1 | #include "Plane3.h" |
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2 | #include "ViewCellBsp.h" |
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3 | #include "Mesh.h" |
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4 | #include "common.h" |
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5 | #include "ViewCell.h" |
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6 | #include "Environment.h" |
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7 | #include "Polygon3.h" |
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8 | #include "Ray.h" |
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9 | #include "AxisAlignedBox3.h" |
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10 | #include <stack> |
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11 | #include <time.h> |
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12 | #include <iomanip> |
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13 | #include "Exporter.h" |
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14 | #include "Plane3.h" |
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15 | |
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16 | //-- static members |
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17 | |
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18 | int BspNode::sMailId = 1; |
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19 | |
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20 | /** Evaluates split plane classification with respect to the plane's |
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21 | contribution for a minimum number splits in the tree. |
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22 | */ |
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23 | const float BspTree::sLeastPolySplitsTable[] = {0, 0, 1, 0}; |
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24 | /** Evaluates split plane classification with respect to the plane's |
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25 | contribution for a balanced tree. |
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26 | */ |
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27 | const float BspTree::sBalancedPolysTable[] = {1, -1, 0, 0}; |
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28 | |
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29 | /** Evaluates split plane classification with respect to the plane's |
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30 | contribution for a minimum number of ray splits. |
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31 | */ |
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32 | const float BspTree::sLeastRaySplitsTable[] = {0, 0, 1, 1, 0}; |
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33 | /** Evaluates split plane classification with respect to the plane's |
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34 | contribution for balanced rays. |
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35 | */ |
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36 | const float BspTree::sBalancedRaysTable[] = {1, -1, 0, 0, 0}; |
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37 | |
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38 | int BspTree::sFrontId = 0; |
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39 | int BspTree::sBackId = 0; |
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40 | int BspTree::sFrontAndBackId = 0; |
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41 | |
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42 | /****************************************************************/ |
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43 | /* class BspNode implementation */ |
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44 | /****************************************************************/ |
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45 | |
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46 | BspNode::BspNode(): |
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47 | mParent(NULL) |
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48 | {} |
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49 | |
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50 | BspNode::BspNode(BspInterior *parent): |
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51 | mParent(parent) |
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52 | {} |
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53 | |
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54 | |
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55 | bool BspNode::IsRoot() const |
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56 | { |
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57 | return mParent == NULL; |
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58 | } |
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59 | |
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60 | BspInterior *BspNode::GetParent() |
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61 | { |
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62 | return mParent; |
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63 | } |
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64 | |
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65 | void BspNode::SetParent(BspInterior *parent) |
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66 | { |
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67 | mParent = parent; |
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68 | } |
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69 | |
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70 | /****************************************************************/ |
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71 | /* class BspInterior implementation */ |
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72 | /****************************************************************/ |
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73 | |
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74 | |
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75 | BspInterior::BspInterior(const Plane3 &plane): |
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76 | mPlane(plane), mFront(NULL), mBack(NULL) |
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77 | {} |
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78 | |
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79 | BspInterior::~BspInterior() |
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80 | { |
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81 | DEL_PTR(mFront); |
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82 | DEL_PTR(mBack); |
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83 | } |
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84 | |
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85 | bool BspInterior::IsLeaf() const |
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86 | { |
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87 | return false; |
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88 | } |
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89 | |
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90 | BspNode *BspInterior::GetBack() |
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91 | { |
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92 | return mBack; |
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93 | } |
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94 | |
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95 | BspNode *BspInterior::GetFront() |
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96 | { |
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97 | return mFront; |
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98 | } |
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99 | |
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100 | Plane3 *BspInterior::GetPlane() |
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101 | { |
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102 | return &mPlane; |
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103 | } |
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104 | |
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105 | void BspInterior::ReplaceChildLink(BspNode *oldChild, BspNode *newChild) |
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106 | { |
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107 | if (mBack == oldChild) |
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108 | mBack = newChild; |
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109 | else |
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110 | mFront = newChild; |
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111 | } |
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112 | |
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113 | void BspInterior::SetupChildLinks(BspNode *b, BspNode *f) |
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114 | { |
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115 | mBack = b; |
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116 | mFront = f; |
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117 | } |
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118 | |
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119 | int BspInterior::SplitPolygons(PolygonContainer &polys, |
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120 | PolygonContainer &frontPolys, |
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121 | PolygonContainer &backPolys, |
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122 | PolygonContainer &coincident) |
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123 | { |
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124 | int splits = 0; |
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125 | |
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126 | #ifdef _Debug |
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127 | Debug << "splitting polygons of node " << this << " with plane " << mPlane << endl; |
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128 | #endif |
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129 | while (!polys.empty()) |
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130 | { |
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131 | Polygon3 *poly = polys.back(); |
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132 | polys.pop_back(); |
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133 | |
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134 | //Debug << "New polygon with plane: " << poly->GetSupportingPlane() << "\n"; |
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135 | |
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136 | // classify polygon |
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137 | const int cf = poly->ClassifyPlane(mPlane); |
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138 | |
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139 | switch (cf) |
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140 | { |
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141 | case Polygon3::COINCIDENT: |
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142 | coincident.push_back(poly); |
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143 | break; |
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144 | case Polygon3::FRONT_SIDE: |
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145 | frontPolys.push_back(poly); |
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146 | break; |
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147 | case Polygon3::BACK_SIDE: |
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148 | backPolys.push_back(poly); |
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149 | break; |
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150 | case Polygon3::SPLIT: |
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151 | { |
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152 | Polygon3 *front_piece = new Polygon3(poly->mParent); |
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153 | Polygon3 *back_piece = new Polygon3(poly->mParent); |
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154 | |
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155 | //-- split polygon into front and back part |
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156 | poly->Split(mPlane, *front_piece, *back_piece); |
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157 | |
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158 | ++ splits; // increase number of splits |
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159 | |
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160 | //-- inherit rays from parent polygon for blocked ray criterium |
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161 | poly->InheritRays(*front_piece, *back_piece); |
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162 | //Debug << "p: " << poly->mPiercingRays.size() << " f: " << front_piece->mPiercingRays.size() << " b: " << back_piece->mPiercingRays.size() << endl; |
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163 | |
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164 | // check if polygons still valid |
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165 | if (front_piece->Valid()) |
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166 | frontPolys.push_back(front_piece); |
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167 | else |
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168 | DEL_PTR(front_piece); |
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169 | |
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170 | if (back_piece->Valid()) |
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171 | backPolys.push_back(back_piece); |
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172 | else |
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173 | DEL_PTR(back_piece); |
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174 | |
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175 | #ifdef _DEBUG |
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176 | Debug << "split " << *poly << endl << *front_piece << endl << *back_piece << endl; |
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177 | #endif |
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178 | DEL_PTR(poly); |
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179 | } |
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180 | break; |
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181 | default: |
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182 | Debug << "SHOULD NEVER COME HERE\n"; |
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183 | break; |
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184 | } |
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185 | } |
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186 | |
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187 | return splits; |
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188 | } |
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189 | |
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190 | /****************************************************************/ |
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191 | /* class BspLeaf implementation */ |
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192 | /****************************************************************/ |
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193 | BspLeaf::BspLeaf(): mViewCell(NULL) |
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194 | { |
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195 | } |
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196 | |
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197 | BspLeaf::BspLeaf(BspViewCell *viewCell): |
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198 | mViewCell(viewCell) |
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199 | { |
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200 | } |
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201 | |
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202 | BspLeaf::BspLeaf(BspInterior *parent): |
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203 | BspNode(parent), mViewCell(NULL) |
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204 | {} |
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205 | |
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206 | BspLeaf::BspLeaf(BspInterior *parent, BspViewCell *viewCell): |
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207 | BspNode(parent), mViewCell(viewCell) |
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208 | { |
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209 | } |
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210 | |
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211 | BspViewCell *BspLeaf::GetViewCell() const |
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212 | { |
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213 | return mViewCell; |
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214 | } |
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215 | |
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216 | void BspLeaf::SetViewCell(BspViewCell *viewCell) |
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217 | { |
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218 | mViewCell = viewCell; |
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219 | } |
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220 | |
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221 | bool BspLeaf::IsLeaf() const |
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222 | { |
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223 | return true; |
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224 | } |
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225 | |
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226 | void BspLeaf::AddToPvs(const BoundedRayContainer &rays, |
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227 | int &sampleContributions, |
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228 | int &contributingSamples, |
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229 | bool storeLeavesWithRays) |
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230 | { |
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231 | sampleContributions = 0; |
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232 | contributingSamples = 0; |
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233 | |
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234 | BoundedRayContainer::const_iterator it, it_end = rays.end(); |
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235 | |
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236 | // add contributions from samples to the PVS |
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237 | for (it = rays.begin(); it != it_end; ++ it) |
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238 | { |
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239 | int contribution = 0; |
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240 | Ray *ray = (*it)->mRay; |
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241 | |
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242 | if (!ray->intersections.empty()) |
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243 | contribution += mViewCell->GetPvs().AddSample(ray->intersections[0].mObject); |
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244 | |
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245 | if (ray->sourceObject.mObject) |
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246 | contribution += mViewCell->GetPvs().AddSample(ray->sourceObject.mObject); |
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247 | |
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248 | if (contribution > 0) |
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249 | { |
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250 | sampleContributions += contribution; |
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251 | ++ contributingSamples; |
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252 | } |
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253 | |
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254 | if (storeLeavesWithRays) |
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255 | // warning: intersections not ordered |
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256 | ray->bspIntersections.push_back(Ray::BspIntersection((*it)->mMinT, this)); |
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257 | } |
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258 | } |
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259 | |
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260 | |
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261 | /****************************************************************/ |
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262 | /* class BspTree implementation */ |
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263 | /****************************************************************/ |
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264 | |
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265 | BspTree::BspTree(): |
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266 | mRoot(NULL), |
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267 | mPvsUseArea(true), |
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268 | mGenerateViewCells(true) |
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269 | { |
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270 | Randomize(); // initialise random generator for heuristics |
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271 | |
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272 | // the view cell corresponding to unbounded space |
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273 | mRootCell = new BspViewCell(); |
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274 | |
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275 | //-- termination criteria for autopartition |
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276 | environment->GetIntValue("BspTree.Termination.maxDepth", mTermMaxDepth); |
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277 | environment->GetIntValue("BspTree.Termination.minPvs", mTermMinPvs); |
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278 | environment->GetIntValue("BspTree.Termination.minPolygons", mTermMinPolys); |
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279 | environment->GetIntValue("BspTree.Termination.minRays", mTermMinRays); |
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280 | environment->GetFloatValue("BspTree.Termination.minArea", mTermMinArea); |
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281 | environment->GetFloatValue("BspTree.Termination.maxRayContribution", mTermMaxRayContribution); |
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282 | environment->GetFloatValue("BspTree.Termination.minAccRayLenght", mTermMinAccRayLength); |
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283 | |
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284 | //-- factors for bsp tree split plane heuristics |
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285 | environment->GetFloatValue("BspTree.Factor.verticalSplits", mVerticalSplitsFactor); |
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286 | environment->GetFloatValue("BspTree.Factor.largestPolyArea", mLargestPolyAreaFactor); |
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287 | environment->GetFloatValue("BspTree.Factor.blockedRays", mBlockedRaysFactor); |
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288 | environment->GetFloatValue("BspTree.Factor.leastRaySplits", mLeastRaySplitsFactor); |
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289 | environment->GetFloatValue("BspTree.Factor.balancedRays", mBalancedRaysFactor); |
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290 | environment->GetFloatValue("BspTree.Factor.pvsFactor", mPvsFactor); |
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291 | environment->GetFloatValue("BspTree.Factor.leastSplits" , mLeastSplitsFactor); |
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292 | environment->GetFloatValue("BspTree.Factor.balancedPolys", mBalancedPolysFactor); |
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293 | environment->GetFloatValue("BspTree.Factor.balancedViewCells", mBalancedViewCellsFactor); |
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294 | environment->GetFloatValue("BspTree.Termination.ct_div_ci", mCtDivCi); |
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295 | |
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296 | //-- termination criteria for axis aligned split |
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297 | environment->GetFloatValue("BspTree.Termination.AxisAligned.ct_div_ci", mAaCtDivCi); |
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298 | environment->GetFloatValue("BspTree.Termination.AxisAligned.maxCostRatio", mMaxCostRatio); |
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299 | environment->GetIntValue("BspTree.Termination.AxisAligned.minPolys", |
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300 | mTermMinPolysForAxisAligned); |
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301 | environment->GetIntValue("BspTree.Termination.AxisAligned.minRays", |
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302 | mTermMinRaysForAxisAligned); |
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303 | environment->GetIntValue("BspTree.Termination.AxisAligned.minObjects", |
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304 | mTermMinObjectsForAxisAligned); |
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305 | //-- partition criteria |
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306 | environment->GetIntValue("BspTree.maxPolyCandidates", mMaxPolyCandidates); |
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307 | environment->GetIntValue("BspTree.maxRayCandidates", mMaxRayCandidates); |
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308 | environment->GetIntValue("BspTree.splitPlaneStrategy", mSplitPlaneStrategy); |
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309 | environment->GetFloatValue("BspTree.AxisAligned.splitBorder", mSplitBorder); |
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310 | environment->GetIntValue("BspTree.maxTests", mMaxTests); |
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311 | |
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312 | environment->GetFloatValue("BspTree.Construction.sideTolerance", Vector3::sDistTolerance); |
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313 | Vector3::sDistToleranceSqrt = Vector3::sDistTolerance * Vector3::sDistTolerance; |
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314 | |
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315 | |
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316 | Debug << "BSP max depth: " << mTermMaxDepth << endl; |
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317 | Debug << "BSP min PVS: " << mTermMinPvs << endl; |
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318 | Debug << "BSP min area: " << mTermMinArea << endl; |
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319 | Debug << "BSP max polys: " << mTermMinPolys << endl; |
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320 | Debug << "BSP max rays: " << mTermMinRays << endl; |
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321 | Debug << "BSP max polygon candidates: " << mMaxPolyCandidates << endl; |
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322 | Debug << "BSP max plane candidates: " << mMaxRayCandidates << endl; |
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323 | |
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324 | Debug << "Split plane strategy: "; |
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325 | if (mSplitPlaneStrategy & RANDOM_POLYGON) |
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326 | Debug << "random polygon "; |
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327 | if (mSplitPlaneStrategy & AXIS_ALIGNED) |
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328 | Debug << "axis aligned "; |
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329 | if (mSplitPlaneStrategy & LEAST_SPLITS) |
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330 | Debug << "least splits "; |
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331 | if (mSplitPlaneStrategy & BALANCED_POLYS) |
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332 | Debug << "balanced polygons "; |
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333 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
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334 | Debug << "balanced view cells "; |
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335 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA) |
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336 | Debug << "largest polygon area "; |
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337 | if (mSplitPlaneStrategy & VERTICAL_AXIS) |
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338 | Debug << "vertical axis "; |
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339 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
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340 | Debug << "blocked rays "; |
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341 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS) |
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342 | Debug << "least ray splits "; |
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343 | if (mSplitPlaneStrategy & BALANCED_RAYS) |
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344 | Debug << "balanced rays "; |
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345 | if (mSplitPlaneStrategy & PVS) |
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346 | Debug << "pvs"; |
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347 | |
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348 | Debug << endl; |
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349 | } |
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350 | |
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351 | const BspTreeStatistics &BspTree::GetStatistics() const |
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352 | { |
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353 | return mStat; |
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354 | } |
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355 | |
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356 | void BspTreeStatistics::Print(ostream &app) const |
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357 | { |
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358 | app << "===== BspTree statistics ===============\n"; |
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359 | |
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360 | app << setprecision(4); |
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361 | |
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362 | app << "#N_CTIME ( Construction time [s] )\n" << Time() << " \n"; |
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363 | |
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364 | app << "#N_NODES ( Number of nodes )\n" << nodes << "\n"; |
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365 | |
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366 | app << "#N_INTERIORS ( Number of interior nodes )\n" << Interior() << "\n"; |
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367 | |
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368 | app << "#N_LEAVES ( Number of leaves )\n" << Leaves() << "\n"; |
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369 | |
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370 | app << "#N_SPLITS ( Number of splits )\n" << splits << "\n"; |
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371 | |
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372 | app << "#N_PMAXDEPTHLEAVES ( Percentage of leaves at maximum depth )\n" |
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373 | << maxDepthNodes * 100 / (double)Leaves() << endl; |
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374 | |
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375 | app << "#N_PMAXDEPTHLEAVES ( Percentage of leaves at maximum depth )\n" |
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376 | << maxDepthNodes * 100 / (double)Leaves() << endl; |
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377 | |
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378 | app << "#N_PMINPVSLEAVES ( Percentage of leaves with mininimal PVS )\n"
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379 | << minPvsNodes * 100 / (double)Leaves() << endl;
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380 |
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381 | app << "#N_PMINRAYSLEAVES ( Percentage of leaves with minimal number of rays)\n"
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382 | << minRaysNodes * 100 / (double)Leaves() << endl;
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383 |
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384 | app << "#N_PMINAREALEAVES ( Percentage of leaves with mininum area )\n"
|
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385 | << minAreaNodes * 100 / (double)Leaves() << endl;
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386 |
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387 | app << "#N_PMAXRAYCONTRIBLEAVES ( Percentage of leaves with maximal ray contribution )\n"
|
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388 | << maxRayContribNodes * 100 / (double)Leaves() << endl;
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389 | |
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390 | app << "#N_PMAXDEPTH ( Maximal reached depth )\n" << maxDepth << endl; |
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391 | |
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392 | app << "#N_PMINDEPTH ( Minimal reached depth )\n" << minDepth << endl; |
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393 | |
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394 | app << "#AVGDEPTH ( average depth )\n" << AvgDepth() << endl; |
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395 | |
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396 | app << "#N_INPUT_POLYGONS (number of input polygons )\n" << polys << endl; |
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397 | |
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398 | //app << "#N_PVS: " << pvs << endl; |
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399 | |
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400 | app << "#N_ROUTPUT_INPUT_POLYGONS ( ratio polygons after subdivision / input polygons )\n" << |
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401 | (polys + splits) / (double)polys << endl; |
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402 | |
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403 | app << "===== END OF BspTree statistics ==========\n"; |
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404 | } |
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405 | |
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406 | |
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407 | BspTree::~BspTree() |
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408 | { |
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409 | DEL_PTR(mRoot); |
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410 | DEL_PTR(mRootCell); |
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411 | } |
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412 | |
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413 | BspViewCell *BspTree::GetRootCell() const |
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414 | { |
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415 | return mRootCell; |
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416 | } |
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417 | |
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418 | void BspTree::InsertViewCell(ViewCell *viewCell) |
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419 | { |
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420 | PolygonContainer *polys = new PolygonContainer(); |
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421 | |
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422 | // don't generate new view cell, insert this one |
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423 | mGenerateViewCells = false; |
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424 | // extract polygons that guide the split process |
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425 | mStat.polys += AddMeshToPolygons(viewCell->GetMesh(), *polys, viewCell); |
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426 | mBox.Include(viewCell->GetBox()); // add to BSP aabb |
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427 | |
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428 | InsertPolygons(polys); |
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429 | } |
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430 | |
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431 | void BspTree::InsertPolygons(PolygonContainer *polys) |
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432 | { |
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433 | std::stack<BspTraversalData> tStack; |
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434 | |
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435 | // traverse existing tree or create new tree |
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436 | if (!mRoot) |
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437 | mRoot = new BspLeaf(); |
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438 | |
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439 | tStack.push(BspTraversalData(mRoot, polys, 0, mRootCell, new BoundedRayContainer(), 0, |
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440 | mBox.SurfaceArea(), new BspNodeGeometry())); |
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441 | |
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442 | while (!tStack.empty()) |
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443 | { |
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444 | // filter polygons donw the tree |
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445 | BspTraversalData tData = tStack.top(); |
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446 | tStack.pop(); |
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447 | |
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448 | if (!tData.mNode->IsLeaf()) |
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449 | { |
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450 | BspInterior *interior = dynamic_cast<BspInterior *>(tData.mNode); |
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451 | |
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452 | //-- filter view cell polygons down the tree until a leaf is reached |
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453 | if (!tData.mPolygons->empty()) |
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454 | { |
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455 | PolygonContainer *frontPolys = new PolygonContainer(); |
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456 | PolygonContainer *backPolys = new PolygonContainer(); |
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457 | PolygonContainer coincident; |
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458 | |
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459 | int splits = 0; |
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460 | |
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461 | // split viewcell polygons with respect to split plane |
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462 | splits += interior->SplitPolygons(*tData.mPolygons, |
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463 | *frontPolys, |
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464 | *backPolys, |
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465 | coincident); |
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466 | |
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467 | // extract view cells associated with the split polygons |
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468 | ViewCell *frontViewCell = mRootCell; |
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469 | ViewCell *backViewCell = mRootCell; |
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470 | |
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471 | BspTraversalData frontData(interior->GetFront(), |
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472 | frontPolys, |
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473 | tData.mDepth + 1, |
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474 | mRootCell, |
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475 | tData.mRays, |
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476 | tData.mPvs, |
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477 | mBox.SurfaceArea(), |
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478 | new BspNodeGeometry()); |
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479 | |
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480 | BspTraversalData backData(interior->GetBack(), |
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481 | backPolys, |
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482 | tData.mDepth + 1, |
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483 | mRootCell, |
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484 | tData.mRays, |
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485 | tData.mPvs, |
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486 | mBox.SurfaceArea(), |
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487 | new BspNodeGeometry()); |
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488 | |
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489 | if (!mGenerateViewCells) |
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490 | { |
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491 | ExtractViewCells(frontData, |
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492 | backData, |
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493 | coincident, |
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494 | interior->mPlane); |
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495 | } |
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496 | |
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497 | // don't need coincident polygons anymore |
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498 | CLEAR_CONTAINER(coincident); |
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499 | |
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500 | mStat.splits += splits; |
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501 | |
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502 | // push the children on the stack |
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503 | tStack.push(frontData); |
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504 | tStack.push(backData); |
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505 | } |
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506 | |
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507 | // cleanup |
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508 | DEL_PTR(tData.mPolygons); |
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509 | } |
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510 | else |
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511 | { |
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512 | // reached leaf => subdivide current viewcell |
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513 | BspNode *subRoot = Subdivide(tStack, tData); |
---|
514 | } |
---|
515 | } |
---|
516 | } |
---|
517 | |
---|
518 | int BspTree::AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent) |
---|
519 | { |
---|
520 | FaceContainer::const_iterator fi; |
---|
521 | |
---|
522 | // copy the face data to polygons |
---|
523 | for (fi = mesh->mFaces.begin(); fi != mesh->mFaces.end(); ++ fi) |
---|
524 | { |
---|
525 | Polygon3 *poly = new Polygon3((*fi), mesh); |
---|
526 | |
---|
527 | if (poly->Valid()) |
---|
528 | { |
---|
529 | poly->mParent = parent; // set parent intersectable |
---|
530 | polys.push_back(poly); |
---|
531 | } |
---|
532 | else |
---|
533 | DEL_PTR(poly); |
---|
534 | } |
---|
535 | return (int)mesh->mFaces.size(); |
---|
536 | } |
---|
537 | |
---|
538 | int BspTree::AddToPolygonSoup(const ViewCellContainer &viewCells, |
---|
539 | PolygonContainer &polys, |
---|
540 | int maxObjects) |
---|
541 | { |
---|
542 | int limit = (maxObjects > 0) ? |
---|
543 | Min((int)viewCells.size(), maxObjects) : (int)viewCells.size(); |
---|
544 | |
---|
545 | int polysSize = 0; |
---|
546 | |
---|
547 | for (int i = 0; i < limit; ++ i) |
---|
548 | { |
---|
549 | if (viewCells[i]->GetMesh()) // copy the mesh data to polygons |
---|
550 | { |
---|
551 | mBox.Include(viewCells[i]->GetBox()); // add to BSP tree aabb |
---|
552 | polysSize += AddMeshToPolygons(viewCells[i]->GetMesh(), polys, viewCells[i]); |
---|
553 | } |
---|
554 | } |
---|
555 | |
---|
556 | return polysSize; |
---|
557 | } |
---|
558 | |
---|
559 | int BspTree::AddToPolygonSoup(const ObjectContainer &objects, PolygonContainer &polys, int maxObjects) |
---|
560 | { |
---|
561 | int limit = (maxObjects > 0) ? Min((int)objects.size(), maxObjects) : (int)objects.size(); |
---|
562 | |
---|
563 | for (int i = 0; i < limit; ++i) |
---|
564 | { |
---|
565 | Intersectable *object = objects[i];//*it; |
---|
566 | Mesh *mesh = NULL; |
---|
567 | |
---|
568 | switch (object->Type()) // extract the meshes |
---|
569 | { |
---|
570 | case Intersectable::MESH_INSTANCE: |
---|
571 | mesh = dynamic_cast<MeshInstance *>(object)->GetMesh(); |
---|
572 | break; |
---|
573 | case Intersectable::VIEW_CELL: |
---|
574 | mesh = dynamic_cast<ViewCell *>(object)->GetMesh(); |
---|
575 | break; |
---|
576 | // TODO: handle transformed mesh instances |
---|
577 | default: |
---|
578 | Debug << "intersectable type not supported" << endl; |
---|
579 | break; |
---|
580 | } |
---|
581 | |
---|
582 | if (mesh) // copy the mesh data to polygons |
---|
583 | { |
---|
584 | mBox.Include(object->GetBox()); // add to BSP tree aabb |
---|
585 | AddMeshToPolygons(mesh, polys, mRootCell); |
---|
586 | } |
---|
587 | } |
---|
588 | |
---|
589 | return (int)polys.size(); |
---|
590 | } |
---|
591 | |
---|
592 | void BspTree::Construct(const ViewCellContainer &viewCells) |
---|
593 | { |
---|
594 | mStat.nodes = 1; |
---|
595 | mBox.Initialize(); // initialise bsp tree bounding box |
---|
596 | |
---|
597 | // copy view cell meshes into one big polygon soup |
---|
598 | PolygonContainer *polys = new PolygonContainer(); |
---|
599 | mStat.polys = AddToPolygonSoup(viewCells, *polys); |
---|
600 | |
---|
601 | // view cells are given |
---|
602 | mGenerateViewCells = false; |
---|
603 | // construct tree from the view cell polygons |
---|
604 | Construct(polys, new BoundedRayContainer()); |
---|
605 | } |
---|
606 | |
---|
607 | |
---|
608 | void BspTree::Construct(const ObjectContainer &objects) |
---|
609 | { |
---|
610 | mStat.nodes = 1; |
---|
611 | mBox.Initialize(); // initialise bsp tree bounding box |
---|
612 | |
---|
613 | PolygonContainer *polys = new PolygonContainer(); |
---|
614 | |
---|
615 | mGenerateViewCells = true; |
---|
616 | // copy mesh instance polygons into one big polygon soup |
---|
617 | mStat.polys = AddToPolygonSoup(objects, *polys); |
---|
618 | |
---|
619 | // construct tree from polygon soup |
---|
620 | Construct(polys, new BoundedRayContainer()); |
---|
621 | } |
---|
622 | |
---|
623 | void BspTree::Construct(const RayContainer &sampleRays) |
---|
624 | { |
---|
625 | mStat.nodes = 1; |
---|
626 | mBox.Initialize(); // initialise BSP tree bounding box |
---|
627 | |
---|
628 | PolygonContainer *polys = new PolygonContainer(); |
---|
629 | BoundedRayContainer *rays = new BoundedRayContainer(); |
---|
630 | |
---|
631 | RayContainer::const_iterator rit, rit_end = sampleRays.end(); |
---|
632 | |
---|
633 | // generate view cells |
---|
634 | mGenerateViewCells = false; |
---|
635 | |
---|
636 | long startTime = GetTime(); |
---|
637 | |
---|
638 | Debug << "**** Extracting polygons from rays ****\n"; |
---|
639 | |
---|
640 | std::map<Face *, Polygon3 *> facePolyMap; |
---|
641 | |
---|
642 | //-- extract polygons intersected by the rays |
---|
643 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
644 | { |
---|
645 | Ray *ray = *rit; |
---|
646 | |
---|
647 | // get ray-face intersection. Store polygon representing the rays together |
---|
648 | // with rays intersecting the face. |
---|
649 | if (!ray->intersections.empty()) |
---|
650 | { |
---|
651 | MeshInstance *obj = dynamic_cast<MeshInstance *>(ray->intersections[0].mObject); |
---|
652 | Face *face = obj->GetMesh()->mFaces[ray->intersections[0].mFace]; |
---|
653 | |
---|
654 | std::map<Face *, Polygon3 *>::iterator it = facePolyMap.find(face); |
---|
655 | |
---|
656 | if (it != facePolyMap.end()) |
---|
657 | { |
---|
658 | //store rays if needed for heuristics |
---|
659 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
660 | (*it).second->mPiercingRays.push_back(ray); |
---|
661 | } |
---|
662 | else |
---|
663 | { //store rays if needed for heuristics |
---|
664 | Polygon3 *poly = new Polygon3(face, obj->GetMesh()); |
---|
665 | poly->mParent = obj; |
---|
666 | polys->push_back(poly); |
---|
667 | |
---|
668 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
669 | poly->mPiercingRays.push_back(ray); |
---|
670 | |
---|
671 | facePolyMap[face] = poly; |
---|
672 | } |
---|
673 | } |
---|
674 | } |
---|
675 | |
---|
676 | facePolyMap.clear(); |
---|
677 | |
---|
678 | // compute bounding box |
---|
679 | Polygon3::IncludeInBox(*polys, mBox); |
---|
680 | |
---|
681 | //-- store rays |
---|
682 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
683 | { |
---|
684 | Ray *ray = *rit; |
---|
685 | ray->SetId(-1); // reset id |
---|
686 | |
---|
687 | float minT, maxT; |
---|
688 | if (BoundRay(*ray, minT, maxT)) |
---|
689 | rays->push_back(new BoundedRay(ray, minT, maxT)); |
---|
690 | } |
---|
691 | |
---|
692 | mStat.polys = (int)polys->size(); |
---|
693 | |
---|
694 | Debug << "**** Finished polygon extraction ****" << endl; |
---|
695 | Debug << (int)polys->size() << " polys extracted from " << (int)sampleRays.size() << " rays" << endl; |
---|
696 | Debug << "extraction time: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
---|
697 | |
---|
698 | Construct(polys, rays); |
---|
699 | } |
---|
700 | |
---|
701 | void BspTree::Construct(const ObjectContainer &objects, const RayContainer &sampleRays) |
---|
702 | { |
---|
703 | mStat.nodes = 1; |
---|
704 | mBox.Initialize(); // initialise BSP tree bounding box |
---|
705 | |
---|
706 | BoundedRayContainer *rays = new BoundedRayContainer(); |
---|
707 | PolygonContainer *polys = new PolygonContainer(); |
---|
708 | |
---|
709 | mGenerateViewCells = true; |
---|
710 | |
---|
711 | // copy mesh instance polygons into one big polygon soup |
---|
712 | mStat.polys = AddToPolygonSoup(objects, *polys); |
---|
713 | |
---|
714 | RayContainer::const_iterator rit, rit_end = sampleRays.end(); |
---|
715 | |
---|
716 | //-- store rays |
---|
717 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
718 | { |
---|
719 | Ray *ray = *rit; |
---|
720 | ray->SetId(-1); // reset id |
---|
721 | |
---|
722 | float minT, maxT; |
---|
723 | if (BoundRay(*ray, minT, maxT)) |
---|
724 | rays->push_back(new BoundedRay(ray, minT, maxT)); |
---|
725 | } |
---|
726 | |
---|
727 | Debug << "tree has " << (int)polys->size() << " polys, " << (int)sampleRays.size() << " rays" << endl; |
---|
728 | Construct(polys, rays); |
---|
729 | } |
---|
730 | |
---|
731 | void BspTree::Construct(PolygonContainer *polys, BoundedRayContainer *rays) |
---|
732 | { |
---|
733 | std::stack<BspTraversalData> tStack; |
---|
734 | |
---|
735 | mRoot = new BspLeaf(); |
---|
736 | |
---|
737 | // constrruct root node geometry |
---|
738 | BspNodeGeometry *cell = new BspNodeGeometry(); |
---|
739 | ConstructGeometry(mRoot, *cell); |
---|
740 | |
---|
741 | BspTraversalData tData(mRoot, polys, 0, mRootCell, rays, |
---|
742 | ComputePvsSize(*rays), cell->GetArea(), cell); |
---|
743 | |
---|
744 | tStack.push(tData); |
---|
745 | |
---|
746 | mStat.Start(); |
---|
747 | cout << "Contructing bsp tree ... "; |
---|
748 | long startTime = GetTime(); |
---|
749 | while (!tStack.empty()) |
---|
750 | { |
---|
751 | tData = tStack.top(); |
---|
752 | |
---|
753 | tStack.pop(); |
---|
754 | |
---|
755 | // subdivide leaf node |
---|
756 | BspNode *r = Subdivide(tStack, tData); |
---|
757 | |
---|
758 | if (r == mRoot) |
---|
759 | Debug << "BSP tree construction time spent at root: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
---|
760 | } |
---|
761 | |
---|
762 | cout << "finished\n"; |
---|
763 | |
---|
764 | mStat.Stop(); |
---|
765 | } |
---|
766 | |
---|
767 | bool BspTree::TerminationCriteriaMet(const BspTraversalData &data) const |
---|
768 | { |
---|
769 | return |
---|
770 | (((int)data.mPolygons->size() <= mTermMinPolys) || |
---|
771 | ((int)data.mRays->size() <= mTermMinRays) || |
---|
772 | (data.mPvs <= mTermMinPvs) || |
---|
773 | (data.mArea <= mTermMinArea) || |
---|
774 | (data.mDepth >= mTermMaxDepth) || |
---|
775 | (data.GetAvgRayContribution() < mTermMaxRayContribution)); |
---|
776 | } |
---|
777 | |
---|
778 | BspNode *BspTree::Subdivide(BspTraversalStack &tStack, BspTraversalData &tData) |
---|
779 | { |
---|
780 | //-- terminate traversal |
---|
781 | if (TerminationCriteriaMet(tData)) |
---|
782 | { |
---|
783 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode); |
---|
784 | |
---|
785 | BspViewCell *viewCell; |
---|
786 | |
---|
787 | // generate new view cell for each leaf |
---|
788 | if (mGenerateViewCells) |
---|
789 | { |
---|
790 | viewCell = new BspViewCell(); |
---|
791 | } |
---|
792 | else |
---|
793 | { |
---|
794 | // add view cell to leaf |
---|
795 | viewCell = dynamic_cast<BspViewCell *>(tData.mViewCell); |
---|
796 | } |
---|
797 | |
---|
798 | leaf->SetViewCell(viewCell); |
---|
799 | viewCell->mBspLeaves.push_back(leaf); |
---|
800 | |
---|
801 | //-- add pvs |
---|
802 | if (viewCell != mRootCell) |
---|
803 | { |
---|
804 | int conSamp = 0, sampCon = 0; |
---|
805 | leaf->AddToPvs(*tData.mRays, conSamp, sampCon); |
---|
806 | |
---|
807 | mStat.contributingSamples += conSamp; |
---|
808 | mStat.sampleContributions += sampCon; |
---|
809 | } |
---|
810 | |
---|
811 | EvaluateLeafStats(tData); |
---|
812 | |
---|
813 | //-- clean up |
---|
814 | |
---|
815 | // discard polygons |
---|
816 | CLEAR_CONTAINER(*tData.mPolygons); |
---|
817 | // discard rays |
---|
818 | CLEAR_CONTAINER(*tData.mRays); |
---|
819 | |
---|
820 | DEL_PTR(tData.mPolygons); |
---|
821 | DEL_PTR(tData.mRays); |
---|
822 | |
---|
823 | return leaf; |
---|
824 | } |
---|
825 | |
---|
826 | //-- continue subdivision |
---|
827 | PolygonContainer coincident; |
---|
828 | |
---|
829 | BspTraversalData tFrontData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell, |
---|
830 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry()); |
---|
831 | BspTraversalData tBackData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell, |
---|
832 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry()); |
---|
833 | |
---|
834 | // create new interior node and two leaf nodes |
---|
835 | BspInterior *interior = |
---|
836 | SubdivideNode(tData, tFrontData, tBackData, coincident); |
---|
837 | |
---|
838 | #ifdef _DEBUG |
---|
839 | if (frontPolys->empty() && backPolys->empty() && (coincident.size() > 2)) |
---|
840 | { for (PolygonContainer::iterator it = coincident.begin(); it != coincident.end(); ++it) |
---|
841 | Debug << (*it) << " " << (*it)->GetArea() << " " << (*it)->mParent << endl ; |
---|
842 | Debug << endl;} |
---|
843 | #endif |
---|
844 | |
---|
845 | // extract view cells from coincident polygons according to plane normal |
---|
846 | // only if front or back polygons are empty |
---|
847 | if (!mGenerateViewCells) |
---|
848 | { |
---|
849 | ExtractViewCells(tFrontData, |
---|
850 | tBackData, |
---|
851 | coincident, |
---|
852 | interior->mPlane); |
---|
853 | } |
---|
854 | |
---|
855 | // don't need coincident polygons anymory |
---|
856 | CLEAR_CONTAINER(coincident); |
---|
857 | |
---|
858 | // push the children on the stack |
---|
859 | tStack.push(tFrontData); |
---|
860 | tStack.push(tBackData); |
---|
861 | |
---|
862 | // cleanup |
---|
863 | DEL_PTR(tData.mNode); |
---|
864 | DEL_PTR(tData.mPolygons); |
---|
865 | DEL_PTR(tData.mRays); |
---|
866 | DEL_PTR(tData.mGeometry); |
---|
867 | |
---|
868 | return interior; |
---|
869 | } |
---|
870 | |
---|
871 | void BspTree::ExtractViewCells(BspTraversalData &frontData, |
---|
872 | BspTraversalData &backData, |
---|
873 | const PolygonContainer &coincident, |
---|
874 | const Plane3 &splitPlane) const |
---|
875 | { |
---|
876 | // if not empty, tree is further subdivided => don't have to find view cell |
---|
877 | bool foundFront = !frontData.mPolygons->empty(); |
---|
878 | bool foundBack = !frontData.mPolygons->empty(); |
---|
879 | |
---|
880 | PolygonContainer::const_iterator it = |
---|
881 | coincident.begin(), it_end = coincident.end(); |
---|
882 | |
---|
883 | //-- find first view cells in front and back leafs |
---|
884 | for (; !(foundFront && foundBack) && (it != it_end); ++ it) |
---|
885 | { |
---|
886 | if (DotProd((*it)->GetNormal(), splitPlane.mNormal) > 0) |
---|
887 | { |
---|
888 | backData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent); |
---|
889 | foundBack = true; |
---|
890 | } |
---|
891 | else |
---|
892 | { |
---|
893 | frontData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent); |
---|
894 | foundFront = true; |
---|
895 | } |
---|
896 | } |
---|
897 | } |
---|
898 | |
---|
899 | BspInterior *BspTree::SubdivideNode(BspTraversalData &tData, |
---|
900 | BspTraversalData &frontData, |
---|
901 | BspTraversalData &backData, |
---|
902 | PolygonContainer &coincident) |
---|
903 | { |
---|
904 | mStat.nodes += 2; |
---|
905 | |
---|
906 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode); |
---|
907 | |
---|
908 | Debug << "*********************" << endl; |
---|
909 | long startTime = GetTime(); |
---|
910 | |
---|
911 | // select subdivision plane |
---|
912 | BspInterior *interior = |
---|
913 | new BspInterior(SelectPlane(leaf, tData)); |
---|
914 | Debug << "time used for split plane selection: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
---|
915 | #ifdef _DEBUG |
---|
916 | Debug << interior << endl; |
---|
917 | #endif |
---|
918 | |
---|
919 | |
---|
920 | Debug << "number of rays: " << tData.mRays->size() << endl; |
---|
921 | Debug << "number of polys: " << tData.mPolygons->size() << endl; |
---|
922 | |
---|
923 | startTime = GetTime(); |
---|
924 | |
---|
925 | // subdivide rays into front and back rays |
---|
926 | SplitRays(interior->mPlane, *tData.mRays, *frontData.mRays, *backData.mRays); |
---|
927 | |
---|
928 | Debug << "time used for rays splitting: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
---|
929 | |
---|
930 | startTime = GetTime(); |
---|
931 | // subdivide polygons with plane |
---|
932 | mStat.splits += interior->SplitPolygons(*tData.mPolygons, |
---|
933 | *frontData.mPolygons, |
---|
934 | *backData.mPolygons, |
---|
935 | coincident); |
---|
936 | |
---|
937 | Debug << "time used for polygon splitting: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
---|
938 | |
---|
939 | // compute pvs |
---|
940 | frontData.mPvs = ComputePvsSize(*frontData.mRays); |
---|
941 | backData.mPvs = ComputePvsSize(*backData.mRays); |
---|
942 | |
---|
943 | // split geometry and compute area |
---|
944 | if (1) |
---|
945 | { |
---|
946 | tData.mGeometry->SplitGeometry(*frontData.mGeometry, |
---|
947 | *backData.mGeometry, |
---|
948 | *this, |
---|
949 | interior->mPlane); |
---|
950 | |
---|
951 | |
---|
952 | frontData.mArea = frontData.mGeometry->GetArea(); |
---|
953 | backData.mArea = backData.mGeometry->GetArea(); |
---|
954 | } |
---|
955 | |
---|
956 | // compute accumulated ray length |
---|
957 | //frontData.mAccRayLength = AccumulatedRayLength(*frontData.mRays); |
---|
958 | //backData.mAccRayLength = AccumulatedRayLength(*backData.mRays); |
---|
959 | |
---|
960 | //-- create front and back leaf |
---|
961 | |
---|
962 | BspInterior *parent = leaf->GetParent(); |
---|
963 | |
---|
964 | // replace a link from node's parent |
---|
965 | if (!leaf->IsRoot()) |
---|
966 | { |
---|
967 | parent->ReplaceChildLink(leaf, interior); |
---|
968 | interior->SetParent(parent); |
---|
969 | } |
---|
970 | else // new root |
---|
971 | { |
---|
972 | mRoot = interior; |
---|
973 | } |
---|
974 | |
---|
975 | // and setup child links |
---|
976 | interior->SetupChildLinks(new BspLeaf(interior), new BspLeaf(interior)); |
---|
977 | |
---|
978 | frontData.mNode = interior->mFront; |
---|
979 | backData.mNode = interior->mBack; |
---|
980 | |
---|
981 | //DEL_PTR(leaf); |
---|
982 | return interior; |
---|
983 | } |
---|
984 | |
---|
985 | void BspTree::SortSplitCandidates(const PolygonContainer &polys, |
---|
986 | const int axis, |
---|
987 | vector<SortableEntry> &splitCandidates) const |
---|
988 | { |
---|
989 | splitCandidates.clear(); |
---|
990 | |
---|
991 | int requestedSize = 2 * (int)polys.size(); |
---|
992 | // creates a sorted split candidates array |
---|
993 | splitCandidates.reserve(requestedSize); |
---|
994 | |
---|
995 | PolygonContainer::const_iterator it, it_end = polys.end(); |
---|
996 | |
---|
997 | AxisAlignedBox3 box; |
---|
998 | |
---|
999 | // insert all queries |
---|
1000 | for(it = polys.begin(); it != it_end; ++ it) |
---|
1001 | { |
---|
1002 | box.Initialize(); |
---|
1003 | box.Include(*(*it)); |
---|
1004 | |
---|
1005 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MIN, box.Min(axis), *it)); |
---|
1006 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MAX, box.Max(axis), *it)); |
---|
1007 | } |
---|
1008 | |
---|
1009 | stable_sort(splitCandidates.begin(), splitCandidates.end()); |
---|
1010 | } |
---|
1011 | |
---|
1012 | |
---|
1013 | float BspTree::BestCostRatio(const PolygonContainer &polys, |
---|
1014 | const AxisAlignedBox3 &box, |
---|
1015 | const int axis, |
---|
1016 | float &position, |
---|
1017 | int &objectsBack, |
---|
1018 | int &objectsFront) const |
---|
1019 | { |
---|
1020 | vector<SortableEntry> splitCandidates; |
---|
1021 | |
---|
1022 | SortSplitCandidates(polys, axis, splitCandidates); |
---|
1023 | |
---|
1024 | // go through the lists, count the number of objects left and right |
---|
1025 | // and evaluate the following cost funcion: |
---|
1026 | // C = ct_div_ci + (ol + or)/queries |
---|
1027 | |
---|
1028 | int objectsLeft = 0, objectsRight = (int)polys.size(); |
---|
1029 | |
---|
1030 | float minBox = box.Min(axis); |
---|
1031 | float maxBox = box.Max(axis); |
---|
1032 | float boxArea = box.SurfaceArea(); |
---|
1033 | |
---|
1034 | float minBand = minBox + mSplitBorder * (maxBox - minBox); |
---|
1035 | float maxBand = minBox + (1.0f - mSplitBorder) * (maxBox - minBox); |
---|
1036 | |
---|
1037 | float minSum = 1e20f; |
---|
1038 | vector<SortableEntry>::const_iterator ci, ci_end = splitCandidates.end(); |
---|
1039 | |
---|
1040 | for(ci = splitCandidates.begin(); ci != ci_end; ++ ci) |
---|
1041 | { |
---|
1042 | switch ((*ci).type) |
---|
1043 | { |
---|
1044 | case SortableEntry::POLY_MIN: |
---|
1045 | ++ objectsLeft; |
---|
1046 | break; |
---|
1047 | case SortableEntry::POLY_MAX: |
---|
1048 | -- objectsRight; |
---|
1049 | break; |
---|
1050 | default: |
---|
1051 | break; |
---|
1052 | } |
---|
1053 | |
---|
1054 | if ((*ci).value > minBand && (*ci).value < maxBand) |
---|
1055 | { |
---|
1056 | AxisAlignedBox3 lbox = box; |
---|
1057 | AxisAlignedBox3 rbox = box; |
---|
1058 | lbox.SetMax(axis, (*ci).value); |
---|
1059 | rbox.SetMin(axis, (*ci).value); |
---|
1060 | |
---|
1061 | float sum = objectsLeft * lbox.SurfaceArea() + |
---|
1062 | objectsRight * rbox.SurfaceArea(); |
---|
1063 | |
---|
1064 | if (sum < minSum) |
---|
1065 | { |
---|
1066 | minSum = sum; |
---|
1067 | position = (*ci).value; |
---|
1068 | |
---|
1069 | objectsBack = objectsLeft; |
---|
1070 | objectsFront = objectsRight; |
---|
1071 | } |
---|
1072 | } |
---|
1073 | } |
---|
1074 | |
---|
1075 | float oldCost = (float)polys.size(); |
---|
1076 | float newCost = mAaCtDivCi + minSum / boxArea; |
---|
1077 | float ratio = newCost / oldCost; |
---|
1078 | |
---|
1079 | |
---|
1080 | #if 0 |
---|
1081 | Debug << "====================" << endl; |
---|
1082 | Debug << "costRatio=" << ratio << " pos=" << position<<" t=" << (position - minBox)/(maxBox - minBox) |
---|
1083 | << "\t o=(" << objectsBack << "," << objectsFront << ")" << endl; |
---|
1084 | #endif |
---|
1085 | return ratio; |
---|
1086 | } |
---|
1087 | |
---|
1088 | bool BspTree::SelectAxisAlignedPlane(Plane3 &plane, |
---|
1089 | const PolygonContainer &polys) const |
---|
1090 | { |
---|
1091 | AxisAlignedBox3 box; |
---|
1092 | box.Initialize(); |
---|
1093 | |
---|
1094 | // create bounding box of region |
---|
1095 | Polygon3::IncludeInBox(polys, box); |
---|
1096 | |
---|
1097 | int objectsBack = 0, objectsFront = 0; |
---|
1098 | int axis = 0; |
---|
1099 | float costRatio = MAX_FLOAT; |
---|
1100 | Vector3 position; |
---|
1101 | |
---|
1102 | //-- area subdivision |
---|
1103 | for (int i = 0; i < 3; ++ i) |
---|
1104 | { |
---|
1105 | float p = 0; |
---|
1106 | float r = BestCostRatio(polys, box, i, p, objectsBack, objectsFront); |
---|
1107 | |
---|
1108 | if (r < costRatio) |
---|
1109 | { |
---|
1110 | costRatio = r; |
---|
1111 | axis = i; |
---|
1112 | position = p; |
---|
1113 | } |
---|
1114 | } |
---|
1115 | |
---|
1116 | if (costRatio >= mMaxCostRatio) |
---|
1117 | return false; |
---|
1118 | |
---|
1119 | Vector3 norm(0,0,0); norm[axis] = 1.0f; |
---|
1120 | plane = Plane3(norm, position); |
---|
1121 | |
---|
1122 | return true; |
---|
1123 | } |
---|
1124 | |
---|
1125 | Plane3 BspTree::SelectPlane(BspLeaf *leaf, BspTraversalData &data) |
---|
1126 | { |
---|
1127 | if (data.mPolygons->empty() && data.mRays->empty()) |
---|
1128 | { |
---|
1129 | Debug << "Warning: No autopartition polygon candidate available\n"; |
---|
1130 | |
---|
1131 | // return axis aligned split |
---|
1132 | AxisAlignedBox3 box; |
---|
1133 | box.Initialize(); |
---|
1134 | |
---|
1135 | // create bounding box of region |
---|
1136 | Polygon3::IncludeInBox(*data.mPolygons, box); |
---|
1137 | |
---|
1138 | const int axis = box.Size().DrivingAxis(); |
---|
1139 | const Vector3 position = (box.Min()[axis] + box.Max()[axis])*0.5f; |
---|
1140 | |
---|
1141 | Vector3 norm(0,0,0); norm[axis] = 1.0f; |
---|
1142 | return Plane3(norm, position); |
---|
1143 | } |
---|
1144 | |
---|
1145 | if ((mSplitPlaneStrategy & AXIS_ALIGNED) && |
---|
1146 | ((int)data.mPolygons->size() > mTermMinPolysForAxisAligned) && |
---|
1147 | ((int)data.mRays->size() > mTermMinRaysForAxisAligned) && |
---|
1148 | ((mTermMinObjectsForAxisAligned < 0) || |
---|
1149 | (Polygon3::ParentObjectsSize(*data.mPolygons) > mTermMinObjectsForAxisAligned))) |
---|
1150 | { |
---|
1151 | Plane3 plane; |
---|
1152 | if (SelectAxisAlignedPlane(plane, *data.mPolygons)) |
---|
1153 | return plane; |
---|
1154 | } |
---|
1155 | |
---|
1156 | // simplest strategy: just take next polygon |
---|
1157 | if (mSplitPlaneStrategy & RANDOM_POLYGON) |
---|
1158 | { |
---|
1159 | if (!data.mPolygons->empty()) |
---|
1160 | { |
---|
1161 | Polygon3 *nextPoly = (*data.mPolygons)[Random((int)data.mPolygons->size())]; |
---|
1162 | return nextPoly->GetSupportingPlane(); |
---|
1163 | } |
---|
1164 | else |
---|
1165 | { |
---|
1166 | const int candidateIdx = Random((int)data.mRays->size()); |
---|
1167 | BoundedRay *bRay = (*data.mRays)[candidateIdx]; |
---|
1168 | |
---|
1169 | Ray *ray = bRay->mRay; |
---|
1170 | |
---|
1171 | const Vector3 minPt = ray->Extrap(bRay->mMinT); |
---|
1172 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT); |
---|
1173 | |
---|
1174 | const Vector3 pt = (maxPt + minPt) * 0.5; |
---|
1175 | |
---|
1176 | const Vector3 normal = ray->GetDir(); |
---|
1177 | |
---|
1178 | return Plane3(normal, pt); |
---|
1179 | } |
---|
1180 | |
---|
1181 | return Plane3(); |
---|
1182 | } |
---|
1183 | |
---|
1184 | // use heuristics to find appropriate plane |
---|
1185 | return SelectPlaneHeuristics(leaf, data); |
---|
1186 | } |
---|
1187 | |
---|
1188 | Plane3 BspTree::SelectPlaneHeuristics(BspLeaf *leaf, BspTraversalData &data) |
---|
1189 | { |
---|
1190 | float lowestCost = MAX_FLOAT; |
---|
1191 | Plane3 bestPlane; |
---|
1192 | Plane3 plane; |
---|
1193 | |
---|
1194 | int limit = Min((int)data.mPolygons->size(), mMaxPolyCandidates); |
---|
1195 | |
---|
1196 | int candidateIdx = limit; |
---|
1197 | |
---|
1198 | for (int i = 0; i < limit; ++ i) |
---|
1199 | { |
---|
1200 | candidateIdx = GetNextCandidateIdx(candidateIdx, *data.mPolygons); |
---|
1201 | |
---|
1202 | Polygon3 *poly = (*data.mPolygons)[candidateIdx]; |
---|
1203 | // evaluate current candidate |
---|
1204 | const float candidateCost = |
---|
1205 | SplitPlaneCost(poly->GetSupportingPlane(), data); |
---|
1206 | |
---|
1207 | if (candidateCost < lowestCost) |
---|
1208 | { |
---|
1209 | bestPlane = poly->GetSupportingPlane(); |
---|
1210 | lowestCost = candidateCost; |
---|
1211 | } |
---|
1212 | } |
---|
1213 | |
---|
1214 | //Debug << "lowest: " << lowestCost << endl; |
---|
1215 | |
---|
1216 | //-- choose candidate planes extracted from rays |
---|
1217 | // we currently use two methods |
---|
1218 | // 1) take 3 ray endpoints, where two are minimum and one a maximum |
---|
1219 | // point or the other way round |
---|
1220 | // 2) take plane normal as plane normal and the midpoint of the ray. |
---|
1221 | // PROBLEM: does not resemble any point where visibility is likely to change |
---|
1222 | const BoundedRayContainer *rays = data.mRays; |
---|
1223 | |
---|
1224 | for (int i = 0; i < mMaxRayCandidates / 2; ++ i) |
---|
1225 | { |
---|
1226 | candidateIdx = Random((int)rays->size()); |
---|
1227 | BoundedRay *bRay = (*rays)[candidateIdx]; |
---|
1228 | |
---|
1229 | Ray *ray = bRay->mRay; |
---|
1230 | |
---|
1231 | const Vector3 minPt = ray->Extrap(bRay->mMinT); |
---|
1232 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT); |
---|
1233 | |
---|
1234 | const Vector3 pt = (maxPt + minPt) * 0.5; |
---|
1235 | |
---|
1236 | const Vector3 normal = ray->GetDir(); |
---|
1237 | |
---|
1238 | plane = Plane3(normal, pt); |
---|
1239 | |
---|
1240 | const float candidateCost = SplitPlaneCost(plane, data); |
---|
1241 | |
---|
1242 | if (candidateCost < lowestCost) |
---|
1243 | { |
---|
1244 | bestPlane = plane; |
---|
1245 | |
---|
1246 | lowestCost = candidateCost; |
---|
1247 | } |
---|
1248 | } |
---|
1249 | |
---|
1250 | //Debug << "lowest: " << lowestCost << endl; |
---|
1251 | for (int i = 0; i < mMaxRayCandidates / 2; ++ i) |
---|
1252 | { |
---|
1253 | Vector3 pt[3]; |
---|
1254 | int idx[3]; |
---|
1255 | int cmaxT = 0; |
---|
1256 | int cminT = 0; |
---|
1257 | bool chooseMin = false; |
---|
1258 | |
---|
1259 | for (int j = 0; j < 3; j ++) |
---|
1260 | { |
---|
1261 | idx[j] = Random((int)rays->size() * 2); |
---|
1262 | |
---|
1263 | if (idx[j] >= (int)rays->size()) |
---|
1264 | { |
---|
1265 | idx[j] -= (int)rays->size(); |
---|
1266 | |
---|
1267 | chooseMin = (cminT < 2); |
---|
1268 | } |
---|
1269 | else |
---|
1270 | chooseMin = (cmaxT < 2); |
---|
1271 | |
---|
1272 | BoundedRay *bRay = (*rays)[idx[j]]; |
---|
1273 | pt[j] = chooseMin ? bRay->mRay->Extrap(bRay->mMinT) : bRay->mRay->Extrap(bRay->mMaxT); |
---|
1274 | } |
---|
1275 | |
---|
1276 | plane = Plane3(pt[0], pt[1], pt[2]); |
---|
1277 | |
---|
1278 | const float candidateCost = SplitPlaneCost(plane, data); |
---|
1279 | |
---|
1280 | if (candidateCost < lowestCost) |
---|
1281 | { |
---|
1282 | //Debug << "choose ray plane 2: " << candidateCost << endl; |
---|
1283 | bestPlane = plane; |
---|
1284 | |
---|
1285 | lowestCost = candidateCost; |
---|
1286 | } |
---|
1287 | } |
---|
1288 | |
---|
1289 | #ifdef _DEBUG |
---|
1290 | Debug << "plane lowest cost: " << lowestCost << endl; |
---|
1291 | #endif |
---|
1292 | return bestPlane; |
---|
1293 | } |
---|
1294 | |
---|
1295 | int BspTree::GetNextCandidateIdx(int currentIdx, PolygonContainer &polys) |
---|
1296 | { |
---|
1297 | const int candidateIdx = Random(currentIdx --); |
---|
1298 | |
---|
1299 | // swap candidates to avoid testing same plane 2 times |
---|
1300 | std::swap(polys[currentIdx], polys[candidateIdx]); |
---|
1301 | |
---|
1302 | return currentIdx; |
---|
1303 | //return Random((int)polys.size()); |
---|
1304 | } |
---|
1305 | |
---|
1306 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1307 | const PolygonContainer &polys) const |
---|
1308 | { |
---|
1309 | float val = 0; |
---|
1310 | |
---|
1311 | float sumBalancedPolys = 0; |
---|
1312 | float sumSplits = 0; |
---|
1313 | float sumPolyArea = 0; |
---|
1314 | float sumBalancedViewCells = 0; |
---|
1315 | float sumBlockedRays = 0; |
---|
1316 | float totalBlockedRays = 0; |
---|
1317 | //float totalArea = 0; |
---|
1318 | int totalViewCells = 0; |
---|
1319 | |
---|
1320 | // need three unique ids for each type of view cell |
---|
1321 | // for balanced view cells criterium |
---|
1322 | ViewCell::NewMail(); |
---|
1323 | const int backId = ViewCell::sMailId; |
---|
1324 | ViewCell::NewMail(); |
---|
1325 | const int frontId = ViewCell::sMailId; |
---|
1326 | ViewCell::NewMail(); |
---|
1327 | const int frontAndBackId = ViewCell::sMailId; |
---|
1328 | |
---|
1329 | bool useRand;; |
---|
1330 | int limit; |
---|
1331 | |
---|
1332 | // choose test polyongs randomly if over threshold |
---|
1333 | if ((int)polys.size() > mMaxTests) |
---|
1334 | { |
---|
1335 | useRand = true; |
---|
1336 | limit = mMaxTests; |
---|
1337 | } |
---|
1338 | else |
---|
1339 | { |
---|
1340 | useRand = false; |
---|
1341 | limit = (int)polys.size(); |
---|
1342 | } |
---|
1343 | |
---|
1344 | |
---|
1345 | for (int i = 0; i < limit; ++ i) |
---|
1346 | { |
---|
1347 | const int testIdx = useRand ? Random(limit) : i; |
---|
1348 | |
---|
1349 | Polygon3 *poly = polys[testIdx]; |
---|
1350 | |
---|
1351 | const int classification = poly->ClassifyPlane(candidatePlane); |
---|
1352 | |
---|
1353 | if (mSplitPlaneStrategy & BALANCED_POLYS) |
---|
1354 | sumBalancedPolys += sBalancedPolysTable[classification]; |
---|
1355 | |
---|
1356 | if (mSplitPlaneStrategy & LEAST_SPLITS) |
---|
1357 | sumSplits += sLeastPolySplitsTable[classification]; |
---|
1358 | |
---|
1359 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
1360 | { |
---|
1361 | if (classification == Polygon3::COINCIDENT) |
---|
1362 | sumPolyArea += poly->GetArea(); |
---|
1363 | //totalArea += area; |
---|
1364 | } |
---|
1365 | |
---|
1366 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
1367 | { |
---|
1368 | const float blockedRays = (float)poly->mPiercingRays.size(); |
---|
1369 | |
---|
1370 | if (classification == Polygon3::COINCIDENT) |
---|
1371 | sumBlockedRays += blockedRays; |
---|
1372 | |
---|
1373 | totalBlockedRays += blockedRays; |
---|
1374 | } |
---|
1375 | |
---|
1376 | // assign view cells to back or front according to classificaion |
---|
1377 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
1378 | { |
---|
1379 | MeshInstance *viewCell = poly->mParent; |
---|
1380 | |
---|
1381 | // assure that we only count a view cell |
---|
1382 | // once for the front and once for the back side of the plane |
---|
1383 | if (classification == Polygon3::FRONT_SIDE) |
---|
1384 | { |
---|
1385 | if ((viewCell->mMailbox != frontId) && |
---|
1386 | (viewCell->mMailbox != frontAndBackId)) |
---|
1387 | { |
---|
1388 | sumBalancedViewCells += 1.0; |
---|
1389 | |
---|
1390 | if (viewCell->mMailbox != backId) |
---|
1391 | viewCell->mMailbox = frontId; |
---|
1392 | else |
---|
1393 | viewCell->mMailbox = frontAndBackId; |
---|
1394 | |
---|
1395 | ++ totalViewCells; |
---|
1396 | } |
---|
1397 | } |
---|
1398 | else if (classification == Polygon3::BACK_SIDE) |
---|
1399 | { |
---|
1400 | if ((viewCell->mMailbox != backId) && |
---|
1401 | (viewCell->mMailbox != frontAndBackId)) |
---|
1402 | { |
---|
1403 | sumBalancedViewCells -= 1.0; |
---|
1404 | |
---|
1405 | if (viewCell->mMailbox != frontId) |
---|
1406 | viewCell->mMailbox = backId; |
---|
1407 | else |
---|
1408 | viewCell->mMailbox = frontAndBackId; |
---|
1409 | |
---|
1410 | ++ totalViewCells; |
---|
1411 | } |
---|
1412 | } |
---|
1413 | } |
---|
1414 | } |
---|
1415 | |
---|
1416 | const float polysSize = (float)polys.size() + Limits::Small; |
---|
1417 | |
---|
1418 | // all values should be approx. between 0 and 1 so they can be combined |
---|
1419 | // and scaled with the factors according to their importance |
---|
1420 | if (mSplitPlaneStrategy & BALANCED_POLYS) |
---|
1421 | val += mBalancedPolysFactor * fabs(sumBalancedPolys) / polysSize; |
---|
1422 | |
---|
1423 | if (mSplitPlaneStrategy & LEAST_SPLITS) |
---|
1424 | val += mLeastSplitsFactor * sumSplits / polysSize; |
---|
1425 | |
---|
1426 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
1427 | // HACK: polys.size should be total area so scaling is between 0 and 1 |
---|
1428 | val += mLargestPolyAreaFactor * (float)polys.size() / sumPolyArea; |
---|
1429 | |
---|
1430 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
1431 | if (totalBlockedRays != 0) |
---|
1432 | val += mBlockedRaysFactor * (totalBlockedRays - sumBlockedRays) / totalBlockedRays; |
---|
1433 | |
---|
1434 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
1435 | val += mBalancedViewCellsFactor * fabs(sumBalancedViewCells) / |
---|
1436 | ((float)totalViewCells + Limits::Small); |
---|
1437 | |
---|
1438 | return val; |
---|
1439 | } |
---|
1440 | |
---|
1441 | bool BspTree::BoundRay(const Ray &ray, float &minT, float &maxT) const |
---|
1442 | { |
---|
1443 | maxT = 1e6; |
---|
1444 | minT = 0; |
---|
1445 | |
---|
1446 | // test with tree bounding box |
---|
1447 | if (!mBox.GetMinMaxT(ray, &minT, &maxT)) |
---|
1448 | return false; |
---|
1449 | |
---|
1450 | if (minT < 0) // start ray from origin |
---|
1451 | minT = 0; |
---|
1452 | |
---|
1453 | // bound ray or line segment |
---|
1454 | if ((ray.GetType() == Ray::LOCAL_RAY) && |
---|
1455 | !ray.intersections.empty() && |
---|
1456 | (ray.intersections[0].mT <= maxT)) |
---|
1457 | { |
---|
1458 | maxT = ray.intersections[0].mT; |
---|
1459 | } |
---|
1460 | |
---|
1461 | return true; |
---|
1462 | } |
---|
1463 | |
---|
1464 | inline void BspTree::GenerateUniqueIdsForPvs() |
---|
1465 | { |
---|
1466 | Intersectable::NewMail(); sBackId = ViewCell::sMailId; |
---|
1467 | Intersectable::NewMail(); sFrontId = ViewCell::sMailId; |
---|
1468 | Intersectable::NewMail(); sFrontAndBackId = ViewCell::sMailId; |
---|
1469 | } |
---|
1470 | |
---|
1471 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1472 | const BoundedRayContainer &rays, |
---|
1473 | const int pvs, |
---|
1474 | const float area, |
---|
1475 | const BspNodeGeometry &cell) const |
---|
1476 | { |
---|
1477 | float val = 0; |
---|
1478 | |
---|
1479 | float sumBalancedRays = 0; |
---|
1480 | float sumRaySplits = 0; |
---|
1481 | |
---|
1482 | int frontPvs = 0; |
---|
1483 | int backPvs = 0; |
---|
1484 | |
---|
1485 | // probability that view point lies in child |
---|
1486 | float pOverall = 0; |
---|
1487 | float pFront = 0; |
---|
1488 | float pBack = 0; |
---|
1489 | |
---|
1490 | const bool pvsUseLen = false; |
---|
1491 | |
---|
1492 | if (mSplitPlaneStrategy & PVS) |
---|
1493 | { |
---|
1494 | // create unique ids for pvs heuristics |
---|
1495 | GenerateUniqueIdsForPvs(); |
---|
1496 | |
---|
1497 | if (mPvsUseArea) // use front and back cell areas to approximate volume |
---|
1498 | { |
---|
1499 | // construct child geometry with regard to the candidate split plane |
---|
1500 | BspNodeGeometry frontCell; |
---|
1501 | BspNodeGeometry backCell; |
---|
1502 | |
---|
1503 | cell.SplitGeometry(frontCell, backCell, *this, candidatePlane); |
---|
1504 | |
---|
1505 | pFront = frontCell.GetArea(); |
---|
1506 | pBack = backCell.GetArea(); |
---|
1507 | |
---|
1508 | pOverall = area; |
---|
1509 | } |
---|
1510 | } |
---|
1511 | |
---|
1512 | bool useRand;; |
---|
1513 | int limit; |
---|
1514 | |
---|
1515 | // choose test polyongs randomly if over threshold |
---|
1516 | if ((int)rays.size() > mMaxTests) |
---|
1517 | { |
---|
1518 | useRand = true; |
---|
1519 | limit = mMaxTests; |
---|
1520 | } |
---|
1521 | else |
---|
1522 | { |
---|
1523 | useRand = false; |
---|
1524 | limit = (int)rays.size(); |
---|
1525 | } |
---|
1526 | |
---|
1527 | for (int i = 0; i < limit; ++ i) |
---|
1528 | { |
---|
1529 | const int testIdx = useRand ? Random(limit) : i; |
---|
1530 | |
---|
1531 | BoundedRay *bRay = rays[testIdx]; |
---|
1532 | |
---|
1533 | Ray *ray = bRay->mRay; |
---|
1534 | const float minT = bRay->mMinT; |
---|
1535 | const float maxT = bRay->mMaxT; |
---|
1536 | |
---|
1537 | Vector3 entP, extP; |
---|
1538 | |
---|
1539 | const int cf = |
---|
1540 | ray->ClassifyPlane(candidatePlane, minT, maxT, entP, extP); |
---|
1541 | |
---|
1542 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
1543 | { |
---|
1544 | sumBalancedRays += sBalancedRaysTable[cf]; |
---|
1545 | } |
---|
1546 | |
---|
1547 | if (mSplitPlaneStrategy & BALANCED_RAYS) |
---|
1548 | { |
---|
1549 | sumRaySplits += sLeastRaySplitsTable[cf]; |
---|
1550 | } |
---|
1551 | |
---|
1552 | if (mSplitPlaneStrategy & PVS) |
---|
1553 | { |
---|
1554 | // in case the ray intersects an object |
---|
1555 | // assure that we only count the object |
---|
1556 | // once for the front and once for the back side of the plane |
---|
1557 | |
---|
1558 | // add the termination object |
---|
1559 | if (!ray->intersections.empty()) |
---|
1560 | AddObjToPvs(ray->intersections[0].mObject, cf, frontPvs, backPvs); |
---|
1561 | |
---|
1562 | // add the source object |
---|
1563 | AddObjToPvs(ray->sourceObject.mObject, cf, frontPvs, backPvs); |
---|
1564 | |
---|
1565 | if (mPvsUseArea) |
---|
1566 | { |
---|
1567 | float len = 1; |
---|
1568 | |
---|
1569 | if (pvsUseLen) |
---|
1570 | len = SqrDistance(entP, extP); |
---|
1571 | |
---|
1572 | // use length of rays to approximate volume |
---|
1573 | if (Ray::BACK && Ray::COINCIDENT) |
---|
1574 | pBack += len; |
---|
1575 | if (Ray::FRONT && Ray::COINCIDENT) |
---|
1576 | pFront += len; |
---|
1577 | if (Ray::FRONT_BACK || Ray::BACK_FRONT) |
---|
1578 | { |
---|
1579 | if (pvsUseLen) |
---|
1580 | { |
---|
1581 | const Vector3 extp = ray->Extrap(maxT); |
---|
1582 | const float t = candidatePlane.FindT(ray->GetLoc(), extp); |
---|
1583 | |
---|
1584 | const float newT = t * maxT; |
---|
1585 | const float newLen = SqrDistance(ray->Extrap(newT), extp); |
---|
1586 | |
---|
1587 | if (Ray::FRONT_BACK) |
---|
1588 | { |
---|
1589 | pFront += len - newLen; |
---|
1590 | pBack += newLen; |
---|
1591 | } |
---|
1592 | else |
---|
1593 | { |
---|
1594 | pBack += len - newLen; |
---|
1595 | pFront += newLen; |
---|
1596 | } |
---|
1597 | } |
---|
1598 | else |
---|
1599 | { |
---|
1600 | ++ pFront; |
---|
1601 | ++ pBack; |
---|
1602 | } |
---|
1603 | } |
---|
1604 | } |
---|
1605 | } |
---|
1606 | } |
---|
1607 | |
---|
1608 | const float raysSize = (float)rays.size() + Limits::Small; |
---|
1609 | |
---|
1610 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
1611 | val += mLeastRaySplitsFactor * sumRaySplits / raysSize; |
---|
1612 | |
---|
1613 | if (mSplitPlaneStrategy & BALANCED_RAYS) |
---|
1614 | val += mBalancedRaysFactor * fabs(sumBalancedRays) / raysSize; |
---|
1615 | |
---|
1616 | const float denom = pOverall * (float)pvs * 2.0f + Limits::Small; |
---|
1617 | |
---|
1618 | if (mSplitPlaneStrategy & PVS) |
---|
1619 | { |
---|
1620 | val += mPvsFactor * (frontPvs * pFront + (backPvs * pBack)) / denom; |
---|
1621 | |
---|
1622 | // give penalty to unbalanced split |
---|
1623 | if (1) |
---|
1624 | if (((pFront * 0.2 + Limits::Small) > pBack) || |
---|
1625 | (pFront < (pBack * 0.2 + Limits::Small))) |
---|
1626 | val += 0.5; |
---|
1627 | } |
---|
1628 | |
---|
1629 | |
---|
1630 | #ifdef _DEBUG |
---|
1631 | Debug << "totalpvs: " << pvs << " ptotal: " << pOverall |
---|
1632 | << " frontpvs: " << frontPvs << " pFront: " << pFront |
---|
1633 | << " backpvs: " << backPvs << " pBack: " << pBack << endl << endl; |
---|
1634 | #endif |
---|
1635 | |
---|
1636 | return val; |
---|
1637 | } |
---|
1638 | |
---|
1639 | void BspTree::AddObjToPvs(Intersectable *obj, |
---|
1640 | const int cf, |
---|
1641 | int &frontPvs, |
---|
1642 | int &backPvs) const |
---|
1643 | { |
---|
1644 | if (!obj) |
---|
1645 | return; |
---|
1646 | // TODO: does this really belong to no pvs? |
---|
1647 | //if (cf == Ray::COINCIDENT) return; |
---|
1648 | |
---|
1649 | // object belongs to both PVS |
---|
1650 | const bool bothSides = (cf == Ray::FRONT_BACK) || |
---|
1651 | (cf == Ray::BACK_FRONT) || |
---|
1652 | (cf == Ray::COINCIDENT); |
---|
1653 | |
---|
1654 | if ((cf == Ray::FRONT) || bothSides) |
---|
1655 | { |
---|
1656 | if ((obj->mMailbox != sFrontId) && |
---|
1657 | (obj->mMailbox != sFrontAndBackId)) |
---|
1658 | { |
---|
1659 | ++ frontPvs; |
---|
1660 | |
---|
1661 | if (obj->mMailbox == sBackId) |
---|
1662 | obj->mMailbox = sFrontAndBackId; |
---|
1663 | else |
---|
1664 | obj->mMailbox = sFrontId; |
---|
1665 | } |
---|
1666 | } |
---|
1667 | |
---|
1668 | if ((cf == Ray::BACK) || bothSides) |
---|
1669 | { |
---|
1670 | if ((obj->mMailbox != sBackId) && |
---|
1671 | (obj->mMailbox != sFrontAndBackId)) |
---|
1672 | { |
---|
1673 | ++ backPvs; |
---|
1674 | |
---|
1675 | if (obj->mMailbox == sFrontId) |
---|
1676 | obj->mMailbox = sFrontAndBackId; |
---|
1677 | else |
---|
1678 | obj->mMailbox = sBackId; |
---|
1679 | } |
---|
1680 | } |
---|
1681 | } |
---|
1682 | |
---|
1683 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1684 | BspTraversalData &data) const |
---|
1685 | { |
---|
1686 | float val = 0; |
---|
1687 | |
---|
1688 | if (mSplitPlaneStrategy & VERTICAL_AXIS) |
---|
1689 | { |
---|
1690 | Vector3 tinyAxis(0,0,0); tinyAxis[mBox.Size().TinyAxis()] = 1.0f; |
---|
1691 | // we put a penalty on the dot product between the "tiny" vertical axis |
---|
1692 | // and the split plane axis |
---|
1693 | val += mVerticalSplitsFactor * |
---|
1694 | fabs(DotProd(candidatePlane.mNormal, tinyAxis)); |
---|
1695 | } |
---|
1696 | |
---|
1697 | // the following criteria loop over all polygons to find the cost value |
---|
1698 | if ((mSplitPlaneStrategy & BALANCED_POLYS) || |
---|
1699 | (mSplitPlaneStrategy & LEAST_SPLITS) || |
---|
1700 | (mSplitPlaneStrategy & LARGEST_POLY_AREA) || |
---|
1701 | (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) || |
---|
1702 | (mSplitPlaneStrategy & BLOCKED_RAYS)) |
---|
1703 | { |
---|
1704 | val += SplitPlaneCost(candidatePlane, *data.mPolygons); |
---|
1705 | } |
---|
1706 | |
---|
1707 | // the following criteria loop over all rays to find the cost value |
---|
1708 | if ((mSplitPlaneStrategy & BALANCED_RAYS) || |
---|
1709 | (mSplitPlaneStrategy & LEAST_RAY_SPLITS) || |
---|
1710 | (mSplitPlaneStrategy & PVS)) |
---|
1711 | { |
---|
1712 | val += SplitPlaneCost(candidatePlane, *data.mRays, data.mPvs, |
---|
1713 | data.mArea, *data.mGeometry); |
---|
1714 | } |
---|
1715 | |
---|
1716 | // return linear combination of the sums |
---|
1717 | return val; |
---|
1718 | } |
---|
1719 | |
---|
1720 | void BspTree::CollectLeaves(vector<BspLeaf *> &leaves) const |
---|
1721 | { |
---|
1722 | stack<BspNode *> nodeStack; |
---|
1723 | nodeStack.push(mRoot); |
---|
1724 | |
---|
1725 | while (!nodeStack.empty()) |
---|
1726 | { |
---|
1727 | BspNode *node = nodeStack.top(); |
---|
1728 | |
---|
1729 | nodeStack.pop(); |
---|
1730 | |
---|
1731 | if (node->IsLeaf()) |
---|
1732 | { |
---|
1733 | BspLeaf *leaf = (BspLeaf *)node; |
---|
1734 | leaves.push_back(leaf); |
---|
1735 | } |
---|
1736 | else |
---|
1737 | { |
---|
1738 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1739 | |
---|
1740 | nodeStack.push(interior->GetBack()); |
---|
1741 | nodeStack.push(interior->GetFront()); |
---|
1742 | } |
---|
1743 | } |
---|
1744 | } |
---|
1745 | |
---|
1746 | AxisAlignedBox3 BspTree::GetBoundingBox() const |
---|
1747 | { |
---|
1748 | return mBox; |
---|
1749 | } |
---|
1750 | |
---|
1751 | BspNode *BspTree::GetRoot() const |
---|
1752 | { |
---|
1753 | return mRoot; |
---|
1754 | } |
---|
1755 | |
---|
1756 | void BspTree::EvaluateLeafStats(const BspTraversalData &data) |
---|
1757 | { |
---|
1758 | // the node became a leaf -> evaluate stats for leafs |
---|
1759 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(data.mNode); |
---|
1760 | |
---|
1761 | // store maximal and minimal depth |
---|
1762 | if (data.mDepth > mStat.maxDepth) |
---|
1763 | mStat.maxDepth = data.mDepth; |
---|
1764 | |
---|
1765 | if (data.mDepth < mStat.minDepth) |
---|
1766 | mStat.minDepth = data.mDepth; |
---|
1767 | |
---|
1768 | // accumulate depth to compute average depth |
---|
1769 | mStat.accumDepth += data.mDepth; |
---|
1770 | |
---|
1771 | |
---|
1772 | if (data.mDepth >= mTermMaxDepth) |
---|
1773 | ++ mStat.maxDepthNodes; |
---|
1774 | |
---|
1775 | if (data.mPvs < mTermMinPvs)
|
---|
1776 | ++ mStat.minPvsNodes;
|
---|
1777 |
|
---|
1778 | if ((int)data.mRays->size() < mTermMinRays)
|
---|
1779 | ++ mStat.minRaysNodes;
|
---|
1780 |
|
---|
1781 | if (data.GetAvgRayContribution() > mTermMaxRayContribution)
|
---|
1782 | ++ mStat.maxRayContribNodes;
|
---|
1783 |
|
---|
1784 | if (data.mGeometry->GetArea() <= mTermMinArea) |
---|
1785 | ++ mStat.minAreaNodes; |
---|
1786 | |
---|
1787 | #ifdef _DEBUG |
---|
1788 | Debug << "BSP stats: " |
---|
1789 | << "Depth: " << data.mDepth << " (max: " << mTermMaxDepth << "), " |
---|
1790 | << "PVS: " << data.mPvs << " (min: " << mTermMinPvs << "), " |
---|
1791 | << "Area: " << data.mArea << " (min: " << mTermMinArea << "), " |
---|
1792 | << "#polygons: " << (int)data.mPolygons->size() << " (max: " << mTermMinPolys << "), " |
---|
1793 | << "#rays: " << (int)data.mRays->size() << " (max: " << mTermMinRays << "), " |
---|
1794 | << "#pvs: " << leaf->GetViewCell()->GetPvs().GetSize() << "=, " |
---|
1795 | << "#avg ray contrib (pvs): " << (float)data.mPvs / (float)data.mRays->size() << endl; |
---|
1796 | #endif |
---|
1797 | } |
---|
1798 | |
---|
1799 | int BspTree::CastRay(Ray &ray) |
---|
1800 | { |
---|
1801 | int hits = 0; |
---|
1802 | |
---|
1803 | stack<BspRayTraversalData> tStack; |
---|
1804 | |
---|
1805 | float maxt, mint; |
---|
1806 | |
---|
1807 | if (!BoundRay(ray, mint, maxt)) |
---|
1808 | return 0; |
---|
1809 | |
---|
1810 | Intersectable::NewMail(); |
---|
1811 | |
---|
1812 | Vector3 entp = ray.Extrap(mint); |
---|
1813 | Vector3 extp = ray.Extrap(maxt); |
---|
1814 | |
---|
1815 | BspNode *node = mRoot; |
---|
1816 | BspNode *farChild = NULL; |
---|
1817 | |
---|
1818 | while (1) |
---|
1819 | { |
---|
1820 | if (!node->IsLeaf()) |
---|
1821 | { |
---|
1822 | BspInterior *in = (BspInterior *) node; |
---|
1823 | |
---|
1824 | Plane3 *splitPlane = in->GetPlane(); |
---|
1825 | |
---|
1826 | int entSide = splitPlane->Side(entp); |
---|
1827 | int extSide = splitPlane->Side(extp); |
---|
1828 | |
---|
1829 | Vector3 intersection; |
---|
1830 | |
---|
1831 | if (entSide < 0) |
---|
1832 | { |
---|
1833 | node = in->GetBack(); |
---|
1834 | |
---|
1835 | if(extSide <= 0) // plane does not split ray => no far child |
---|
1836 | continue; |
---|
1837 | |
---|
1838 | farChild = in->GetFront(); // plane splits ray |
---|
1839 | |
---|
1840 | } else if (entSide > 0) |
---|
1841 | { |
---|
1842 | node = in->GetFront(); |
---|
1843 | |
---|
1844 | if (extSide >= 0) // plane does not split ray => no far child |
---|
1845 | continue; |
---|
1846 | |
---|
1847 | farChild = in->GetBack(); // plane splits ray |
---|
1848 | } |
---|
1849 | else // ray and plane are coincident |
---|
1850 | { |
---|
1851 | // WHAT TO DO IN THIS CASE ? |
---|
1852 | //break; |
---|
1853 | node = in->GetFront(); |
---|
1854 | continue; |
---|
1855 | } |
---|
1856 | |
---|
1857 | // push data for far child |
---|
1858 | tStack.push(BspRayTraversalData(farChild, extp, maxt)); |
---|
1859 | |
---|
1860 | // find intersection of ray segment with plane |
---|
1861 | float t; |
---|
1862 | extp = splitPlane->FindIntersection(ray.GetLoc(), extp, &t); |
---|
1863 | maxt *= t; |
---|
1864 | |
---|
1865 | } else // reached leaf => intersection with view cell |
---|
1866 | { |
---|
1867 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node); |
---|
1868 | |
---|
1869 | if (!leaf->mViewCell->Mailed()) |
---|
1870 | { |
---|
1871 | ray.bspIntersections.push_back(Ray::BspIntersection(maxt, leaf)); |
---|
1872 | leaf->mViewCell->Mail(); |
---|
1873 | ++ hits; |
---|
1874 | } |
---|
1875 | |
---|
1876 | //-- fetch the next far child from the stack |
---|
1877 | if (tStack.empty()) |
---|
1878 | break; |
---|
1879 | |
---|
1880 | entp = extp; |
---|
1881 | mint = maxt; // NOTE: need this? |
---|
1882 | |
---|
1883 | if (ray.GetType() == Ray::LINE_SEGMENT && mint > 1.0f) |
---|
1884 | break; |
---|
1885 | |
---|
1886 | BspRayTraversalData &s = tStack.top(); |
---|
1887 | |
---|
1888 | node = s.mNode; |
---|
1889 | extp = s.mExitPoint; |
---|
1890 | maxt = s.mMaxT; |
---|
1891 | |
---|
1892 | tStack.pop(); |
---|
1893 | } |
---|
1894 | } |
---|
1895 | |
---|
1896 | return hits; |
---|
1897 | } |
---|
1898 | |
---|
1899 | bool BspTree::Export(const string filename) |
---|
1900 | { |
---|
1901 | Exporter *exporter = Exporter::GetExporter(filename); |
---|
1902 | |
---|
1903 | if (exporter) |
---|
1904 | { |
---|
1905 | exporter->ExportBspTree(*this); |
---|
1906 | return true; |
---|
1907 | } |
---|
1908 | |
---|
1909 | return false; |
---|
1910 | } |
---|
1911 | |
---|
1912 | void BspTree::CollectViewCells(ViewCellContainer &viewCells) const |
---|
1913 | { |
---|
1914 | stack<BspNode *> nodeStack; |
---|
1915 | nodeStack.push(mRoot); |
---|
1916 | |
---|
1917 | ViewCell::NewMail(); |
---|
1918 | |
---|
1919 | while (!nodeStack.empty()) |
---|
1920 | { |
---|
1921 | BspNode *node = nodeStack.top(); |
---|
1922 | nodeStack.pop(); |
---|
1923 | |
---|
1924 | if (node->IsLeaf()) |
---|
1925 | { |
---|
1926 | ViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell; |
---|
1927 | |
---|
1928 | if (!viewCell->Mailed()) |
---|
1929 | { |
---|
1930 | viewCell->Mail(); |
---|
1931 | viewCells.push_back(viewCell); |
---|
1932 | } |
---|
1933 | } |
---|
1934 | else |
---|
1935 | { |
---|
1936 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1937 | |
---|
1938 | nodeStack.push(interior->mFront); |
---|
1939 | nodeStack.push(interior->mBack); |
---|
1940 | } |
---|
1941 | } |
---|
1942 | } |
---|
1943 | |
---|
1944 | void BspTree::EvaluateViewCellsStats(BspViewCellsStatistics &stat) const |
---|
1945 | { |
---|
1946 | stat.Reset(); |
---|
1947 | |
---|
1948 | stack<BspNode *> nodeStack; |
---|
1949 | nodeStack.push(mRoot); |
---|
1950 | |
---|
1951 | ViewCell::NewMail(); |
---|
1952 | |
---|
1953 | // exclude root cell |
---|
1954 | mRootCell->Mail(); |
---|
1955 | |
---|
1956 | while (!nodeStack.empty()) |
---|
1957 | { |
---|
1958 | BspNode *node = nodeStack.top(); |
---|
1959 | nodeStack.pop(); |
---|
1960 | |
---|
1961 | if (node->IsLeaf()) |
---|
1962 | { |
---|
1963 | ++ stat.bspLeaves; |
---|
1964 | |
---|
1965 | BspViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell; |
---|
1966 | |
---|
1967 | if (!viewCell->Mailed()) |
---|
1968 | { |
---|
1969 | viewCell->Mail(); |
---|
1970 | |
---|
1971 | ++ stat.viewCells; |
---|
1972 | const int pvsSize = viewCell->GetPvs().GetSize(); |
---|
1973 | |
---|
1974 | stat.pvs += pvsSize; |
---|
1975 | |
---|
1976 | if (pvsSize < 1) |
---|
1977 | ++ stat.emptyPvs; |
---|
1978 | |
---|
1979 | if (pvsSize > stat.maxPvs) |
---|
1980 | stat.maxPvs = pvsSize; |
---|
1981 | |
---|
1982 | if (pvsSize < stat.minPvs) |
---|
1983 | stat.minPvs = pvsSize; |
---|
1984 | |
---|
1985 | if ((int)viewCell->mBspLeaves.size() > stat.maxBspLeaves) |
---|
1986 | stat.maxBspLeaves = (int)viewCell->mBspLeaves.size(); |
---|
1987 | } |
---|
1988 | } |
---|
1989 | else |
---|
1990 | { |
---|
1991 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1992 | |
---|
1993 | nodeStack.push(interior->mFront); |
---|
1994 | nodeStack.push(interior->mBack); |
---|
1995 | } |
---|
1996 | } |
---|
1997 | } |
---|
1998 | |
---|
1999 | BspTreeStatistics &BspTree::GetStat() |
---|
2000 | { |
---|
2001 | return mStat; |
---|
2002 | } |
---|
2003 | |
---|
2004 | float BspTree::AccumulatedRayLength(BoundedRayContainer &rays) const |
---|
2005 | { |
---|
2006 | float len = 0; |
---|
2007 | |
---|
2008 | BoundedRayContainer::const_iterator it, it_end = rays.end(); |
---|
2009 | |
---|
2010 | for (it = rays.begin(); it != it_end; ++ it) |
---|
2011 | { |
---|
2012 | len += SqrDistance((*it)->mRay->Extrap((*it)->mMinT), |
---|
2013 | (*it)->mRay->Extrap((*it)->mMaxT)); |
---|
2014 | } |
---|
2015 | |
---|
2016 | return len; |
---|
2017 | } |
---|
2018 | |
---|
2019 | int BspTree::SplitRays(const Plane3 &plane, |
---|
2020 | BoundedRayContainer &rays, |
---|
2021 | BoundedRayContainer &frontRays, |
---|
2022 | BoundedRayContainer &backRays) |
---|
2023 | { |
---|
2024 | int splits = 0; |
---|
2025 | |
---|
2026 | while (!rays.empty()) |
---|
2027 | { |
---|
2028 | BoundedRay *bRay = rays.back(); |
---|
2029 | Ray *ray = bRay->mRay; |
---|
2030 | float minT = bRay->mMinT; |
---|
2031 | float maxT = bRay->mMaxT; |
---|
2032 | |
---|
2033 | rays.pop_back(); |
---|
2034 | |
---|
2035 | Vector3 entP, extP; |
---|
2036 | |
---|
2037 | const int cf = |
---|
2038 | ray->ClassifyPlane(plane, minT, maxT, entP, extP); |
---|
2039 | |
---|
2040 | // set id to ray classification |
---|
2041 | ray->SetId(cf); |
---|
2042 | |
---|
2043 | switch (cf) |
---|
2044 | { |
---|
2045 | case Ray::COINCIDENT: // TODO: should really discard ray? |
---|
2046 | frontRays.push_back(bRay); |
---|
2047 | //DEL_PTR(bRay); |
---|
2048 | break; |
---|
2049 | case Ray::BACK: |
---|
2050 | backRays.push_back(bRay); |
---|
2051 | break; |
---|
2052 | case Ray::FRONT: |
---|
2053 | frontRays.push_back(bRay); |
---|
2054 | break; |
---|
2055 | case Ray::FRONT_BACK: |
---|
2056 | { |
---|
2057 | // find intersection of ray segment with plane |
---|
2058 | const float t = plane.FindT(ray->GetLoc(), extP); |
---|
2059 | |
---|
2060 | const float newT = t * maxT; |
---|
2061 | |
---|
2062 | frontRays.push_back(new BoundedRay(ray, minT, newT)); |
---|
2063 | backRays.push_back(new BoundedRay(ray, newT, maxT)); |
---|
2064 | |
---|
2065 | DEL_PTR(bRay); |
---|
2066 | } |
---|
2067 | break; |
---|
2068 | case Ray::BACK_FRONT: |
---|
2069 | { |
---|
2070 | // find intersection of ray segment with plane |
---|
2071 | const float t = plane.FindT(ray->GetLoc(), extP); |
---|
2072 | const float newT = t * bRay->mMaxT; |
---|
2073 | |
---|
2074 | backRays.push_back(new BoundedRay(ray, bRay->mMinT, newT)); |
---|
2075 | frontRays.push_back(new BoundedRay(ray, newT, bRay->mMaxT)); |
---|
2076 | DEL_PTR(bRay); |
---|
2077 | |
---|
2078 | ++ splits; |
---|
2079 | } |
---|
2080 | break; |
---|
2081 | default: |
---|
2082 | Debug << "Should not come here 4" << endl; |
---|
2083 | break; |
---|
2084 | } |
---|
2085 | } |
---|
2086 | |
---|
2087 | return splits; |
---|
2088 | } |
---|
2089 | |
---|
2090 | void BspTree::ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const |
---|
2091 | { |
---|
2092 | BspNode *lastNode; |
---|
2093 | do |
---|
2094 | { |
---|
2095 | lastNode = n; |
---|
2096 | |
---|
2097 | // want to get planes defining geometry of this node => don't take |
---|
2098 | // split plane of node itself |
---|
2099 | n = n->GetParent(); |
---|
2100 | |
---|
2101 | if (n) |
---|
2102 | { |
---|
2103 | BspInterior *interior = dynamic_cast<BspInterior *>(n); |
---|
2104 | Plane3 halfSpace = *dynamic_cast<BspInterior *>(interior)->GetPlane(); |
---|
2105 | |
---|
2106 | if (interior->mFront != lastNode) |
---|
2107 | halfSpace.ReverseOrientation(); |
---|
2108 | |
---|
2109 | halfSpaces.push_back(halfSpace); |
---|
2110 | } |
---|
2111 | } |
---|
2112 | while (n); |
---|
2113 | } |
---|
2114 | |
---|
2115 | void BspTree::ConstructGeometry(BspNode *n, BspNodeGeometry &cell) const |
---|
2116 | { |
---|
2117 | PolygonContainer polys; |
---|
2118 | ConstructGeometry(n, polys); |
---|
2119 | cell.mPolys = polys; |
---|
2120 | } |
---|
2121 | |
---|
2122 | void BspTree::ConstructGeometry(BspViewCell *vc, PolygonContainer &cell) const |
---|
2123 | { |
---|
2124 | vector<BspLeaf *> leaves = vc->mBspLeaves; |
---|
2125 | |
---|
2126 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end(); |
---|
2127 | |
---|
2128 | for (it = leaves.begin(); it != it_end; ++ it) |
---|
2129 | ConstructGeometry(*it, cell); |
---|
2130 | } |
---|
2131 | |
---|
2132 | |
---|
2133 | void BspTree::ConstructGeometry(BspNode *n, PolygonContainer &cell) const
|
---|
2134 | {
|
---|
2135 | vector<Plane3> halfSpaces;
|
---|
2136 | ExtractHalfSpaces(n, halfSpaces);
|
---|
2137 |
|
---|
2138 | PolygonContainer candidatePolys;
|
---|
2139 |
|
---|
2140 | // bounded planes are added to the polygons (reverse polygons
|
---|
2141 | // as they have to be outfacing
|
---|
2142 | for (int i = 0; i < (int)halfSpaces.size(); ++ i)
|
---|
2143 | {
|
---|
2144 | Polygon3 *p = GetBoundingBox().CrossSection(halfSpaces[i]);
|
---|
2145 |
|
---|
2146 | if (p->Valid())
|
---|
2147 | {
|
---|
2148 | candidatePolys.push_back(p->CreateReversePolygon());
|
---|
2149 | DEL_PTR(p);
|
---|
2150 | }
|
---|
2151 | }
|
---|
2152 |
|
---|
2153 | // add faces of bounding box (also could be faces of the cell)
|
---|
2154 | for (int i = 0; i < 6; ++ i)
|
---|
2155 | {
|
---|
2156 | VertexContainer vertices;
|
---|
2157 |
|
---|
2158 | for (int j = 0; j < 4; ++ j)
|
---|
2159 | vertices.push_back(mBox.GetFace(i).mVertices[j]);
|
---|
2160 |
|
---|
2161 | candidatePolys.push_back(new Polygon3(vertices));
|
---|
2162 | }
|
---|
2163 |
|
---|
2164 | for (int i = 0; i < (int)candidatePolys.size(); ++ i)
|
---|
2165 | {
|
---|
2166 | // polygon is split by all other planes
|
---|
2167 | for (int j = 0; (j < (int)halfSpaces.size()) && candidatePolys[i]; ++ j)
|
---|
2168 | {
|
---|
2169 | if (i == j) // polygon and plane are coincident
|
---|
2170 | continue;
|
---|
2171 |
|
---|
2172 | VertexContainer splitPts;
|
---|
2173 | Polygon3 *frontPoly, *backPoly;
|
---|
2174 |
|
---|
2175 | const int cf = candidatePolys[i]->ClassifyPlane(halfSpaces[j]);
|
---|
2176 |
|
---|
2177 | switch (cf)
|
---|
2178 | {
|
---|
2179 | case Polygon3::SPLIT:
|
---|
2180 | frontPoly = new Polygon3();
|
---|
2181 | backPoly = new Polygon3();
|
---|
2182 |
|
---|
2183 | candidatePolys[i]->Split(halfSpaces[j],
|
---|
2184 | *frontPoly,
|
---|
2185 | *backPoly);
|
---|
2186 |
|
---|
2187 | DEL_PTR(candidatePolys[i]);
|
---|
2188 |
|
---|
2189 | if (frontPoly->Valid())
|
---|
2190 | candidatePolys[i] = frontPoly;
|
---|
2191 | else
|
---|
2192 | DEL_PTR(frontPoly);
|
---|
2193 |
|
---|
2194 | DEL_PTR(backPoly);
|
---|
2195 | break;
|
---|
2196 | case Polygon3::BACK_SIDE:
|
---|
2197 | DEL_PTR(candidatePolys[i]);
|
---|
2198 | break;
|
---|
2199 | // just take polygon as it is
|
---|
2200 | case Polygon3::FRONT_SIDE:
|
---|
2201 | case Polygon3::COINCIDENT:
|
---|
2202 | default:
|
---|
2203 | break;
|
---|
2204 | }
|
---|
2205 | }
|
---|
2206 |
|
---|
2207 | if (candidatePolys[i])
|
---|
2208 | cell.push_back(candidatePolys[i]);
|
---|
2209 | }
|
---|
2210 | } |
---|
2211 | |
---|
2212 | |
---|
2213 | int BspTree::FindNeighbors(BspNode *n, vector<BspLeaf *> &neighbors, |
---|
2214 | const bool onlyUnmailed) const |
---|
2215 | { |
---|
2216 | PolygonContainer cell; |
---|
2217 | |
---|
2218 | ConstructGeometry(n, cell); |
---|
2219 | |
---|
2220 | stack<BspNode *> nodeStack; |
---|
2221 | nodeStack.push(mRoot); |
---|
2222 | |
---|
2223 | // planes needed to verify that we found neighbor leaf. |
---|
2224 | vector<Plane3> halfSpaces; |
---|
2225 | ExtractHalfSpaces(n, halfSpaces); |
---|
2226 | |
---|
2227 | while (!nodeStack.empty()) |
---|
2228 | { |
---|
2229 | BspNode *node = nodeStack.top(); |
---|
2230 | nodeStack.pop(); |
---|
2231 | |
---|
2232 | if (node->IsLeaf()) |
---|
2233 | { |
---|
2234 | if (node != n && (!onlyUnmailed || !node->Mailed())) |
---|
2235 | { |
---|
2236 | // test all planes of current node if candidate really |
---|
2237 | // is neighbour |
---|
2238 | PolygonContainer neighborCandidate; |
---|
2239 | ConstructGeometry(node, neighborCandidate); |
---|
2240 | |
---|
2241 | bool isAdjacent = true; |
---|
2242 | for (int i = 0; (i < halfSpaces.size()) && isAdjacent; ++ i) |
---|
2243 | { |
---|
2244 | const int cf = |
---|
2245 | Polygon3::ClassifyPlane(neighborCandidate, halfSpaces[i]); |
---|
2246 | |
---|
2247 | if (cf == Polygon3::BACK_SIDE) |
---|
2248 | isAdjacent = false; |
---|
2249 | } |
---|
2250 | |
---|
2251 | if (isAdjacent) |
---|
2252 | neighbors.push_back(dynamic_cast<BspLeaf *>(node)); |
---|
2253 | |
---|
2254 | CLEAR_CONTAINER(neighborCandidate); |
---|
2255 | } |
---|
2256 | } |
---|
2257 | else |
---|
2258 | { |
---|
2259 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2260 | |
---|
2261 | const int cf = Polygon3::ClassifyPlane(cell, interior->mPlane); |
---|
2262 | |
---|
2263 | if (cf == Polygon3::FRONT_SIDE) |
---|
2264 | nodeStack.push(interior->mFront); |
---|
2265 | else |
---|
2266 | if (cf == Polygon3::BACK_SIDE) |
---|
2267 | nodeStack.push(interior->mBack); |
---|
2268 | else |
---|
2269 | { |
---|
2270 | // random decision |
---|
2271 | nodeStack.push(interior->mBack); |
---|
2272 | nodeStack.push(interior->mFront); |
---|
2273 | } |
---|
2274 | } |
---|
2275 | } |
---|
2276 | |
---|
2277 | CLEAR_CONTAINER(cell); |
---|
2278 | return (int)neighbors.size(); |
---|
2279 | } |
---|
2280 | |
---|
2281 | BspLeaf *BspTree::GetRandomLeaf(const Plane3 &halfspace) |
---|
2282 | { |
---|
2283 | stack<BspNode *> nodeStack; |
---|
2284 | nodeStack.push(mRoot); |
---|
2285 | |
---|
2286 | int mask = rand(); |
---|
2287 | |
---|
2288 | while (!nodeStack.empty()) |
---|
2289 | { |
---|
2290 | BspNode *node = nodeStack.top(); |
---|
2291 | nodeStack.pop(); |
---|
2292 | |
---|
2293 | if (node->IsLeaf()) |
---|
2294 | { |
---|
2295 | return dynamic_cast<BspLeaf *>(node); |
---|
2296 | } |
---|
2297 | else |
---|
2298 | { |
---|
2299 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2300 | |
---|
2301 | BspNode *next; |
---|
2302 | |
---|
2303 | PolygonContainer cell; |
---|
2304 | |
---|
2305 | // todo: not very efficient: constructs full cell everytime |
---|
2306 | ConstructGeometry(interior, cell); |
---|
2307 | |
---|
2308 | const int cf = Polygon3::ClassifyPlane(cell, halfspace); |
---|
2309 | |
---|
2310 | if (cf == Polygon3::BACK_SIDE) |
---|
2311 | next = interior->mFront; |
---|
2312 | else |
---|
2313 | if (cf == Polygon3::FRONT_SIDE) |
---|
2314 | next = interior->mFront; |
---|
2315 | else |
---|
2316 | { |
---|
2317 | // random decision |
---|
2318 | if (mask & 1) |
---|
2319 | next = interior->mBack; |
---|
2320 | else |
---|
2321 | next = interior->mFront; |
---|
2322 | mask = mask >> 1; |
---|
2323 | } |
---|
2324 | |
---|
2325 | nodeStack.push(next); |
---|
2326 | } |
---|
2327 | } |
---|
2328 | |
---|
2329 | return NULL; |
---|
2330 | } |
---|
2331 | |
---|
2332 | BspLeaf *BspTree::GetRandomLeaf(const bool onlyUnmailed) |
---|
2333 | { |
---|
2334 | stack<BspNode *> nodeStack; |
---|
2335 | |
---|
2336 | nodeStack.push(mRoot); |
---|
2337 | |
---|
2338 | int mask = rand(); |
---|
2339 | |
---|
2340 | while (!nodeStack.empty()) |
---|
2341 | { |
---|
2342 | BspNode *node = nodeStack.top(); |
---|
2343 | nodeStack.pop(); |
---|
2344 | |
---|
2345 | if (node->IsLeaf()) |
---|
2346 | { |
---|
2347 | if ( (!onlyUnmailed || !node->Mailed()) ) |
---|
2348 | return dynamic_cast<BspLeaf *>(node); |
---|
2349 | } |
---|
2350 | else |
---|
2351 | { |
---|
2352 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2353 | |
---|
2354 | // random decision |
---|
2355 | if (mask & 1) |
---|
2356 | nodeStack.push(interior->mBack); |
---|
2357 | else |
---|
2358 | nodeStack.push(interior->mFront); |
---|
2359 | |
---|
2360 | mask = mask >> 1; |
---|
2361 | } |
---|
2362 | } |
---|
2363 | |
---|
2364 | return NULL; |
---|
2365 | } |
---|
2366 | |
---|
2367 | int BspTree::ComputePvsSize(const BoundedRayContainer &rays) const |
---|
2368 | { |
---|
2369 | int pvsSize = 0; |
---|
2370 | |
---|
2371 | BoundedRayContainer::const_iterator rit, rit_end = rays.end(); |
---|
2372 | |
---|
2373 | Intersectable::NewMail(); |
---|
2374 | |
---|
2375 | for (rit = rays.begin(); rit != rays.end(); ++ rit) |
---|
2376 | { |
---|
2377 | Ray *ray = (*rit)->mRay; |
---|
2378 | |
---|
2379 | if (!ray->intersections.empty()) |
---|
2380 | { |
---|
2381 | if (!ray->intersections[0].mObject->Mailed()) |
---|
2382 | { |
---|
2383 | ray->intersections[0].mObject->Mail(); |
---|
2384 | ++ pvsSize; |
---|
2385 | } |
---|
2386 | } |
---|
2387 | if (ray->sourceObject.mObject) |
---|
2388 | { |
---|
2389 | if (!ray->sourceObject.mObject->Mailed()) |
---|
2390 | { |
---|
2391 | ray->sourceObject.mObject->Mail(); |
---|
2392 | ++ pvsSize; |
---|
2393 | } |
---|
2394 | } |
---|
2395 | } |
---|
2396 | |
---|
2397 | return pvsSize; |
---|
2398 | } |
---|
2399 | |
---|
2400 | /************************************************************* |
---|
2401 | * BspNodeGeometry Implementation * |
---|
2402 | *************************************************************/ |
---|
2403 | |
---|
2404 | BspNodeGeometry::~BspNodeGeometry() |
---|
2405 | { |
---|
2406 | CLEAR_CONTAINER(mPolys); |
---|
2407 | } |
---|
2408 | |
---|
2409 | float BspNodeGeometry::GetArea() const |
---|
2410 | { |
---|
2411 | return Polygon3::GetArea(mPolys); |
---|
2412 | } |
---|
2413 | |
---|
2414 | void BspNodeGeometry::SplitGeometry(BspNodeGeometry &front, |
---|
2415 | BspNodeGeometry &back, |
---|
2416 | const BspTree &tree, |
---|
2417 | const Plane3 &splitPlane) const |
---|
2418 | { |
---|
2419 | // get cross section of new polygon |
---|
2420 | Polygon3 *planePoly = tree.GetBoundingBox().CrossSection(splitPlane); |
---|
2421 | |
---|
2422 | planePoly = SplitPolygon(planePoly, tree); |
---|
2423 | |
---|
2424 | //-- plane poly splits all other cell polygons |
---|
2425 | for (int i = 0; i < (int)mPolys.size(); ++ i) |
---|
2426 | { |
---|
2427 | const int cf = mPolys[i]->ClassifyPlane(splitPlane, 0.00001f); |
---|
2428 | |
---|
2429 | // split new polygon with all previous planes |
---|
2430 | switch (cf) |
---|
2431 | { |
---|
2432 | case Polygon3::SPLIT: |
---|
2433 | { |
---|
2434 | Polygon3 *poly = new Polygon3(mPolys[i]->mVertices); |
---|
2435 | |
---|
2436 | Polygon3 *frontPoly = new Polygon3(); |
---|
2437 | Polygon3 *backPoly = new Polygon3(); |
---|
2438 | |
---|
2439 | poly->Split(splitPlane, *frontPoly, *backPoly); |
---|
2440 | |
---|
2441 | DEL_PTR(poly); |
---|
2442 | |
---|
2443 | if (frontPoly->Valid()) |
---|
2444 | front.mPolys.push_back(frontPoly); |
---|
2445 | else |
---|
2446 | DEL_PTR(frontPoly); |
---|
2447 | |
---|
2448 | if (backPoly->Valid()) |
---|
2449 | back.mPolys.push_back(backPoly); |
---|
2450 | else |
---|
2451 | DEL_PTR(backPoly); |
---|
2452 | } |
---|
2453 | |
---|
2454 | break; |
---|
2455 | case Polygon3::BACK_SIDE: |
---|
2456 | back.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2457 | break; |
---|
2458 | case Polygon3::FRONT_SIDE: |
---|
2459 | front.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2460 | break; |
---|
2461 | case Polygon3::COINCIDENT: |
---|
2462 | //front.mPolys.push_back(CreateReversePolygon(mPolys[i])); |
---|
2463 | back.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2464 | break; |
---|
2465 | default: |
---|
2466 | break; |
---|
2467 | } |
---|
2468 | } |
---|
2469 | |
---|
2470 | //-- finally add the new polygon to the child cells |
---|
2471 | if (planePoly) |
---|
2472 | { |
---|
2473 | // add polygon with normal pointing into positive half space to back cell |
---|
2474 | back.mPolys.push_back(planePoly); |
---|
2475 | // add polygon with reverse orientation to front cell |
---|
2476 | front.mPolys.push_back(planePoly->CreateReversePolygon()); |
---|
2477 | } |
---|
2478 | |
---|
2479 | //Debug << "returning new geometry " << mPolys.size() << " f: " << front.mPolys.size() << " b: " << back.mPolys.size() << endl; |
---|
2480 | //Debug << "old area " << GetArea() << " f: " << front.GetArea() << " b: " << back.GetArea() << endl; |
---|
2481 | } |
---|
2482 | |
---|
2483 | Polygon3 *BspNodeGeometry::SplitPolygon(Polygon3 *planePoly, |
---|
2484 | const BspTree &tree) const |
---|
2485 | { |
---|
2486 | // polygon is split by all other planes |
---|
2487 | for (int i = 0; (i < (int)mPolys.size()) && planePoly; ++ i) |
---|
2488 | { |
---|
2489 | Plane3 plane = mPolys[i]->GetSupportingPlane(); |
---|
2490 | |
---|
2491 | const int cf = |
---|
2492 | planePoly->ClassifyPlane(plane, 0.00001f); |
---|
2493 | |
---|
2494 | // split new polygon with all previous planes |
---|
2495 | switch (cf) |
---|
2496 | { |
---|
2497 | case Polygon3::SPLIT: |
---|
2498 | { |
---|
2499 | Polygon3 *frontPoly = new Polygon3(); |
---|
2500 | Polygon3 *backPoly = new Polygon3(); |
---|
2501 | |
---|
2502 | planePoly->Split(plane, *frontPoly, *backPoly); |
---|
2503 | |
---|
2504 | // don't need anymore |
---|
2505 | DEL_PTR(planePoly); |
---|
2506 | DEL_PTR(frontPoly); |
---|
2507 | |
---|
2508 | // back polygon is belonging to geometry |
---|
2509 | if (backPoly->Valid()) |
---|
2510 | planePoly = backPoly; |
---|
2511 | else |
---|
2512 | DEL_PTR(backPoly); |
---|
2513 | } |
---|
2514 | break; |
---|
2515 | case Polygon3::FRONT_SIDE: |
---|
2516 | DEL_PTR(planePoly); |
---|
2517 | break; |
---|
2518 | // polygon is taken as it is |
---|
2519 | case Polygon3::BACK_SIDE: |
---|
2520 | case Polygon3::COINCIDENT: |
---|
2521 | default: |
---|
2522 | break; |
---|
2523 | } |
---|
2524 | } |
---|
2525 | |
---|
2526 | return planePoly; |
---|
2527 | } |
---|
2528 | |
---|
2529 | void BspViewCellsStatistics::Print(ostream &app) const |
---|
2530 | { |
---|
2531 | app << "===== BspViewCells statistics ===============\n"; |
---|
2532 | |
---|
2533 | app << setprecision(4); |
---|
2534 | |
---|
2535 | //app << "#N_CTIME ( Construction time [s] )\n" << Time() << " \n"; |
---|
2536 | |
---|
2537 | app << "#N_OVERALLPVS ( objects in PVS )\n" << pvs << endl; |
---|
2538 | |
---|
2539 | app << "#N_PMAXPVS ( largest PVS )\n" << maxPvs << endl; |
---|
2540 | |
---|
2541 | app << "#N_PMINPVS ( smallest PVS )\n" << minPvs << endl; |
---|
2542 | |
---|
2543 | app << "#N_PAVGPVS ( average PVS )\n" << AvgPvs() << endl; |
---|
2544 | |
---|
2545 | app << "#N_PEMPTYPVS ( view cells with PVS smaller 2 )\n" << emptyPvs << endl; |
---|
2546 | |
---|
2547 | app << "#N_VIEWCELLS ( number of view cells)\n" << viewCells << endl; |
---|
2548 | |
---|
2549 | app << "#N_AVGBSPLEAVES (average number of BSP leaves per view cell )\n" << AvgBspLeaves() << endl; |
---|
2550 | |
---|
2551 | app << "#N_MAXBSPLEAVES ( maximal number of BSP leaves per view cell )\n" << maxBspLeaves << endl; |
---|
2552 | |
---|
2553 | app << "===== END OF BspViewCells statistics ==========\n"; |
---|
2554 | } |
---|