1 | #ifndef _ViewCellsManager_H__
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2 | #define _ViewCellsManager_H__
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3 |
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4 | #include "Ray.h"
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5 | #include "VssRay.h"
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6 | #include "Containers.h"
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7 | #include "ViewCell.h"
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8 |
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9 | class ViewCell;
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10 | class Intersectable;
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11 | class RenderSimulator;
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12 | class Renderer;
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13 | class Mesh;
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14 | struct Triangle3;
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15 | class SimulationStatistics;
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16 | class BspTree;
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17 | class KdTree;
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18 | class VspKdTree;
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19 | class VspBspTree;
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20 | class KdNode;
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21 | class KdLeaf;
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22 | class VspKdTree;
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23 | class AxisAlignedBox3;
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24 | class BspLeaf;
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25 | class ViewCellsStatistics;
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26 | class Exporter;
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27 | class Beam;
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28 | class Preprocessor;
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29 |
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30 | struct BspRay;
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31 |
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32 | /**
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33 | Manages different higher order operations on the view cells.
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34 | */
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35 | class ViewCellsManager
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36 | {
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37 |
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38 | public:
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39 | struct PvsStatistics {
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40 | int minPvs;
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41 | int maxPvs;
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42 | float avgPvs;
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43 | int viewcells;
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44 | };
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45 |
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46 | /// view cell container types
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47 | enum {BSP, KD, VSP_KD, VSP_BSP};
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48 |
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49 | /** Constructor taking the initial and construction samples.
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50 | @param initialSamples the maximal number of samples used for creating the hierarchy
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51 | of view cells
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52 | @param constructionSamples the maximal number of samples used for construction
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53 | */
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54 | ViewCellsManager(const int initialSamples, const int constructionSamples);
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55 |
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56 | ViewCellsManager();
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57 |
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58 | virtual ~ViewCellsManager();
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59 |
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60 | /** Constructs view cells container taking a preprocessor
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61 | @returns the output rays (if not null)
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62 | */
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63 | int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
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64 |
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65 | /** Constructs view cell container with a given number of samples.
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66 | */
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67 | virtual int ConstructSubdivision(const ObjectContainer &objects,
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68 | const VssRayContainer &rays) = 0;
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69 |
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70 | /** Computes sample contributions of the rays to the view cells PVS.
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71 |
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72 | @param rays bundle of rays used to find intersections with view cells and
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73 | adding the contribution
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74 | @param addRays true if rays should be added to the PVSs of the viewcells they
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75 | intersect
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76 | @param storeViewCells true if view cells should be stored in the ray
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77 | */
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78 | float ComputeSampleContributions(const VssRayContainer &rays,
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79 | const bool addContributions,
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80 | const bool storeViewCells);
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81 |
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82 | /** Add sample contributions to the viewcells they intersect */
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83 | void AddSampleContributions(const VssRayContainer &rays);
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84 |
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85 |
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86 | /** Computes sample contribution of a simgle ray to the view cells PVS.
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87 | @param ray finds intersections with view cells and holds the contribution
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88 | @param castRay true if ray should be cast to gain the information, false if ray
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89 | is already holding the information and need not be recast.
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90 |
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91 | @returns number of sample contributions
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92 | */
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93 | virtual float ComputeSampleContributions(VssRay &ray, const bool addRays, const bool storeViewCells);
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94 |
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95 | virtual void AddSampleContributions(VssRay &ray);
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96 |
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97 | /** Prints out statistics of the view cells.
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98 | */
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99 | virtual void PrintStatistics(ostream &s) const;
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100 |
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101 | /** Post processes view cells givemŽa number of rays.
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102 | */
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103 | virtual int PostProcess(const ObjectContainer &objects,
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104 | const VssRayContainer &rays) = 0;
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105 |
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106 | /** Show visualization of the view cells.
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107 | */
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108 | virtual void Visualize(const ObjectContainer &objects,
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109 | const VssRayContainer &sampleRays) = 0;
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110 |
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111 | /** type of the view cell container.
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112 | */
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113 | virtual int GetType() const = 0;
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114 |
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115 | /** Load the input viewcells. The input viewcells should be given as a collection
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116 | of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
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117 | the viewcell. The method then builds a BSP tree of these view cells.
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118 |
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119 | @param filename file to load
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120 | @return true on success
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121 | */
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122 | virtual bool LoadViewCells(const string filename, ObjectContainer *objects);
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123 |
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124 | /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
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125 | @param the base triangle
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126 | @param the height of the newly created view cell
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127 | */
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128 | ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
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129 |
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130 | /** Merges two view cells.
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131 | @note the piercing rays of the front and back will be ordered
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132 | @returns new view cell based on the merging.
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133 | */
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134 | ViewCell *MergeViewCells(ViewCell &front, ViewCell &back) const;
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135 |
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136 | /** Generates view cell of type specified by this manager
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137 | */
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138 | virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
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139 |
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140 | /** Adds a new view cell to the list of predefined view cells.
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141 | */
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142 | void AddViewCell(ViewCell *viewCell);
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143 |
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144 | /** Derive view cells from objects.
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145 | */
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146 | void DeriveViewCells(const ObjectContainer &objects,
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147 | ViewCellContainer &viewCells,
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148 | const int maxViewCells) const;
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149 |
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150 | /** Sets maximal number of samples used for the
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151 | construction of the view cells.
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152 | */
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153 | void SetVisualizationSamples(const int visSamples);
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154 |
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155 | /** Sets maximal number of samples used for the construction of the view cells.
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156 | */
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157 | void SetConstructionSamples(const int constructionSamples);
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158 |
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159 | /** Sets maximal number of samples used for the visualization of the view cells.
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160 | */
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161 | void SetInitialSamples(const int initialSamples);
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162 |
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163 | /** Sets maximal number of samples used for the post processing of the view cells.
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164 | */
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165 | void SetPostProcessSamples(const int postProcessingSamples);
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166 |
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167 | /** See set.
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168 | */
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169 | int GetVisualizationSamples() const;
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170 |
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171 | /** See set.
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172 | */
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173 | int GetConstructionSamples() const;
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174 |
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175 | /** See set.
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176 | */
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177 | int GetPostProcessSamples() const;
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178 |
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179 | /** Returns true if view cells wer already constructed.
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180 | */
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181 | virtual bool ViewCellsConstructed() const = 0;
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182 |
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183 | /** cast line segment to get a list of unique viewcells which are intersected
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184 | by this line segment
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185 | */
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186 |
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187 | virtual int CastLineSegment(const Vector3 &origin,
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188 | const Vector3 &termination,
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189 | ViewCellContainer &viewcells
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190 | ) = 0;
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191 |
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192 | virtual void GetPvsStatistics(PvsStatistics &stat);
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193 |
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194 | /** Get a viewcell containing the specified point */
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195 | virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
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196 |
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197 | virtual void PrintPvsStatistics(ostream &s);
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198 |
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199 | /** Returns probability that view point lies in one view cell.
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200 | */
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201 | virtual float GetProbability(ViewCell *viewCell) = 0;
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202 |
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203 | /** Returns render cost of a single view cell given the render cost of an object.
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204 | */
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205 | virtual float GetRendercost(ViewCell *viewCell, float objRendercost) const = 0;
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206 |
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207 | /** Returns vector of loaded / generated view cells.
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208 | */
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209 | ViewCellContainer &GetViewCells();
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210 |
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211 | /** Helper function used to split ray sets uniformly
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212 | into one that is currently used and the other that
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213 | is saved for later processing.
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214 | @param sourceRays the input ray set
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215 | @param maxSize the maximal number of rays that will be used
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216 | @param usedRays returns the used ray set
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217 | @param savedRays if not null, returns the saved ray set
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218 | */
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219 | void GetRaySets(const VssRayContainer &sourceRays,
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220 | const int maxSize,
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221 | VssRayContainer &usedRays,
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222 | VssRayContainer *savedRays = NULL) const;
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223 |
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224 | /** Returns accumulated area of all view cells.
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225 | */
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226 | float GetAccVcArea();
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227 |
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228 | /** Returns area of one view cell.
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229 | */
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230 | virtual float GetArea(ViewCell *viewCell) const;
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231 |
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232 | /** Returns volume of view cell.
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233 | */
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234 | virtual float GetVolume(ViewCell *viewCell) const;
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235 |
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236 | /** Sets the current renderer mainly for view cells statistics.
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237 | */
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238 | void SetRenderer(Renderer *renderer);
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239 |
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240 | /** Computes a (random) view point in the valid view space.
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241 | @returns true if valid view point was found
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242 | */
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243 | virtual bool GetViewPoint(Vector3 &viewPoint) const;
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244 |
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245 | /** Returns true if this view point is in the valid view space.
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246 | */
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247 | virtual bool ViewPointValid(const Vector3 &viewPoint) const;
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248 |
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249 | /** Sets a view space boundary.
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250 | */
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251 | void SetViewSpaceBox(const AxisAlignedBox3 &box);
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252 |
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253 | AxisAlignedBox3 GetViewSpaceBox() const;
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254 |
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255 | /** Creates mesh for this view cell.
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256 | */
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257 | virtual void CreateMesh(ViewCell *vc) = NULL;
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258 |
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259 | /** Writes view cells to disc.
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260 | */
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261 | virtual bool ExportViewCells(const string filename);
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262 |
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263 | /** Casts beam to collect view cells.
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264 | */
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265 | virtual int CastBeam(Beam &beam);
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266 |
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267 | /** Checks if view cell is considered as valid.
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268 | */
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269 | virtual bool CheckValidity(ViewCell *vc,
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270 | int minPvsSize,
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271 | int maxPvsSize) const;
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272 |
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273 |
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274 | /** Sets validity of view cell
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275 | */
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276 | virtual void SetValidity(ViewCell *vc,
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277 | int minPvsSize,
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278 | int maxPvsSize) const;
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279 |
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280 | /** sets validy of all viewcells */
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281 | virtual void SetValidity(
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282 | int minPvsSize,
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283 | int maxPvsSize) const;
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284 |
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285 | /** set valid viewcells in the range of pvs. sorts the viewcells
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286 | according to the pvs and then pickups those in the ranges */
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287 |
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288 | void
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289 | SetValidityPercentage(
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290 | const float minValid,
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291 | const float maxValid
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292 | );
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293 |
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294 | int
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295 | CountValidViewcells() const;
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296 |
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297 | /** Returns maximal allowed pvs size.
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298 | */
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299 | int GetMaxPvsSize() const;
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300 |
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301 | /** Returns maximal allowed pvs size.
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302 | */
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303 | int GetMinPvsSize() const;
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304 |
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305 | /** Returns maximal ratio. i.e., currentPVs / maxPvs,
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306 | where pvs is still considered valid.
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307 | */
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308 | float GetMaxPvsRatio() const;
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309 |
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310 | /** Exports view cell geometry.
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311 | */
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312 | virtual void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const = 0;
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313 |
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314 | virtual void FinalizeViewCells(const bool createMesh);
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315 |
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316 | protected:
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317 |
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318 | int CastPassSamples(const int samplesPerPass,
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319 | const int sampleType,
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320 | VssRayContainer &vssRays) const;
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321 |
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322 | void ParseEnvironment();
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323 |
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324 | /** Creates unique view cell ids.
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325 | */
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326 | void CreateUniqueViewCellIds();
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327 |
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328 | /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
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329 | */
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330 | virtual void Finalize(ViewCell *viewCell, const bool createMesh);
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331 |
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332 | /** Recollects view cells and resets statistics.
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333 | */
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334 | void ResetViewCells();
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335 |
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336 | /** Collects the view cells in the view cell container.
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337 | */
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338 | virtual void CollectViewCells() = 0;
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339 |
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340 | /** Evaluates view cells statistics and stores it in
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341 | mViewCellsStatistics.
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342 | */
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343 | void EvaluateViewCellsStats();
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344 |
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345 | //-- helper functions for view cell visualization
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346 |
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347 | /** Exports the view cell partition.
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348 | */
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349 | void ExportViewCellsForViz(Exporter *exporter) const;
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350 |
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351 | /** Sets exporter color.
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352 | */
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353 | virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
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354 |
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355 |
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356 | virtual float GetViewSpaceVolume();
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357 |
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358 | /** Creates meshes from the view cells.
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359 | */
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360 | void CreateViewCellMeshes();
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361 |
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362 | /**
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363 | Exports single view cell.
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364 | NOTE: should be in exporter!!
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365 | */
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366 | void ExportViewCell(ViewCell *viewCell, ofstream &stream);
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367 |
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368 | /// the view cell corresponding to space ouside the valid view space
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369 | //ViewCell *mOutOfBoundsCell;
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370 |
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371 | /// Renders the view cells.
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372 | Renderer *mRenderer;
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373 |
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374 | /// Loaded view cells
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375 | ViewCellContainer mViewCells;
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376 |
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377 | /// maximum number of samples taken for construction of the view cells
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378 | int mConstructionSamples;
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379 | int mSamplesPerPass;
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380 | int mInitialSamples;
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381 | int mPostProcessSamples;
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382 | int mVisualizationSamples;
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383 |
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384 | float mTotalAreaValid;
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385 | float mTotalArea;
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386 |
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387 | int mMaxPvsSize;
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388 | int mMinPvsSize;
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389 | float mMaxPvsRatio;
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390 |
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391 | ViewCellsStatistics mViewCellsStats;
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392 | /// the scene bounding box
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393 | AxisAlignedBox3 mViewSpaceBox;
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394 | /// holds the view cell meshes
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395 | MeshContainer mMeshContainer;
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396 | /// if view cells should be exported
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397 | bool mExportViewCells;
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398 |
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399 | bool mOnlyValidViewCells;
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400 |
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401 | //-- visualization options
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402 |
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403 | /// color code for view cells
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404 | int mColorCode;
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405 | bool mExportGeometry;
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406 | bool mExportRays;
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407 |
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408 | bool mViewCellsFinished;
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409 | };
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410 |
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411 |
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412 |
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413 | /**
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414 | Manages different higher order operations on the view cells.
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415 | */
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416 | class BspViewCellsManager: public ViewCellsManager
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417 | {
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418 |
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419 | public:
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420 | /** Constructor taking the bsp tree and the number of samples
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421 | used to construct the bsp tree.
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422 | */
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423 | BspViewCellsManager(BspTree *tree);
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424 |
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425 | ~BspViewCellsManager();
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426 |
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427 | int ConstructSubdivision(const ObjectContainer &objects,
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428 | const VssRayContainer &rays);
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429 |
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430 | int PostProcess(const ObjectContainer &objects,
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431 | const VssRayContainer &rays);
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432 |
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433 | void Visualize(const ObjectContainer &objects,
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434 | const VssRayContainer &sampleRays);
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435 |
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436 | int GetType() const;
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437 |
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438 | ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
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439 |
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440 | bool ViewCellsConstructed() const;
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441 |
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442 | //void PrintStatistics(ostream &s) const;
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443 |
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444 | int CastLineSegment(const Vector3 &origin,
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445 | const Vector3 &termination,
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446 | ViewCellContainer &viewcells);
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447 |
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448 | float GetProbability(ViewCell *viewCell);
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449 | float GetRendercost(ViewCell *viewCell, float objRendercost) const;
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450 |
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451 | /** Get a viewcell containing the specified point */
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452 | ViewCell *GetViewCell(const Vector3 &point) const;
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453 |
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454 | void CreateMesh(ViewCell *vc);
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455 |
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456 | void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
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457 |
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458 | protected:
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459 |
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460 | void CollectViewCells();
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461 |
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462 | void ConstructBspRays(const VssRayContainer &rays,
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463 | const int numSamples);
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464 |
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465 | void ExportColor(Exporter *exporter, ViewCell *vc) const;
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466 |
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467 |
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468 |
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469 | /// the BSP tree.
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470 | BspTree *mBspTree;
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471 |
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472 | vector<BspRay *> mBspRays;
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473 |
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474 | private:
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475 |
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476 | /** Exports visualization of the BSP splits.
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477 | */
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478 | void ExportSplits(const ObjectContainer &objects);
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479 |
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480 | /** Exports visualization of the BSP PVS.
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481 | */
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482 | void ExportBspPvs(const ObjectContainer &objects);
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483 |
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484 | };
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485 |
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486 | /**
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487 | Manages different higher order operations on the KD type view cells.
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488 | */
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489 | class KdViewCellsManager: public ViewCellsManager
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490 | {
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491 |
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492 | public:
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493 |
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494 | KdViewCellsManager(KdTree *tree);
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495 |
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496 | int ConstructSubdivision(const ObjectContainer &objects,
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497 | const VssRayContainer &rays);
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498 |
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499 | int CastLineSegment(const Vector3 &origin,
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500 | const Vector3 &termination,
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501 | ViewCellContainer &viewcells);
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502 |
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503 | int PostProcess(const ObjectContainer &objects,
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504 | const VssRayContainer &rays);
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505 |
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506 | void Visualize(const ObjectContainer &objects,
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507 | const VssRayContainer &sampleRays);
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508 |
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509 | int GetType() const;
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510 |
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511 | bool ViewCellsConstructed() const;
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512 |
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513 |
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514 | /** Prints out statistics of this approach.
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515 | */
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516 | // virtual void PrintStatistics(ostream &s) const;
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517 | ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
|
---|
518 |
|
---|
519 | float GetProbability(ViewCell *viewCell);
|
---|
520 | float GetRendercost(ViewCell *viewCell, float objRendercost) const;
|
---|
521 |
|
---|
522 | void CreateMesh(ViewCell *vc);
|
---|
523 |
|
---|
524 | void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
|
---|
525 |
|
---|
526 | protected:
|
---|
527 |
|
---|
528 | void CollectViewCells();
|
---|
529 | KdNode *GetNodeForPvs(KdLeaf *leaf);
|
---|
530 |
|
---|
531 | void ExportColor(Exporter *exporter, ViewCell *vc) const;
|
---|
532 |
|
---|
533 |
|
---|
534 | /// the BSP tree.
|
---|
535 | KdTree *mKdTree;
|
---|
536 |
|
---|
537 | /// depth of the KD tree nodes with represent the view cells
|
---|
538 | int mKdPvsDepth;
|
---|
539 | };
|
---|
540 |
|
---|
541 | /**
|
---|
542 | Manages different higher order operations on the view cells
|
---|
543 | for vsp kd tree view cells.
|
---|
544 | */
|
---|
545 | class VspKdViewCellsManager: public ViewCellsManager
|
---|
546 | {
|
---|
547 |
|
---|
548 | public:
|
---|
549 |
|
---|
550 | VspKdViewCellsManager(VspKdTree *vspKdTree);
|
---|
551 |
|
---|
552 | int ConstructSubdivision(const ObjectContainer &objects,
|
---|
553 | const VssRayContainer &rays);
|
---|
554 |
|
---|
555 |
|
---|
556 | int PostProcess(const ObjectContainer &objects,
|
---|
557 | const VssRayContainer &rays);
|
---|
558 |
|
---|
559 | void Visualize(const ObjectContainer &objects,
|
---|
560 | const VssRayContainer &sampleRays);
|
---|
561 |
|
---|
562 | int GetType() const;
|
---|
563 |
|
---|
564 | bool ViewCellsConstructed() const;
|
---|
565 |
|
---|
566 | //virtual void PrintStatistics(ostream &s) const;
|
---|
567 |
|
---|
568 | ViewCell *GenerateViewCell(Mesh *mesh) const;
|
---|
569 |
|
---|
570 |
|
---|
571 | int CastLineSegment(const Vector3 &origin,
|
---|
572 | const Vector3 &termination,
|
---|
573 | ViewCellContainer &viewcells);
|
---|
574 |
|
---|
575 | ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
|
---|
576 |
|
---|
577 | float GetProbability(ViewCell *viewCell);
|
---|
578 | float GetRendercost(ViewCell *viewCell, float objRendercost) const;
|
---|
579 |
|
---|
580 | void CreateMesh(ViewCell *vc);
|
---|
581 |
|
---|
582 | void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
|
---|
583 |
|
---|
584 | protected:
|
---|
585 |
|
---|
586 | void ExportLeaves(const ObjectContainer &objects,
|
---|
587 | const VssRayContainer &sampleRays);
|
---|
588 |
|
---|
589 | void CollectViewCells();
|
---|
590 |
|
---|
591 | void ExportColor(Exporter *exporter, ViewCell *vc) const;
|
---|
592 |
|
---|
593 |
|
---|
594 |
|
---|
595 | /// the BSP tree.
|
---|
596 | VspKdTree *mVspKdTree;
|
---|
597 | };
|
---|
598 |
|
---|
599 |
|
---|
600 |
|
---|
601 | /**
|
---|
602 | Manages different higher order operations on the view cells.
|
---|
603 | */
|
---|
604 | class VspBspViewCellsManager: public ViewCellsManager
|
---|
605 | {
|
---|
606 |
|
---|
607 | public:
|
---|
608 |
|
---|
609 | VspBspViewCellsManager(VspBspTree *tree);
|
---|
610 | ~VspBspViewCellsManager();
|
---|
611 |
|
---|
612 | int ConstructSubdivision(const ObjectContainer &objects,
|
---|
613 | const VssRayContainer &rays);
|
---|
614 |
|
---|
615 | int PostProcess(const ObjectContainer &objects,
|
---|
616 | const VssRayContainer &rays);
|
---|
617 |
|
---|
618 | void Visualize(const ObjectContainer &objects,
|
---|
619 | const VssRayContainer &sampleRays);
|
---|
620 |
|
---|
621 | int GetType() const;
|
---|
622 |
|
---|
623 | ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
|
---|
624 |
|
---|
625 | bool ViewCellsConstructed() const;
|
---|
626 |
|
---|
627 |
|
---|
628 | int CastLineSegment(const Vector3 &origin,
|
---|
629 | const Vector3 &termination,
|
---|
630 | ViewCellContainer &viewcells);
|
---|
631 |
|
---|
632 | float GetProbability(ViewCell *viewCell);
|
---|
633 | float GetRendercost(ViewCell *viewCell, float objRendercost) const;
|
---|
634 |
|
---|
635 | ViewCell *GetViewCell(const Vector3 &point) const;
|
---|
636 |
|
---|
637 | bool GetViewPoint(Vector3 &viewPoint) const;
|
---|
638 |
|
---|
639 | bool ViewPointValid(const Vector3 &viewPoint) const;
|
---|
640 |
|
---|
641 | void CreateMesh(ViewCell *vc);
|
---|
642 |
|
---|
643 | bool LoadViewCells(const string filename, ObjectContainer *objects);
|
---|
644 | bool ExportViewCells(const string filename);
|
---|
645 |
|
---|
646 | int CastBeam(Beam &beam);
|
---|
647 |
|
---|
648 | void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
|
---|
649 |
|
---|
650 | //float GetVolume(ViewCell *viewCell) const;
|
---|
651 |
|
---|
652 | void Finalize(ViewCell *viewCell, const bool createMesh);
|
---|
653 |
|
---|
654 | protected:
|
---|
655 |
|
---|
656 | /** Merges the view cells.
|
---|
657 | */
|
---|
658 | void MergeViewCells(const VssRayContainer &rays,
|
---|
659 | const ObjectContainer &objects);
|
---|
660 |
|
---|
661 | void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
|
---|
662 |
|
---|
663 | void CollectViewCells();
|
---|
664 |
|
---|
665 | /** Returns maximal depth difference of view cell
|
---|
666 | leaves in tree.
|
---|
667 | */
|
---|
668 | int GetMaxTreeDiff(ViewCell *vc) const;
|
---|
669 |
|
---|
670 |
|
---|
671 | void ExportColor(Exporter *exporter, ViewCell *vc) const;
|
---|
672 |
|
---|
673 | /// the view space partition BSP tree.
|
---|
674 | VspBspTree *mVspBspTree;
|
---|
675 |
|
---|
676 | private:
|
---|
677 |
|
---|
678 | /** Exports visualization of the BSP splits.
|
---|
679 | */
|
---|
680 | void ExportSplits(const ObjectContainer &objects,
|
---|
681 | const VssRayContainer &rays);
|
---|
682 |
|
---|
683 | /** Exports visualization of the BSP PVS.
|
---|
684 | */
|
---|
685 | void ExportBspPvs(const ObjectContainer &objects,
|
---|
686 | const VssRayContainer &rays);
|
---|
687 |
|
---|
688 | };
|
---|
689 |
|
---|
690 | #endif
|
---|