source: trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellsManager.h @ 592

Revision 592, 20.0 KB checked in by mattausch, 18 years ago (diff)
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1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8
9class ViewCell;
10class Intersectable;
11class RenderSimulator;
12class Renderer;
13class Mesh;
14struct Triangle3;
15class SimulationStatistics;
16class BspTree;
17class KdTree;
18class VspKdTree;
19class VspBspTree;
20class KdNode;
21class KdLeaf;
22class VspKdTree;
23class AxisAlignedBox3;
24class BspLeaf;
25class ViewCellsStatistics;
26class Exporter;
27class Beam;
28class Preprocessor;
29class ViewCellsTree;
30class MergeCandidate;
31
32struct BspRay;
33
34/**
35        Manages different higher order operations on the view cells.
36*/
37class ViewCellsManager
38{
39
40public:
41  struct PvsStatistics {
42        int minPvs;
43        int maxPvs;
44        float avgPvs;
45        int viewcells;
46  };
47 
48  /// view cell container types
49  enum {BSP, KD, VSP_KD, VSP_BSP};
50 
51        /** Constructor taking the initial and construction samples.
52                @param initialSamples the maximal number of samples used for creating the hierarchy
53                of view cells
54                @param constructionSamples the maximal number of samples used for construction
55        */
56        ViewCellsManager(const int initialSamples, const int constructionSamples);
57
58        ViewCellsManager();
59
60        virtual ~ViewCellsManager();
61
62        /** Constructs view cells container taking a preprocessor
63                @returns the output rays (if not null)
64        */
65        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
66
67        /** Constructs view cell container with a given number of samples.
68        */
69        virtual int ConstructSubdivision(const ObjectContainer &objects,
70                                                  const VssRayContainer &rays) = 0;
71
72        /** Computes sample contributions of the rays to the view cells PVS.
73       
74                @param rays bundle of rays used to find intersections with view cells and
75                adding the contribution
76                @param addRays true if rays should be added to the PVSs of the viewcells they
77                intersect
78                @param storeViewCells true if view cells should be stored in the ray
79        */
80  float ComputeSampleContributions(const VssRayContainer &rays,
81                                                                   const bool addContributions,
82                                                                   const bool storeViewCells);
83
84  /** Add sample contributions to the viewcells they intersect */
85  void AddSampleContributions(const VssRayContainer &rays);
86 
87
88        /** Computes sample contribution of a simgle ray to the view cells PVS.
89                @param ray finds intersections with view cells and holds the contribution
90                @param castRay true if ray should be cast to gain the information, false if ray
91                is already holding the information and need not be recast.
92         
93                @returns number of sample contributions
94        */
95        virtual float ComputeSampleContributions(VssRay &ray,
96                                                                                         const bool addRays,
97                                                                                         const bool storeViewCells);
98
99        virtual void AddSampleContributions(VssRay &ray);
100
101        /** Prints out statistics of the view cells.
102        */
103        virtual void PrintStatistics(ostream &s) const;
104
105        /** Post processes view cells givemŽa number of rays.
106        */
107        virtual int PostProcess(const ObjectContainer &objects,
108                                                        const VssRayContainer &rays) = 0;
109
110        /** Show visualization of the view cells.
111        */
112        virtual void Visualize(const ObjectContainer &objects,
113                                                   const VssRayContainer &sampleRays) = 0;
114
115        /** type of the view cell container.
116        */
117        virtual int GetType() const = 0;
118
119        /** Load the input viewcells. The input viewcells should be given as a collection
120                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
121                the viewcell. The method then builds a BSP tree of these view cells.
122               
123                @param filename file to load
124                @return true on success
125    */
126    virtual bool LoadViewCellsGeometry(const string filename);
127
128       
129        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
130                @param the base triangle
131                @param the height of the newly created view cell
132        */
133        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
134
135        /** Merges two view cells.
136                @note the piercing rays of the front and back will be ordered   
137                @returns new view cell based on the merging.
138        */
139        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
140
141        /** Merges a container of view cells.
142                @returns new view cell based on the merging.
143        */
144        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
145       
146        /** Generates view cell of type specified by this manager
147        */
148        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
149
150        /** Adds a new view cell to the list of predefined view cells.
151        */
152        void AddViewCell(ViewCell *viewCell);
153
154        /** Derive view cells from objects.
155        */
156        void DeriveViewCells(const ObjectContainer &objects,
157                                                 ViewCellContainer &viewCells,
158                                                 const int maxViewCells) const;
159
160        /** Sets maximal number of samples used for the
161                construction of the view cells.
162        */
163        void SetVisualizationSamples(const int visSamples);
164
165        /** Sets maximal number of samples used for the construction of the view cells.
166        */
167        void SetConstructionSamples(const int constructionSamples);
168
169        /** Sets maximal number of samples used for the visualization of the view cells.
170        */
171        void SetInitialSamples(const int initialSamples);
172
173        /** Sets maximal number of samples used for the post processing of the view cells.
174        */
175        void SetPostProcessSamples(const int postProcessingSamples);
176
177        /** See set.
178        */
179        int GetVisualizationSamples() const;
180
181        /** See set.
182        */
183        int GetConstructionSamples() const;
184
185        /** See set.
186        */
187        int GetPostProcessSamples() const;
188
189        /** Returns true if view cells wer already constructed.
190        */
191        virtual bool ViewCellsConstructed() const = 0;
192
193        /** cast line segment to get a list of unique viewcells which are intersected
194                by this line segment
195        */
196 
197        virtual int CastLineSegment(const Vector3 &origin,
198                                                          const Vector3 &termination,
199                                                          ViewCellContainer &viewcells
200                                                          ) = 0;
201
202        virtual void GetPvsStatistics(PvsStatistics &stat);
203
204        /** Get a viewcell containing the specified point */
205        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
206 
207        virtual void PrintPvsStatistics(ostream &s);
208
209        /** Returns probability that view point lies in one view cell.
210        */
211        virtual float GetProbability(ViewCell *viewCell) = 0;
212
213        /** Returns render cost of a single view cell given the render cost of an object.
214        */
215        virtual float GetRendercost(ViewCell *viewCell, float objRendercost) const = 0;
216
217        /** Returns container of loaded / generated view cells.
218        */
219        ViewCellContainer &GetViewCells();
220
221        /** Helper function used to split ray sets uniformly
222                into one that is currently used and the other that
223                is saved for later processing.
224                @param sourceRays the input ray set
225                @param maxSize the maximal number of rays that will be used
226                @param usedRays returns the used ray set
227                @param savedRays if not null, returns the saved ray set
228        */
229        void GetRaySets(const VssRayContainer &sourceRays,
230                                        const int maxSize,
231                                        VssRayContainer &usedRays,
232                                        VssRayContainer *savedRays = NULL) const;
233       
234        /** Returns accumulated area of all view cells.
235        */
236        float GetAccVcArea();
237
238        /** Returns area of one view cell.
239        */
240        virtual float GetArea(ViewCell *viewCell) const;
241
242        /** Returns volume of view cell.
243        */
244        virtual float GetVolume(ViewCell *viewCell) const;
245
246        /** Sets the current renderer mainly for view cells statistics.
247        */
248        void SetRenderer(Renderer *renderer);
249
250        /** Computes a (random) view point in the valid view space.
251                @returns true if valid view point was found
252        */
253        virtual bool GetViewPoint(Vector3 &viewPoint) const;
254
255        /** Returns true if this view point is in the valid view space.
256        */
257        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
258
259        /** Sets a view space boundary.
260        */
261        void SetViewSpaceBox(const AxisAlignedBox3 &box);
262
263        AxisAlignedBox3 GetViewSpaceBox() const;
264
265        /** Creates mesh for this view cell.
266        */
267        virtual void CreateMesh(ViewCell *vc) = NULL;
268
269        /** Writes view cells to disc.
270        */
271        virtual bool ExportViewCells(const string filename);
272
273        /** Casts beam to collect view cells.
274        */
275        virtual int CastBeam(Beam &beam);
276
277        /** Checks if view cell is considered as valid.
278        */
279        virtual bool CheckValidity(ViewCell *vc,
280                                                           int minPvsSize,
281                                                           int maxPvsSize) const;
282
283       
284        /** Sets validity of view cell
285        */
286        virtual void SetValidity(ViewCell *vc,
287                                                         int minPvsSize,
288                                                         int maxPvsSize) const;
289
290  /** sets validy of all viewcells */
291        virtual void SetValidity(
292                                                         int minPvsSize,
293                                                         int maxPvsSize) const;
294
295  /** set valid viewcells in the range of pvs. sorts the viewcells
296          according to the pvs and then pickups those in the ranges */
297 
298  void
299  SetValidityPercentage(
300                                                const float minValid,
301                                                const float maxValid
302                                                );
303
304  int
305  CountValidViewcells() const;
306
307        /** Returns maximal allowed pvs size.
308        */
309        int GetMaxPvsSize() const;
310
311        /** Returns maximal allowed pvs size.
312        */
313        int GetMinPvsSize() const;
314
315        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
316                where pvs is still considered valid.
317        */
318        float GetMaxPvsRatio() const;
319
320        /** Exports view cell geometry.
321        */
322        virtual void ExportViewCellGeometry(Exporter *exporter,
323                                                                                ViewCell *vc,
324                                                                                const Plane3 *cuttingPlane = NULL) const = 0;
325
326        virtual void FinalizeViewCells(const bool createMesh);
327
328
329        /** Loads view cells from file. The view cells manager is created with
330                respect to the loaded view cells.
331
332                @returns the view cells manager if loading was successful, false otherwise
333        */
334        static ViewCellsManager *LoadViewCells(const string filename,
335                                                                                   ObjectContainer *objects);
336
337        /** Evaluates statistics values on view cells.
338        */
339        void EvaluateRenderStatistics(float &totalRenderCost,
340                                                                  float &expectedRenderCost,
341                                                                  float &deviation,
342                                                                  float &variance,
343                                                                  int &totalPvs,
344                                                                  float &avgRenderCost);
345
346
347        /** Returns hierarchy of the view cells.
348        */
349        ViewCellsTree *GetViewCellsTree();
350
351        virtual void CollectMergeCandidates(const VssRayContainer &rays,
352                                                                                vector<MergeCandidate> &candidates) = 0;
353
354       
355
356protected:
357
358
359        /**
360                if the view cells tree was already constructed or not.
361        */
362        bool ViewCellsTreeConstructed() const;
363
364        int CastPassSamples(const int samplesPerPass,
365                                                const int sampleType,
366                                                VssRayContainer &vssRays) const;
367
368        void ParseEnvironment();
369
370        /** Creates unique view cell ids.
371        */
372        void CreateUniqueViewCellIds();
373
374        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
375        */
376        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
377
378        /** Recollects view cells and resets statistics.
379        */
380        void ResetViewCells();
381       
382        /** Collects the view cells in the view cell container.
383        */
384        virtual void CollectViewCells() = 0;
385       
386        /** Evaluates view cells statistics and stores it in
387                mViewCellsStatistics.
388        */
389        void EvaluateViewCellsStats();
390
391        //-- helper functions for view cell visualization
392
393        /** Exports the view cell partition.
394        */
395        void ExportViewCellsForViz(Exporter *exporter) const;
396
397        /** Sets exporter color.
398        */
399        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
400
401
402        virtual float GetViewSpaceVolume();
403       
404        /** Creates meshes from the view cells.
405        */
406        void CreateViewCellMeshes();
407
408        /**
409                Exports single view cell.
410                NOTE: should be in exporter!!
411        */
412        void ExportViewCell(ViewCell *viewCell, ofstream &stream);
413
414
415        /**
416                Takes different measures to prepares the view cells after loading them from disc.
417        */
418        virtual void PrepareLoadedViewCells() {};
419
420
421        void CreateCuttingPlane();
422
423        Plane3 mCuttingPlane;
424        bool mUseCuttingPlaneForViz;
425
426
427        /// Renders the view cells.
428        Renderer *mRenderer;
429
430        /// Loaded view cells
431        ViewCellContainer mViewCells;
432
433        ViewCellsTree *mViewCellsTree;
434
435        /// maximum number of samples taken for construction of the view cells
436        int mConstructionSamples;
437        int mSamplesPerPass;
438        int mInitialSamples;
439        int mPostProcessSamples;
440        int mVisualizationSamples;
441
442        float mTotalAreaValid;
443        float mTotalArea;
444
445        int mMaxPvsSize;
446        int mMinPvsSize;
447        float mMaxPvsRatio;
448
449        int mNumMergedViewCells;
450
451        bool mCompressViewCells;
452
453        ViewCellsStatistics mViewCellsStats;
454        /// the scene bounding box
455        AxisAlignedBox3 mViewSpaceBox;
456        /// holds the view cell meshes
457        MeshContainer mMeshContainer;
458        /// if view cells should be exported
459        bool mExportViewCells;
460
461        //bool mMarchTree);
462        bool mOnlyValidViewCells;
463
464        /// if rays should be used to collect merge candidates
465        bool mUseRaysForMerge;
466       
467        bool mMergeViewCells;
468       
469        //-- visualization options
470       
471        /// color code for view cells
472        int mColorCode;
473        bool mExportGeometry;
474        bool mExportRays;
475
476        bool mViewCellsFinished;
477};
478
479
480
481/**
482        Manages different higher order operations on the view cells.
483*/
484class BspViewCellsManager: public ViewCellsManager
485{
486
487public:
488        /** Constructor taking the bsp tree and the number of samples
489                used to construct the bsp tree.
490        */
491        BspViewCellsManager(BspTree *tree);
492
493        ~BspViewCellsManager();
494
495        int ConstructSubdivision(const ObjectContainer &objects,
496                                  const VssRayContainer &rays);
497
498        int PostProcess(const ObjectContainer &objects,
499                                        const VssRayContainer &rays);
500
501        void Visualize(const ObjectContainer &objects,
502                                   const VssRayContainer &sampleRays);
503
504        int GetType() const;
505       
506        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
507
508        bool ViewCellsConstructed() const;
509
510        //void PrintStatistics(ostream &s) const;
511
512        int CastLineSegment(const Vector3 &origin,
513                                                const Vector3 &termination,
514                                                ViewCellContainer &viewcells);
515       
516        float GetProbability(ViewCell *viewCell);
517        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
518
519        /** Get a viewcell containing the specified point */
520        ViewCell *GetViewCell(const Vector3 &point) const;
521
522        void CreateMesh(ViewCell *vc);
523
524        void ExportViewCellGeometry(Exporter *exporter,
525                                                                ViewCell *vc,
526                                                                const Plane3 *cuttingPlane = NULL) const;
527       
528        void CollectMergeCandidates(const VssRayContainer &rays,
529                                                                vector<MergeCandidate> &candidates);
530
531        void Finalize(ViewCell *viewCell, const bool createMesh);
532
533        bool ExportViewCells(const string filename);
534
535protected:
536
537        /** HACK
538        */
539        void AddCurrentViewCellsToHierarchy();
540
541        void CollectViewCells();
542
543        void ExportColor(Exporter *exporter, ViewCell *vc) const;
544       
545
546
547        /// the BSP tree.
548        BspTree *mBspTree;
549       
550        vector<BspRay *> mBspRays;
551
552private:
553
554        /** Exports visualization of the BSP splits.
555        */
556        void ExportSplits(const ObjectContainer &objects);
557
558        /** Exports visualization of the BSP PVS.
559        */
560        void ExportBspPvs(const ObjectContainer &objects);
561
562};
563
564/**
565        Manages different higher order operations on the KD type view cells.
566*/
567class KdViewCellsManager: public ViewCellsManager
568{
569
570public:
571
572        KdViewCellsManager(KdTree *tree);
573
574        int ConstructSubdivision(const ObjectContainer &objects,
575                                  const VssRayContainer &rays);
576
577        int CastLineSegment(const Vector3 &origin,
578                                                const Vector3 &termination,
579                                                ViewCellContainer &viewcells);
580
581        int PostProcess(const ObjectContainer &objects,
582                                        const VssRayContainer &rays);
583
584        void Visualize(const ObjectContainer &objects,
585                                   const VssRayContainer &sampleRays);
586
587        int GetType() const;
588
589        bool ViewCellsConstructed() const;
590
591        ViewCell *GenerateViewCell(Mesh *mesh) const;
592
593        /** Prints out statistics of this approach.
594        */
595        //  virtual void PrintStatistics(ostream &s) const;
596        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
597
598        float GetProbability(ViewCell *viewCell);
599        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
600
601        void CreateMesh(ViewCell *vc);
602
603        void ExportViewCellGeometry(Exporter *exporter,
604                                                                ViewCell *vc,
605                                                                const Plane3 *cuttingPlane = NULL) const;
606
607        void CollectMergeCandidates(const VssRayContainer &rays,
608                                                                vector<MergeCandidate> &candidates);
609
610protected:
611
612        /** Collects view cells from a hierarchy.
613        */
614        void CollectViewCells();
615
616        KdNode *GetNodeForPvs(KdLeaf *leaf);
617
618        void ExportColor(Exporter *exporter, ViewCell *vc) const;
619
620
621        /// the BSP tree.
622        KdTree *mKdTree;
623
624        /// depth of the KD tree nodes with represent the view cells
625        int mKdPvsDepth;
626};
627
628/**
629        Manages different higher order operations on the view cells
630        for vsp kd tree view cells.
631*/
632class VspKdViewCellsManager: public ViewCellsManager
633{
634
635public:
636
637        VspKdViewCellsManager(VspKdTree *vspKdTree);
638
639        int ConstructSubdivision(const ObjectContainer &objects,
640                                  const VssRayContainer &rays);
641
642
643        int PostProcess(const ObjectContainer &objects,
644                                        const VssRayContainer &rays);
645
646        void Visualize(const ObjectContainer &objects,
647                                   const VssRayContainer &sampleRays);
648
649        int GetType() const;
650       
651        bool ViewCellsConstructed() const;
652
653        //virtual void PrintStatistics(ostream &s) const;
654
655        ViewCell *GenerateViewCell(Mesh *mesh) const;
656
657
658    int CastLineSegment(const Vector3 &origin,
659                                                const Vector3 &termination,
660                                                ViewCellContainer &viewcells);
661
662        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
663
664        float GetProbability(ViewCell *viewCell);
665        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
666
667        void CreateMesh(ViewCell *vc);
668
669        void ExportViewCellGeometry(Exporter *exporter,
670                                                                ViewCell *vc,
671                                                                const Plane3 *cuttingPlane = NULL) const;
672
673        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
674
675protected:
676
677        void ExportLeaves(const ObjectContainer &objects,
678                                          const VssRayContainer &sampleRays);
679
680        void CollectViewCells();
681
682        void ExportColor(Exporter *exporter, ViewCell *vc) const;
683
684
685
686        /// the BSP tree.
687        VspKdTree *mVspKdTree;
688};
689
690
691
692/**
693        Manages different higher order operations on the view cells.
694*/
695class VspBspViewCellsManager: public ViewCellsManager
696{
697
698public:
699
700        VspBspViewCellsManager(VspBspTree *tree);
701        ~VspBspViewCellsManager();
702
703        int ConstructSubdivision(const ObjectContainer &objects,
704                                  const VssRayContainer &rays);
705
706        int PostProcess(const ObjectContainer &objects,
707                                        const VssRayContainer &rays);
708
709        void Visualize(const ObjectContainer &objects,
710                                   const VssRayContainer &sampleRays);
711
712        int GetType() const;
713       
714        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
715
716        bool ViewCellsConstructed() const;
717
718       
719        int CastLineSegment(const Vector3 &origin,
720                                                const Vector3 &termination,
721                                                ViewCellContainer &viewcells);
722
723        float GetProbability(ViewCell *viewCell);
724        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
725       
726        ViewCell *GetViewCell(const Vector3 &point) const;
727
728        bool GetViewPoint(Vector3 &viewPoint) const;
729
730        bool ViewPointValid(const Vector3 &viewPoint) const;
731
732        void CreateMesh(ViewCell *vc);
733
734        //bool LoadViewCellsGeometry(const string filename, ObjectContainer *objects);
735        bool ExportViewCells(const string filename);
736
737        int CastBeam(Beam &beam);
738
739        void ExportViewCellGeometry(Exporter *exporter,
740                                                                ViewCell *vc,
741                                                                const Plane3 *cuttingPlane = NULL) const;
742
743        //float GetVolume(ViewCell *viewCell) const;
744
745        void Finalize(ViewCell *viewCell, const bool createMesh);
746
747        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
748
749protected:
750
751        /** HACK
752        */
753        void AddCurrentViewCellsToHierarchy();
754
755        /** Merges the view cells.
756        */
757        void MergeViewCells(const VssRayContainer &rays,
758                                                const ObjectContainer &objects);
759       
760        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
761
762        void CollectViewCells();
763
764        /** Returns maximal depth difference of view cell
765                leaves in tree.
766        */
767        int GetMaxTreeDiff(ViewCell *vc) const;
768       
769
770        void ExportColor(Exporter *exporter, ViewCell *vc) const;
771
772        void PrepareLoadedViewCells();
773
774       
775        /// the view space partition BSP tree.
776        VspBspTree *mVspBspTree;
777
778
779private:
780
781        /** Exports visualization of the BSP splits.
782        */
783        void ExportSplits(const ObjectContainer &objects,
784                                          const VssRayContainer &rays);
785
786        /** Exports visualization of the BSP PVS.
787        */
788        void ExportBspPvs(const ObjectContainer &objects,
789                                          const VssRayContainer &rays);
790
791};
792
793
794class ViewCellsManagerFactory
795{
796
797public:
798
799        ViewCellsManager *Create(const string mName);
800
801};
802
803#endif
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