1 | #ifndef _ViewCellBsp_H__ |
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2 | #define _ViewCellBsp_H__ |
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3 | |
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4 | #include "Mesh.h" |
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5 | #include "Containers.h" |
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6 | #include <stack> |
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7 | |
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8 | class ViewCell; |
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9 | class BspViewCell; |
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10 | class Plane3; |
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11 | class BspTree; |
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12 | class BspInterior; |
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13 | class Polygon3; |
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14 | class AxisAlignedBox3; |
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15 | class Ray; |
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16 | |
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17 | /** Data structure used for optimized ray casting. |
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18 | */ |
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19 | struct BspRayTraversalData |
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20 | { |
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21 | BspNode *mNode; |
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22 | Vector3 mExitPoint; |
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23 | float mMaxT; |
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24 | |
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25 | BspRayTraversalData() {} |
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26 | |
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27 | BspRayTraversalData(BspNode *n, const Vector3 &extp, const float maxt): |
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28 | mNode(n), mExitPoint(extp), mMaxT(maxt) |
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29 | {} |
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30 | }; |
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31 | |
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32 | /** Data used for passing ray data down the tree. |
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33 | */ |
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34 | struct BoundedRay |
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35 | { |
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36 | Ray *mRay; |
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37 | float mMinT; |
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38 | float mMaxT; |
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39 | |
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40 | BoundedRay(): mMinT(0), mMaxT(1e6), mRay(NULL) |
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41 | {} |
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42 | BoundedRay(Ray *r, float minT, float maxT): |
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43 | mRay(r), mMinT(minT), mMaxT(maxT) |
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44 | {} |
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45 | }; |
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46 | |
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47 | typedef vector<BoundedRay *> BoundedRayContainer; |
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48 | |
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49 | class BspTreeStatistics |
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50 | { |
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51 | public: |
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52 | // total number of nodes |
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53 | int nodes; |
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54 | // number of splits |
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55 | int splits; |
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56 | // totals number of rays |
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57 | int rays; |
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58 | // maximal reached depth |
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59 | int maxDepth; |
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60 | // minimal depth |
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61 | int minDepth; |
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62 | // max depth nodes |
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63 | int maxDepthNodes; |
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64 | // max number of rays per node |
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65 | int maxObjectRefs; |
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66 | // accumulated depth (used to compute average) |
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67 | int accumDepth; |
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68 | // number of initial polygons |
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69 | int polys; |
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70 | /// number of view cells different to the view cell representing unbounded space. |
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71 | int viewCells; |
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72 | /// size of the VPS |
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73 | int pvs; |
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74 | /// samples contributing to pvs |
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75 | int contributingSamples; |
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76 | /// sample contributions to pvs |
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77 | int sampleContributions; |
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78 | |
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79 | // Constructor |
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80 | BspTreeStatistics() |
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81 | { |
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82 | Reset(); |
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83 | } |
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84 | |
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85 | int Nodes() const {return nodes;} |
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86 | int Interior() const { return nodes / 2; } |
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87 | int Leaves() const { return (nodes / 2) + 1; } |
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88 | double AvgDepth() const { return accumDepth / (double)Leaves();}; // TODO: computation wrong |
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89 | |
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90 | void Reset() |
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91 | { |
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92 | nodes = 0; |
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93 | splits = 0; |
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94 | maxDepthNodes = 0; |
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95 | maxDepth = 0; |
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96 | minDepth = 99999; |
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97 | polys = 0; |
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98 | accumDepth = 0; |
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99 | viewCells = 0; |
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100 | pvs = 0; |
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101 | contributingSamples = 0; |
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102 | sampleContributions = 0; |
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103 | } |
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104 | |
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105 | void |
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106 | Print(ostream &app) const; |
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107 | |
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108 | friend ostream &operator<<(ostream &s, const BspTreeStatistics &stat) { |
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109 | stat.Print(s); |
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110 | return s; |
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111 | } |
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112 | |
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113 | }; |
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114 | |
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115 | /** |
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116 | BspNode abstract class serving for interior and leaf node implementation |
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117 | */ |
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118 | class BspNode |
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119 | { |
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120 | friend class BspTree; |
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121 | |
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122 | public: |
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123 | BspNode(); |
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124 | virtual ~BspNode(); |
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125 | BspNode(BspInterior *parent); |
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126 | |
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127 | /** Determines whether this node is a leaf or not |
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128 | @return true if leaf |
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129 | */ |
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130 | virtual bool IsLeaf() const = 0; |
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131 | |
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132 | /** Determines whether this node is a root |
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133 | @return true if root |
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134 | */ |
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135 | virtual bool IsRoot() const; |
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136 | |
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137 | /** Returns parent node. |
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138 | */ |
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139 | BspInterior *GetParent(); |
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140 | /** Sets parent node. |
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141 | */ |
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142 | void SetParent(BspInterior *parent); |
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143 | |
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144 | /** Returns pointer to polygons. |
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145 | */ |
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146 | PolygonContainer *GetPolygons(); |
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147 | /** Stores polygons in node or discards them according to storePolys. |
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148 | */ |
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149 | void ProcessPolygons(PolygonContainer *polys, const bool storePolys); |
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150 | |
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151 | static int mailID; |
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152 | int mailbox; |
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153 | |
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154 | void Mail() { mailbox = mailID; } |
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155 | static void NewMail() { mailID++; } |
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156 | bool Mailed() const { return mailbox == mailID; } |
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157 | |
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158 | //int mViewCellIdx; |
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159 | protected: |
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160 | |
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161 | /// parent of this node |
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162 | BspInterior *mParent; |
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163 | |
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164 | /// store polygons created during BSP splits |
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165 | PolygonContainer *mPolygons; |
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166 | }; |
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167 | |
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168 | /** BSP interior node implementation |
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169 | */ |
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170 | class BspInterior : public BspNode |
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171 | { |
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172 | friend class BspTree; |
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173 | public: |
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174 | /** Standard contructor taking split plane as argument. |
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175 | */ |
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176 | BspInterior(const Plane3 &plane); |
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177 | /** @return false since it is an interior node |
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178 | */ |
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179 | bool IsLeaf() const; |
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180 | |
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181 | BspNode *GetBack(); |
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182 | BspNode *GetFront(); |
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183 | |
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184 | Plane3 *GetPlane(); |
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185 | |
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186 | void ReplaceChildLink(BspNode *oldChild, BspNode *newChild); |
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187 | void SetupChildLinks(BspNode *b, BspNode *f); |
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188 | |
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189 | /** Splits polygons with respect to the split plane. |
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190 | @param polys the polygons to be split. the polygons are consumed and |
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191 | distributed to the containers frontPolys, backPolys, coincident. |
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192 | @param frontPolys returns the polygons in the front of the split plane |
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193 | @param backPolys returns the polygons in the back of the split plane |
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194 | @param coincident returns the polygons coincident to the split plane |
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195 | @param storePolys if the polygons should be stored in the node |
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196 | |
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197 | @returns the number of splits |
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198 | */ |
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199 | int SplitPolygons(PolygonContainer &polys, |
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200 | PolygonContainer &frontPolys, |
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201 | PolygonContainer &backPolys, |
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202 | PolygonContainer &coincident, |
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203 | const bool storePolys = false); |
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204 | |
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205 | /** Stores polygon in node or discards them according to storePolys. |
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206 | @param polys the polygons |
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207 | @param storePolys if the polygons should be stored or discarded |
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208 | */ |
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209 | void ProcessPolygon(Polygon3 **poly, const bool storePolys); |
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210 | |
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211 | friend ostream &operator<<(ostream &s, const BspInterior &A) |
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212 | { |
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213 | return s << A.mPlane; |
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214 | } |
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215 | |
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216 | protected: |
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217 | |
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218 | /// Splitting plane corresponding to this node |
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219 | Plane3 mPlane; |
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220 | /// back node |
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221 | BspNode *mBack; |
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222 | /// front node |
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223 | BspNode *mFront; |
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224 | }; |
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225 | |
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226 | /** BSP leaf node implementation. |
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227 | */ |
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228 | class BspLeaf : public BspNode |
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229 | { |
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230 | friend class BspTree; |
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231 | |
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232 | public: |
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233 | BspLeaf(); |
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234 | BspLeaf(BspViewCell *viewCell); |
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235 | BspLeaf(BspInterior *parent); |
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236 | BspLeaf(BspInterior *parent, BspViewCell *viewCell); |
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237 | |
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238 | /** @return true since it is an interior node |
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239 | */ |
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240 | bool IsLeaf() const; |
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241 | |
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242 | /** Returns pointer of view cell. |
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243 | */ |
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244 | BspViewCell *GetViewCell() const; |
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245 | |
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246 | /** Sets pointer to view cell. |
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247 | */ |
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248 | void SetViewCell(BspViewCell *viewCell); |
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249 | |
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250 | /** Generates new view cell and adds rays to the PVS. |
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251 | @param sampleContributions the number contributions of the sampels |
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252 | @param contributingSampels the number of contributing rays |
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253 | |
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254 | */ |
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255 | void GenerateViewCell(const BoundedRayContainer &rays, |
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256 | int &sampleContributions, |
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257 | int &contributingSamples); |
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258 | |
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259 | protected: |
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260 | |
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261 | /// if NULL this does not correspond to feasible viewcell |
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262 | BspViewCell *mViewCell; |
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263 | }; |
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264 | |
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265 | /** Implementation of the view cell BSP tree. |
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266 | */ |
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267 | class BspTree |
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268 | { |
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269 | public: |
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270 | |
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271 | /** Additional data which is passed down the BSP tree during traversal. |
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272 | */ |
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273 | struct BspTraversalData |
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274 | { |
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275 | /// the current node |
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276 | BspNode *mNode; |
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277 | /// polygonal data for splitting |
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278 | PolygonContainer *mPolygons; |
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279 | /// current depth |
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280 | int mDepth; |
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281 | /// the view cell associated with this subdivsion |
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282 | ViewCell *mViewCell; |
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283 | /// rays piercing this node |
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284 | BoundedRayContainer *mRays; |
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285 | |
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286 | BspTraversalData(): |
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287 | mNode(NULL), |
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288 | mPolygons(NULL), |
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289 | mDepth(0), |
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290 | mViewCell(NULL), |
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291 | mRays(NULL) |
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292 | {} |
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293 | |
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294 | BspTraversalData(BspNode *node, |
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295 | PolygonContainer *polys, |
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296 | const int depth, |
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297 | ViewCell *viewCell, |
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298 | BoundedRayContainer *rays): |
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299 | mNode(node), |
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300 | mPolygons(polys), |
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301 | mDepth(depth), |
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302 | mViewCell(viewCell), |
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303 | mRays(rays) |
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304 | {} |
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305 | }; |
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306 | |
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307 | typedef std::stack<BspTraversalData> BspTraversalStack; |
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308 | |
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309 | /** Default constructor creating an empty tree. |
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310 | @param viewCell view cell corresponding to unbounded space |
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311 | */ |
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312 | BspTree(ViewCell *viewCell); |
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313 | |
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314 | ~BspTree(); |
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315 | |
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316 | const BspTreeStatistics &GetStatistics() const; |
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317 | |
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318 | /** Constructs tree using the given list of view cells. |
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319 | For this type of construction we filter all view cells down the |
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320 | tree. If there is no polygon left, the last split plane |
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321 | decides inside or outside of the viewcell. A pointer to the |
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322 | appropriate view cell is stored within each leaf. |
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323 | Many leafs can point to the same viewcell. |
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324 | */ |
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325 | void Construct(const ViewCellContainer &viewCells); |
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326 | |
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327 | /** Constructs tree using the given list of objects. |
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328 | @note the objects are not taken as view cells, but the view cells are |
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329 | constructed from the subdivision: Each leaf is taken as one viewcell. |
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330 | @param objects list of objects |
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331 | */ |
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332 | void Construct(const ObjectContainer &objects); |
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333 | |
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334 | /** Constructs the tree from a given set of rays. |
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335 | @param sampleRays the set of sample rays the construction is based on |
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336 | @param viewCells if not NULL, new view cells are |
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337 | created in the leafs and stored in the conatainer |
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338 | */ |
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339 | void Construct(const RayContainer &sampleRays); |
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340 | |
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341 | /** Returns list of BSP leaves. |
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342 | */ |
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343 | void CollectLeaves(vector<BspLeaf *> &leaves); |
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344 | |
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345 | /** Returns box which bounds the whole tree. |
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346 | */ |
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347 | AxisAlignedBox3 GetBoundingBox()const; |
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348 | |
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349 | /** Returns root of BSP tree. |
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350 | */ |
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351 | BspNode *GetRoot() const; |
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352 | |
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353 | /** Exports Bsp tree to file. |
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354 | */ |
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355 | bool Export(const string filename); |
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356 | |
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357 | /** Collects the leaf view cells of the tree |
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358 | @param viewCells returns the view cells |
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359 | */ |
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360 | void CollectViewCells(ViewCellContainer &viewCells) const; |
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361 | |
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362 | /** A ray is cast possible intersecting the tree. |
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363 | @param the ray that is cast. |
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364 | @returns the number of intersections with objects stored in the tree. |
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365 | */ |
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366 | int CastRay(Ray &ray); |
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367 | |
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368 | /** Set to true if new view cells shall be generated in each leaf. |
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369 | */ |
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370 | void SetGenerateViewCells(int generateViewCells); |
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371 | |
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372 | /// bsp tree construction types |
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373 | enum {FROM_INPUT_VIEW_CELLS, FROM_SCENE_GEOMETRY, FROM_RAYS}; |
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374 | |
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375 | /** Returns statistics. |
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376 | */ |
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377 | BspTreeStatistics &GetStat(); |
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378 | |
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379 | /** finds neighbouring leaves of this tree node. |
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380 | */ |
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381 | int FindNeighbors(BspNode *n, vector<BspLeaf *> &neighbors, |
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382 | const bool onlyUnmailed) const; |
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383 | |
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384 | /** Constructs geometry associated with the half space intersections |
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385 | leading to this node. |
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386 | */ |
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387 | void ConstructGeometry(BspNode *n, PolygonContainer &cell) const; |
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388 | |
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389 | /** Construct geometry of view cell. |
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390 | */ |
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391 | void ConstructGeometry(BspViewCell *vc, PolygonContainer &cell) const; |
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392 | |
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393 | /** Returns random leaf of BSP tree. |
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394 | @param halfspace defines the halfspace from which the leaf is taken. |
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395 | */ |
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396 | BspLeaf *GetRandomLeaf(const Plane3 &halfspace); |
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397 | |
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398 | /** Returns random leaf of BSP tree. |
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399 | @param onlyUnmailed if only unmailed leaves should be returned. |
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400 | */ |
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401 | BspLeaf *GetRandomLeaf(const bool onlyUnmailed = false); |
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402 | |
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403 | /** Adds halfspace to cell definition. |
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404 | @param side indicates which side of halfspace is added |
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405 | */ |
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406 | void AddHalfspace(PolygonContainer &cell, |
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407 | vector<Plane3> &planes, |
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408 | vector<bool> &sides, |
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409 | const Plane3 &halfspace, |
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410 | const bool side) const; |
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411 | |
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412 | /** Returns true if merge criteria are reached. |
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413 | */ |
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414 | bool ShouldMerge(BspLeaf *front, BspLeaf *back) const; |
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415 | |
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416 | /** Merges view cells based on some criteria |
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417 | E.g., empty view cells can pe purged, view cells which have |
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418 | a very similar PVS can be merged to one larger view cell. |
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419 | |
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420 | @returns true if merge was successful. |
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421 | */ |
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422 | bool MergeViewCells(BspLeaf *front, BspLeaf *back) const; |
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423 | |
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424 | /** Traverses tree and counts PVS size of all view cells |
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425 | */ |
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426 | int CountViewCellPvs() const; |
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427 | |
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428 | protected: |
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429 | |
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430 | // -------------------------------------------------------------- |
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431 | // For sorting objects |
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432 | // -------------------------------------------------------------- |
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433 | struct SortableEntry |
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434 | { |
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435 | enum {POLY_MIN, POLY_MAX}; |
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436 | |
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437 | int type; |
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438 | float value; |
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439 | Polygon3 *poly; |
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440 | SortableEntry() {} |
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441 | SortableEntry(const int t, const float v, Polygon3 *poly): |
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442 | type(t), value(v), poly(poly) {} |
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443 | |
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444 | bool operator<(const SortableEntry &b) const |
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445 | { |
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446 | return value < b.value; |
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447 | } |
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448 | }; |
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449 | |
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450 | /** Evaluates tree stats in the BSP tree leafs. |
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451 | */ |
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452 | void EvaluateLeafStats(const BspTraversalData &data); |
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453 | |
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454 | /** Subdivides node with respect to the traversal data. |
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455 | @param tStack current traversal stack |
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456 | @param tData traversal data also holding node to be subdivided |
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457 | @returns new root of the subtree |
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458 | */ |
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459 | BspNode *Subdivide(BspTraversalStack &tStack, BspTraversalData &tData); |
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460 | |
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461 | /** Constructs the tree from the given list of polygons and rays. |
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462 | @param polys stores set of polygons on which subdivision may be based |
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463 | @param rays storesset of rays on which subdivision may be based |
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464 | */ |
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465 | void Construct(PolygonContainer *polys, BoundedRayContainer *rays); |
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466 | |
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467 | /** Selects the best possible splitting plane. |
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468 | @param leaf the leaf to be split |
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469 | @param polys the polygon list on which the split decition is based |
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470 | @param rays ray container on which selection may be based |
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471 | @note the polygons can be reordered in the process |
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472 | @returns the split plane |
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473 | */ |
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474 | Plane3 SelectPlane(BspLeaf *leaf, |
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475 | PolygonContainer &polys, |
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476 | const BoundedRayContainer &ray); |
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477 | |
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478 | /** Evaluates the contribution of the candidate split plane. |
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479 | |
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480 | @param canditatePlane the candidate split plane |
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481 | @param polys the polygons the split can be based on |
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482 | @param rays the rays the split can be based on |
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483 | @returns the cost of the candidate split plane |
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484 | */ |
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485 | float SplitPlaneCost(const Plane3 &candidatePlane, |
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486 | const PolygonContainer &polys, |
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487 | const BoundedRayContainer &rays) const; |
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488 | |
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489 | /** Strategies where the effect of the split plane is tested |
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490 | on all input rays. |
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491 | @returns the cost of the candidate split plane |
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492 | */ |
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493 | float SplitPlaneCost(const Plane3 &candidatePlane, |
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494 | const PolygonContainer &polys) const; |
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495 | |
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496 | /** Strategies where the effect of the split plane is tested |
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497 | on all input polygons. |
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498 | @returns the cost of the candidate split plane |
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499 | */ |
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500 | float SplitPlaneCost(const Plane3 &candidatePlane, |
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501 | const BoundedRayContainer &polys) const; |
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502 | |
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503 | /** Filters next view cell down the tree and inserts it into the appropriate leaves |
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504 | (i.e., possibly more than one leaf). |
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505 | */ |
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506 | void InsertViewCell(ViewCell *viewCell); |
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507 | /** Inserts polygons down the tree. The polygons are filtered until a leaf is reached, |
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508 | then further subdivided. |
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509 | */ |
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510 | void InsertPolygons(PolygonContainer *polys); |
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511 | |
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512 | /** Subdivide leaf. |
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513 | @param leaf the leaf to be subdivided |
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514 | |
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515 | @param polys the polygons to be split |
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516 | @param frontPolys returns the polygons in front of the split plane |
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517 | @param backPolys returns the polygons in the back of the split plane |
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518 | |
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519 | @param rays the polygons to be filtered |
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520 | @param frontRays returns the polygons in front of the split plane |
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521 | @param backRays returns the polygons in the back of the split plane |
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522 | |
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523 | @returns the root of the subdivision |
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524 | */ |
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525 | BspInterior *SubdivideNode(BspLeaf *leaf, |
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526 | PolygonContainer &polys, |
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527 | PolygonContainer &frontPolys, |
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528 | PolygonContainer &backPolys, |
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529 | PolygonContainer &coincident, |
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530 | BoundedRayContainer &rays, |
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531 | BoundedRayContainer &frontRays, |
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532 | BoundedRayContainer &backRays); |
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533 | |
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534 | /** Filters polygons down the tree. |
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535 | @param node the current BSP node |
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536 | @param polys the polygons to be filtered |
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537 | @param frontPolys returns the polygons in front of the split plane |
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538 | @param backPolys returns the polygons in the back of the split plane |
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539 | */ |
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540 | void FilterPolygons(BspInterior *node, |
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541 | PolygonContainer *polys, |
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542 | PolygonContainer *frontPolys, |
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543 | PolygonContainer *backPolys); |
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544 | |
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545 | /** Selects the split plane in order to construct a tree with |
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546 | certain characteristics (e.g., balanced tree, least splits, |
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547 | 2.5d aligned) |
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548 | @param polygons container of polygons |
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549 | @param rays bundle of rays on which the split can be based |
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550 | @param maxTests the maximal number of candidate tests |
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551 | */ |
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552 | Plane3 SelectPlaneHeuristics(PolygonContainer &polys, |
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553 | const BoundedRayContainer &rays, |
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554 | const int maxTests); |
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555 | |
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556 | /** Extracts the meshes of the objects and adds them to polygons. |
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557 | Adds object aabb to the aabb of the tree. |
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558 | @param maxPolys the maximal number of objects to be stored as polygons |
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559 | @returns the number of polygons |
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560 | */ |
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561 | int AddToPolygonSoup(const ObjectContainer &objects, |
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562 | PolygonContainer &polys, |
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563 | int maxObjects = 0); |
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564 | |
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565 | /** Extracts the meshes of the view cells and and adds them to polygons. |
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566 | Adds view cell aabb to the aabb of the tree. |
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567 | @param maxPolys the maximal number of objects to be stored as polygons |
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568 | @returns the number of polygons |
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569 | */ |
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570 | int AddToPolygonSoup(const ViewCellContainer &viewCells, |
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571 | PolygonContainer &polys, |
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572 | int maxObjects = 0); |
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573 | |
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574 | /** Extract polygons of this mesh and add to polygon container. |
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575 | @param mesh the mesh that drives the polygon construction |
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576 | @param parent the parent intersectable this polygon is constructed from |
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577 | @returns number of polygons |
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578 | */ |
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579 | int AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent); |
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580 | |
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581 | /** returns next candidate index and reorders polygons so no candidate is chosen two times |
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582 | @param the current candidate index |
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583 | @param max the range of candidates |
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584 | */ |
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585 | int GetNextCandidateIdx(int currentIdx, PolygonContainer &polys); |
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586 | |
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587 | /** Helper function which extracts a view cell on the front and the back |
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588 | of the split plane. |
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589 | @param backViewCell returns view cell on the back of the split plane |
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590 | @param frontViewCell returns a view cell on the front of the split plane |
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591 | @param coincident container of polygons coincident to the split plane |
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592 | @param splitPlane the split plane which decides about back and front |
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593 | @param extractBack if a back view cell is extracted |
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594 | @param extractFront if a front view cell is extracted |
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595 | */ |
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596 | void ExtractViewCells(ViewCell **backViewCell, |
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597 | ViewCell **frontViewCell, |
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598 | const PolygonContainer &coincident, |
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599 | const Plane3 splitPlane, |
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600 | const bool extractBack, |
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601 | const bool extractFront) const; |
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602 | |
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603 | /** Computes best cost ratio for the suface area heuristics for axis aligned |
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604 | splits. This heuristics minimizes the cost for ray traversal. |
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605 | @param polys the polygons guiding the ratio computation |
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606 | @param box the bounding box of the leaf |
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607 | @param axis the current split axis |
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608 | @param position returns the split position |
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609 | @param objectsBack the number of objects in the back of the split plane |
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610 | @param objectsFront the number of objects in the front of the split plane |
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611 | */ |
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612 | float BestCostRatio(const PolygonContainer &polys, |
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613 | const AxisAlignedBox3 &box, |
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614 | const int axis, |
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615 | float &position, |
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616 | int &objectsBack, |
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617 | int &objectsFront) const; |
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618 | |
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619 | /** Sorts split candidates for surface area heuristics for axis aligned splits. |
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620 | @param polys the input for choosing split candidates |
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621 | @param axis the current split axis |
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622 | @param splitCandidates returns sorted list of split candidates |
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623 | */ |
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624 | void SortSplitCandidates(const PolygonContainer &polys, |
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625 | const int axis, |
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626 | vector<SortableEntry> &splitCandidates) const; |
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627 | |
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628 | /** Selects an axis aligned split plane. |
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629 | Returns true if split is valied |
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630 | */ |
---|
631 | bool SelectAxisAlignedPlane(Plane3 &plane, const PolygonContainer &polys) const; |
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632 | |
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633 | /** Bounds ray and returns minT and maxT. |
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634 | @returns true if ray hits BSP tree bounding box |
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635 | */ |
---|
636 | bool BoundRay(const Ray &ray, float &minT, float &maxT) const; |
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637 | |
---|
638 | /** Subdivides the rays into front and back rays according to the split plane. |
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639 | |
---|
640 | @param plane the split plane |
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641 | @param rays contains the rays to be split. The rays are |
---|
642 | distributed into front and back rays. |
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643 | @param frontRays returns rays on the front side of the plane |
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644 | @param backRays returns rays on the back side of the plane |
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645 | |
---|
646 | @returns the number of splits |
---|
647 | */ |
---|
648 | int SplitRays(const Plane3 &plane, |
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649 | BoundedRayContainer &rays, |
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650 | BoundedRayContainer &frontRays, |
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651 | BoundedRayContainer &backRays); |
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652 | |
---|
653 | |
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654 | /** Extracts the split planes representing the space bounded by node n. |
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655 | */ |
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656 | void ExtractSplitPlanes(BspNode *n, vector<Plane3 *> &planes, vector<bool> &sides) const; |
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657 | |
---|
658 | int CountPvs(const BoundedRayContainer &rays) const; |
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659 | |
---|
660 | float PvsValue(Intersectable &obj, |
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661 | const int cf, |
---|
662 | const int frontId, |
---|
663 | const int backId, |
---|
664 | const int frontAndBackId) const; |
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665 | |
---|
666 | /// Pointer to the root of the tree |
---|
667 | BspNode *mRoot; |
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668 | |
---|
669 | /// Pointer to the root cell of the viewspace |
---|
670 | // ViewCell *mRootCell; |
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671 | |
---|
672 | BspTreeStatistics mStat; |
---|
673 | |
---|
674 | /// Strategies for choosing next split plane. |
---|
675 | enum {NO_STRATEGY = 0, |
---|
676 | RANDOM_POLYGON = 1, |
---|
677 | AXIS_ALIGNED = 2, |
---|
678 | LEAST_SPLITS = 4, |
---|
679 | BALANCED_POLYS = 8, |
---|
680 | BALANCED_VIEW_CELLS = 16, |
---|
681 | LARGEST_POLY_AREA = 32, |
---|
682 | VERTICAL_AXIS = 64, |
---|
683 | BLOCKED_RAYS = 128, |
---|
684 | LEAST_RAY_SPLITS = 256, |
---|
685 | BALANCED_RAYS = 512, |
---|
686 | PVS = 1024 |
---|
687 | }; |
---|
688 | |
---|
689 | /// box around the whole view domain |
---|
690 | AxisAlignedBox3 mBox; |
---|
691 | |
---|
692 | /// view cell corresponding to unbounded space |
---|
693 | ViewCell *mRootCell; |
---|
694 | |
---|
695 | /// should view cells be stored or generated in the leaves? |
---|
696 | bool mGenerateViewCells; |
---|
697 | |
---|
698 | /// if rays should be stored that are piercing this view cell |
---|
699 | bool mStorePiercingRays; |
---|
700 | |
---|
701 | public: |
---|
702 | /// Parses the environment and stores the global BSP tree parameters |
---|
703 | static void ParseEnvironment(); |
---|
704 | |
---|
705 | /// maximal number of polygons before subdivision termination |
---|
706 | static int sTermMaxPolygons; |
---|
707 | /// maximal number of rays before subdivision termination |
---|
708 | static int sTermMaxRays; |
---|
709 | /// maximal possible depth |
---|
710 | static int sTermMaxDepth; |
---|
711 | /// strategy to get the best split plane |
---|
712 | static int sSplitPlaneStrategy; |
---|
713 | /// number of candidates evaluated for the next split plane |
---|
714 | static int sMaxCandidates; |
---|
715 | /// BSP tree construction method |
---|
716 | static int sConstructionMethod; |
---|
717 | /// maximal number of polygons for axis aligned split |
---|
718 | static int sTermMaxPolysForAxisAligned; |
---|
719 | /// maximal number of rays for axis aligned split |
---|
720 | static int sTermMaxRaysForAxisAligned; |
---|
721 | /// maximal number of objects for axis aligned split |
---|
722 | static int sTermMaxObjectsForAxisAligned; |
---|
723 | |
---|
724 | /// axis aligned split criteria |
---|
725 | static float sCt_div_ci; |
---|
726 | static float sSplitBorder; |
---|
727 | static float sMaxCostRatio; |
---|
728 | |
---|
729 | // factors guiding the split plane heuristics |
---|
730 | static float sLeastSplitsFactor; |
---|
731 | static float sBalancedPolysFactor; |
---|
732 | static float sBalancedViewCellsFactor; |
---|
733 | static float sVerticalSplitsFactor; |
---|
734 | static float sLargestPolyAreaFactor; |
---|
735 | static float sBlockedRaysFactor; |
---|
736 | static float sLeastRaySplitsFactor; |
---|
737 | static float sBalancedRaysFactor; |
---|
738 | static float sPvsFactor; |
---|
739 | |
---|
740 | /// if polygons should be stored in the tree |
---|
741 | static bool sStoreSplitPolys; |
---|
742 | |
---|
743 | /// threshold where view cells are merged |
---|
744 | static int sMinPvsDif; |
---|
745 | |
---|
746 | private: |
---|
747 | /** Evaluates split plane classification with respect to the plane's |
---|
748 | contribution for a balanced tree. |
---|
749 | */ |
---|
750 | static float sLeastPolySplitsTable[4]; |
---|
751 | /** Evaluates split plane classification with respect to the plane's |
---|
752 | contribution for a minimum number splits in the tree. |
---|
753 | */ |
---|
754 | static float sBalancedPolysTable[4]; |
---|
755 | /** Evaluates split plane classification with respect to the plane's |
---|
756 | contribution for a minimum number of ray splits. |
---|
757 | */ |
---|
758 | static float sLeastRaySplitsTable[5]; |
---|
759 | /** Evaluates split plane classification with respect to the plane's |
---|
760 | contribution for balanced rays. |
---|
761 | */ |
---|
762 | static float sBalancedRaysTable[5]; |
---|
763 | |
---|
764 | }; |
---|
765 | |
---|
766 | #endif |
---|