1 | #include "Plane3.h"
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2 | #include "ViewCellBsp.h"
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3 | #include "Mesh.h"
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4 | #include "common.h"
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5 | #include "ViewCell.h"
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6 | #include "Environment.h"
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7 | #include "Polygon3.h"
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8 | #include "Ray.h"
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9 | #include "AxisAlignedBox3.h"
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10 | #include "Triangle3.h"
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11 |
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12 | #include <stack>
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13 |
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14 | #include "Exporter.h"
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15 | #include "Plane3.h"
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16 |
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17 | //-- static members
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18 |
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19 | int BspNode::sMailId = 1;
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20 |
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21 | /** Evaluates split plane classification with respect to the plane's
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22 | contribution for a minimum number splits in the tree.
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23 | */
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24 | const float BspTree::sLeastPolySplitsTable[] = {0, 0, 1, 0};
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25 | /** Evaluates split plane classification with respect to the plane's
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26 | contribution for a balanced tree.
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27 | */
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28 | const float BspTree::sBalancedPolysTable[] = {1, -1, 0, 0};
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29 |
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30 | /** Evaluates split plane classification with respect to the plane's
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31 | contribution for a minimum number of ray splits.
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32 | */
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33 | const float BspTree::sLeastRaySplitsTable[] = {0, 0, 1, 1, 0};
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34 | /** Evaluates split plane classification with respect to the plane's
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35 | contribution for balanced rays.
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36 | */
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37 | const float BspTree::sBalancedRaysTable[] = {1, -1, 0, 0, 0};
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38 |
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39 | int BspTree::sFrontId = 0;
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40 | int BspTree::sBackId = 0;
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41 | int BspTree::sFrontAndBackId = 0;
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42 |
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43 |
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44 | /****************************************************************/
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45 | /* class BspNode implementation */
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46 | /****************************************************************/
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47 |
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48 |
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49 | BspNode::BspNode():
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50 | mParent(NULL), mTreeValid(true)
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51 | {}
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52 |
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53 | BspNode::BspNode(BspInterior *parent):
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54 | mParent(parent), mTreeValid(true)
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55 | {}
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56 |
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57 |
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58 | bool BspNode::IsRoot() const
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59 | {
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60 | return mParent == NULL;
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61 | }
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62 |
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63 |
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64 | BspInterior *BspNode::GetParent()
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65 | {
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66 | return mParent;
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67 | }
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68 |
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69 |
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70 | void BspNode::SetParent(BspInterior *parent)
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71 | {
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72 | mParent = parent;
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73 | }
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74 |
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75 |
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76 | bool BspNode::IsSibling(BspNode *n) const
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77 | {
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78 | return ((this != n) && mParent &&
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79 | (mParent->GetFront() == n) || (mParent->GetBack() == n));
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80 | }
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81 |
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82 |
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83 | int BspNode::GetDepth() const
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84 | {
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85 | int depth = 0;
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86 | BspNode *p = mParent;
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87 |
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88 | while (p)
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89 | {
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90 | p = p->mParent;
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91 | ++ depth;
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92 | }
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93 |
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94 | return depth;
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95 | }
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96 |
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97 |
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98 | bool BspNode::TreeValid() const
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99 | {
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100 | return mTreeValid;
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101 | }
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102 |
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103 |
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104 | void BspNode::SetTreeValid(const bool v)
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105 | {
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106 | mTreeValid = v;
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107 | }
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108 |
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109 |
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110 | /****************************************************************/
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111 | /* class BspInterior implementation */
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112 | /****************************************************************/
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113 |
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114 |
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115 | BspInterior::BspInterior(const Plane3 &plane):
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116 | mPlane(plane), mFront(NULL), mBack(NULL)
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117 | {}
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118 |
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119 | BspInterior::~BspInterior()
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120 | {
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121 | DEL_PTR(mFront);
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122 | DEL_PTR(mBack);
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123 | }
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124 |
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125 | bool BspInterior::IsLeaf() const
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126 | {
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127 | return false;
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128 | }
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129 |
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130 | BspNode *BspInterior::GetBack()
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131 | {
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132 | return mBack;
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133 | }
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134 |
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135 | BspNode *BspInterior::GetFront()
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136 | {
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137 | return mFront;
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138 | }
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139 |
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140 | Plane3 BspInterior::GetPlane() const
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141 | {
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142 | return mPlane;
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143 | }
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144 |
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145 | void BspInterior::ReplaceChildLink(BspNode *oldChild, BspNode *newChild)
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146 | {
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147 | if (mBack == oldChild)
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148 | mBack = newChild;
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149 | else
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150 | mFront = newChild;
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151 | }
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152 |
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153 | void BspInterior::SetupChildLinks(BspNode *b, BspNode *f)
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154 | {
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155 | mBack = b;
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156 | mFront = f;
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157 | }
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158 |
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159 | /****************************************************************/
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160 | /* class BspLeaf implementation */
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161 | /****************************************************************/
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162 |
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163 |
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164 | BspLeaf::BspLeaf(): mViewCell(NULL), mPvs(NULL)
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165 | {
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166 | }
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167 |
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168 |
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169 | BspLeaf::~BspLeaf()
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170 | {
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171 | DEL_PTR(mPvs);
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172 | }
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173 |
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174 |
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175 | BspLeaf::BspLeaf(BspViewCell *viewCell):
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176 | mViewCell(viewCell)
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177 | {
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178 | }
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179 |
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180 |
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181 | BspLeaf::BspLeaf(BspInterior *parent):
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182 | BspNode(parent), mViewCell(NULL), mPvs(NULL)
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183 | {}
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184 |
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185 |
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186 |
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187 | BspLeaf::BspLeaf(BspInterior *parent, BspViewCell *viewCell):
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188 | BspNode(parent), mViewCell(viewCell), mPvs(NULL)
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189 | {
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190 | }
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191 |
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192 | BspViewCell *BspLeaf::GetViewCell() const
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193 | {
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194 | return mViewCell;
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195 | }
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196 |
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197 | void BspLeaf::SetViewCell(BspViewCell *viewCell)
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198 | {
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199 | mViewCell = viewCell;
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200 | }
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201 |
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202 | bool BspLeaf::IsLeaf() const
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203 | {
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204 | return true;
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205 | }
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206 |
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207 | /****************************************************************/
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208 | /* class BspTree implementation */
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209 | /****************************************************************/
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210 |
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211 | BspTree::BspTree():
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212 | mRoot(NULL),
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213 | mPvsUseArea(true),
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214 | mGenerateViewCells(true)
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215 | {
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216 | Randomize(); // initialise random generator for heuristics
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217 |
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218 | // the view cell corresponding to unbounded space
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219 | mRootCell = new BspViewCell();
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220 |
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221 | //-- termination criteria for autopartition
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222 | environment->GetIntValue("BspTree.Termination.maxDepth", mTermMaxDepth);
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223 | environment->GetIntValue("BspTree.Termination.minPvs", mTermMinPvs);
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224 | environment->GetIntValue("BspTree.Termination.minPolygons", mTermMinPolys);
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225 | environment->GetIntValue("BspTree.Termination.minRays", mTermMinRays);
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226 | environment->GetFloatValue("BspTree.Termination.minArea", mTermMinArea);
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227 | environment->GetFloatValue("BspTree.Termination.maxRayContribution", mTermMaxRayContribution);
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228 | environment->GetFloatValue("BspTree.Termination.minAccRayLenght", mTermMinAccRayLength);
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229 |
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230 | //-- factors for bsp tree split plane heuristics
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231 | environment->GetFloatValue("BspTree.Factor.verticalSplits", mVerticalSplitsFactor);
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232 | environment->GetFloatValue("BspTree.Factor.largestPolyArea", mLargestPolyAreaFactor);
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233 | environment->GetFloatValue("BspTree.Factor.blockedRays", mBlockedRaysFactor);
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234 | environment->GetFloatValue("BspTree.Factor.leastRaySplits", mLeastRaySplitsFactor);
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235 | environment->GetFloatValue("BspTree.Factor.balancedRays", mBalancedRaysFactor);
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236 | environment->GetFloatValue("BspTree.Factor.pvs", mPvsFactor);
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237 | environment->GetFloatValue("BspTree.Factor.leastSplits" , mLeastSplitsFactor);
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238 | environment->GetFloatValue("BspTree.Factor.balancedPolys", mBalancedPolysFactor);
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239 | environment->GetFloatValue("BspTree.Factor.balancedViewCells", mBalancedViewCellsFactor);
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240 | environment->GetFloatValue("BspTree.Termination.ct_div_ci", mCtDivCi);
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241 |
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242 | //-- termination criteria for axis aligned split
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243 | environment->GetFloatValue("BspTree.Termination.AxisAligned.ct_div_ci", mAxisAlignedCtDivCi);
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244 | environment->GetFloatValue("BspTree.Termination.maxCostRatio", mMaxCostRatio);
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245 | environment->GetIntValue("BspTree.Termination.AxisAligned.minPolys",
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246 | mTermMinPolysForAxisAligned);
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247 | environment->GetIntValue("BspTree.Termination.AxisAligned.minRays",
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248 | mTermMinRaysForAxisAligned);
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249 | environment->GetIntValue("BspTree.Termination.AxisAligned.minObjects",
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250 | mTermMinObjectsForAxisAligned);
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251 | //-- partition criteria
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252 | environment->GetIntValue("BspTree.maxPolyCandidates", mMaxPolyCandidates);
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253 | environment->GetIntValue("BspTree.maxRayCandidates", mMaxRayCandidates);
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254 | environment->GetIntValue("BspTree.splitPlaneStrategy", mSplitPlaneStrategy);
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255 | environment->GetFloatValue("BspTree.AxisAligned.splitBorder", mSplitBorder);
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256 | environment->GetIntValue("BspTree.maxTests", mMaxTests);
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257 |
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258 | environment->GetFloatValue("BspTree.Construction.epsilon", mEpsilon);
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259 |
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260 | Debug << "BSP max depth: " << mTermMaxDepth << endl;
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261 | Debug << "BSP min PVS: " << mTermMinPvs << endl;
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262 | Debug << "BSP min area: " << mTermMinArea << endl;
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263 | Debug << "BSP max polys: " << mTermMinPolys << endl;
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264 | Debug << "BSP max rays: " << mTermMinRays << endl;
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265 | Debug << "BSP max polygon candidates: " << mMaxPolyCandidates << endl;
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266 | Debug << "BSP max plane candidates: " << mMaxRayCandidates << endl;
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267 |
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268 | Debug << "Split plane strategy: ";
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269 | if (mSplitPlaneStrategy & RANDOM_POLYGON)
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270 | Debug << "random polygon ";
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271 | if (mSplitPlaneStrategy & AXIS_ALIGNED)
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272 | Debug << "axis aligned ";
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273 | if (mSplitPlaneStrategy & LEAST_SPLITS)
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274 | Debug << "least splits ";
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275 | if (mSplitPlaneStrategy & BALANCED_POLYS)
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276 | Debug << "balanced polygons ";
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277 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS)
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278 | Debug << "balanced view cells ";
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279 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA)
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280 | Debug << "largest polygon area ";
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281 | if (mSplitPlaneStrategy & VERTICAL_AXIS)
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282 | Debug << "vertical axis ";
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283 | if (mSplitPlaneStrategy & BLOCKED_RAYS)
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284 | Debug << "blocked rays ";
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285 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS)
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286 | Debug << "least ray splits ";
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287 | if (mSplitPlaneStrategy & BALANCED_RAYS)
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288 | Debug << "balanced rays ";
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289 | if (mSplitPlaneStrategy & PVS)
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290 | Debug << "pvs";
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291 |
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292 | Debug << endl;
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293 | }
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294 |
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295 |
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296 | const BspTreeStatistics &BspTree::GetStatistics() const
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297 | {
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298 | return mStat;
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299 | }
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300 |
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301 |
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302 | int BspTree::SplitPolygons(const Plane3 &plane,
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303 | PolygonContainer &polys,
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304 | PolygonContainer &frontPolys,
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305 | PolygonContainer &backPolys,
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306 | PolygonContainer &coincident) const
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307 | {
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308 | int splits = 0;
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309 |
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310 | #ifdef _Debug
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311 | Debug << "splitting polygons of node " << this << " with plane " << mPlane << endl;
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312 | #endif
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313 | while (!polys.empty())
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314 | {
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315 | Polygon3 *poly = polys.back();
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316 | polys.pop_back();
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317 |
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318 | //-- classify polygon
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319 | const int cf = poly->ClassifyPlane(plane, mEpsilon);
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320 |
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321 | switch (cf)
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322 | {
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323 | case Polygon3::COINCIDENT:
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324 | coincident.push_back(poly);
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325 | break;
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326 | case Polygon3::FRONT_SIDE:
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327 | frontPolys.push_back(poly);
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328 | break;
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329 | case Polygon3::BACK_SIDE:
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330 | backPolys.push_back(poly);
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331 | break;
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332 | case Polygon3::SPLIT:
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333 | {
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334 | Polygon3 *front_piece = new Polygon3(poly->mParent);
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335 | Polygon3 *back_piece = new Polygon3(poly->mParent);
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336 |
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337 | //-- split polygon into front and back part
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338 | poly->Split(plane,
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339 | *front_piece,
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340 | *back_piece,
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341 | mEpsilon);
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342 |
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343 | ++ splits; // increase number of splits
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344 |
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345 | //-- inherit rays from parent polygon for blocked ray criterium
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346 | poly->InheritRays(*front_piece, *back_piece);
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347 |
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348 | // check if polygons still valid
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349 | if (front_piece->Valid(mEpsilon))
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350 | frontPolys.push_back(front_piece);
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351 | else
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352 | DEL_PTR(front_piece);
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353 |
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354 | if (back_piece->Valid(mEpsilon))
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355 | backPolys.push_back(back_piece);
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356 | else
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357 | DEL_PTR(back_piece);
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358 |
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359 | #ifdef _DEBUG
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360 | Debug << "split " << *poly << endl << *front_piece << endl << *back_piece << endl;
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361 | #endif
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362 | DEL_PTR(poly);
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363 | }
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364 | break;
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365 | default:
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366 | Debug << "SHOULD NEVER COME HERE\n";
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367 | break;
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368 | }
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369 | }
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370 |
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371 | return splits;
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372 | }
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373 |
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374 |
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375 | void BspTreeStatistics::Print(ostream &app) const
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376 | {
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377 | app << "===== BspTree statistics ===============\n";
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378 |
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379 | app << setprecision(4);
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380 |
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381 | app << "#N_CTIME ( Construction time [s] )\n" << Time() << " \n";
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382 |
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383 | app << "#N_NODES ( Number of nodes )\n" << nodes << "\n";
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384 |
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385 | app << "#N_INTERIORS ( Number of interior nodes )\n" << Interior() << "\n";
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386 |
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387 | app << "#N_LEAVES ( Number of leaves )\n" << Leaves() << "\n";
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388 |
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389 | app << "#N_POLYSPLITS ( Number of polygon splits )\n" << polySplits << "\n";
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390 |
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391 | app << "#AXIS_ALIGNED_SPLITS (number of axis aligned splits)\n" << splits[0] + splits[1] + splits[2] << endl;
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392 |
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393 | app << "#N_SPLITS ( Number of splits in axes x y z\n";
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394 |
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395 | for (int i = 0; i < 3; ++ i)
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396 | app << splits[i] << " ";
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397 | app << endl;
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398 |
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399 | app << "#N_PMAXDEPTHLEAVES ( Percentage of leaves at maximum depth )\n"
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400 | << maxDepthNodes * 100 / (double)Leaves() << endl;
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401 |
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402 | app << "#N_PMINPVSLEAVES ( Percentage of leaves with mininimal PVS )\n"
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403 | << minPvsNodes * 100 / (double)Leaves() << endl;
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404 |
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405 | app << "#N_PMINRAYSLEAVES ( Percentage of leaves with minimal number of rays)\n"
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406 | << minRaysNodes * 100 / (double)Leaves() << endl;
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407 |
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408 | app << "#N_MAXCOSTNODES ( Percentage of leaves with terminated because of max cost ratio )\n"
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409 | << maxCostNodes * 100 / (double)Leaves() << endl;
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410 |
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411 | app << "#N_PMINAREALEAVES ( Percentage of leaves with mininum area )\n"
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412 | << minAreaNodes * 100 / (double)Leaves() << endl;
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413 |
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414 | app << "#N_PMAXRAYCONTRIBLEAVES ( Percentage of leaves with maximal ray contribution )\n"
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415 | << maxRayContribNodes * 100 / (double)Leaves() << endl;
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416 |
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417 | app << "#N_PMAXDEPTH ( Maximal reached depth )\n" << maxDepth << endl;
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418 |
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419 | app << "#N_PMINDEPTH ( Minimal reached depth )\n" << minDepth << endl;
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420 |
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421 | app << "#AVGDEPTH ( average depth )\n" << AvgDepth() << endl;
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422 |
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423 | app << "#N_INPUTPOLYGONS (number of input polygons )\n" << polys << endl;
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424 |
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425 | app << "#N_INVALIDLEAVES (number of invalid leaves )\n" << invalidLeaves << endl;
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426 |
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427 | app << "#N_RAYS (number of rays / leaf)\n" << AvgRays() << endl;
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428 | //app << "#N_PVS: " << pvs << endl;
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429 |
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430 | app << "#N_ROUTPUT_INPUT_POLYGONS ( ratio polygons after subdivision / input polygons )\n" <<
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431 | (polys + polySplits) / (double)polys << endl;
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432 |
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433 | app << "===== END OF BspTree statistics ==========\n";
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434 | }
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435 |
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436 |
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437 | BspTree::~BspTree()
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438 | {
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439 | DEL_PTR(mRoot);
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440 |
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441 | // HACK: view cells not generated => root cell not used
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442 | if (mGenerateViewCells)
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443 | DEL_PTR(mRootCell);
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444 | }
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445 |
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446 | BspViewCell *BspTree::GetRootCell() const
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447 | {
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448 | return mRootCell;
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449 | }
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450 |
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451 | void BspTree::InsertViewCell(ViewCell *viewCell)
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452 | {
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453 | PolygonContainer *polys = new PolygonContainer();
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454 |
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455 | // don't generate new view cell, insert this one
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456 | mGenerateViewCells = false;
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457 | // extract polygons that guide the split process
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458 | mStat.polys += AddMeshToPolygons(viewCell->GetMesh(), *polys, viewCell);
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459 | mBox.Include(viewCell->GetBox()); // add to BSP aabb
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460 |
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461 | InsertPolygons(polys);
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462 | }
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463 |
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464 | void BspTree::InsertPolygons(PolygonContainer *polys)
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---|
465 | {
|
---|
466 | BspTraversalStack tStack;
|
---|
467 |
|
---|
468 | // traverse existing tree or create new tree
|
---|
469 | if (!mRoot)
|
---|
470 | mRoot = new BspLeaf();
|
---|
471 |
|
---|
472 | tStack.push(BspTraversalData(mRoot,
|
---|
473 | polys,
|
---|
474 | 0,
|
---|
475 | mRootCell,
|
---|
476 | new BoundedRayContainer(),
|
---|
477 | 0,
|
---|
478 | mBox.SurfaceArea(),
|
---|
479 | new BspNodeGeometry()));
|
---|
480 |
|
---|
481 | while (!tStack.empty())
|
---|
482 | {
|
---|
483 | // filter polygons donw the tree
|
---|
484 | BspTraversalData tData = tStack.top();
|
---|
485 | tStack.pop();
|
---|
486 |
|
---|
487 | if (!tData.mNode->IsLeaf())
|
---|
488 | {
|
---|
489 | BspInterior *interior = dynamic_cast<BspInterior *>(tData.mNode);
|
---|
490 |
|
---|
491 | //-- filter view cell polygons down the tree until a leaf is reached
|
---|
492 | if (!tData.mPolygons->empty())
|
---|
493 | {
|
---|
494 | PolygonContainer *frontPolys = new PolygonContainer();
|
---|
495 | PolygonContainer *backPolys = new PolygonContainer();
|
---|
496 | PolygonContainer coincident;
|
---|
497 |
|
---|
498 | int splits = 0;
|
---|
499 |
|
---|
500 | // split viewcell polygons with respect to split plane
|
---|
501 | splits += SplitPolygons(interior->GetPlane(),
|
---|
502 | *tData.mPolygons,
|
---|
503 | *frontPolys,
|
---|
504 | *backPolys,
|
---|
505 | coincident);
|
---|
506 |
|
---|
507 | // extract view cells associated with the split polygons
|
---|
508 | ViewCell *frontViewCell = mRootCell;
|
---|
509 | ViewCell *backViewCell = mRootCell;
|
---|
510 |
|
---|
511 | BspTraversalData frontData(interior->GetFront(),
|
---|
512 | frontPolys,
|
---|
513 | tData.mDepth + 1,
|
---|
514 | mRootCell,
|
---|
515 | tData.mRays,
|
---|
516 | tData.mPvs,
|
---|
517 | mBox.SurfaceArea(),
|
---|
518 | new BspNodeGeometry());
|
---|
519 |
|
---|
520 | BspTraversalData backData(interior->GetBack(),
|
---|
521 | backPolys,
|
---|
522 | tData.mDepth + 1,
|
---|
523 | mRootCell,
|
---|
524 | tData.mRays,
|
---|
525 | tData.mPvs,
|
---|
526 | mBox.SurfaceArea(),
|
---|
527 | new BspNodeGeometry());
|
---|
528 |
|
---|
529 | if (!mGenerateViewCells)
|
---|
530 | {
|
---|
531 | ExtractViewCells(frontData,
|
---|
532 | backData,
|
---|
533 | coincident,
|
---|
534 | interior->mPlane);
|
---|
535 | }
|
---|
536 |
|
---|
537 | // don't need coincident polygons anymore
|
---|
538 | CLEAR_CONTAINER(coincident);
|
---|
539 |
|
---|
540 | mStat.polySplits += splits;
|
---|
541 |
|
---|
542 | // push the children on the stack
|
---|
543 | tStack.push(frontData);
|
---|
544 | tStack.push(backData);
|
---|
545 | }
|
---|
546 |
|
---|
547 | // cleanup
|
---|
548 | DEL_PTR(tData.mPolygons);
|
---|
549 | DEL_PTR(tData.mRays);
|
---|
550 | }
|
---|
551 | else
|
---|
552 | {
|
---|
553 | // reached leaf => subdivide current viewcell
|
---|
554 | BspNode *subRoot = Subdivide(tStack, tData);
|
---|
555 | }
|
---|
556 | }
|
---|
557 | }
|
---|
558 |
|
---|
559 | int BspTree::AddMeshToPolygons(Mesh *mesh,
|
---|
560 | PolygonContainer &polys,
|
---|
561 | MeshInstance *parent)
|
---|
562 | {
|
---|
563 | FaceContainer::const_iterator fi;
|
---|
564 |
|
---|
565 | // copy the face data to polygons
|
---|
566 | for (fi = mesh->mFaces.begin(); fi != mesh->mFaces.end(); ++ fi)
|
---|
567 | {
|
---|
568 | Polygon3 *poly = new Polygon3((*fi), mesh);
|
---|
569 |
|
---|
570 | if (poly->Valid(mEpsilon))
|
---|
571 | {
|
---|
572 | poly->mParent = parent; // set parent intersectable
|
---|
573 | polys.push_back(poly);
|
---|
574 | }
|
---|
575 | else
|
---|
576 | DEL_PTR(poly);
|
---|
577 | }
|
---|
578 | return (int)mesh->mFaces.size();
|
---|
579 | }
|
---|
580 |
|
---|
581 | int BspTree::AddToPolygonSoup(const ViewCellContainer &viewCells,
|
---|
582 | PolygonContainer &polys,
|
---|
583 | int maxObjects)
|
---|
584 | {
|
---|
585 | int limit = (maxObjects > 0) ?
|
---|
586 | Min((int)viewCells.size(), maxObjects) : (int)viewCells.size();
|
---|
587 |
|
---|
588 | int polysSize = 0;
|
---|
589 |
|
---|
590 | for (int i = 0; i < limit; ++ i)
|
---|
591 | {
|
---|
592 | if (viewCells[i]->GetMesh()) // copy the mesh data to polygons
|
---|
593 | {
|
---|
594 | mBox.Include(viewCells[i]->GetBox()); // add to BSP tree aabb
|
---|
595 | polysSize += AddMeshToPolygons(viewCells[i]->GetMesh(), polys, viewCells[i]);
|
---|
596 | }
|
---|
597 | }
|
---|
598 |
|
---|
599 | return polysSize;
|
---|
600 | }
|
---|
601 |
|
---|
602 | int BspTree::AddToPolygonSoup(const ObjectContainer &objects, PolygonContainer &polys, int maxObjects)
|
---|
603 | {
|
---|
604 | int limit = (maxObjects > 0) ? Min((int)objects.size(), maxObjects) : (int)objects.size();
|
---|
605 |
|
---|
606 | for (int i = 0; i < limit; ++i)
|
---|
607 | {
|
---|
608 | Intersectable *object = objects[i];//*it;
|
---|
609 | Mesh *mesh = NULL;
|
---|
610 |
|
---|
611 | switch (object->Type()) // extract the meshes
|
---|
612 | {
|
---|
613 | case Intersectable::MESH_INSTANCE:
|
---|
614 | mesh = dynamic_cast<MeshInstance *>(object)->GetMesh();
|
---|
615 | break;
|
---|
616 | case Intersectable::VIEW_CELL:
|
---|
617 | mesh = dynamic_cast<ViewCell *>(object)->GetMesh();
|
---|
618 | break;
|
---|
619 | // TODO: handle transformed mesh instances
|
---|
620 | default:
|
---|
621 | Debug << "intersectable type not supported" << endl;
|
---|
622 | break;
|
---|
623 | }
|
---|
624 |
|
---|
625 | if (mesh) // copy the mesh data to polygons
|
---|
626 | {
|
---|
627 | mBox.Include(object->GetBox()); // add to BSP tree aabb
|
---|
628 | AddMeshToPolygons(mesh, polys, mRootCell);
|
---|
629 | }
|
---|
630 | }
|
---|
631 |
|
---|
632 | return (int)polys.size();
|
---|
633 | }
|
---|
634 |
|
---|
635 | void BspTree::Construct(const ViewCellContainer &viewCells)
|
---|
636 | {
|
---|
637 | mStat.nodes = 1;
|
---|
638 | mBox.Initialize(); // initialise bsp tree bounding box
|
---|
639 |
|
---|
640 | // copy view cell meshes into one big polygon soup
|
---|
641 | PolygonContainer *polys = new PolygonContainer();
|
---|
642 | mStat.polys = AddToPolygonSoup(viewCells, *polys);
|
---|
643 |
|
---|
644 | // view cells are given
|
---|
645 | mGenerateViewCells = false;
|
---|
646 | // construct tree from the view cell polygons
|
---|
647 | Construct(polys, new BoundedRayContainer());
|
---|
648 | }
|
---|
649 |
|
---|
650 |
|
---|
651 | void BspTree::Construct(const ObjectContainer &objects)
|
---|
652 | {
|
---|
653 | mStat.nodes = 1;
|
---|
654 | mBox.Initialize(); // initialise bsp tree bounding box
|
---|
655 |
|
---|
656 | PolygonContainer *polys = new PolygonContainer();
|
---|
657 |
|
---|
658 | mGenerateViewCells = true;
|
---|
659 | // copy mesh instance polygons into one big polygon soup
|
---|
660 | mStat.polys = AddToPolygonSoup(objects, *polys);
|
---|
661 |
|
---|
662 | // construct tree from polygon soup
|
---|
663 | Construct(polys, new BoundedRayContainer());
|
---|
664 | }
|
---|
665 |
|
---|
666 | void BspTree::Construct(const RayContainer &sampleRays)
|
---|
667 | {
|
---|
668 | mStat.nodes = 1;
|
---|
669 | mBox.Initialize(); // initialise BSP tree bounding box
|
---|
670 |
|
---|
671 | PolygonContainer *polys = new PolygonContainer();
|
---|
672 | BoundedRayContainer *rays = new BoundedRayContainer();
|
---|
673 |
|
---|
674 | RayContainer::const_iterator rit, rit_end = sampleRays.end();
|
---|
675 |
|
---|
676 | // generate view cells
|
---|
677 | mGenerateViewCells = true;
|
---|
678 |
|
---|
679 | long startTime = GetTime();
|
---|
680 |
|
---|
681 | Debug << "**** Extracting polygons from rays ****\n";
|
---|
682 |
|
---|
683 | std::map<Face *, Polygon3 *> facePolyMap;
|
---|
684 |
|
---|
685 | //-- extract polygons intersected by the rays
|
---|
686 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit)
|
---|
687 | {
|
---|
688 | Ray *ray = *rit;
|
---|
689 |
|
---|
690 | // get ray-face intersection. Store polygon representing the rays together
|
---|
691 | // with rays intersecting the face.
|
---|
692 | if (!ray->intersections.empty())
|
---|
693 | {
|
---|
694 | MeshInstance *obj = dynamic_cast<MeshInstance *>(ray->intersections[0].mObject);
|
---|
695 | Face *face = obj->GetMesh()->mFaces[ray->intersections[0].mFace];
|
---|
696 |
|
---|
697 | std::map<Face *, Polygon3 *>::iterator it = facePolyMap.find(face);
|
---|
698 |
|
---|
699 | if (it != facePolyMap.end())
|
---|
700 | {
|
---|
701 | //store rays if needed for heuristics
|
---|
702 | if (mSplitPlaneStrategy & BLOCKED_RAYS)
|
---|
703 | (*it).second->mPiercingRays.push_back(ray);
|
---|
704 | }
|
---|
705 | else
|
---|
706 | { //store rays if needed for heuristics
|
---|
707 | Polygon3 *poly = new Polygon3(face, obj->GetMesh());
|
---|
708 | poly->mParent = obj;
|
---|
709 | polys->push_back(poly);
|
---|
710 |
|
---|
711 | if (mSplitPlaneStrategy & BLOCKED_RAYS)
|
---|
712 | poly->mPiercingRays.push_back(ray);
|
---|
713 |
|
---|
714 | facePolyMap[face] = poly;
|
---|
715 | }
|
---|
716 | }
|
---|
717 | }
|
---|
718 |
|
---|
719 | facePolyMap.clear();
|
---|
720 |
|
---|
721 | // compute bounding box
|
---|
722 | Polygon3::IncludeInBox(*polys, mBox);
|
---|
723 |
|
---|
724 | //-- store rays
|
---|
725 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit)
|
---|
726 | {
|
---|
727 | Ray *ray = *rit;
|
---|
728 | ray->SetId(-1); // reset id
|
---|
729 |
|
---|
730 | float minT, maxT;
|
---|
731 | if (mBox.GetRaySegment(*ray, minT, maxT))
|
---|
732 | rays->push_back(new BoundedRay(ray, minT, maxT));
|
---|
733 | }
|
---|
734 |
|
---|
735 | mStat.polys = (int)polys->size();
|
---|
736 |
|
---|
737 | Debug << "**** Finished polygon extraction ****" << endl;
|
---|
738 | Debug << (int)polys->size() << " polys extracted from " << (int)sampleRays.size() << " rays" << endl;
|
---|
739 | Debug << "extraction time: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
|
---|
740 |
|
---|
741 | Construct(polys, rays);
|
---|
742 | }
|
---|
743 |
|
---|
744 | void BspTree::Construct(const ObjectContainer &objects, const RayContainer &sampleRays)
|
---|
745 | {
|
---|
746 | mStat.nodes = 1;
|
---|
747 | mBox.Initialize(); // initialise BSP tree bounding box
|
---|
748 |
|
---|
749 | BoundedRayContainer *rays = new BoundedRayContainer();
|
---|
750 | PolygonContainer *polys = new PolygonContainer();
|
---|
751 |
|
---|
752 | mGenerateViewCells = true;
|
---|
753 |
|
---|
754 | // copy mesh instance polygons into one big polygon soup
|
---|
755 | mStat.polys = AddToPolygonSoup(objects, *polys);
|
---|
756 |
|
---|
757 | RayContainer::const_iterator rit, rit_end = sampleRays.end();
|
---|
758 |
|
---|
759 | //-- store rays
|
---|
760 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit)
|
---|
761 | {
|
---|
762 | Ray *ray = *rit;
|
---|
763 | ray->SetId(-1); // reset id
|
---|
764 |
|
---|
765 | float minT, maxT;
|
---|
766 | if (mBox.GetRaySegment(*ray, minT, maxT))
|
---|
767 | rays->push_back(new BoundedRay(ray, minT, maxT));
|
---|
768 | }
|
---|
769 |
|
---|
770 | Debug << "tree has " << (int)polys->size() << " polys, " << (int)sampleRays.size() << " rays" << endl;
|
---|
771 | Construct(polys, rays);
|
---|
772 | }
|
---|
773 |
|
---|
774 | void BspTree::Construct(PolygonContainer *polys, BoundedRayContainer *rays)
|
---|
775 | {
|
---|
776 | BspTraversalStack tStack;
|
---|
777 |
|
---|
778 | mRoot = new BspLeaf();
|
---|
779 |
|
---|
780 | // constrruct root node geometry
|
---|
781 | BspNodeGeometry *geom = new BspNodeGeometry();
|
---|
782 | ConstructGeometry(mRoot, *geom);
|
---|
783 |
|
---|
784 | BspTraversalData tData(mRoot, polys, 0, mRootCell, rays,
|
---|
785 | ComputePvsSize(*rays), geom->GetArea(), geom);
|
---|
786 |
|
---|
787 | tStack.push(tData);
|
---|
788 |
|
---|
789 | mStat.Start();
|
---|
790 | cout << "Contructing bsp tree ... ";
|
---|
791 | long startTime = GetTime();
|
---|
792 | while (!tStack.empty())
|
---|
793 | {
|
---|
794 | tData = tStack.top();
|
---|
795 |
|
---|
796 | tStack.pop();
|
---|
797 |
|
---|
798 | // subdivide leaf node
|
---|
799 | BspNode *r = Subdivide(tStack, tData);
|
---|
800 |
|
---|
801 | if (r == mRoot)
|
---|
802 | Debug << "BSP tree construction time spent at root: " << TimeDiff(startTime, GetTime())*1e-3 << " secs" << endl;
|
---|
803 | }
|
---|
804 |
|
---|
805 | cout << "finished\n";
|
---|
806 |
|
---|
807 | mStat.Stop();
|
---|
808 | }
|
---|
809 |
|
---|
810 | bool BspTree::TerminationCriteriaMet(const BspTraversalData &data) const
|
---|
811 | {
|
---|
812 | return
|
---|
813 | (((int)data.mPolygons->size() <= mTermMinPolys) ||
|
---|
814 | ((int)data.mRays->size() <= mTermMinRays) ||
|
---|
815 | (data.mPvs <= mTermMinPvs) ||
|
---|
816 | (data.mArea <= mTermMinArea) ||
|
---|
817 | (data.mDepth >= mTermMaxDepth) ||
|
---|
818 | (data.GetAvgRayContribution() < mTermMaxRayContribution));
|
---|
819 | }
|
---|
820 |
|
---|
821 | BspNode *BspTree::Subdivide(BspTraversalStack &tStack, BspTraversalData &tData)
|
---|
822 | {
|
---|
823 | //-- terminate traversal
|
---|
824 | if (TerminationCriteriaMet(tData))
|
---|
825 | {
|
---|
826 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode);
|
---|
827 |
|
---|
828 | BspViewCell *viewCell;
|
---|
829 |
|
---|
830 | // generate new view cell for each leaf
|
---|
831 | if (mGenerateViewCells)
|
---|
832 | viewCell = new BspViewCell();
|
---|
833 | else
|
---|
834 | // add view cell to leaf
|
---|
835 | viewCell = dynamic_cast<BspViewCell *>(tData.mViewCell);
|
---|
836 |
|
---|
837 | leaf->SetViewCell(viewCell);
|
---|
838 | viewCell->mLeaves.push_back(leaf);
|
---|
839 |
|
---|
840 | //-- add pvs
|
---|
841 | if (viewCell != mRootCell)
|
---|
842 | {
|
---|
843 | int conSamp = 0, sampCon = 0;
|
---|
844 | AddToPvs(leaf, *tData.mRays, conSamp, sampCon);
|
---|
845 |
|
---|
846 | mStat.contributingSamples += conSamp;
|
---|
847 | mStat.sampleContributions += sampCon;
|
---|
848 | }
|
---|
849 |
|
---|
850 | EvaluateLeafStats(tData);
|
---|
851 |
|
---|
852 | //-- clean up
|
---|
853 |
|
---|
854 | // discard polygons
|
---|
855 | CLEAR_CONTAINER(*tData.mPolygons);
|
---|
856 | // discard rays
|
---|
857 | CLEAR_CONTAINER(*tData.mRays);
|
---|
858 |
|
---|
859 | DEL_PTR(tData.mPolygons);
|
---|
860 | DEL_PTR(tData.mRays);
|
---|
861 | DEL_PTR(tData.mGeometry);
|
---|
862 |
|
---|
863 | return leaf;
|
---|
864 | }
|
---|
865 |
|
---|
866 | //-- continue subdivision
|
---|
867 | PolygonContainer coincident;
|
---|
868 |
|
---|
869 | BspTraversalData tFrontData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell,
|
---|
870 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry());
|
---|
871 | BspTraversalData tBackData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell,
|
---|
872 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry());
|
---|
873 |
|
---|
874 | // create new interior node and two leaf nodes
|
---|
875 | BspInterior *interior =
|
---|
876 | SubdivideNode(tData, tFrontData, tBackData, coincident);
|
---|
877 |
|
---|
878 | #ifdef _DEBUG
|
---|
879 | // if (frontPolys->empty() && backPolys->empty() && (coincident.size() > 2))
|
---|
880 | // { for (PolygonContainer::iterator it = coincident.begin(); it != coincident.end(); ++it)
|
---|
881 | // Debug << (*it) << " " << (*it)->GetArea() << " " << (*it)->mParent << endl ;
|
---|
882 | // Debug << endl;}
|
---|
883 | #endif
|
---|
884 |
|
---|
885 | // extract view cells from coincident polygons according to plane normal
|
---|
886 | // only if front or back polygons are empty
|
---|
887 | if (!mGenerateViewCells)
|
---|
888 | {
|
---|
889 | ExtractViewCells(tFrontData,
|
---|
890 | tBackData,
|
---|
891 | coincident,
|
---|
892 | interior->mPlane);
|
---|
893 | }
|
---|
894 |
|
---|
895 | // don't need coincident polygons anymory
|
---|
896 | CLEAR_CONTAINER(coincident);
|
---|
897 |
|
---|
898 | // push the children on the stack
|
---|
899 | tStack.push(tFrontData);
|
---|
900 | tStack.push(tBackData);
|
---|
901 |
|
---|
902 | // cleanup
|
---|
903 | DEL_PTR(tData.mNode);
|
---|
904 |
|
---|
905 | DEL_PTR(tData.mPolygons);
|
---|
906 | DEL_PTR(tData.mRays);
|
---|
907 | DEL_PTR(tData.mGeometry);
|
---|
908 |
|
---|
909 | return interior;
|
---|
910 | }
|
---|
911 |
|
---|
912 | void BspTree::ExtractViewCells(BspTraversalData &frontData,
|
---|
913 | BspTraversalData &backData,
|
---|
914 | const PolygonContainer &coincident,
|
---|
915 | const Plane3 &splitPlane) const
|
---|
916 | {
|
---|
917 | // if not empty, tree is further subdivided => don't have to find view cell
|
---|
918 | bool foundFront = !frontData.mPolygons->empty();
|
---|
919 | bool foundBack = !frontData.mPolygons->empty();
|
---|
920 |
|
---|
921 | PolygonContainer::const_iterator it =
|
---|
922 | coincident.begin(), it_end = coincident.end();
|
---|
923 |
|
---|
924 | //-- find first view cells in front and back leafs
|
---|
925 | for (; !(foundFront && foundBack) && (it != it_end); ++ it)
|
---|
926 | {
|
---|
927 | if (DotProd((*it)->GetNormal(), splitPlane.mNormal) > 0)
|
---|
928 | {
|
---|
929 | backData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent);
|
---|
930 | foundBack = true;
|
---|
931 | }
|
---|
932 | else
|
---|
933 | {
|
---|
934 | frontData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent);
|
---|
935 | foundFront = true;
|
---|
936 | }
|
---|
937 | }
|
---|
938 | }
|
---|
939 |
|
---|
940 | BspInterior *BspTree::SubdivideNode(BspTraversalData &tData,
|
---|
941 | BspTraversalData &frontData,
|
---|
942 | BspTraversalData &backData,
|
---|
943 | PolygonContainer &coincident)
|
---|
944 | {
|
---|
945 | mStat.nodes += 2;
|
---|
946 |
|
---|
947 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode);
|
---|
948 |
|
---|
949 | Debug << "*********************" << endl;
|
---|
950 | long startTime = GetTime();
|
---|
951 |
|
---|
952 | // select subdivision plane
|
---|
953 | BspInterior *interior =
|
---|
954 | new BspInterior(SelectPlane(leaf, tData));
|
---|
955 | Debug << "time used for split plane selection: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
|
---|
956 | #ifdef _DEBUG
|
---|
957 | Debug << interior << endl;
|
---|
958 | #endif
|
---|
959 |
|
---|
960 |
|
---|
961 | Debug << "number of rays: " << (int)tData.mRays->size() << endl;
|
---|
962 | Debug << "number of polys: " << (int)tData.mPolygons->size() << endl;
|
---|
963 |
|
---|
964 | startTime = GetTime();
|
---|
965 |
|
---|
966 | // subdivide rays into front and back rays
|
---|
967 | SplitRays(interior->mPlane, *tData.mRays, *frontData.mRays, *backData.mRays);
|
---|
968 |
|
---|
969 | Debug << "time used for rays splitting: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
|
---|
970 |
|
---|
971 | startTime = GetTime();
|
---|
972 | // subdivide polygons with plane
|
---|
973 | mStat.polySplits += SplitPolygons(interior->GetPlane(),
|
---|
974 | *tData.mPolygons,
|
---|
975 | *frontData.mPolygons,
|
---|
976 | *backData.mPolygons,
|
---|
977 | coincident);
|
---|
978 |
|
---|
979 | Debug << "time used for polygon splitting: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
|
---|
980 |
|
---|
981 | // compute pvs
|
---|
982 | frontData.mPvs = ComputePvsSize(*frontData.mRays);
|
---|
983 | backData.mPvs = ComputePvsSize(*backData.mRays);
|
---|
984 |
|
---|
985 | // split geometry and compute area
|
---|
986 | if (1)
|
---|
987 | {
|
---|
988 | tData.mGeometry->SplitGeometry(*frontData.mGeometry,
|
---|
989 | *backData.mGeometry,
|
---|
990 | interior->mPlane,
|
---|
991 | mBox,
|
---|
992 | mEpsilon);
|
---|
993 |
|
---|
994 |
|
---|
995 | frontData.mArea = frontData.mGeometry->GetArea();
|
---|
996 | backData.mArea = backData.mGeometry->GetArea();
|
---|
997 | }
|
---|
998 |
|
---|
999 | // compute accumulated ray length
|
---|
1000 | //frontData.mAccRayLength = AccumulatedRayLength(*frontData.mRays);
|
---|
1001 | //backData.mAccRayLength = AccumulatedRayLength(*backData.mRays);
|
---|
1002 |
|
---|
1003 | //-- create front and back leaf
|
---|
1004 |
|
---|
1005 | BspInterior *parent = leaf->GetParent();
|
---|
1006 |
|
---|
1007 | // replace a link from node's parent
|
---|
1008 | if (!leaf->IsRoot())
|
---|
1009 | {
|
---|
1010 | parent->ReplaceChildLink(leaf, interior);
|
---|
1011 | interior->SetParent(parent);
|
---|
1012 | }
|
---|
1013 | else // new root
|
---|
1014 | {
|
---|
1015 | mRoot = interior;
|
---|
1016 | }
|
---|
1017 |
|
---|
1018 | // and setup child links
|
---|
1019 | interior->SetupChildLinks(new BspLeaf(interior), new BspLeaf(interior));
|
---|
1020 |
|
---|
1021 | frontData.mNode = interior->GetFront();
|
---|
1022 | backData.mNode = interior->GetBack();
|
---|
1023 |
|
---|
1024 | //DEL_PTR(leaf);
|
---|
1025 | return interior;
|
---|
1026 | }
|
---|
1027 |
|
---|
1028 | void BspTree::SortSplitCandidates(const PolygonContainer &polys,
|
---|
1029 | const int axis,
|
---|
1030 | vector<SortableEntry> &splitCandidates) const
|
---|
1031 | {
|
---|
1032 | splitCandidates.clear();
|
---|
1033 |
|
---|
1034 | int requestedSize = 2 * (int)polys.size();
|
---|
1035 | // creates a sorted split candidates array
|
---|
1036 | splitCandidates.reserve(requestedSize);
|
---|
1037 |
|
---|
1038 | PolygonContainer::const_iterator it, it_end = polys.end();
|
---|
1039 |
|
---|
1040 | AxisAlignedBox3 box;
|
---|
1041 |
|
---|
1042 | // insert all queries
|
---|
1043 | for(it = polys.begin(); it != it_end; ++ it)
|
---|
1044 | {
|
---|
1045 | box.Initialize();
|
---|
1046 | box.Include(*(*it));
|
---|
1047 |
|
---|
1048 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MIN, box.Min(axis), *it));
|
---|
1049 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MAX, box.Max(axis), *it));
|
---|
1050 | }
|
---|
1051 |
|
---|
1052 | stable_sort(splitCandidates.begin(), splitCandidates.end());
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 |
|
---|
1056 | float BspTree::BestCostRatio(const PolygonContainer &polys,
|
---|
1057 | const AxisAlignedBox3 &box,
|
---|
1058 | const int axis,
|
---|
1059 | float &position,
|
---|
1060 | int &objectsBack,
|
---|
1061 | int &objectsFront) const
|
---|
1062 | {
|
---|
1063 | vector<SortableEntry> splitCandidates;
|
---|
1064 |
|
---|
1065 | SortSplitCandidates(polys, axis, splitCandidates);
|
---|
1066 |
|
---|
1067 | // go through the lists, count the number of objects left and right
|
---|
1068 | // and evaluate the following cost funcion:
|
---|
1069 | // C = ct_div_ci + (ol + or)/queries
|
---|
1070 |
|
---|
1071 | int objectsLeft = 0, objectsRight = (int)polys.size();
|
---|
1072 |
|
---|
1073 | float minBox = box.Min(axis);
|
---|
1074 | float maxBox = box.Max(axis);
|
---|
1075 | float boxArea = box.SurfaceArea();
|
---|
1076 |
|
---|
1077 | float minBand = minBox + mSplitBorder * (maxBox - minBox);
|
---|
1078 | float maxBand = minBox + (1.0f - mSplitBorder) * (maxBox - minBox);
|
---|
1079 |
|
---|
1080 | float minSum = 1e20f;
|
---|
1081 | vector<SortableEntry>::const_iterator ci, ci_end = splitCandidates.end();
|
---|
1082 |
|
---|
1083 | for(ci = splitCandidates.begin(); ci != ci_end; ++ ci)
|
---|
1084 | {
|
---|
1085 | switch ((*ci).type)
|
---|
1086 | {
|
---|
1087 | case SortableEntry::POLY_MIN:
|
---|
1088 | ++ objectsLeft;
|
---|
1089 | break;
|
---|
1090 | case SortableEntry::POLY_MAX:
|
---|
1091 | -- objectsRight;
|
---|
1092 | break;
|
---|
1093 | default:
|
---|
1094 | break;
|
---|
1095 | }
|
---|
1096 |
|
---|
1097 | if ((*ci).value > minBand && (*ci).value < maxBand)
|
---|
1098 | {
|
---|
1099 | AxisAlignedBox3 lbox = box;
|
---|
1100 | AxisAlignedBox3 rbox = box;
|
---|
1101 | lbox.SetMax(axis, (*ci).value);
|
---|
1102 | rbox.SetMin(axis, (*ci).value);
|
---|
1103 |
|
---|
1104 | const float sum = objectsLeft * lbox.SurfaceArea() +
|
---|
1105 | objectsRight * rbox.SurfaceArea();
|
---|
1106 |
|
---|
1107 | if (sum < minSum)
|
---|
1108 | {
|
---|
1109 | minSum = sum;
|
---|
1110 | position = (*ci).value;
|
---|
1111 |
|
---|
1112 | objectsBack = objectsLeft;
|
---|
1113 | objectsFront = objectsRight;
|
---|
1114 | }
|
---|
1115 | }
|
---|
1116 | }
|
---|
1117 |
|
---|
1118 | const float oldCost = (float)polys.size();
|
---|
1119 | const float newCost = mAxisAlignedCtDivCi + minSum / boxArea;
|
---|
1120 | const float ratio = newCost / oldCost;
|
---|
1121 |
|
---|
1122 |
|
---|
1123 | #if 0
|
---|
1124 | Debug << "====================" << endl;
|
---|
1125 | Debug << "costRatio=" << ratio << " pos=" << position<<" t=" << (position - minBox)/(maxBox - minBox)
|
---|
1126 | << "\t o=(" << objectsBack << "," << objectsFront << ")" << endl;
|
---|
1127 | #endif
|
---|
1128 | return ratio;
|
---|
1129 | }
|
---|
1130 |
|
---|
1131 | bool BspTree::SelectAxisAlignedPlane(Plane3 &plane,
|
---|
1132 | const PolygonContainer &polys) const
|
---|
1133 | {
|
---|
1134 | AxisAlignedBox3 box;
|
---|
1135 | box.Initialize();
|
---|
1136 |
|
---|
1137 | // create bounding box of region
|
---|
1138 | Polygon3::IncludeInBox(polys, box);
|
---|
1139 |
|
---|
1140 | int objectsBack = 0, objectsFront = 0;
|
---|
1141 | int axis = 0;
|
---|
1142 | float costRatio = MAX_FLOAT;
|
---|
1143 | Vector3 position;
|
---|
1144 |
|
---|
1145 | //-- area subdivision
|
---|
1146 | for (int i = 0; i < 3; ++ i)
|
---|
1147 | {
|
---|
1148 | float p = 0;
|
---|
1149 | float r = BestCostRatio(polys, box, i, p, objectsBack, objectsFront);
|
---|
1150 |
|
---|
1151 | if (r < costRatio)
|
---|
1152 | {
|
---|
1153 | costRatio = r;
|
---|
1154 | axis = i;
|
---|
1155 | position = p;
|
---|
1156 | }
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | if (costRatio >= mMaxCostRatio)
|
---|
1160 | return false;
|
---|
1161 |
|
---|
1162 | Vector3 norm(0,0,0); norm[axis] = 1.0f;
|
---|
1163 | plane = Plane3(norm, position);
|
---|
1164 |
|
---|
1165 | return true;
|
---|
1166 | }
|
---|
1167 |
|
---|
1168 | Plane3 BspTree::SelectPlane(BspLeaf *leaf, BspTraversalData &data)
|
---|
1169 | {
|
---|
1170 | if (data.mPolygons->empty() && data.mRays->empty())
|
---|
1171 | {
|
---|
1172 | Debug << "Warning: No autopartition polygon candidate available\n";
|
---|
1173 |
|
---|
1174 | // return axis aligned split
|
---|
1175 | AxisAlignedBox3 box;
|
---|
1176 | box.Initialize();
|
---|
1177 |
|
---|
1178 | // create bounding box of region
|
---|
1179 | Polygon3::IncludeInBox(*data.mPolygons, box);
|
---|
1180 |
|
---|
1181 | const int axis = box.Size().DrivingAxis();
|
---|
1182 | const Vector3 position = (box.Min()[axis] + box.Max()[axis])*0.5f;
|
---|
1183 |
|
---|
1184 | Vector3 norm(0,0,0); norm[axis] = 1.0f;
|
---|
1185 | return Plane3(norm, position);
|
---|
1186 | }
|
---|
1187 |
|
---|
1188 | if ((mSplitPlaneStrategy & AXIS_ALIGNED) &&
|
---|
1189 | ((int)data.mPolygons->size() > mTermMinPolysForAxisAligned) &&
|
---|
1190 | ((int)data.mRays->size() > mTermMinRaysForAxisAligned) &&
|
---|
1191 | ((mTermMinObjectsForAxisAligned < 0) ||
|
---|
1192 | (Polygon3::ParentObjectsSize(*data.mPolygons) > mTermMinObjectsForAxisAligned)))
|
---|
1193 | {
|
---|
1194 | Plane3 plane;
|
---|
1195 | if (SelectAxisAlignedPlane(plane, *data.mPolygons))
|
---|
1196 | return plane;
|
---|
1197 | }
|
---|
1198 |
|
---|
1199 | // simplest strategy: just take next polygon
|
---|
1200 | if (mSplitPlaneStrategy & RANDOM_POLYGON)
|
---|
1201 | {
|
---|
1202 | if (!data.mPolygons->empty())
|
---|
1203 | {
|
---|
1204 | Polygon3 *nextPoly =
|
---|
1205 | (*data.mPolygons)[(int)RandomValue(0, (Real)((int)data.mPolygons->size() - 1))];
|
---|
1206 | return nextPoly->GetSupportingPlane();
|
---|
1207 | }
|
---|
1208 | else
|
---|
1209 | {
|
---|
1210 | const int candidateIdx = (int)RandomValue(0, (Real)((int)data.mRays->size() - 1));
|
---|
1211 | BoundedRay *bRay = (*data.mRays)[candidateIdx];
|
---|
1212 |
|
---|
1213 | Ray *ray = bRay->mRay;
|
---|
1214 |
|
---|
1215 | const Vector3 minPt = ray->Extrap(bRay->mMinT);
|
---|
1216 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT);
|
---|
1217 |
|
---|
1218 | const Vector3 pt = (maxPt + minPt) * 0.5;
|
---|
1219 |
|
---|
1220 | const Vector3 normal = ray->GetDir();
|
---|
1221 |
|
---|
1222 | return Plane3(normal, pt);
|
---|
1223 | }
|
---|
1224 |
|
---|
1225 | return Plane3();
|
---|
1226 | }
|
---|
1227 |
|
---|
1228 | // use heuristics to find appropriate plane
|
---|
1229 | return SelectPlaneHeuristics(leaf, data);
|
---|
1230 | }
|
---|
1231 |
|
---|
1232 |
|
---|
1233 | Plane3 BspTree::ChooseCandidatePlane(const BoundedRayContainer &rays) const
|
---|
1234 | {
|
---|
1235 | const int candidateIdx = (int)RandomValue(0, (Real)((int)rays.size() - 1));
|
---|
1236 | BoundedRay *bRay = rays[candidateIdx];
|
---|
1237 | Ray *ray = bRay->mRay;
|
---|
1238 |
|
---|
1239 | const Vector3 minPt = ray->Extrap(bRay->mMinT);
|
---|
1240 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT);
|
---|
1241 |
|
---|
1242 | const Vector3 pt = (maxPt + minPt) * 0.5;
|
---|
1243 |
|
---|
1244 | const Vector3 normal = ray->GetDir();
|
---|
1245 |
|
---|
1246 | return Plane3(normal, pt);
|
---|
1247 | }
|
---|
1248 |
|
---|
1249 | Plane3 BspTree::ChooseCandidatePlane2(const BoundedRayContainer &rays) const
|
---|
1250 | {
|
---|
1251 | Vector3 pt[3];
|
---|
1252 | int idx[3];
|
---|
1253 | int cmaxT = 0;
|
---|
1254 | int cminT = 0;
|
---|
1255 | bool chooseMin = false;
|
---|
1256 |
|
---|
1257 | for (int j = 0; j < 3; j ++)
|
---|
1258 | {
|
---|
1259 | idx[j] = (int)RandomValue(0, Real((int)rays.size() * 2 - 1));
|
---|
1260 |
|
---|
1261 | if (idx[j] >= (int)rays.size())
|
---|
1262 | {
|
---|
1263 | idx[j] -= (int)rays.size();
|
---|
1264 | chooseMin = (cminT < 2);
|
---|
1265 | }
|
---|
1266 | else
|
---|
1267 | chooseMin = (cmaxT < 2);
|
---|
1268 |
|
---|
1269 | BoundedRay *bRay = rays[idx[j]];
|
---|
1270 | pt[j] = chooseMin ? bRay->mRay->Extrap(bRay->mMinT) :
|
---|
1271 | bRay->mRay->Extrap(bRay->mMaxT);
|
---|
1272 | }
|
---|
1273 |
|
---|
1274 | return Plane3(pt[0], pt[1], pt[2]);
|
---|
1275 | }
|
---|
1276 |
|
---|
1277 | Plane3 BspTree::ChooseCandidatePlane3(const BoundedRayContainer &rays) const
|
---|
1278 | {
|
---|
1279 | Vector3 pt[3];
|
---|
1280 |
|
---|
1281 | int idx1 = (int)RandomValue(0, (Real)((int)rays.size() - 1));
|
---|
1282 | int idx2 = (int)RandomValue(0, (Real)((int)rays.size() - 1));
|
---|
1283 |
|
---|
1284 | // check if rays different
|
---|
1285 | if (idx1 == idx2)
|
---|
1286 | idx2 = (idx2 + 1) % (int)rays.size();
|
---|
1287 |
|
---|
1288 | const BoundedRay *ray1 = rays[idx1];
|
---|
1289 | const BoundedRay *ray2 = rays[idx2];
|
---|
1290 |
|
---|
1291 | // normal vector of the plane parallel to both lines
|
---|
1292 | const Vector3 norm =
|
---|
1293 | Normalize(CrossProd(ray1->mRay->GetDir(), ray2->mRay->GetDir()));
|
---|
1294 |
|
---|
1295 | const Vector3 orig1 = ray1->mRay->Extrap(ray1->mMinT);
|
---|
1296 | const Vector3 orig2 = ray2->mRay->Extrap(ray2->mMinT);
|
---|
1297 |
|
---|
1298 | // vector from line 1 to line 2
|
---|
1299 | const Vector3 vd = orig1 - orig2;
|
---|
1300 |
|
---|
1301 | // project vector on normal to get distance
|
---|
1302 | const float dist = DotProd(vd, norm);
|
---|
1303 |
|
---|
1304 | // point on plane lies halfway between the two planes
|
---|
1305 | const Vector3 planePt = orig1 + norm * dist * 0.5;
|
---|
1306 |
|
---|
1307 | return Plane3(norm, planePt);
|
---|
1308 | }
|
---|
1309 |
|
---|
1310 |
|
---|
1311 | Plane3 BspTree::SelectPlaneHeuristics(BspLeaf *leaf, BspTraversalData &data)
|
---|
1312 | {
|
---|
1313 | float lowestCost = MAX_FLOAT;
|
---|
1314 | Plane3 bestPlane;
|
---|
1315 | // intermediate plane
|
---|
1316 | Plane3 plane;
|
---|
1317 |
|
---|
1318 | const int limit = Min((int)data.mPolygons->size(), mMaxPolyCandidates);
|
---|
1319 | int maxIdx = (int)data.mPolygons->size();
|
---|
1320 |
|
---|
1321 | for (int i = 0; i < limit; ++ i)
|
---|
1322 | {
|
---|
1323 | // assure that no index is taken twice
|
---|
1324 | const int candidateIdx = (int)RandomValue(0, (Real)(-- maxIdx));
|
---|
1325 | //Debug << "current Idx: " << maxIdx << " cand idx " << candidateIdx << endl;
|
---|
1326 |
|
---|
1327 | Polygon3 *poly = (*data.mPolygons)[candidateIdx];
|
---|
1328 |
|
---|
1329 | // swap candidate to the end to avoid testing same plane
|
---|
1330 | std::swap((*data.mPolygons)[maxIdx], (*data.mPolygons)[candidateIdx]);
|
---|
1331 |
|
---|
1332 | //Polygon3 *poly = (*data.mPolygons)[(int)RandomValue(0, (int)polys.size() - 1)];
|
---|
1333 |
|
---|
1334 | // evaluate current candidate
|
---|
1335 | const float candidateCost =
|
---|
1336 | SplitPlaneCost(poly->GetSupportingPlane(), data);
|
---|
1337 |
|
---|
1338 | if (candidateCost < lowestCost)
|
---|
1339 | {
|
---|
1340 | bestPlane = poly->GetSupportingPlane();
|
---|
1341 | lowestCost = candidateCost;
|
---|
1342 | }
|
---|
1343 | }
|
---|
1344 |
|
---|
1345 | //-- choose candidate planes extracted from rays
|
---|
1346 | for (int i = 0; i < mMaxRayCandidates; ++ i)
|
---|
1347 | {
|
---|
1348 | plane = ChooseCandidatePlane3(*data.mRays);
|
---|
1349 | const float candidateCost = SplitPlaneCost(plane, data);
|
---|
1350 |
|
---|
1351 | if (candidateCost < lowestCost)
|
---|
1352 | {
|
---|
1353 | bestPlane = plane;
|
---|
1354 | lowestCost = candidateCost;
|
---|
1355 | }
|
---|
1356 | }
|
---|
1357 |
|
---|
1358 | #ifdef _DEBUG
|
---|
1359 | Debug << "plane lowest cost: " << lowestCost << endl;
|
---|
1360 | #endif
|
---|
1361 |
|
---|
1362 | return bestPlane;
|
---|
1363 | }
|
---|
1364 |
|
---|
1365 |
|
---|
1366 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane,
|
---|
1367 | const PolygonContainer &polys) const
|
---|
1368 | {
|
---|
1369 | float val = 0;
|
---|
1370 |
|
---|
1371 | float sumBalancedPolys = 0;
|
---|
1372 | float sumSplits = 0;
|
---|
1373 | float sumPolyArea = 0;
|
---|
1374 | float sumBalancedViewCells = 0;
|
---|
1375 | float sumBlockedRays = 0;
|
---|
1376 | float totalBlockedRays = 0;
|
---|
1377 | //float totalArea = 0;
|
---|
1378 | int totalViewCells = 0;
|
---|
1379 |
|
---|
1380 | // need three unique ids for each type of view cell
|
---|
1381 | // for balanced view cells criterium
|
---|
1382 | ViewCell::NewMail();
|
---|
1383 | const int backId = ViewCell::sMailId;
|
---|
1384 | ViewCell::NewMail();
|
---|
1385 | const int frontId = ViewCell::sMailId;
|
---|
1386 | ViewCell::NewMail();
|
---|
1387 | const int frontAndBackId = ViewCell::sMailId;
|
---|
1388 |
|
---|
1389 | bool useRand;;
|
---|
1390 | int limit;
|
---|
1391 |
|
---|
1392 | // choose test polyongs randomly if over threshold
|
---|
1393 | if ((int)polys.size() > mMaxTests)
|
---|
1394 | {
|
---|
1395 | useRand = true;
|
---|
1396 | limit = mMaxTests;
|
---|
1397 | }
|
---|
1398 | else
|
---|
1399 | {
|
---|
1400 | useRand = false;
|
---|
1401 | limit = (int)polys.size();
|
---|
1402 | }
|
---|
1403 |
|
---|
1404 | for (int i = 0; i < limit; ++ i)
|
---|
1405 | {
|
---|
1406 | const int testIdx = useRand ? (int)RandomValue(0, (Real)(limit - 1)) : i;
|
---|
1407 |
|
---|
1408 | Polygon3 *poly = polys[testIdx];
|
---|
1409 |
|
---|
1410 | const int classification =
|
---|
1411 | poly->ClassifyPlane(candidatePlane, mEpsilon);
|
---|
1412 |
|
---|
1413 | if (mSplitPlaneStrategy & BALANCED_POLYS)
|
---|
1414 | sumBalancedPolys += sBalancedPolysTable[classification];
|
---|
1415 |
|
---|
1416 | if (mSplitPlaneStrategy & LEAST_SPLITS)
|
---|
1417 | sumSplits += sLeastPolySplitsTable[classification];
|
---|
1418 |
|
---|
1419 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA)
|
---|
1420 | {
|
---|
1421 | if (classification == Polygon3::COINCIDENT)
|
---|
1422 | sumPolyArea += poly->GetArea();
|
---|
1423 | //totalArea += area;
|
---|
1424 | }
|
---|
1425 |
|
---|
1426 | if (mSplitPlaneStrategy & BLOCKED_RAYS)
|
---|
1427 | {
|
---|
1428 | const float blockedRays = (float)poly->mPiercingRays.size();
|
---|
1429 |
|
---|
1430 | if (classification == Polygon3::COINCIDENT)
|
---|
1431 | sumBlockedRays += blockedRays;
|
---|
1432 |
|
---|
1433 | totalBlockedRays += blockedRays;
|
---|
1434 | }
|
---|
1435 |
|
---|
1436 | // assign view cells to back or front according to classificaion
|
---|
1437 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS)
|
---|
1438 | {
|
---|
1439 | MeshInstance *viewCell = poly->mParent;
|
---|
1440 |
|
---|
1441 | // assure that we only count a view cell
|
---|
1442 | // once for the front and once for the back side of the plane
|
---|
1443 | if (classification == Polygon3::FRONT_SIDE)
|
---|
1444 | {
|
---|
1445 | if ((viewCell->mMailbox != frontId) &&
|
---|
1446 | (viewCell->mMailbox != frontAndBackId))
|
---|
1447 | {
|
---|
1448 | sumBalancedViewCells += 1.0;
|
---|
1449 |
|
---|
1450 | if (viewCell->mMailbox != backId)
|
---|
1451 | viewCell->mMailbox = frontId;
|
---|
1452 | else
|
---|
1453 | viewCell->mMailbox = frontAndBackId;
|
---|
1454 |
|
---|
1455 | ++ totalViewCells;
|
---|
1456 | }
|
---|
1457 | }
|
---|
1458 | else if (classification == Polygon3::BACK_SIDE)
|
---|
1459 | {
|
---|
1460 | if ((viewCell->mMailbox != backId) &&
|
---|
1461 | (viewCell->mMailbox != frontAndBackId))
|
---|
1462 | {
|
---|
1463 | sumBalancedViewCells -= 1.0;
|
---|
1464 |
|
---|
1465 | if (viewCell->mMailbox != frontId)
|
---|
1466 | viewCell->mMailbox = backId;
|
---|
1467 | else
|
---|
1468 | viewCell->mMailbox = frontAndBackId;
|
---|
1469 |
|
---|
1470 | ++ totalViewCells;
|
---|
1471 | }
|
---|
1472 | }
|
---|
1473 | }
|
---|
1474 | }
|
---|
1475 |
|
---|
1476 | const float polysSize = (float)polys.size() + Limits::Small;
|
---|
1477 |
|
---|
1478 | // all values should be approx. between 0 and 1 so they can be combined
|
---|
1479 | // and scaled with the factors according to their importance
|
---|
1480 | if (mSplitPlaneStrategy & BALANCED_POLYS)
|
---|
1481 | val += mBalancedPolysFactor * fabs(sumBalancedPolys) / polysSize;
|
---|
1482 |
|
---|
1483 | if (mSplitPlaneStrategy & LEAST_SPLITS)
|
---|
1484 | val += mLeastSplitsFactor * sumSplits / polysSize;
|
---|
1485 |
|
---|
1486 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA)
|
---|
1487 | // HACK: polys.size should be total area so scaling is between 0 and 1
|
---|
1488 | val += mLargestPolyAreaFactor * (float)polys.size() / sumPolyArea;
|
---|
1489 |
|
---|
1490 | if (mSplitPlaneStrategy & BLOCKED_RAYS)
|
---|
1491 | if (totalBlockedRays != 0)
|
---|
1492 | val += mBlockedRaysFactor * (totalBlockedRays - sumBlockedRays) / totalBlockedRays;
|
---|
1493 |
|
---|
1494 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS)
|
---|
1495 | val += mBalancedViewCellsFactor * fabs(sumBalancedViewCells) /
|
---|
1496 | ((float)totalViewCells + Limits::Small);
|
---|
1497 |
|
---|
1498 | return val;
|
---|
1499 | }
|
---|
1500 |
|
---|
1501 |
|
---|
1502 | inline void BspTree::GenerateUniqueIdsForPvs()
|
---|
1503 | {
|
---|
1504 | Intersectable::NewMail(); sBackId = ViewCell::sMailId;
|
---|
1505 | Intersectable::NewMail(); sFrontId = ViewCell::sMailId;
|
---|
1506 | Intersectable::NewMail(); sFrontAndBackId = ViewCell::sMailId;
|
---|
1507 | }
|
---|
1508 |
|
---|
1509 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane,
|
---|
1510 | const BoundedRayContainer &rays,
|
---|
1511 | const int pvs,
|
---|
1512 | const float area,
|
---|
1513 | const BspNodeGeometry &cell) const
|
---|
1514 | {
|
---|
1515 | float val = 0;
|
---|
1516 |
|
---|
1517 | float sumBalancedRays = 0;
|
---|
1518 | float sumRaySplits = 0;
|
---|
1519 |
|
---|
1520 | int frontPvs = 0;
|
---|
1521 | int backPvs = 0;
|
---|
1522 |
|
---|
1523 | // probability that view point lies in child
|
---|
1524 | float pOverall = 0;
|
---|
1525 | float pFront = 0;
|
---|
1526 | float pBack = 0;
|
---|
1527 |
|
---|
1528 | const bool pvsUseLen = false;
|
---|
1529 |
|
---|
1530 | if (mSplitPlaneStrategy & PVS)
|
---|
1531 | {
|
---|
1532 | // create unique ids for pvs heuristics
|
---|
1533 | GenerateUniqueIdsForPvs();
|
---|
1534 |
|
---|
1535 | if (mPvsUseArea) // use front and back cell areas to approximate volume
|
---|
1536 | {
|
---|
1537 | // construct child geometry with regard to the candidate split plane
|
---|
1538 | BspNodeGeometry frontCell;
|
---|
1539 | BspNodeGeometry backCell;
|
---|
1540 |
|
---|
1541 | cell.SplitGeometry(frontCell,
|
---|
1542 | backCell,
|
---|
1543 | candidatePlane,
|
---|
1544 | mBox,
|
---|
1545 | mEpsilon);
|
---|
1546 |
|
---|
1547 | pFront = frontCell.GetArea();
|
---|
1548 | pBack = backCell.GetArea();
|
---|
1549 |
|
---|
1550 | pOverall = area;
|
---|
1551 | }
|
---|
1552 | }
|
---|
1553 |
|
---|
1554 | bool useRand;;
|
---|
1555 | int limit;
|
---|
1556 |
|
---|
1557 | // choose test polyongs randomly if over threshold
|
---|
1558 | if ((int)rays.size() > mMaxTests)
|
---|
1559 | {
|
---|
1560 | useRand = true;
|
---|
1561 | limit = mMaxTests;
|
---|
1562 | }
|
---|
1563 | else
|
---|
1564 | {
|
---|
1565 | useRand = false;
|
---|
1566 | limit = (int)rays.size();
|
---|
1567 | }
|
---|
1568 |
|
---|
1569 | for (int i = 0; i < limit; ++ i)
|
---|
1570 | {
|
---|
1571 | const int testIdx = useRand ? (int)RandomValue(0, (Real)(limit - 1)) : i;
|
---|
1572 |
|
---|
1573 | BoundedRay *bRay = rays[testIdx];
|
---|
1574 |
|
---|
1575 | Ray *ray = bRay->mRay;
|
---|
1576 | const float minT = bRay->mMinT;
|
---|
1577 | const float maxT = bRay->mMaxT;
|
---|
1578 |
|
---|
1579 | Vector3 entP, extP;
|
---|
1580 |
|
---|
1581 | const int cf =
|
---|
1582 | ray->ClassifyPlane(candidatePlane, minT, maxT, entP, extP);
|
---|
1583 |
|
---|
1584 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS)
|
---|
1585 | {
|
---|
1586 | sumBalancedRays += sBalancedRaysTable[cf];
|
---|
1587 | }
|
---|
1588 |
|
---|
1589 | if (mSplitPlaneStrategy & BALANCED_RAYS)
|
---|
1590 | {
|
---|
1591 | sumRaySplits += sLeastRaySplitsTable[cf];
|
---|
1592 | }
|
---|
1593 |
|
---|
1594 | if (mSplitPlaneStrategy & PVS)
|
---|
1595 | {
|
---|
1596 | // in case the ray intersects an object
|
---|
1597 | // assure that we only count the object
|
---|
1598 | // once for the front and once for the back side of the plane
|
---|
1599 |
|
---|
1600 | // add the termination object
|
---|
1601 | if (!ray->intersections.empty())
|
---|
1602 | AddObjToPvs(ray->intersections[0].mObject, cf, frontPvs, backPvs);
|
---|
1603 |
|
---|
1604 | // add the source object
|
---|
1605 | AddObjToPvs(ray->sourceObject.mObject, cf, frontPvs, backPvs);
|
---|
1606 |
|
---|
1607 | if (mPvsUseArea)
|
---|
1608 | {
|
---|
1609 | float len = 1;
|
---|
1610 |
|
---|
1611 | if (pvsUseLen)
|
---|
1612 | len = SqrDistance(entP, extP);
|
---|
1613 |
|
---|
1614 | // use length of rays to approximate volume
|
---|
1615 | if (Ray::BACK && Ray::COINCIDENT)
|
---|
1616 | pBack += len;
|
---|
1617 | if (Ray::FRONT && Ray::COINCIDENT)
|
---|
1618 | pFront += len;
|
---|
1619 | if (Ray::FRONT_BACK || Ray::BACK_FRONT)
|
---|
1620 | {
|
---|
1621 | if (pvsUseLen)
|
---|
1622 | {
|
---|
1623 | const Vector3 extp = ray->Extrap(maxT);
|
---|
1624 | const float t = candidatePlane.FindT(ray->GetLoc(), extp);
|
---|
1625 |
|
---|
1626 | const float newT = t * maxT;
|
---|
1627 | const float newLen = SqrDistance(ray->Extrap(newT), extp);
|
---|
1628 |
|
---|
1629 | if (Ray::FRONT_BACK)
|
---|
1630 | {
|
---|
1631 | pFront += len - newLen;
|
---|
1632 | pBack += newLen;
|
---|
1633 | }
|
---|
1634 | else
|
---|
1635 | {
|
---|
1636 | pBack += len - newLen;
|
---|
1637 | pFront += newLen;
|
---|
1638 | }
|
---|
1639 | }
|
---|
1640 | else
|
---|
1641 | {
|
---|
1642 | ++ pFront;
|
---|
1643 | ++ pBack;
|
---|
1644 | }
|
---|
1645 | }
|
---|
1646 | }
|
---|
1647 | }
|
---|
1648 | }
|
---|
1649 |
|
---|
1650 | const float raysSize = (float)rays.size() + Limits::Small;
|
---|
1651 |
|
---|
1652 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS)
|
---|
1653 | val += mLeastRaySplitsFactor * sumRaySplits / raysSize;
|
---|
1654 |
|
---|
1655 | if (mSplitPlaneStrategy & BALANCED_RAYS)
|
---|
1656 | val += mBalancedRaysFactor * fabs(sumBalancedRays) / raysSize;
|
---|
1657 |
|
---|
1658 | const float denom = pOverall * (float)pvs * 2.0f + Limits::Small;
|
---|
1659 |
|
---|
1660 | if (mSplitPlaneStrategy & PVS)
|
---|
1661 | {
|
---|
1662 | val += mPvsFactor * (frontPvs * pFront + (backPvs * pBack)) / denom;
|
---|
1663 |
|
---|
1664 | // give penalty to unbalanced split
|
---|
1665 | if (0)
|
---|
1666 | if (((pFront * 0.2 + Limits::Small) > pBack) ||
|
---|
1667 | (pFront < (pBack * 0.2 + Limits::Small)))
|
---|
1668 | val += 0.5;
|
---|
1669 | }
|
---|
1670 |
|
---|
1671 |
|
---|
1672 | #ifdef _DEBUG
|
---|
1673 | Debug << "totalpvs: " << pvs << " ptotal: " << pOverall
|
---|
1674 | << " frontpvs: " << frontPvs << " pFront: " << pFront
|
---|
1675 | << " backpvs: " << backPvs << " pBack: " << pBack << endl << endl;
|
---|
1676 | #endif
|
---|
1677 |
|
---|
1678 | return val;
|
---|
1679 | }
|
---|
1680 |
|
---|
1681 | void BspTree::AddObjToPvs(Intersectable *obj,
|
---|
1682 | const int cf,
|
---|
1683 | int &frontPvs,
|
---|
1684 | int &backPvs) const
|
---|
1685 | {
|
---|
1686 | if (!obj)
|
---|
1687 | return;
|
---|
1688 | // TODO: does this really belong to no pvs?
|
---|
1689 | //if (cf == Ray::COINCIDENT) return;
|
---|
1690 |
|
---|
1691 | // object belongs to both PVS
|
---|
1692 | const bool bothSides = (cf == Ray::FRONT_BACK) ||
|
---|
1693 | (cf == Ray::BACK_FRONT) ||
|
---|
1694 | (cf == Ray::COINCIDENT);
|
---|
1695 |
|
---|
1696 | if ((cf == Ray::FRONT) || bothSides)
|
---|
1697 | {
|
---|
1698 | if ((obj->mMailbox != sFrontId) &&
|
---|
1699 | (obj->mMailbox != sFrontAndBackId))
|
---|
1700 | {
|
---|
1701 | ++ frontPvs;
|
---|
1702 |
|
---|
1703 | if (obj->mMailbox == sBackId)
|
---|
1704 | obj->mMailbox = sFrontAndBackId;
|
---|
1705 | else
|
---|
1706 | obj->mMailbox = sFrontId;
|
---|
1707 | }
|
---|
1708 | }
|
---|
1709 |
|
---|
1710 | if ((cf == Ray::BACK) || bothSides)
|
---|
1711 | {
|
---|
1712 | if ((obj->mMailbox != sBackId) &&
|
---|
1713 | (obj->mMailbox != sFrontAndBackId))
|
---|
1714 | {
|
---|
1715 | ++ backPvs;
|
---|
1716 |
|
---|
1717 | if (obj->mMailbox == sFrontId)
|
---|
1718 | obj->mMailbox = sFrontAndBackId;
|
---|
1719 | else
|
---|
1720 | obj->mMailbox = sBackId;
|
---|
1721 | }
|
---|
1722 | }
|
---|
1723 | }
|
---|
1724 |
|
---|
1725 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane,
|
---|
1726 | BspTraversalData &data) const
|
---|
1727 | {
|
---|
1728 | float val = 0;
|
---|
1729 |
|
---|
1730 | if (mSplitPlaneStrategy & VERTICAL_AXIS)
|
---|
1731 | {
|
---|
1732 | Vector3 tinyAxis(0,0,0); tinyAxis[mBox.Size().TinyAxis()] = 1.0f;
|
---|
1733 | // we put a penalty on the dot product between the "tiny" vertical axis
|
---|
1734 | // and the split plane axis
|
---|
1735 | val += mVerticalSplitsFactor *
|
---|
1736 | fabs(DotProd(candidatePlane.mNormal, tinyAxis));
|
---|
1737 | }
|
---|
1738 |
|
---|
1739 | // the following criteria loop over all polygons to find the cost value
|
---|
1740 | if ((mSplitPlaneStrategy & BALANCED_POLYS) ||
|
---|
1741 | (mSplitPlaneStrategy & LEAST_SPLITS) ||
|
---|
1742 | (mSplitPlaneStrategy & LARGEST_POLY_AREA) ||
|
---|
1743 | (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) ||
|
---|
1744 | (mSplitPlaneStrategy & BLOCKED_RAYS))
|
---|
1745 | {
|
---|
1746 | val += SplitPlaneCost(candidatePlane, *data.mPolygons);
|
---|
1747 | }
|
---|
1748 |
|
---|
1749 | // the following criteria loop over all rays to find the cost value
|
---|
1750 | if ((mSplitPlaneStrategy & BALANCED_RAYS) ||
|
---|
1751 | (mSplitPlaneStrategy & LEAST_RAY_SPLITS) ||
|
---|
1752 | (mSplitPlaneStrategy & PVS))
|
---|
1753 | {
|
---|
1754 | val += SplitPlaneCost(candidatePlane, *data.mRays, data.mPvs,
|
---|
1755 | data.mArea, *data.mGeometry);
|
---|
1756 | }
|
---|
1757 |
|
---|
1758 | // return linear combination of the sums
|
---|
1759 | return val;
|
---|
1760 | }
|
---|
1761 |
|
---|
1762 | void BspTree::CollectLeaves(vector<BspLeaf *> &leaves) const
|
---|
1763 | {
|
---|
1764 | stack<BspNode *> nodeStack;
|
---|
1765 | nodeStack.push(mRoot);
|
---|
1766 |
|
---|
1767 | while (!nodeStack.empty())
|
---|
1768 | {
|
---|
1769 | BspNode *node = nodeStack.top();
|
---|
1770 |
|
---|
1771 | nodeStack.pop();
|
---|
1772 |
|
---|
1773 | if (node->IsLeaf())
|
---|
1774 | {
|
---|
1775 | BspLeaf *leaf = (BspLeaf *)node;
|
---|
1776 | leaves.push_back(leaf);
|
---|
1777 | }
|
---|
1778 | else
|
---|
1779 | {
|
---|
1780 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
1781 |
|
---|
1782 | nodeStack.push(interior->GetBack());
|
---|
1783 | nodeStack.push(interior->GetFront());
|
---|
1784 | }
|
---|
1785 | }
|
---|
1786 | }
|
---|
1787 |
|
---|
1788 |
|
---|
1789 | AxisAlignedBox3 BspTree::GetBoundingBox() const
|
---|
1790 | {
|
---|
1791 | return mBox;
|
---|
1792 | }
|
---|
1793 |
|
---|
1794 |
|
---|
1795 | BspNode *BspTree::GetRoot() const
|
---|
1796 | {
|
---|
1797 | return mRoot;
|
---|
1798 | }
|
---|
1799 |
|
---|
1800 | void BspTree::EvaluateLeafStats(const BspTraversalData &data)
|
---|
1801 | {
|
---|
1802 | // the node became a leaf -> evaluate stats for leafs
|
---|
1803 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(data.mNode);
|
---|
1804 |
|
---|
1805 | // store maximal and minimal depth
|
---|
1806 | if (data.mDepth > mStat.maxDepth)
|
---|
1807 | mStat.maxDepth = data.mDepth;
|
---|
1808 |
|
---|
1809 | if (data.mDepth < mStat.minDepth)
|
---|
1810 | mStat.minDepth = data.mDepth;
|
---|
1811 |
|
---|
1812 | // accumulate depth to compute average depth
|
---|
1813 | mStat.accumDepth += data.mDepth;
|
---|
1814 | // accumulate rays to compute rays / leaf
|
---|
1815 | mStat.accumRays += (int)data.mRays->size();
|
---|
1816 |
|
---|
1817 | if (data.mDepth >= mTermMaxDepth)
|
---|
1818 | ++ mStat.maxDepthNodes;
|
---|
1819 |
|
---|
1820 | if (data.mPvs < mTermMinPvs)
|
---|
1821 | ++ mStat.minPvsNodes;
|
---|
1822 |
|
---|
1823 | if ((int)data.mRays->size() < mTermMinRays)
|
---|
1824 | ++ mStat.minRaysNodes;
|
---|
1825 |
|
---|
1826 | if (data.GetAvgRayContribution() > mTermMaxRayContribution)
|
---|
1827 | ++ mStat.maxRayContribNodes;
|
---|
1828 |
|
---|
1829 | if (data.mGeometry->GetArea() <= mTermMinArea)
|
---|
1830 | ++ mStat.minAreaNodes;
|
---|
1831 |
|
---|
1832 | #ifdef _DEBUG
|
---|
1833 | Debug << "BSP stats: "
|
---|
1834 | << "Depth: " << data.mDepth << " (max: " << mTermMaxDepth << "), "
|
---|
1835 | << "PVS: " << data.mPvs << " (min: " << mTermMinPvs << "), "
|
---|
1836 | << "Area: " << data.mArea << " (min: " << mTermMinArea << "), "
|
---|
1837 | << "#polygons: " << (int)data.mPolygons->size() << " (max: " << mTermMinPolys << "), "
|
---|
1838 | << "#rays: " << (int)data.mRays->size() << " (max: " << mTermMinRays << "), "
|
---|
1839 | << "#pvs: " << leaf->GetViewCell()->GetPvs().GetSize() << "=, "
|
---|
1840 | << "#avg ray contrib (pvs): " << (float)data.mPvs / (float)data.mRays->size() << endl;
|
---|
1841 | #endif
|
---|
1842 | }
|
---|
1843 |
|
---|
1844 | int
|
---|
1845 | BspTree::_CastRay(Ray &ray)
|
---|
1846 | {
|
---|
1847 | int hits = 0;
|
---|
1848 |
|
---|
1849 | stack<BspRayTraversalData> tStack;
|
---|
1850 |
|
---|
1851 | float maxt, mint;
|
---|
1852 |
|
---|
1853 | if (!mBox.GetRaySegment(ray, mint, maxt))
|
---|
1854 | return 0;
|
---|
1855 |
|
---|
1856 | Intersectable::NewMail();
|
---|
1857 |
|
---|
1858 | Vector3 entp = ray.Extrap(mint);
|
---|
1859 | Vector3 extp = ray.Extrap(maxt);
|
---|
1860 |
|
---|
1861 | BspNode *node = mRoot;
|
---|
1862 | BspNode *farChild = NULL;
|
---|
1863 |
|
---|
1864 | while (1)
|
---|
1865 | {
|
---|
1866 | if (!node->IsLeaf())
|
---|
1867 | {
|
---|
1868 | BspInterior *in = dynamic_cast<BspInterior *>(node);
|
---|
1869 |
|
---|
1870 | Plane3 splitPlane = in->GetPlane();
|
---|
1871 | const int entSide = splitPlane.Side(entp);
|
---|
1872 | const int extSide = splitPlane.Side(extp);
|
---|
1873 |
|
---|
1874 | if (entSide < 0)
|
---|
1875 | {
|
---|
1876 | node = in->GetBack();
|
---|
1877 |
|
---|
1878 | if(extSide <= 0) // plane does not split ray => no far child
|
---|
1879 | continue;
|
---|
1880 |
|
---|
1881 | farChild = in->GetFront(); // plane splits ray
|
---|
1882 |
|
---|
1883 | } else if (entSide > 0)
|
---|
1884 | {
|
---|
1885 | node = in->GetFront();
|
---|
1886 |
|
---|
1887 | if (extSide >= 0) // plane does not split ray => no far child
|
---|
1888 | continue;
|
---|
1889 |
|
---|
1890 | farChild = in->GetBack(); // plane splits ray
|
---|
1891 | }
|
---|
1892 | else // ray and plane are coincident
|
---|
1893 | {
|
---|
1894 | // WHAT TO DO IN THIS CASE ?
|
---|
1895 | //break;
|
---|
1896 | node = in->GetFront();
|
---|
1897 | continue;
|
---|
1898 | }
|
---|
1899 |
|
---|
1900 | // push data for far child
|
---|
1901 | tStack.push(BspRayTraversalData(farChild, extp, maxt));
|
---|
1902 |
|
---|
1903 | // find intersection of ray segment with plane
|
---|
1904 | float t;
|
---|
1905 | extp = splitPlane.FindIntersection(ray.GetLoc(), extp, &t);
|
---|
1906 | maxt *= t;
|
---|
1907 |
|
---|
1908 | } else // reached leaf => intersection with view cell
|
---|
1909 | {
|
---|
1910 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node);
|
---|
1911 |
|
---|
1912 | if (!leaf->mViewCell->Mailed())
|
---|
1913 | {
|
---|
1914 | // ray.bspIntersections.push_back(Ray::BspIntersection(maxt, leaf));
|
---|
1915 | leaf->mViewCell->Mail();
|
---|
1916 | ++ hits;
|
---|
1917 | }
|
---|
1918 |
|
---|
1919 | //-- fetch the next far child from the stack
|
---|
1920 | if (tStack.empty())
|
---|
1921 | break;
|
---|
1922 |
|
---|
1923 | entp = extp;
|
---|
1924 | mint = maxt; // NOTE: need this?
|
---|
1925 |
|
---|
1926 | if (ray.GetType() == Ray::LINE_SEGMENT && mint > 1.0f)
|
---|
1927 | break;
|
---|
1928 |
|
---|
1929 | BspRayTraversalData &s = tStack.top();
|
---|
1930 |
|
---|
1931 | node = s.mNode;
|
---|
1932 | extp = s.mExitPoint;
|
---|
1933 | maxt = s.mMaxT;
|
---|
1934 |
|
---|
1935 | tStack.pop();
|
---|
1936 | }
|
---|
1937 | }
|
---|
1938 |
|
---|
1939 | return hits;
|
---|
1940 | }
|
---|
1941 |
|
---|
1942 |
|
---|
1943 | int BspTree::CastLineSegment(const Vector3 &origin,
|
---|
1944 | const Vector3 &termination,
|
---|
1945 | vector<ViewCell *> &viewcells)
|
---|
1946 | {
|
---|
1947 | int hits = 0;
|
---|
1948 | stack<BspRayTraversalData> tStack;
|
---|
1949 |
|
---|
1950 | float mint = 0.0f, maxt = 1.0f;
|
---|
1951 |
|
---|
1952 | Intersectable::NewMail();
|
---|
1953 |
|
---|
1954 | Vector3 entp = origin;
|
---|
1955 | Vector3 extp = termination;
|
---|
1956 |
|
---|
1957 | BspNode *node = mRoot;
|
---|
1958 | BspNode *farChild = NULL;
|
---|
1959 |
|
---|
1960 | while (1)
|
---|
1961 | {
|
---|
1962 | if (!node->IsLeaf())
|
---|
1963 | {
|
---|
1964 | BspInterior *in = dynamic_cast<BspInterior *>(node);
|
---|
1965 |
|
---|
1966 | Plane3 splitPlane = in->GetPlane();
|
---|
1967 |
|
---|
1968 | const int entSide = splitPlane.Side(entp);
|
---|
1969 | const int extSide = splitPlane.Side(extp);
|
---|
1970 |
|
---|
1971 | if (entSide < 0)
|
---|
1972 | {
|
---|
1973 | node = in->GetBack();
|
---|
1974 |
|
---|
1975 | if(extSide <= 0) // plane does not split ray => no far child
|
---|
1976 | continue;
|
---|
1977 |
|
---|
1978 | farChild = in->GetFront(); // plane splits ray
|
---|
1979 |
|
---|
1980 | }
|
---|
1981 | else if (entSide > 0)
|
---|
1982 | {
|
---|
1983 | node = in->GetFront();
|
---|
1984 |
|
---|
1985 | if (extSide >= 0) // plane does not split ray => no far child
|
---|
1986 | continue;
|
---|
1987 |
|
---|
1988 | farChild = in->GetBack(); // plane splits ray
|
---|
1989 | }
|
---|
1990 | else // ray and plane are coincident
|
---|
1991 | {
|
---|
1992 | // WHAT TO DO IN THIS CASE ?
|
---|
1993 | //break;
|
---|
1994 | node = in->GetFront();
|
---|
1995 | continue;
|
---|
1996 | }
|
---|
1997 |
|
---|
1998 | // push data for far child
|
---|
1999 | tStack.push(BspRayTraversalData(farChild, extp, maxt));
|
---|
2000 |
|
---|
2001 | // find intersection of ray segment with plane
|
---|
2002 | float t;
|
---|
2003 | extp = splitPlane.FindIntersection(origin, extp, &t);
|
---|
2004 | maxt *= t;
|
---|
2005 | }
|
---|
2006 | else
|
---|
2007 | {
|
---|
2008 | // reached leaf => intersection with view cell
|
---|
2009 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node);
|
---|
2010 |
|
---|
2011 | if (!leaf->mViewCell->Mailed())
|
---|
2012 | {
|
---|
2013 | viewcells.push_back(leaf->mViewCell);
|
---|
2014 | leaf->mViewCell->Mail();
|
---|
2015 | hits++;
|
---|
2016 | }
|
---|
2017 |
|
---|
2018 | //-- fetch the next far child from the stack
|
---|
2019 | if (tStack.empty())
|
---|
2020 | break;
|
---|
2021 |
|
---|
2022 | entp = extp;
|
---|
2023 | mint = maxt; // NOTE: need this?
|
---|
2024 |
|
---|
2025 | BspRayTraversalData &s = tStack.top();
|
---|
2026 |
|
---|
2027 | node = s.mNode;
|
---|
2028 | extp = s.mExitPoint;
|
---|
2029 | maxt = s.mMaxT;
|
---|
2030 |
|
---|
2031 | tStack.pop();
|
---|
2032 | }
|
---|
2033 | }
|
---|
2034 | return hits;
|
---|
2035 | }
|
---|
2036 |
|
---|
2037 | bool BspTree::Export(const string filename)
|
---|
2038 | {
|
---|
2039 | Exporter *exporter = Exporter::GetExporter(filename);
|
---|
2040 |
|
---|
2041 | if (exporter)
|
---|
2042 | {
|
---|
2043 | exporter->ExportBspTree(*this);
|
---|
2044 | return true;
|
---|
2045 | }
|
---|
2046 |
|
---|
2047 | return false;
|
---|
2048 | }
|
---|
2049 |
|
---|
2050 | void BspTree::CollectViewCells(ViewCellContainer &viewCells) const
|
---|
2051 | {
|
---|
2052 | stack<BspNode *> nodeStack;
|
---|
2053 | nodeStack.push(mRoot);
|
---|
2054 |
|
---|
2055 | ViewCell::NewMail();
|
---|
2056 |
|
---|
2057 | while (!nodeStack.empty())
|
---|
2058 | {
|
---|
2059 | BspNode *node = nodeStack.top();
|
---|
2060 | nodeStack.pop();
|
---|
2061 |
|
---|
2062 | if (node->IsLeaf())
|
---|
2063 | {
|
---|
2064 | ViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell;
|
---|
2065 |
|
---|
2066 | if (!viewCell->Mailed())
|
---|
2067 | {
|
---|
2068 | viewCell->Mail();
|
---|
2069 | viewCells.push_back(viewCell);
|
---|
2070 | }
|
---|
2071 | }
|
---|
2072 | else
|
---|
2073 | {
|
---|
2074 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
2075 |
|
---|
2076 | nodeStack.push(interior->GetFront());
|
---|
2077 | nodeStack.push(interior->GetBack());
|
---|
2078 | }
|
---|
2079 | }
|
---|
2080 | }
|
---|
2081 |
|
---|
2082 |
|
---|
2083 | BspTreeStatistics &BspTree::GetStat()
|
---|
2084 | {
|
---|
2085 | return mStat;
|
---|
2086 | }
|
---|
2087 |
|
---|
2088 |
|
---|
2089 | float BspTree::AccumulatedRayLength(BoundedRayContainer &rays) const
|
---|
2090 | {
|
---|
2091 | float len = 0;
|
---|
2092 |
|
---|
2093 | BoundedRayContainer::const_iterator it, it_end = rays.end();
|
---|
2094 |
|
---|
2095 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
2096 | {
|
---|
2097 | len += SqrDistance((*it)->mRay->Extrap((*it)->mMinT),
|
---|
2098 | (*it)->mRay->Extrap((*it)->mMaxT));
|
---|
2099 | }
|
---|
2100 |
|
---|
2101 | return len;
|
---|
2102 | }
|
---|
2103 |
|
---|
2104 |
|
---|
2105 | int BspTree::SplitRays(const Plane3 &plane,
|
---|
2106 | BoundedRayContainer &rays,
|
---|
2107 | BoundedRayContainer &frontRays,
|
---|
2108 | BoundedRayContainer &backRays)
|
---|
2109 | {
|
---|
2110 | int splits = 0;
|
---|
2111 |
|
---|
2112 | while (!rays.empty())
|
---|
2113 | {
|
---|
2114 | BoundedRay *bRay = rays.back();
|
---|
2115 | Ray *ray = bRay->mRay;
|
---|
2116 | float minT = bRay->mMinT;
|
---|
2117 | float maxT = bRay->mMaxT;
|
---|
2118 |
|
---|
2119 | rays.pop_back();
|
---|
2120 |
|
---|
2121 | Vector3 entP, extP;
|
---|
2122 |
|
---|
2123 | const int cf =
|
---|
2124 | ray->ClassifyPlane(plane, minT, maxT, entP, extP);
|
---|
2125 |
|
---|
2126 | // set id to ray classification
|
---|
2127 | ray->SetId(cf);
|
---|
2128 |
|
---|
2129 | switch (cf)
|
---|
2130 | {
|
---|
2131 | case Ray::COINCIDENT: // TODO: should really discard ray?
|
---|
2132 | frontRays.push_back(bRay);
|
---|
2133 | //DEL_PTR(bRay);
|
---|
2134 | break;
|
---|
2135 | case Ray::BACK:
|
---|
2136 | backRays.push_back(bRay);
|
---|
2137 | break;
|
---|
2138 | case Ray::FRONT:
|
---|
2139 | frontRays.push_back(bRay);
|
---|
2140 | break;
|
---|
2141 | case Ray::FRONT_BACK:
|
---|
2142 | {
|
---|
2143 | // find intersection of ray segment with plane
|
---|
2144 | const float t = plane.FindT(ray->GetLoc(), extP);
|
---|
2145 |
|
---|
2146 | const float newT = t * maxT;
|
---|
2147 |
|
---|
2148 | frontRays.push_back(new BoundedRay(ray, minT, newT));
|
---|
2149 | backRays.push_back(new BoundedRay(ray, newT, maxT));
|
---|
2150 |
|
---|
2151 | DEL_PTR(bRay);
|
---|
2152 | }
|
---|
2153 | break;
|
---|
2154 | case Ray::BACK_FRONT:
|
---|
2155 | {
|
---|
2156 | // find intersection of ray segment with plane
|
---|
2157 | const float t = plane.FindT(ray->GetLoc(), extP);
|
---|
2158 | const float newT = t * bRay->mMaxT;
|
---|
2159 |
|
---|
2160 | backRays.push_back(new BoundedRay(ray, minT, newT));
|
---|
2161 | frontRays.push_back(new BoundedRay(ray, newT, maxT));
|
---|
2162 |
|
---|
2163 | DEL_PTR(bRay);
|
---|
2164 |
|
---|
2165 | ++ splits;
|
---|
2166 | }
|
---|
2167 | break;
|
---|
2168 | default:
|
---|
2169 | Debug << "Should not come here 4" << endl;
|
---|
2170 | break;
|
---|
2171 | }
|
---|
2172 | }
|
---|
2173 |
|
---|
2174 | return splits;
|
---|
2175 | }
|
---|
2176 |
|
---|
2177 | void BspTree::ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const
|
---|
2178 | {
|
---|
2179 | BspNode *lastNode;
|
---|
2180 | do
|
---|
2181 | {
|
---|
2182 | lastNode = n;
|
---|
2183 |
|
---|
2184 | // want to get planes defining geometry of this node => don't take
|
---|
2185 | // split plane of node itself
|
---|
2186 | n = n->GetParent();
|
---|
2187 |
|
---|
2188 | if (n)
|
---|
2189 | {
|
---|
2190 | BspInterior *interior = dynamic_cast<BspInterior *>(n);
|
---|
2191 | Plane3 halfSpace = dynamic_cast<BspInterior *>(interior)->GetPlane();
|
---|
2192 |
|
---|
2193 | if (interior->GetFront() != lastNode)
|
---|
2194 | halfSpace.ReverseOrientation();
|
---|
2195 |
|
---|
2196 | halfSpaces.push_back(halfSpace);
|
---|
2197 | }
|
---|
2198 | }
|
---|
2199 | while (n);
|
---|
2200 | }
|
---|
2201 |
|
---|
2202 | void BspTree::ConstructGeometry(BspViewCell *vc, BspNodeGeometry &geom) const
|
---|
2203 | {
|
---|
2204 | vector<BspLeaf *> leaves = vc->mLeaves;
|
---|
2205 |
|
---|
2206 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end();
|
---|
2207 |
|
---|
2208 | for (it = leaves.begin(); it != it_end; ++ it)
|
---|
2209 | ConstructGeometry(*it, geom);
|
---|
2210 | }
|
---|
2211 |
|
---|
2212 |
|
---|
2213 | void BspTree::ConstructGeometry(BspNode *n, BspNodeGeometry &geom) const
|
---|
2214 | {
|
---|
2215 | vector<Plane3> halfSpaces;
|
---|
2216 | ExtractHalfSpaces(n, halfSpaces);
|
---|
2217 |
|
---|
2218 | PolygonContainer candidates;
|
---|
2219 |
|
---|
2220 | // bounded planes are added to the polygons (reverse polygons
|
---|
2221 | // as they have to be outfacing
|
---|
2222 | for (int i = 0; i < (int)halfSpaces.size(); ++ i)
|
---|
2223 | {
|
---|
2224 | Polygon3 *p = GetBoundingBox().CrossSection(halfSpaces[i]);
|
---|
2225 |
|
---|
2226 | if (p->Valid(mEpsilon))
|
---|
2227 | {
|
---|
2228 | candidates.push_back(p->CreateReversePolygon());
|
---|
2229 | DEL_PTR(p);
|
---|
2230 | }
|
---|
2231 | }
|
---|
2232 |
|
---|
2233 | // add faces of bounding box (also could be faces of the cell)
|
---|
2234 | for (int i = 0; i < 6; ++ i)
|
---|
2235 | {
|
---|
2236 | VertexContainer vertices;
|
---|
2237 |
|
---|
2238 | for (int j = 0; j < 4; ++ j)
|
---|
2239 | vertices.push_back(mBox.GetFace(i).mVertices[j]);
|
---|
2240 |
|
---|
2241 | candidates.push_back(new Polygon3(vertices));
|
---|
2242 | }
|
---|
2243 |
|
---|
2244 | for (int i = 0; i < (int)candidates.size(); ++ i)
|
---|
2245 | {
|
---|
2246 | // polygon is split by all other planes
|
---|
2247 | for (int j = 0; (j < (int)halfSpaces.size()) && candidates[i]; ++ j)
|
---|
2248 | {
|
---|
2249 | if (i == j) // polygon and plane are coincident
|
---|
2250 | continue;
|
---|
2251 |
|
---|
2252 | VertexContainer splitPts;
|
---|
2253 | Polygon3 *frontPoly, *backPoly;
|
---|
2254 |
|
---|
2255 | const int cf = candidates[i]->
|
---|
2256 | ClassifyPlane(halfSpaces[j], mEpsilon);
|
---|
2257 |
|
---|
2258 | switch (cf)
|
---|
2259 | {
|
---|
2260 | case Polygon3::SPLIT:
|
---|
2261 | frontPoly = new Polygon3();
|
---|
2262 | backPoly = new Polygon3();
|
---|
2263 |
|
---|
2264 | candidates[i]->Split(halfSpaces[j],
|
---|
2265 | *frontPoly,
|
---|
2266 | *backPoly,
|
---|
2267 | mEpsilon);
|
---|
2268 |
|
---|
2269 | DEL_PTR(candidates[i]);
|
---|
2270 |
|
---|
2271 | if (frontPoly->Valid(mEpsilon))
|
---|
2272 | candidates[i] = frontPoly;
|
---|
2273 | else
|
---|
2274 | DEL_PTR(frontPoly);
|
---|
2275 |
|
---|
2276 | DEL_PTR(backPoly);
|
---|
2277 | break;
|
---|
2278 | case Polygon3::BACK_SIDE:
|
---|
2279 | DEL_PTR(candidates[i]);
|
---|
2280 | break;
|
---|
2281 | // just take polygon as it is
|
---|
2282 | case Polygon3::FRONT_SIDE:
|
---|
2283 | case Polygon3::COINCIDENT:
|
---|
2284 | default:
|
---|
2285 | break;
|
---|
2286 | }
|
---|
2287 | }
|
---|
2288 |
|
---|
2289 | if (candidates[i])
|
---|
2290 | geom.mPolys.push_back(candidates[i]);
|
---|
2291 | }
|
---|
2292 | }
|
---|
2293 |
|
---|
2294 |
|
---|
2295 | int BspTree::FindNeighbors(BspNode *n, vector<BspLeaf *> &neighbors,
|
---|
2296 | const bool onlyUnmailed) const
|
---|
2297 | {
|
---|
2298 | BspNodeGeometry geom;
|
---|
2299 | ConstructGeometry(n, geom);
|
---|
2300 |
|
---|
2301 | stack<BspNode *> nodeStack;
|
---|
2302 | nodeStack.push(mRoot);
|
---|
2303 |
|
---|
2304 | // planes needed to verify that we found neighbor leaf.
|
---|
2305 | vector<Plane3> halfSpaces;
|
---|
2306 | ExtractHalfSpaces(n, halfSpaces);
|
---|
2307 |
|
---|
2308 | while (!nodeStack.empty())
|
---|
2309 | {
|
---|
2310 | BspNode *node = nodeStack.top();
|
---|
2311 | nodeStack.pop();
|
---|
2312 |
|
---|
2313 | if (node->IsLeaf())
|
---|
2314 | {
|
---|
2315 | if (node != n && (!onlyUnmailed || !node->Mailed()))
|
---|
2316 | {
|
---|
2317 | // test all planes of current node if neighbour
|
---|
2318 | // candidate really is neighbour
|
---|
2319 | BspNodeGeometry candidateGeom;
|
---|
2320 | ConstructGeometry(node, candidateGeom);
|
---|
2321 |
|
---|
2322 | bool isAdjacent = true;
|
---|
2323 | for (int i = 0; (i < halfSpaces.size()) && isAdjacent; ++ i)
|
---|
2324 | {
|
---|
2325 | const int cf =
|
---|
2326 | Polygon3::ClassifyPlane(candidateGeom.mPolys,
|
---|
2327 | halfSpaces[i],
|
---|
2328 | mEpsilon);
|
---|
2329 |
|
---|
2330 | if (cf == Polygon3::BACK_SIDE)
|
---|
2331 | isAdjacent = false;
|
---|
2332 | }
|
---|
2333 |
|
---|
2334 | if (isAdjacent)
|
---|
2335 | neighbors.push_back(dynamic_cast<BspLeaf *>(node));
|
---|
2336 | }
|
---|
2337 | }
|
---|
2338 | else
|
---|
2339 | {
|
---|
2340 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
2341 |
|
---|
2342 | const int cf = Polygon3::ClassifyPlane(geom.mPolys,
|
---|
2343 | interior->mPlane,
|
---|
2344 | mEpsilon);
|
---|
2345 |
|
---|
2346 | if (cf == Polygon3::FRONT_SIDE)
|
---|
2347 | nodeStack.push(interior->GetFront());
|
---|
2348 | else
|
---|
2349 | if (cf == Polygon3::BACK_SIDE)
|
---|
2350 | nodeStack.push(interior->GetBack());
|
---|
2351 | else
|
---|
2352 | {
|
---|
2353 | // random decision
|
---|
2354 | nodeStack.push(interior->GetBack());
|
---|
2355 | nodeStack.push(interior->GetFront());
|
---|
2356 | }
|
---|
2357 | }
|
---|
2358 | }
|
---|
2359 |
|
---|
2360 | return (int)neighbors.size();
|
---|
2361 | }
|
---|
2362 |
|
---|
2363 |
|
---|
2364 | BspLeaf *BspTree::GetRandomLeaf(const Plane3 &halfspace)
|
---|
2365 | {
|
---|
2366 | stack<BspNode *> nodeStack;
|
---|
2367 | nodeStack.push(mRoot);
|
---|
2368 |
|
---|
2369 | int mask = rand();
|
---|
2370 |
|
---|
2371 | while (!nodeStack.empty())
|
---|
2372 | {
|
---|
2373 | BspNode *node = nodeStack.top();
|
---|
2374 | nodeStack.pop();
|
---|
2375 |
|
---|
2376 | if (node->IsLeaf())
|
---|
2377 | {
|
---|
2378 | return dynamic_cast<BspLeaf *>(node);
|
---|
2379 | }
|
---|
2380 | else
|
---|
2381 | {
|
---|
2382 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
2383 | BspNode *next;
|
---|
2384 |
|
---|
2385 | BspNodeGeometry geom;
|
---|
2386 | // todo: not very efficient: constructs full cell everytime
|
---|
2387 | ConstructGeometry(interior, geom);
|
---|
2388 |
|
---|
2389 | const int cf = Polygon3::ClassifyPlane(geom.mPolys,
|
---|
2390 | halfspace,
|
---|
2391 | mEpsilon);
|
---|
2392 |
|
---|
2393 | if (cf == Polygon3::BACK_SIDE)
|
---|
2394 | next = interior->GetFront();
|
---|
2395 | else
|
---|
2396 | if (cf == Polygon3::FRONT_SIDE)
|
---|
2397 | next = interior->GetFront();
|
---|
2398 | else
|
---|
2399 | {
|
---|
2400 | // random decision
|
---|
2401 | if (mask & 1)
|
---|
2402 | next = interior->GetBack();
|
---|
2403 | else
|
---|
2404 | next = interior->GetFront();
|
---|
2405 | mask = mask >> 1;
|
---|
2406 | }
|
---|
2407 |
|
---|
2408 | nodeStack.push(next);
|
---|
2409 | }
|
---|
2410 | }
|
---|
2411 |
|
---|
2412 | return NULL;
|
---|
2413 | }
|
---|
2414 |
|
---|
2415 | BspLeaf *BspTree::GetRandomLeaf(const bool onlyUnmailed)
|
---|
2416 | {
|
---|
2417 | stack<BspNode *> nodeStack;
|
---|
2418 |
|
---|
2419 | nodeStack.push(mRoot);
|
---|
2420 |
|
---|
2421 | int mask = rand();
|
---|
2422 |
|
---|
2423 | while (!nodeStack.empty())
|
---|
2424 | {
|
---|
2425 | BspNode *node = nodeStack.top();
|
---|
2426 | nodeStack.pop();
|
---|
2427 |
|
---|
2428 | if (node->IsLeaf())
|
---|
2429 | {
|
---|
2430 | if ( (!onlyUnmailed || !node->Mailed()) )
|
---|
2431 | return dynamic_cast<BspLeaf *>(node);
|
---|
2432 | }
|
---|
2433 | else
|
---|
2434 | {
|
---|
2435 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
2436 |
|
---|
2437 | // random decision
|
---|
2438 | if (mask & 1)
|
---|
2439 | nodeStack.push(interior->GetBack());
|
---|
2440 | else
|
---|
2441 | nodeStack.push(interior->GetFront());
|
---|
2442 |
|
---|
2443 | mask = mask >> 1;
|
---|
2444 | }
|
---|
2445 | }
|
---|
2446 |
|
---|
2447 | return NULL;
|
---|
2448 | }
|
---|
2449 |
|
---|
2450 | void BspTree::AddToPvs(BspLeaf *leaf,
|
---|
2451 | const BoundedRayContainer &rays,
|
---|
2452 | int &sampleContributions,
|
---|
2453 | int &contributingSamples)
|
---|
2454 | {
|
---|
2455 | sampleContributions = 0;
|
---|
2456 | contributingSamples = 0;
|
---|
2457 |
|
---|
2458 | BoundedRayContainer::const_iterator it, it_end = rays.end();
|
---|
2459 |
|
---|
2460 | ViewCell *vc = leaf->GetViewCell();
|
---|
2461 |
|
---|
2462 | // add contributions from samples to the PVS
|
---|
2463 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
2464 | {
|
---|
2465 | int contribution = 0;
|
---|
2466 | Ray *ray = (*it)->mRay;
|
---|
2467 | float relContribution;
|
---|
2468 | if (!ray->intersections.empty())
|
---|
2469 | contribution += vc->GetPvs().AddSample(ray->intersections[0].mObject, relContribution);
|
---|
2470 |
|
---|
2471 | if (ray->sourceObject.mObject)
|
---|
2472 | contribution += vc->GetPvs().AddSample(ray->sourceObject.mObject, relContribution);
|
---|
2473 |
|
---|
2474 | if (contribution)
|
---|
2475 | {
|
---|
2476 | sampleContributions += contribution;
|
---|
2477 | ++ contributingSamples;
|
---|
2478 | }
|
---|
2479 |
|
---|
2480 | //if (ray->mFlags & Ray::STORE_BSP_INTERSECTIONS)
|
---|
2481 | // ray->bspIntersections.push_back(Ray::BspIntersection((*it)->mMinT, this));
|
---|
2482 | }
|
---|
2483 | }
|
---|
2484 |
|
---|
2485 | int BspTree::ComputePvsSize(const BoundedRayContainer &rays) const
|
---|
2486 | {
|
---|
2487 | int pvsSize = 0;
|
---|
2488 |
|
---|
2489 | BoundedRayContainer::const_iterator rit, rit_end = rays.end();
|
---|
2490 |
|
---|
2491 | Intersectable::NewMail();
|
---|
2492 |
|
---|
2493 | for (rit = rays.begin(); rit != rays.end(); ++ rit)
|
---|
2494 | {
|
---|
2495 | Ray *ray = (*rit)->mRay;
|
---|
2496 |
|
---|
2497 | if (!ray->intersections.empty())
|
---|
2498 | {
|
---|
2499 | if (!ray->intersections[0].mObject->Mailed())
|
---|
2500 | {
|
---|
2501 | ray->intersections[0].mObject->Mail();
|
---|
2502 | ++ pvsSize;
|
---|
2503 | }
|
---|
2504 | }
|
---|
2505 | if (ray->sourceObject.mObject)
|
---|
2506 | {
|
---|
2507 | if (!ray->sourceObject.mObject->Mailed())
|
---|
2508 | {
|
---|
2509 | ray->sourceObject.mObject->Mail();
|
---|
2510 | ++ pvsSize;
|
---|
2511 | }
|
---|
2512 | }
|
---|
2513 | }
|
---|
2514 |
|
---|
2515 | return pvsSize;
|
---|
2516 | }
|
---|
2517 |
|
---|
2518 | float BspTree::GetEpsilon() const
|
---|
2519 | {
|
---|
2520 | return mEpsilon;
|
---|
2521 | }
|
---|
2522 |
|
---|
2523 |
|
---|
2524 | /*************************************************************/
|
---|
2525 | /* BspNodeGeometry Implementation */
|
---|
2526 | /*************************************************************/
|
---|
2527 |
|
---|
2528 |
|
---|
2529 | BspNodeGeometry::~BspNodeGeometry()
|
---|
2530 | {
|
---|
2531 | CLEAR_CONTAINER(mPolys);
|
---|
2532 | }
|
---|
2533 |
|
---|
2534 |
|
---|
2535 | float BspNodeGeometry::GetArea() const
|
---|
2536 | {
|
---|
2537 | return Polygon3::GetArea(mPolys);
|
---|
2538 | }
|
---|
2539 |
|
---|
2540 |
|
---|
2541 | void BspNodeGeometry::AddToMesh(Mesh &mesh)
|
---|
2542 | {
|
---|
2543 | PolygonContainer::const_iterator it, it_end = mPolys.end();
|
---|
2544 | int vcount = 0;
|
---|
2545 |
|
---|
2546 | for (it = mPolys.begin(); it != mPolys.end(); ++ it)
|
---|
2547 | {
|
---|
2548 | Polygon3 *poly = *it;
|
---|
2549 |
|
---|
2550 | vector<Triangle3> triangles;
|
---|
2551 | poly->Triangulate(triangles);
|
---|
2552 | vector<Triangle3>::const_iterator tit, tit_end = triangles.end();
|
---|
2553 |
|
---|
2554 | for (tit = triangles.begin(); tit != tit_end; ++ tit)
|
---|
2555 | {
|
---|
2556 | mesh.mVertices.push_back((*tit).mVertices[0]);
|
---|
2557 | mesh.mVertices.push_back((*tit).mVertices[1]);
|
---|
2558 | mesh.mVertices.push_back((*tit).mVertices[2]);
|
---|
2559 |
|
---|
2560 | Face *face = new Face(vcount ++, vcount ++, vcount ++);
|
---|
2561 | mesh.AddFace(face);
|
---|
2562 | }
|
---|
2563 | }
|
---|
2564 | }
|
---|
2565 |
|
---|
2566 |
|
---|
2567 | void BspNodeGeometry::SplitGeometry(BspNodeGeometry &front,
|
---|
2568 | BspNodeGeometry &back,
|
---|
2569 | const Plane3 &splitPlane,
|
---|
2570 | const AxisAlignedBox3 &box,
|
---|
2571 | const float epsilon) const
|
---|
2572 | {
|
---|
2573 | // get cross section of new polygon
|
---|
2574 | Polygon3 *planePoly = box.CrossSection(splitPlane);
|
---|
2575 |
|
---|
2576 | // split polygon with all other polygons
|
---|
2577 | planePoly = SplitPolygon(planePoly, epsilon);
|
---|
2578 |
|
---|
2579 | //-- new polygon splits all other polygons
|
---|
2580 | for (int i = 0; i < (int)mPolys.size(); ++ i)
|
---|
2581 | {
|
---|
2582 | /// don't use epsilon here to get exact split planes
|
---|
2583 | const int cf =
|
---|
2584 | mPolys[i]->ClassifyPlane(splitPlane, Limits::Small);
|
---|
2585 |
|
---|
2586 | switch (cf)
|
---|
2587 | {
|
---|
2588 | case Polygon3::SPLIT:
|
---|
2589 | {
|
---|
2590 | Polygon3 *poly = new Polygon3(mPolys[i]->mVertices);
|
---|
2591 |
|
---|
2592 | Polygon3 *frontPoly = new Polygon3();
|
---|
2593 | Polygon3 *backPoly = new Polygon3();
|
---|
2594 |
|
---|
2595 | poly->Split(splitPlane,
|
---|
2596 | *frontPoly,
|
---|
2597 | *backPoly,
|
---|
2598 | epsilon);
|
---|
2599 |
|
---|
2600 | DEL_PTR(poly);
|
---|
2601 |
|
---|
2602 | if (frontPoly->Valid(epsilon))
|
---|
2603 | front.mPolys.push_back(frontPoly);
|
---|
2604 | else
|
---|
2605 | DEL_PTR(frontPoly);
|
---|
2606 |
|
---|
2607 | if (backPoly->Valid(epsilon))
|
---|
2608 | back.mPolys.push_back(backPoly);
|
---|
2609 | else
|
---|
2610 | DEL_PTR(backPoly);
|
---|
2611 | }
|
---|
2612 |
|
---|
2613 | break;
|
---|
2614 | case Polygon3::BACK_SIDE:
|
---|
2615 | back.mPolys.push_back(new Polygon3(mPolys[i]->mVertices));
|
---|
2616 | break;
|
---|
2617 | case Polygon3::FRONT_SIDE:
|
---|
2618 | front.mPolys.push_back(new Polygon3(mPolys[i]->mVertices));
|
---|
2619 | break;
|
---|
2620 | case Polygon3::COINCIDENT:
|
---|
2621 | //front.mPolys.push_back(CreateReversePolygon(mPolys[i]));
|
---|
2622 | back.mPolys.push_back(new Polygon3(mPolys[i]->mVertices));
|
---|
2623 | break;
|
---|
2624 | default:
|
---|
2625 | break;
|
---|
2626 | }
|
---|
2627 | }
|
---|
2628 |
|
---|
2629 | //-- finally add the new polygon to the child node geometries
|
---|
2630 | if (planePoly)
|
---|
2631 | {
|
---|
2632 | // add polygon with normal pointing into positive half space to back cell
|
---|
2633 | back.mPolys.push_back(planePoly);
|
---|
2634 | // add polygon with reverse orientation to front cell
|
---|
2635 | front.mPolys.push_back(planePoly->CreateReversePolygon());
|
---|
2636 | }
|
---|
2637 |
|
---|
2638 | //Debug << "returning new geometry " << mPolys.size() << " f: " << front.mPolys.size() << " b: " << back.mPolys.size() << endl;
|
---|
2639 | //Debug << "old area " << GetArea() << " f: " << front.GetArea() << " b: " << back.GetArea() << endl;
|
---|
2640 | }
|
---|
2641 |
|
---|
2642 | Polygon3 *BspNodeGeometry::SplitPolygon(Polygon3 *planePoly,
|
---|
2643 | const float epsilon) const
|
---|
2644 | {
|
---|
2645 | if (!planePoly->Valid(epsilon))
|
---|
2646 | DEL_PTR(planePoly);
|
---|
2647 |
|
---|
2648 | // polygon is split by all other planes
|
---|
2649 | for (int i = 0; (i < (int)mPolys.size()) && planePoly; ++ i)
|
---|
2650 | {
|
---|
2651 | Plane3 plane = mPolys[i]->GetSupportingPlane();
|
---|
2652 |
|
---|
2653 | /// don't use epsilon here to get exact split planes
|
---|
2654 | const int cf =
|
---|
2655 | planePoly->ClassifyPlane(plane, Limits::Small);
|
---|
2656 |
|
---|
2657 | // split new polygon with all previous planes
|
---|
2658 | switch (cf)
|
---|
2659 | {
|
---|
2660 | case Polygon3::SPLIT:
|
---|
2661 | {
|
---|
2662 | Polygon3 *frontPoly = new Polygon3();
|
---|
2663 | Polygon3 *backPoly = new Polygon3();
|
---|
2664 |
|
---|
2665 | planePoly->Split(plane,
|
---|
2666 | *frontPoly,
|
---|
2667 | *backPoly,
|
---|
2668 | epsilon);
|
---|
2669 |
|
---|
2670 | // don't need anymore
|
---|
2671 | DEL_PTR(planePoly);
|
---|
2672 | DEL_PTR(frontPoly);
|
---|
2673 |
|
---|
2674 | // back polygon is belonging to geometry
|
---|
2675 | if (backPoly->Valid(epsilon))
|
---|
2676 | planePoly = backPoly;
|
---|
2677 | else
|
---|
2678 | DEL_PTR(backPoly);
|
---|
2679 | }
|
---|
2680 | break;
|
---|
2681 | case Polygon3::FRONT_SIDE:
|
---|
2682 | DEL_PTR(planePoly);
|
---|
2683 | break;
|
---|
2684 | // polygon is taken as it is
|
---|
2685 | case Polygon3::BACK_SIDE:
|
---|
2686 | case Polygon3::COINCIDENT:
|
---|
2687 | default:
|
---|
2688 | break;
|
---|
2689 | }
|
---|
2690 | }
|
---|
2691 |
|
---|
2692 | return planePoly;
|
---|
2693 | }
|
---|
2694 |
|
---|
2695 |
|
---|
2696 | ViewCell *
|
---|
2697 | BspTree::GetViewCell(const Vector3 &point)
|
---|
2698 | {
|
---|
2699 | if (mRoot == NULL)
|
---|
2700 | return NULL;
|
---|
2701 |
|
---|
2702 |
|
---|
2703 | stack<BspNode *> nodeStack;
|
---|
2704 | nodeStack.push(mRoot);
|
---|
2705 |
|
---|
2706 | ViewCell *viewcell = NULL;
|
---|
2707 |
|
---|
2708 | while (!nodeStack.empty()) {
|
---|
2709 | BspNode *node = nodeStack.top();
|
---|
2710 | nodeStack.pop();
|
---|
2711 |
|
---|
2712 | if (node->IsLeaf()) {
|
---|
2713 | viewcell = dynamic_cast<BspLeaf *>(node)->mViewCell;
|
---|
2714 | break;
|
---|
2715 | } else {
|
---|
2716 |
|
---|
2717 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
2718 |
|
---|
2719 | // random decision
|
---|
2720 | if (interior->GetPlane().Side(point) < 0)
|
---|
2721 | nodeStack.push(interior->GetBack());
|
---|
2722 | else
|
---|
2723 | nodeStack.push(interior->GetFront());
|
---|
2724 | }
|
---|
2725 | }
|
---|
2726 |
|
---|
2727 | return viewcell;
|
---|
2728 | }
|
---|
2729 |
|
---|
2730 | void BspNodeGeometry::ComputeBoundingBox(AxisAlignedBox3 &box)
|
---|
2731 | {
|
---|
2732 | Polygon3::IncludeInBox(mPolys, box);
|
---|
2733 | }
|
---|