1 | #include "Plane3.h"
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2 | #include "VspBspTree.h"
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3 | #include "Mesh.h"
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4 | #include "common.h"
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5 | #include "ViewCell.h"
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6 | #include "Environment.h"
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7 | #include "Polygon3.h"
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8 | #include "Ray.h"
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9 | #include "AxisAlignedBox3.h"
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10 | #include <stack>
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11 | #include <time.h>
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12 | #include <iomanip>
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13 | #include "Exporter.h"
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14 | #include "Plane3.h"
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15 | #include "ViewCellBsp.h"
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16 |
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17 | //-- static members
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18 | /** Evaluates split plane classification with respect to the plane's
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19 | contribution for a minimum number of ray splits.
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20 | */
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21 | const float VspBspTree::sLeastRaySplitsTable[] = {0, 0, 1, 1, 0};
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22 | /** Evaluates split plane classification with respect to the plane's
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23 | contribution for balanced rays.
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24 | */
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25 | const float VspBspTree::sBalancedRaysTable[] = {1, -1, 0, 0, 0};
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26 |
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27 |
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28 | int VspBspTree::sFrontId = 0;
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29 | int VspBspTree::sBackId = 0;
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30 | int VspBspTree::sFrontAndBackId = 0;
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31 |
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32 |
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33 | /****************************************************************/
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34 | /* class VspBspTree implementation */
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35 | /****************************************************************/
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36 |
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37 | VspBspTree::VspBspTree():
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38 | mRoot(NULL),
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39 | mPvsUseArea(true),
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40 | mNumCriteria(0)
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41 | {
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42 | mRootCell = new BspViewCell();
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43 |
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44 | Randomize(); // initialise random generator for heuristics
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45 |
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46 | //-- termination criteria for autopartition
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47 | environment->GetIntValue("VspBspTree.Termination.maxDepth", mTermMaxDepth);
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48 | environment->GetIntValue("VspBspTree.Termination.minPvs", mTermMinPvs);
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49 | environment->GetIntValue("VspBspTree.Termination.minRays", mTermMinRays);
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50 | environment->GetFloatValue("VspBspTree.Termination.minArea", mTermMinArea);
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51 | environment->GetFloatValue("VspBspTree.Termination.maxRayContribution", mTermMaxRayContribution);
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52 | environment->GetFloatValue("VspBspTree.Termination.minAccRayLenght", mTermMinAccRayLength);
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53 | environment->GetFloatValue("VspBspTree.Termination.maxCostRatio", mTermMaxCostRatio);
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54 | environment->GetIntValue("VspBspTree.Termination.missTolerance", mTermMissTolerance);
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55 |
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56 | //-- factors for bsp tree split plane heuristics
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57 | environment->GetFloatValue("VspBspTree.Factor.balancedRays", mBalancedRaysFactor);
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58 | environment->GetFloatValue("VspBspTree.Factor.pvs", mPvsFactor);
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59 | environment->GetFloatValue("VspBspTree.Termination.ct_div_ci", mCtDivCi);
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60 |
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61 | //-- termination criteria for axis aligned split
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62 | environment->GetFloatValue("VspBspTree.Termination.AxisAligned.ct_div_ci", mAxisAlignedCtDivCi);
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63 | environment->GetFloatValue("VspBspTree.Termination.maxCostRatio", mTermMaxCostRatio);
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64 |
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65 | environment->GetIntValue("VspBspTree.Termination.AxisAligned.minRays",
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66 | mTermMinRaysForAxisAligned);
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67 |
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68 | //-- partition criteria
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69 | environment->GetIntValue("VspBspTree.maxPolyCandidates", mMaxPolyCandidates);
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70 | environment->GetIntValue("VspBspTree.maxRayCandidates", mMaxRayCandidates);
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71 | environment->GetIntValue("VspBspTree.splitPlaneStrategy", mSplitPlaneStrategy);
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72 | environment->GetFloatValue("VspBspTree.AxisAligned.splitBorder", mAxisAlignedSplitBorder);
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73 |
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74 | environment->GetFloatValue("VspBspTree.Construction.epsilon", mEpsilon);
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75 | environment->GetIntValue("VspBspTree.maxTests", mMaxTests);
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76 |
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77 | // maximum number of view cells
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78 | environment->GetIntValue("ViewCells.maxViewCells", mMaxViewCells);
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79 |
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80 | //--
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81 | Debug << "******* VSP BSP options ******** " << endl;
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82 | Debug << "max depth: " << mTermMaxDepth << endl;
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83 | Debug << "min PVS: " << mTermMinPvs << endl;
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84 | Debug << "min area: " << mTermMinArea << endl;
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85 | Debug << "min rays: " << mTermMinRays << endl;
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86 | Debug << "max ray contri: " << mTermMaxRayContribution << endl;
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87 | //Debug << "VSP BSP mininam accumulated ray lenght: ", mTermMinAccRayLength) << endl;
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88 | Debug << "max cost ratio: " << mTermMaxCostRatio << endl;
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89 | Debug << "miss tolerance: " << mTermMissTolerance << endl;
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90 | Debug << "max view cells: " << mMaxViewCells << endl;
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91 | Debug << "max polygon candidates: " << mMaxPolyCandidates << endl;
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92 | Debug << "max plane candidates: " << mMaxRayCandidates << endl;
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93 |
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94 | Debug << "Split plane strategy: ";
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95 | if (mSplitPlaneStrategy & RANDOM_POLYGON)
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96 | Debug << "random polygon ";
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97 |
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98 | if (mSplitPlaneStrategy & AXIS_ALIGNED)
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99 | {
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100 | ++ mNumCriteria;
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101 | Debug << "axis aligned ";
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102 | }
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103 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS)
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104 | {
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105 | ++ mNumCriteria;
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106 | Debug << "least ray splits ";
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107 | }
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108 | if (mSplitPlaneStrategy & BALANCED_RAYS)
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109 | {
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110 | ++ mNumCriteria;
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111 | Debug << "balanced rays ";
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112 | }
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113 | if (mSplitPlaneStrategy & PVS)
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114 | {
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115 | ++ mNumCriteria;
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116 | Debug << "pvs";
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117 | }
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118 |
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119 | Debug << endl;
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120 | }
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121 |
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122 |
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123 | const BspTreeStatistics &VspBspTree::GetStatistics() const
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124 | {
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125 | return mStat;
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126 | }
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127 |
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128 |
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129 | VspBspTree::~VspBspTree()
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130 | {
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131 | DEL_PTR(mRoot);
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132 | DEL_PTR(mRootCell);
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133 | }
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134 |
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135 | int VspBspTree::AddMeshToPolygons(Mesh *mesh,
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136 | PolygonContainer &polys,
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137 | MeshInstance *parent)
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138 | {
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139 | FaceContainer::const_iterator fi;
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140 |
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141 | // copy the face data to polygons
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142 | for (fi = mesh->mFaces.begin(); fi != mesh->mFaces.end(); ++ fi)
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143 | {
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144 | Polygon3 *poly = new Polygon3((*fi), mesh);
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145 |
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146 | if (poly->Valid(mEpsilon))
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147 | {
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148 | poly->mParent = parent; // set parent intersectable
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149 | polys.push_back(poly);
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150 | }
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151 | else
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152 | DEL_PTR(poly);
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153 | }
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154 | return (int)mesh->mFaces.size();
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155 | }
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156 |
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157 | int VspBspTree::AddToPolygonSoup(const ViewCellContainer &viewCells,
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158 | PolygonContainer &polys,
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159 | int maxObjects)
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160 | {
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161 | int limit = (maxObjects > 0) ?
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162 | Min((int)viewCells.size(), maxObjects) : (int)viewCells.size();
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163 |
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164 | int polysSize = 0;
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165 |
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166 | for (int i = 0; i < limit; ++ i)
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167 | {
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168 | if (viewCells[i]->GetMesh()) // copy the mesh data to polygons
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169 | {
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170 | mBox.Include(viewCells[i]->GetBox()); // add to BSP tree aabb
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171 | polysSize +=
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172 | AddMeshToPolygons(viewCells[i]->GetMesh(),
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173 | polys,
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174 | viewCells[i]);
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175 | }
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176 | }
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177 |
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178 | return polysSize;
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179 | }
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180 |
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181 | int VspBspTree::AddToPolygonSoup(const ObjectContainer &objects,
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182 | PolygonContainer &polys,
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183 | int maxObjects)
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184 | {
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185 | int limit = (maxObjects > 0) ?
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186 | Min((int)objects.size(), maxObjects) : (int)objects.size();
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187 |
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188 | for (int i = 0; i < limit; ++i)
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189 | {
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190 | Intersectable *object = objects[i];//*it;
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191 | Mesh *mesh = NULL;
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192 |
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193 | switch (object->Type()) // extract the meshes
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194 | {
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195 | case Intersectable::MESH_INSTANCE:
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196 | mesh = dynamic_cast<MeshInstance *>(object)->GetMesh();
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197 | break;
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198 | case Intersectable::VIEW_CELL:
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199 | mesh = dynamic_cast<ViewCell *>(object)->GetMesh();
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200 | break;
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201 | // TODO: handle transformed mesh instances
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202 | default:
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203 | Debug << "intersectable type not supported" << endl;
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204 | break;
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205 | }
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206 |
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207 | if (mesh) // copy the mesh data to polygons
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208 | {
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209 | mBox.Include(object->GetBox()); // add to BSP tree aabb
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210 | AddMeshToPolygons(mesh, polys, mRootCell);
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211 | }
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212 | }
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213 |
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214 | return (int)polys.size();
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215 | }
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216 |
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217 | void VspBspTree::Construct(const VssRayContainer &sampleRays)
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218 | {
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219 | mStat.nodes = 1;
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220 | mBox.Initialize(); // initialise BSP tree bounding box
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221 |
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222 | PolygonContainer polys;
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223 | RayInfoContainer *rays = new RayInfoContainer();
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224 |
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225 | VssRayContainer::const_iterator rit, rit_end = sampleRays.end();
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226 |
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227 | long startTime = GetTime();
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228 |
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229 | Debug << "**** Extracting polygons from rays ****\n";
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230 |
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231 | Intersectable::NewMail();
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232 |
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233 | //-- extract polygons intersected by the rays
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234 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit)
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235 | {
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236 | VssRay *ray = *rit;
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237 |
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238 | if (ray->mTerminationObject && !ray->mTerminationObject->Mailed())
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239 | {
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240 | ray->mTerminationObject->Mail();
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241 | MeshInstance *obj = dynamic_cast<MeshInstance *>(ray->mTerminationObject);
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242 | AddMeshToPolygons(obj->GetMesh(), polys, obj);
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243 | }
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244 |
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245 | if (ray->mOriginObject && !ray->mOriginObject->Mailed())
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246 | {
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247 | ray->mOriginObject->Mail();
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248 | MeshInstance *obj = dynamic_cast<MeshInstance *>(ray->mOriginObject);
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249 | AddMeshToPolygons(obj->GetMesh(), polys, obj);
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250 | }
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251 | }
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252 |
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253 | // compute bounding box
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254 | Polygon3::IncludeInBox(polys, mBox);
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255 |
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256 | //-- store rays
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257 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit)
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258 | {
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259 | VssRay *ray = *rit;
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260 |
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261 | float minT, maxT;
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262 |
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263 | // TODO: not very efficient to implictly cast between rays types ...
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264 | if (mBox.GetRaySegment(*ray, minT, maxT))
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265 | {
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266 | float len = ray->Length();
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267 |
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268 | if (!len)
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269 | len = Limits::Small;
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270 |
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271 | rays->push_back(RayInfo(ray, minT / len, maxT / len));
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272 | }
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273 | }
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274 |
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275 | mStat.polys = (int)polys.size();
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276 |
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277 | Debug << "**** Finished polygon extraction ****" << endl;
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278 | Debug << (int)polys.size() << " polys extracted from " << (int)sampleRays.size() << " rays" << endl;
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279 | Debug << "extraction time: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
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280 |
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281 | Construct(polys, rays);
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282 |
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283 | // clean up polygons
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284 | CLEAR_CONTAINER(polys);
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285 | }
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286 |
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287 | void VspBspTree::Construct(const PolygonContainer &polys, RayInfoContainer *rays)
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288 | {
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289 | VspBspTraversalStack tStack;
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290 |
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291 | mRoot = new BspLeaf();
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292 |
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293 | // constrruct root node geometry
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294 | BspNodeGeometry *geom = new BspNodeGeometry();
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295 | ConstructGeometry(mRoot, *geom);
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296 |
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297 | VspBspTraversalData tData(mRoot,
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298 | new PolygonContainer(polys),
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299 | 0,
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300 | rays,
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301 | ComputePvsSize(*rays),
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302 | geom->GetArea(),
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303 | geom);
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304 |
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305 | tStack.push(tData);
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306 |
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307 | mStat.Start();
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308 | cout << "Contructing vsp bsp tree ... ";
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309 |
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310 | long startTime = GetTime();
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311 |
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312 | while (!tStack.empty())
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313 | {
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314 | tData = tStack.top();
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315 |
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316 | tStack.pop();
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317 |
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318 | // subdivide leaf node
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319 | BspNode *r = Subdivide(tStack, tData);
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320 |
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321 | if (r == mRoot)
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322 | Debug << "VSP BSP tree construction time spent at root: "
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323 | << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
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324 | }
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325 |
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326 | cout << "finished\n";
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327 |
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328 | mStat.Stop();
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329 | }
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330 |
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331 | bool VspBspTree::TerminationCriteriaMet(const VspBspTraversalData &data,
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332 | const int numLeaves) const
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333 | {
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334 | return
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335 | (((int)data.mRays->size() <= mTermMinRays) ||
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336 | (data.mPvs <= mTermMinPvs) ||
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337 | (data.mArea <= mTermMinArea) ||
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338 | (numLeaves >= mMaxViewCells) ||
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339 | // (data.GetAvgRayContribution() >= mTermMaxRayContribution) ||
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340 | (data.mDepth >= mTermMaxDepth));
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341 | }
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342 |
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343 | BspNode *VspBspTree::Subdivide(VspBspTraversalStack &tStack,
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344 | VspBspTraversalData &tData)
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345 | {
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346 | BspNode *newNode = tData.mNode;
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347 |
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348 | if (!TerminationCriteriaMet(tData, (int)tStack.size()))
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349 | {
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350 | PolygonContainer coincident;
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351 |
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352 | VspBspTraversalData tFrontData;
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353 | VspBspTraversalData tBackData;
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354 |
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355 | // create new interior node and two leaf nodes
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356 | // or return leaf as it is (if maxCostRatio missed)
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357 | newNode = SubdivideNode(tData, tFrontData, tBackData, coincident);
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358 |
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359 | if (!newNode->IsLeaf()) //-- continue subdivision
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360 | {
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361 | // push the children on the stack
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362 | tStack.push(tFrontData);
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363 | tStack.push(tBackData);
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364 |
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365 | // delete old leaf node
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366 | DEL_PTR(tData.mNode);
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367 | }
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368 | }
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369 |
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370 | //-- terminate traversal
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371 | if (newNode->IsLeaf())
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372 | {
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373 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(newNode);
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374 |
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375 | // create new view cell for this leaf
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376 | BspViewCell *viewCell = new BspViewCell();
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377 | leaf->SetViewCell(viewCell);
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378 | viewCell->mLeaves.push_back(leaf);
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379 |
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380 | //-- update pvs
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381 | int conSamp = 0, sampCon = 0;
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382 | AddToPvs(leaf, *tData.mRays, conSamp, sampCon);
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383 |
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384 | mStat.contributingSamples += conSamp;
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385 | mStat.sampleContributions += sampCon;
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386 |
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387 | EvaluateLeafStats(tData);
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388 | }
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389 |
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390 |
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391 | //-- cleanup
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392 | DEL_PTR(tData.mPolygons);
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393 | DEL_PTR(tData.mRays);
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394 | DEL_PTR(tData.mGeometry);
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395 |
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396 | return newNode;
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397 | }
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398 |
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399 | BspNode *VspBspTree::SubdivideNode(VspBspTraversalData &tData,
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400 | VspBspTraversalData &frontData,
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401 | VspBspTraversalData &backData,
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402 | PolygonContainer &coincident)
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403 | {
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404 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode);
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405 |
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406 | int maxCostMisses = tData.mMaxCostMisses;
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407 |
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408 | // select subdivision plane
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409 | Plane3 splitPlane;
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410 | if (!SelectPlane(splitPlane, leaf, tData))
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411 | {
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412 | ++ maxCostMisses;
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413 |
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414 | /*if (maxCostMisses >= mTermMissTolerance)
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415 | {
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416 | // terminate branch because of max cost
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417 | ++ mStat.maxCostNodes;
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418 | return leaf;
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419 | }*/
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420 | }
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421 |
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422 | mStat.nodes += 2;
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423 |
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424 | //-- subdivide further
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425 | BspInterior *interior = new BspInterior(splitPlane);
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426 |
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427 | #ifdef _DEBUG
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428 | Debug << interior << endl;
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429 | #endif
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430 |
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431 | //-- the front and back traversal data is filled with the new values
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432 | frontData.mPolygons = new PolygonContainer();
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433 | frontData.mDepth = tData.mDepth + 1;
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434 | frontData.mRays = new RayInfoContainer();
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435 | frontData.mGeometry = new BspNodeGeometry();
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436 |
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437 | backData.mPolygons = new PolygonContainer();
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438 | backData.mDepth = tData.mDepth + 1;
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439 | backData.mRays = new RayInfoContainer();
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440 | backData.mGeometry = new BspNodeGeometry();
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441 |
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442 | // subdivide rays
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443 | SplitRays(interior->GetPlane(),
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444 | *tData.mRays,
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445 | *frontData.mRays,
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446 | *backData.mRays);
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447 |
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448 | // subdivide polygons
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449 | mStat.splits += SplitPolygons(interior->GetPlane(),
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450 | *tData.mPolygons,
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451 | *frontData.mPolygons,
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452 | *backData.mPolygons,
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453 | coincident);
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454 |
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455 |
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456 | // how often was max cost ratio missed in this branch?
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457 | frontData.mMaxCostMisses = maxCostMisses;
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458 | backData.mMaxCostMisses = maxCostMisses;
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459 |
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460 | // compute pvs
|
---|
461 | frontData.mPvs = ComputePvsSize(*frontData.mRays);
|
---|
462 | backData.mPvs = ComputePvsSize(*backData.mRays);
|
---|
463 |
|
---|
464 | // split geometry and compute area
|
---|
465 | if (1)
|
---|
466 | {
|
---|
467 | tData.mGeometry->SplitGeometry(*frontData.mGeometry,
|
---|
468 | *backData.mGeometry,
|
---|
469 | interior->GetPlane(),
|
---|
470 | mBox,
|
---|
471 | mEpsilon);
|
---|
472 |
|
---|
473 | // area is normalized with view space area
|
---|
474 | frontData.mArea = frontData.mGeometry->GetArea() / mBox.SurfaceArea();
|
---|
475 | backData.mArea = backData.mGeometry->GetArea() / mBox.SurfaceArea();
|
---|
476 | }
|
---|
477 |
|
---|
478 | // compute accumulated ray length
|
---|
479 | //frontData.mAccRayLength = AccumulatedRayLength(*frontData.mRays);
|
---|
480 | //backData.mAccRayLength = AccumulatedRayLength(*backData.mRays);
|
---|
481 |
|
---|
482 | //-- create front and back leaf
|
---|
483 |
|
---|
484 | BspInterior *parent = leaf->GetParent();
|
---|
485 |
|
---|
486 | // replace a link from node's parent
|
---|
487 | if (!leaf->IsRoot())
|
---|
488 | {
|
---|
489 | parent->ReplaceChildLink(leaf, interior);
|
---|
490 | interior->SetParent(parent);
|
---|
491 | }
|
---|
492 | else // new root
|
---|
493 | {
|
---|
494 | mRoot = interior;
|
---|
495 | }
|
---|
496 |
|
---|
497 | // and setup child links
|
---|
498 | interior->SetupChildLinks(new BspLeaf(interior), new BspLeaf(interior));
|
---|
499 |
|
---|
500 | frontData.mNode = interior->GetFront();
|
---|
501 | backData.mNode = interior->GetBack();
|
---|
502 |
|
---|
503 | //DEL_PTR(leaf);
|
---|
504 | return interior;
|
---|
505 | }
|
---|
506 |
|
---|
507 | void VspBspTree::AddToPvs(BspLeaf *leaf,
|
---|
508 | const RayInfoContainer &rays,
|
---|
509 | int &sampleContributions,
|
---|
510 | int &contributingSamples)
|
---|
511 | {
|
---|
512 | sampleContributions = 0;
|
---|
513 | contributingSamples = 0;
|
---|
514 |
|
---|
515 | RayInfoContainer::const_iterator it, it_end = rays.end();
|
---|
516 |
|
---|
517 | ViewCell *vc = leaf->GetViewCell();
|
---|
518 |
|
---|
519 | // add contributions from samples to the PVS
|
---|
520 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
521 | {
|
---|
522 | int contribution = 0;
|
---|
523 | VssRay *ray = (*it).mRay;
|
---|
524 |
|
---|
525 | if (ray->mTerminationObject)
|
---|
526 | contribution += vc->GetPvs().AddSample(ray->mTerminationObject);
|
---|
527 |
|
---|
528 | if (ray->mOriginObject)
|
---|
529 | contribution += vc->GetPvs().AddSample(ray->mOriginObject);
|
---|
530 |
|
---|
531 | if (contribution)
|
---|
532 | {
|
---|
533 | sampleContributions += contribution;
|
---|
534 | ++ contributingSamples;
|
---|
535 | }
|
---|
536 | //leaf->mVssRays.push_back(ray);
|
---|
537 | }
|
---|
538 | }
|
---|
539 |
|
---|
540 | void VspBspTree::SortSplitCandidates(const PolygonContainer &polys,
|
---|
541 | const int axis,
|
---|
542 | vector<SortableEntry> &splitCandidates) const
|
---|
543 | {
|
---|
544 | splitCandidates.clear();
|
---|
545 |
|
---|
546 | const int requestedSize = 2 * (int)polys.size();
|
---|
547 |
|
---|
548 | // creates a sorted split candidates array
|
---|
549 | splitCandidates.reserve(requestedSize);
|
---|
550 |
|
---|
551 | PolygonContainer::const_iterator it, it_end = polys.end();
|
---|
552 |
|
---|
553 | AxisAlignedBox3 box;
|
---|
554 |
|
---|
555 | // insert all queries
|
---|
556 | for(it = polys.begin(); it != it_end; ++ it)
|
---|
557 | {
|
---|
558 | box.Initialize();
|
---|
559 | box.Include(*(*it));
|
---|
560 |
|
---|
561 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MIN, box.Min(axis), *it));
|
---|
562 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MAX, box.Max(axis), *it));
|
---|
563 | }
|
---|
564 |
|
---|
565 | stable_sort(splitCandidates.begin(), splitCandidates.end());
|
---|
566 | }
|
---|
567 |
|
---|
568 |
|
---|
569 | float VspBspTree::BestCostRatio(const PolygonContainer &polys,
|
---|
570 | const AxisAlignedBox3 &box,
|
---|
571 | const int axis,
|
---|
572 | float &position,
|
---|
573 | int &objectsBack,
|
---|
574 | int &objectsFront) const
|
---|
575 | {
|
---|
576 | vector<SortableEntry> splitCandidates;
|
---|
577 |
|
---|
578 | SortSplitCandidates(polys, axis, splitCandidates);
|
---|
579 |
|
---|
580 | // go through the lists, count the number of objects left and right
|
---|
581 | // and evaluate the following cost funcion:
|
---|
582 | // C = ct_div_ci + (ol + or)/queries
|
---|
583 |
|
---|
584 | int objectsLeft = 0, objectsRight = (int)polys.size();
|
---|
585 |
|
---|
586 | float minBox = box.Min(axis);
|
---|
587 | float maxBox = box.Max(axis);
|
---|
588 | float boxArea = box.SurfaceArea();
|
---|
589 |
|
---|
590 | float minBand = minBox + mAxisAlignedSplitBorder * (maxBox - minBox);
|
---|
591 | float maxBand = minBox + (1.0f - mAxisAlignedSplitBorder) * (maxBox - minBox);
|
---|
592 |
|
---|
593 | float minSum = 1e20f;
|
---|
594 | vector<SortableEntry>::const_iterator ci, ci_end = splitCandidates.end();
|
---|
595 |
|
---|
596 | for(ci = splitCandidates.begin(); ci != ci_end; ++ ci)
|
---|
597 | {
|
---|
598 | switch ((*ci).type)
|
---|
599 | {
|
---|
600 | case SortableEntry::POLY_MIN:
|
---|
601 | ++ objectsLeft;
|
---|
602 | break;
|
---|
603 | case SortableEntry::POLY_MAX:
|
---|
604 | -- objectsRight;
|
---|
605 | break;
|
---|
606 | default:
|
---|
607 | break;
|
---|
608 | }
|
---|
609 |
|
---|
610 | if ((*ci).value > minBand && (*ci).value < maxBand)
|
---|
611 | {
|
---|
612 | AxisAlignedBox3 lbox = box;
|
---|
613 | AxisAlignedBox3 rbox = box;
|
---|
614 | lbox.SetMax(axis, (*ci).value);
|
---|
615 | rbox.SetMin(axis, (*ci).value);
|
---|
616 |
|
---|
617 | float sum = objectsLeft * lbox.SurfaceArea() +
|
---|
618 | objectsRight * rbox.SurfaceArea();
|
---|
619 |
|
---|
620 | if (sum < minSum)
|
---|
621 | {
|
---|
622 | minSum = sum;
|
---|
623 | position = (*ci).value;
|
---|
624 |
|
---|
625 | objectsBack = objectsLeft;
|
---|
626 | objectsFront = objectsRight;
|
---|
627 | }
|
---|
628 | }
|
---|
629 | }
|
---|
630 |
|
---|
631 | const float oldCost = (float)polys.size();
|
---|
632 | const float newCost = mAxisAlignedCtDivCi + minSum / boxArea;
|
---|
633 | const float ratio = newCost / oldCost;
|
---|
634 |
|
---|
635 |
|
---|
636 | #if 0
|
---|
637 | Debug << "====================" << endl;
|
---|
638 | Debug << "costRatio=" << ratio << " pos=" << position<<" t=" << (position - minBox)/(maxBox - minBox)
|
---|
639 | << "\t o=(" << objectsBack << "," << objectsFront << ")" << endl;
|
---|
640 | #endif
|
---|
641 | return ratio;
|
---|
642 | }
|
---|
643 |
|
---|
644 | bool VspBspTree::SelectAxisAlignedPlane(Plane3 &plane,
|
---|
645 | const PolygonContainer &polys) const
|
---|
646 | {
|
---|
647 | AxisAlignedBox3 box;
|
---|
648 | box.Initialize();
|
---|
649 |
|
---|
650 | // create bounding box of region
|
---|
651 | Polygon3::IncludeInBox(polys, box);
|
---|
652 |
|
---|
653 | int objectsBack = 0, objectsFront = 0;
|
---|
654 | int axis = 0;
|
---|
655 | float costRatio = MAX_FLOAT;
|
---|
656 | Vector3 position;
|
---|
657 |
|
---|
658 | //-- area subdivision
|
---|
659 | for (int i = 0; i < 3; ++ i)
|
---|
660 | {
|
---|
661 | float p = 0;
|
---|
662 | const float r = BestCostRatio(polys, box, i, p, objectsBack, objectsFront);
|
---|
663 |
|
---|
664 | if (r < costRatio)
|
---|
665 | {
|
---|
666 | costRatio = r;
|
---|
667 | axis = i;
|
---|
668 | position = p;
|
---|
669 | }
|
---|
670 | }
|
---|
671 |
|
---|
672 | if (costRatio >= mTermMaxCostRatio)
|
---|
673 | return false;
|
---|
674 |
|
---|
675 | Vector3 norm(0,0,0); norm[axis] = 1.0f;
|
---|
676 | plane = Plane3(norm, position);
|
---|
677 |
|
---|
678 | return true;
|
---|
679 | }
|
---|
680 |
|
---|
681 | bool VspBspTree::SelectPlane(Plane3 &plane,
|
---|
682 | BspLeaf *leaf,
|
---|
683 | VspBspTraversalData &data)
|
---|
684 | {
|
---|
685 | if ((mSplitPlaneStrategy & AXIS_ALIGNED) &&
|
---|
686 | ((int)data.mRays->size() > mTermMinRaysForAxisAligned))
|
---|
687 | { // TODO: candidates should be rays
|
---|
688 | return SelectAxisAlignedPlane(plane, *data.mPolygons);
|
---|
689 | }
|
---|
690 |
|
---|
691 | // simplest strategy: just take next polygon
|
---|
692 | if (mSplitPlaneStrategy & RANDOM_POLYGON)
|
---|
693 | {
|
---|
694 | if (!data.mPolygons->empty())
|
---|
695 | {
|
---|
696 | const int randIdx = (int)RandomValue(0, (Real)((int)data.mPolygons->size() - 1));
|
---|
697 | Polygon3 *nextPoly = (*data.mPolygons)[randIdx];
|
---|
698 |
|
---|
699 | plane = nextPoly->GetSupportingPlane();
|
---|
700 | return true;
|
---|
701 | }
|
---|
702 | else
|
---|
703 | {
|
---|
704 | //-- choose plane on midpoint of a ray
|
---|
705 | const int candidateIdx = (int)RandomValue(0, (Real)((int)data.mRays->size() - 1));
|
---|
706 |
|
---|
707 | const Vector3 minPt = (*data.mRays)[candidateIdx].ExtrapOrigin();
|
---|
708 | const Vector3 maxPt = (*data.mRays)[candidateIdx].ExtrapTermination();
|
---|
709 |
|
---|
710 | const Vector3 pt = (maxPt + minPt) * 0.5;
|
---|
711 |
|
---|
712 | const Vector3 normal = (*data.mRays)[candidateIdx].mRay->GetDir();
|
---|
713 |
|
---|
714 | plane = Plane3(normal, pt);
|
---|
715 | return true;
|
---|
716 | }
|
---|
717 |
|
---|
718 | return false;
|
---|
719 | }
|
---|
720 |
|
---|
721 | // use heuristics to find appropriate plane
|
---|
722 | return SelectPlaneHeuristics(plane, leaf, data);
|
---|
723 | }
|
---|
724 |
|
---|
725 | Plane3 VspBspTree::ChooseCandidatePlane(const RayInfoContainer &rays) const
|
---|
726 | {
|
---|
727 | const int candidateIdx = (int)RandomValue(0, (Real)((int)rays.size() - 1));
|
---|
728 |
|
---|
729 | const Vector3 minPt = rays[candidateIdx].ExtrapOrigin();
|
---|
730 | const Vector3 maxPt = rays[candidateIdx].ExtrapTermination();
|
---|
731 |
|
---|
732 | const Vector3 pt = (maxPt + minPt) * 0.5;
|
---|
733 | const Vector3 normal = Normalize(rays[candidateIdx].mRay->GetDir());
|
---|
734 |
|
---|
735 | return Plane3(normal, pt);
|
---|
736 | }
|
---|
737 |
|
---|
738 | Plane3 VspBspTree::ChooseCandidatePlane2(const RayInfoContainer &rays) const
|
---|
739 | {
|
---|
740 | Vector3 pt[3];
|
---|
741 |
|
---|
742 | int idx[3];
|
---|
743 | int cmaxT = 0;
|
---|
744 | int cminT = 0;
|
---|
745 | bool chooseMin = false;
|
---|
746 |
|
---|
747 | for (int j = 0; j < 3; ++ j)
|
---|
748 | {
|
---|
749 | idx[j] = (int)RandomValue(0, (Real)((int)rays.size() * 2 - 1));
|
---|
750 |
|
---|
751 | if (idx[j] >= (int)rays.size())
|
---|
752 | {
|
---|
753 | idx[j] -= (int)rays.size();
|
---|
754 |
|
---|
755 | chooseMin = (cminT < 2);
|
---|
756 | }
|
---|
757 | else
|
---|
758 | chooseMin = (cmaxT < 2);
|
---|
759 |
|
---|
760 | RayInfo rayInf = rays[idx[j]];
|
---|
761 | pt[j] = chooseMin ? rayInf.ExtrapOrigin() : rayInf.ExtrapTermination();
|
---|
762 | }
|
---|
763 |
|
---|
764 | return Plane3(pt[0], pt[1], pt[2]);
|
---|
765 | }
|
---|
766 |
|
---|
767 | Plane3 VspBspTree::ChooseCandidatePlane3(const RayInfoContainer &rays) const
|
---|
768 | {
|
---|
769 | Vector3 pt[3];
|
---|
770 |
|
---|
771 | int idx1 = (int)RandomValue(0, (Real)((int)rays.size() - 1));
|
---|
772 | int idx2 = (int)RandomValue(0, (Real)((int)rays.size() - 1));
|
---|
773 |
|
---|
774 | // check if rays different
|
---|
775 | if (idx1 == idx2)
|
---|
776 | idx2 = (idx2 + 1) % (int)rays.size();
|
---|
777 |
|
---|
778 | const RayInfo ray1 = rays[idx1];
|
---|
779 | const RayInfo ray2 = rays[idx2];
|
---|
780 |
|
---|
781 | // normal vector of the plane parallel to both lines
|
---|
782 | const Vector3 norm = Normalize(CrossProd(ray1.mRay->GetDir(), ray2.mRay->GetDir()));
|
---|
783 |
|
---|
784 | // vector from line 1 to line 2
|
---|
785 | const Vector3 vd = (ray2.ExtrapOrigin() - ray1.ExtrapOrigin());
|
---|
786 |
|
---|
787 | // project vector on normal to get distance
|
---|
788 | const float dist = DotProd(vd, norm);
|
---|
789 |
|
---|
790 | // point on plane lies halfway between the two planes
|
---|
791 | const Vector3 planePt = ray1.ExtrapOrigin() + norm * dist * 0.5;
|
---|
792 |
|
---|
793 | return Plane3(norm, planePt);
|
---|
794 | }
|
---|
795 |
|
---|
796 | bool VspBspTree::SelectPlaneHeuristics(Plane3 &bestPlane,
|
---|
797 | BspLeaf *leaf,
|
---|
798 | VspBspTraversalData &data)
|
---|
799 | {
|
---|
800 | float lowestCost = MAX_FLOAT;
|
---|
801 | // intermediate plane
|
---|
802 | Plane3 plane;
|
---|
803 |
|
---|
804 | const int limit = Min((int)data.mPolygons->size(), mMaxPolyCandidates);
|
---|
805 | int maxIdx = (int)data.mPolygons->size();
|
---|
806 |
|
---|
807 | for (int i = 0; i < limit; ++ i)
|
---|
808 | {
|
---|
809 | // assure that no index is taken twice
|
---|
810 | const int candidateIdx = (int)RandomValue(0, (Real)(-- maxIdx));
|
---|
811 | //Debug << "current Idx: " << maxIdx << " cand idx " << candidateIdx << endl;
|
---|
812 |
|
---|
813 | Polygon3 *poly = (*data.mPolygons)[candidateIdx];
|
---|
814 |
|
---|
815 | // swap candidate to the end to avoid testing same plane
|
---|
816 | std::swap((*data.mPolygons)[maxIdx], (*data.mPolygons)[candidateIdx]);
|
---|
817 |
|
---|
818 | //Polygon3 *poly = (*data.mPolygons)[(int)RandomValue(0, (int)polys.size() - 1)];
|
---|
819 |
|
---|
820 | // evaluate current candidate
|
---|
821 | const float candidateCost =
|
---|
822 | SplitPlaneCost(poly->GetSupportingPlane(), data);
|
---|
823 |
|
---|
824 | if (candidateCost < lowestCost)
|
---|
825 | {
|
---|
826 | bestPlane = poly->GetSupportingPlane();
|
---|
827 | lowestCost = candidateCost;
|
---|
828 | }
|
---|
829 | }
|
---|
830 |
|
---|
831 | //Debug << "lowest: " << lowestCost << endl;
|
---|
832 |
|
---|
833 | //-- choose candidate planes extracted from rays
|
---|
834 | // we use different methods chosen with
|
---|
835 | // equal probability
|
---|
836 | for (int i = 0; i < mMaxRayCandidates; ++ i)
|
---|
837 | {
|
---|
838 | plane = ChooseCandidatePlane3(*data.mRays);
|
---|
839 |
|
---|
840 | const float candidateCost = SplitPlaneCost(plane, data);
|
---|
841 |
|
---|
842 | if (candidateCost < lowestCost)
|
---|
843 | {
|
---|
844 | bestPlane = plane;
|
---|
845 | lowestCost = candidateCost;
|
---|
846 | }
|
---|
847 | }
|
---|
848 |
|
---|
849 | // cost ratio miss
|
---|
850 | if (lowestCost > mTermMaxCostRatio)
|
---|
851 | return false;
|
---|
852 |
|
---|
853 | #ifdef _DEBUG
|
---|
854 | Debug << "plane lowest cost: " << lowestCost << endl;
|
---|
855 | #endif
|
---|
856 |
|
---|
857 | return true;
|
---|
858 | }
|
---|
859 |
|
---|
860 |
|
---|
861 | inline void VspBspTree::GenerateUniqueIdsForPvs()
|
---|
862 | {
|
---|
863 | Intersectable::NewMail(); sBackId = ViewCell::sMailId;
|
---|
864 | Intersectable::NewMail(); sFrontId = ViewCell::sMailId;
|
---|
865 | Intersectable::NewMail(); sFrontAndBackId = ViewCell::sMailId;
|
---|
866 | }
|
---|
867 |
|
---|
868 | float VspBspTree::SplitPlaneCost(const Plane3 &candidatePlane,
|
---|
869 | const VspBspTraversalData &data)
|
---|
870 | {
|
---|
871 | float cost = 0;
|
---|
872 |
|
---|
873 | float sumBalancedRays = 0;
|
---|
874 | float sumRaySplits = 0;
|
---|
875 |
|
---|
876 | int frontPvs = 0;
|
---|
877 | int backPvs = 0;
|
---|
878 |
|
---|
879 | // probability that view point lies in child
|
---|
880 | float pOverall = 0;
|
---|
881 | float pFront = 0;
|
---|
882 | float pBack = 0;
|
---|
883 |
|
---|
884 | const bool pvsUseLen = false;
|
---|
885 |
|
---|
886 | if (mSplitPlaneStrategy & PVS)
|
---|
887 | {
|
---|
888 | // create unique ids for pvs heuristics
|
---|
889 | GenerateUniqueIdsForPvs();
|
---|
890 |
|
---|
891 | if (mPvsUseArea) // use front and back cell areas to approximate volume
|
---|
892 | {
|
---|
893 | // construct child geometry with regard to the candidate split plane
|
---|
894 | BspNodeGeometry frontCell;
|
---|
895 | BspNodeGeometry backCell;
|
---|
896 |
|
---|
897 | data.mGeometry->SplitGeometry(frontCell,
|
---|
898 | backCell,
|
---|
899 | candidatePlane,
|
---|
900 | mBox,
|
---|
901 | mEpsilon);
|
---|
902 |
|
---|
903 | pFront = frontCell.GetArea();
|
---|
904 | pBack = backCell.GetArea();
|
---|
905 |
|
---|
906 | pOverall = data.mArea;
|
---|
907 | }
|
---|
908 | }
|
---|
909 |
|
---|
910 | int limit;
|
---|
911 | bool useRand;
|
---|
912 |
|
---|
913 | // choose test polyongs randomly if over threshold
|
---|
914 | if ((int)data.mRays->size() > mMaxTests)
|
---|
915 | {
|
---|
916 | useRand = true;
|
---|
917 | limit = mMaxTests;
|
---|
918 | }
|
---|
919 | else
|
---|
920 | {
|
---|
921 | useRand = false;
|
---|
922 | limit = (int)data.mRays->size();
|
---|
923 | }
|
---|
924 |
|
---|
925 | for (int i = 0; i < limit; ++ i)
|
---|
926 | {
|
---|
927 | const int testIdx = useRand ? (int)RandomValue(0, (Real)(limit - 1)) : i;
|
---|
928 | RayInfo rayInf = (*data.mRays)[testIdx];
|
---|
929 |
|
---|
930 | VssRay *ray = rayInf.mRay;
|
---|
931 | float t;
|
---|
932 | const int cf = rayInf.ComputeRayIntersection(candidatePlane, t);
|
---|
933 |
|
---|
934 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS)
|
---|
935 | {
|
---|
936 | sumBalancedRays += cf;
|
---|
937 | }
|
---|
938 |
|
---|
939 | if (mSplitPlaneStrategy & BALANCED_RAYS)
|
---|
940 | {
|
---|
941 | if (cf == 0)
|
---|
942 | ++ sumRaySplits;
|
---|
943 | }
|
---|
944 |
|
---|
945 | if (mSplitPlaneStrategy & PVS)
|
---|
946 | {
|
---|
947 | // in case the ray intersects an object
|
---|
948 | // assure that we only count the object
|
---|
949 | // once for the front and once for the back side of the plane
|
---|
950 |
|
---|
951 | // add the termination object
|
---|
952 | AddObjToPvs(ray->mTerminationObject, cf, frontPvs, backPvs);
|
---|
953 |
|
---|
954 | // add the source object
|
---|
955 | AddObjToPvs(ray->mOriginObject, cf, frontPvs, backPvs);
|
---|
956 |
|
---|
957 | // use number or length of rays to approximate volume
|
---|
958 | if (!mPvsUseArea)
|
---|
959 | {
|
---|
960 | float len = 1;
|
---|
961 |
|
---|
962 | if (pvsUseLen) // use length of rays
|
---|
963 | len = rayInf.SqrSegmentLength();
|
---|
964 |
|
---|
965 | pOverall += len;
|
---|
966 |
|
---|
967 | if (cf == 1)
|
---|
968 | pFront += len;
|
---|
969 | if (cf == -1)
|
---|
970 | pBack += len;
|
---|
971 | if (cf == 0)
|
---|
972 | {
|
---|
973 | // use length of rays to approximate volume
|
---|
974 | if (pvsUseLen)
|
---|
975 | {
|
---|
976 | float newLen = len *
|
---|
977 | (rayInf.GetMaxT() - t) /
|
---|
978 | (rayInf.GetMaxT() - rayInf.GetMinT());
|
---|
979 |
|
---|
980 | if (candidatePlane.Side(rayInf.ExtrapOrigin()) <= 0)
|
---|
981 | {
|
---|
982 | pBack += newLen;
|
---|
983 | pFront += len - newLen;
|
---|
984 | }
|
---|
985 | else
|
---|
986 | {
|
---|
987 | pFront += newLen;
|
---|
988 | pBack += len - newLen;
|
---|
989 | }
|
---|
990 | }
|
---|
991 | else
|
---|
992 | {
|
---|
993 | ++ pFront;
|
---|
994 | ++ pBack;
|
---|
995 | }
|
---|
996 | }
|
---|
997 | }
|
---|
998 | }
|
---|
999 | }
|
---|
1000 |
|
---|
1001 | const float raysSize = (float)data.mRays->size() + Limits::Small;
|
---|
1002 |
|
---|
1003 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS)
|
---|
1004 | cost += mLeastRaySplitsFactor * sumRaySplits / raysSize;
|
---|
1005 |
|
---|
1006 | if (mSplitPlaneStrategy & BALANCED_RAYS)
|
---|
1007 | cost += mBalancedRaysFactor * fabs(sumBalancedRays) / raysSize;
|
---|
1008 |
|
---|
1009 | // pvs criterium
|
---|
1010 | if (mSplitPlaneStrategy & PVS)
|
---|
1011 | {
|
---|
1012 | const float oldCost = pOverall * (float)data.mPvs + Limits::Small;
|
---|
1013 |
|
---|
1014 | cost += mPvsFactor * (frontPvs * pFront + (backPvs * pBack)) / oldCost;
|
---|
1015 |
|
---|
1016 | // give penalty to unbalanced split
|
---|
1017 | if (0)
|
---|
1018 | if (((pFront * 0.2 + Limits::Small) > pBack) ||
|
---|
1019 | (pFront < (pBack * 0.2 + Limits::Small)))
|
---|
1020 | cost += 0.5;
|
---|
1021 | }
|
---|
1022 |
|
---|
1023 | #ifdef _DEBUG
|
---|
1024 | // Debug << "totalpvs: " << pvs << " ptotal: " << pOverall
|
---|
1025 | // << " frontpvs: " << frontPvs << " pFront: " << pFront
|
---|
1026 | // << " backpvs: " << backPvs << " pBack: " << pBack << endl << endl;
|
---|
1027 | #endif
|
---|
1028 |
|
---|
1029 | // normalize by number of criteria
|
---|
1030 | return cost / (float)(mNumCriteria + Limits::Small);
|
---|
1031 | }
|
---|
1032 |
|
---|
1033 | void VspBspTree::AddObjToPvs(Intersectable *obj,
|
---|
1034 | const int cf,
|
---|
1035 | int &frontPvs,
|
---|
1036 | int &backPvs) const
|
---|
1037 | {
|
---|
1038 | if (!obj)
|
---|
1039 | return;
|
---|
1040 | // TODO: does this really belong to no pvs?
|
---|
1041 | //if (cf == Ray::COINCIDENT) return;
|
---|
1042 |
|
---|
1043 | // object belongs to both PVS
|
---|
1044 | if (cf >= 0)
|
---|
1045 | {
|
---|
1046 | if ((obj->mMailbox != sFrontId) &&
|
---|
1047 | (obj->mMailbox != sFrontAndBackId))
|
---|
1048 | {
|
---|
1049 | ++ frontPvs;
|
---|
1050 |
|
---|
1051 | if (obj->mMailbox == sBackId)
|
---|
1052 | obj->mMailbox = sFrontAndBackId;
|
---|
1053 | else
|
---|
1054 | obj->mMailbox = sFrontId;
|
---|
1055 | }
|
---|
1056 | }
|
---|
1057 |
|
---|
1058 | if (cf <= 0)
|
---|
1059 | {
|
---|
1060 | if ((obj->mMailbox != sBackId) &&
|
---|
1061 | (obj->mMailbox != sFrontAndBackId))
|
---|
1062 | {
|
---|
1063 | ++ backPvs;
|
---|
1064 |
|
---|
1065 | if (obj->mMailbox == sFrontId)
|
---|
1066 | obj->mMailbox = sFrontAndBackId;
|
---|
1067 | else
|
---|
1068 | obj->mMailbox = sBackId;
|
---|
1069 | }
|
---|
1070 | }
|
---|
1071 | }
|
---|
1072 |
|
---|
1073 | void VspBspTree::CollectLeaves(vector<BspLeaf *> &leaves) const
|
---|
1074 | {
|
---|
1075 | stack<BspNode *> nodeStack;
|
---|
1076 | nodeStack.push(mRoot);
|
---|
1077 |
|
---|
1078 | while (!nodeStack.empty())
|
---|
1079 | {
|
---|
1080 | BspNode *node = nodeStack.top();
|
---|
1081 |
|
---|
1082 | nodeStack.pop();
|
---|
1083 |
|
---|
1084 | if (node->IsLeaf())
|
---|
1085 | {
|
---|
1086 | BspLeaf *leaf = (BspLeaf *)node;
|
---|
1087 | leaves.push_back(leaf);
|
---|
1088 | }
|
---|
1089 | else
|
---|
1090 | {
|
---|
1091 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
1092 |
|
---|
1093 | nodeStack.push(interior->GetBack());
|
---|
1094 | nodeStack.push(interior->GetFront());
|
---|
1095 | }
|
---|
1096 | }
|
---|
1097 | }
|
---|
1098 |
|
---|
1099 | AxisAlignedBox3 VspBspTree::GetBoundingBox() const
|
---|
1100 | {
|
---|
1101 | return mBox;
|
---|
1102 | }
|
---|
1103 |
|
---|
1104 | BspNode *VspBspTree::GetRoot() const
|
---|
1105 | {
|
---|
1106 | return mRoot;
|
---|
1107 | }
|
---|
1108 |
|
---|
1109 | void VspBspTree::EvaluateLeafStats(const VspBspTraversalData &data)
|
---|
1110 | {
|
---|
1111 | // the node became a leaf -> evaluate stats for leafs
|
---|
1112 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(data.mNode);
|
---|
1113 |
|
---|
1114 | // store maximal and minimal depth
|
---|
1115 | if (data.mDepth > mStat.maxDepth)
|
---|
1116 | mStat.maxDepth = data.mDepth;
|
---|
1117 |
|
---|
1118 | if (data.mDepth < mStat.minDepth)
|
---|
1119 | mStat.minDepth = data.mDepth;
|
---|
1120 |
|
---|
1121 | // accumulate depth to compute average depth
|
---|
1122 | mStat.accumDepth += data.mDepth;
|
---|
1123 |
|
---|
1124 |
|
---|
1125 | if (data.mDepth >= mTermMaxDepth)
|
---|
1126 | ++ mStat.maxDepthNodes;
|
---|
1127 |
|
---|
1128 | if (data.mPvs < mTermMinPvs)
|
---|
1129 | ++ mStat.minPvsNodes;
|
---|
1130 |
|
---|
1131 | if ((int)data.mRays->size() < mTermMinRays)
|
---|
1132 | ++ mStat.minRaysNodes;
|
---|
1133 |
|
---|
1134 | if (data.GetAvgRayContribution() > mTermMaxRayContribution)
|
---|
1135 | ++ mStat.maxRayContribNodes;
|
---|
1136 |
|
---|
1137 | if (data.mGeometry->GetArea() <= mTermMinArea)
|
---|
1138 | ++ mStat.minAreaNodes;
|
---|
1139 |
|
---|
1140 | #ifdef _DEBUG
|
---|
1141 | Debug << "BSP stats: "
|
---|
1142 | << "Depth: " << data.mDepth << " (max: " << mTermMaxDepth << "), "
|
---|
1143 | << "PVS: " << data.mPvs << " (min: " << mTermMinPvs << "), "
|
---|
1144 | << "Area: " << data.mArea << " (min: " << mTermMinArea << "), "
|
---|
1145 | << "#rays: " << (int)data.mRays->size() << " (max: " << mTermMinRays << "), "
|
---|
1146 | << "#pvs: " << leaf->GetViewCell()->GetPvs().GetSize() << "=, "
|
---|
1147 | << "#avg ray contrib (pvs): " << (float)data.mPvs / (float)data.mRays->size() << endl;
|
---|
1148 | #endif
|
---|
1149 | }
|
---|
1150 |
|
---|
1151 | int VspBspTree::CastRay(Ray &ray)
|
---|
1152 | {
|
---|
1153 | int hits = 0;
|
---|
1154 |
|
---|
1155 | stack<BspRayTraversalData> tStack;
|
---|
1156 |
|
---|
1157 | float maxt, mint;
|
---|
1158 |
|
---|
1159 | if (!mBox.GetRaySegment(ray, mint, maxt))
|
---|
1160 | return 0;
|
---|
1161 |
|
---|
1162 | Intersectable::NewMail();
|
---|
1163 |
|
---|
1164 | Vector3 entp = ray.Extrap(mint);
|
---|
1165 | Vector3 extp = ray.Extrap(maxt);
|
---|
1166 |
|
---|
1167 | BspNode *node = mRoot;
|
---|
1168 | BspNode *farChild = NULL;
|
---|
1169 |
|
---|
1170 | while (1)
|
---|
1171 | {
|
---|
1172 | if (!node->IsLeaf())
|
---|
1173 | {
|
---|
1174 | BspInterior *in = dynamic_cast<BspInterior *>(node);
|
---|
1175 |
|
---|
1176 | Plane3 splitPlane = in->GetPlane();
|
---|
1177 | const int entSide = splitPlane.Side(entp);
|
---|
1178 | const int extSide = splitPlane.Side(extp);
|
---|
1179 |
|
---|
1180 | if (entSide < 0)
|
---|
1181 | {
|
---|
1182 | node = in->GetBack();
|
---|
1183 |
|
---|
1184 | if(extSide <= 0) // plane does not split ray => no far child
|
---|
1185 | continue;
|
---|
1186 |
|
---|
1187 | farChild = in->GetFront(); // plane splits ray
|
---|
1188 |
|
---|
1189 | } else if (entSide > 0)
|
---|
1190 | {
|
---|
1191 | node = in->GetFront();
|
---|
1192 |
|
---|
1193 | if (extSide >= 0) // plane does not split ray => no far child
|
---|
1194 | continue;
|
---|
1195 |
|
---|
1196 | farChild = in->GetBack(); // plane splits ray
|
---|
1197 | }
|
---|
1198 | else // ray and plane are coincident
|
---|
1199 | {
|
---|
1200 | // WHAT TO DO IN THIS CASE ?
|
---|
1201 | //break;
|
---|
1202 | node = in->GetFront();
|
---|
1203 | continue;
|
---|
1204 | }
|
---|
1205 |
|
---|
1206 | // push data for far child
|
---|
1207 | tStack.push(BspRayTraversalData(farChild, extp, maxt));
|
---|
1208 |
|
---|
1209 | // find intersection of ray segment with plane
|
---|
1210 | float t;
|
---|
1211 | extp = splitPlane.FindIntersection(ray.GetLoc(), extp, &t);
|
---|
1212 | maxt *= t;
|
---|
1213 |
|
---|
1214 | } else // reached leaf => intersection with view cell
|
---|
1215 | {
|
---|
1216 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node);
|
---|
1217 |
|
---|
1218 | if (!leaf->GetViewCell()->Mailed())
|
---|
1219 | {
|
---|
1220 | //ray.bspIntersections.push_back(Ray::VspBspIntersection(maxt, leaf));
|
---|
1221 | leaf->GetViewCell()->Mail();
|
---|
1222 | ++ hits;
|
---|
1223 | }
|
---|
1224 |
|
---|
1225 | //-- fetch the next far child from the stack
|
---|
1226 | if (tStack.empty())
|
---|
1227 | break;
|
---|
1228 |
|
---|
1229 | entp = extp;
|
---|
1230 | mint = maxt; // NOTE: need this?
|
---|
1231 |
|
---|
1232 | if (ray.GetType() == Ray::LINE_SEGMENT && mint > 1.0f)
|
---|
1233 | break;
|
---|
1234 |
|
---|
1235 | BspRayTraversalData &s = tStack.top();
|
---|
1236 |
|
---|
1237 | node = s.mNode;
|
---|
1238 | extp = s.mExitPoint;
|
---|
1239 | maxt = s.mMaxT;
|
---|
1240 |
|
---|
1241 | tStack.pop();
|
---|
1242 | }
|
---|
1243 | }
|
---|
1244 |
|
---|
1245 | return hits;
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 | bool VspBspTree::Export(const string filename)
|
---|
1249 | {
|
---|
1250 | Exporter *exporter = Exporter::GetExporter(filename);
|
---|
1251 |
|
---|
1252 | if (exporter)
|
---|
1253 | {
|
---|
1254 | //exporter->ExportVspBspTree(*this);
|
---|
1255 | return true;
|
---|
1256 | }
|
---|
1257 |
|
---|
1258 | return false;
|
---|
1259 | }
|
---|
1260 |
|
---|
1261 | void VspBspTree::CollectViewCells(ViewCellContainer &viewCells) const
|
---|
1262 | {
|
---|
1263 | stack<BspNode *> nodeStack;
|
---|
1264 | nodeStack.push(mRoot);
|
---|
1265 |
|
---|
1266 | ViewCell::NewMail();
|
---|
1267 |
|
---|
1268 | while (!nodeStack.empty())
|
---|
1269 | {
|
---|
1270 | BspNode *node = nodeStack.top();
|
---|
1271 | nodeStack.pop();
|
---|
1272 |
|
---|
1273 | if (node->IsLeaf())
|
---|
1274 | {
|
---|
1275 | ViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->GetViewCell();
|
---|
1276 |
|
---|
1277 | if (!viewCell->Mailed())
|
---|
1278 | {
|
---|
1279 | viewCell->Mail();
|
---|
1280 | viewCells.push_back(viewCell);
|
---|
1281 | }
|
---|
1282 | }
|
---|
1283 | else
|
---|
1284 | {
|
---|
1285 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
1286 |
|
---|
1287 | nodeStack.push(interior->GetFront());
|
---|
1288 | nodeStack.push(interior->GetBack());
|
---|
1289 | }
|
---|
1290 | }
|
---|
1291 | }
|
---|
1292 |
|
---|
1293 | void VspBspTree::EvaluateViewCellsStats(ViewCellsStatistics &stat) const
|
---|
1294 | {
|
---|
1295 | stat.Reset();
|
---|
1296 |
|
---|
1297 | stack<BspNode *> nodeStack;
|
---|
1298 | nodeStack.push(mRoot);
|
---|
1299 |
|
---|
1300 | ViewCell::NewMail();
|
---|
1301 |
|
---|
1302 | // exclude root cell
|
---|
1303 | mRootCell->Mail();
|
---|
1304 |
|
---|
1305 | while (!nodeStack.empty())
|
---|
1306 | {
|
---|
1307 | BspNode *node = nodeStack.top();
|
---|
1308 | nodeStack.pop();
|
---|
1309 |
|
---|
1310 | if (node->IsLeaf())
|
---|
1311 | {
|
---|
1312 | ++ stat.leaves;
|
---|
1313 |
|
---|
1314 | BspViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->GetViewCell();
|
---|
1315 |
|
---|
1316 | if (!viewCell->Mailed())
|
---|
1317 | {
|
---|
1318 | viewCell->Mail();
|
---|
1319 |
|
---|
1320 | ++ stat.viewCells;
|
---|
1321 | const int pvsSize = viewCell->GetPvs().GetSize();
|
---|
1322 |
|
---|
1323 | stat.pvs += pvsSize;
|
---|
1324 |
|
---|
1325 | if (pvsSize < 1)
|
---|
1326 | ++ stat.emptyPvs;
|
---|
1327 |
|
---|
1328 | if (pvsSize > stat.maxPvs)
|
---|
1329 | stat.maxPvs = pvsSize;
|
---|
1330 |
|
---|
1331 | if (pvsSize < stat.minPvs)
|
---|
1332 | stat.minPvs = pvsSize;
|
---|
1333 |
|
---|
1334 | if ((int)viewCell->mLeaves.size() > stat.maxLeaves)
|
---|
1335 | stat.maxLeaves = (int)viewCell->mLeaves.size();
|
---|
1336 | }
|
---|
1337 | }
|
---|
1338 | else
|
---|
1339 | {
|
---|
1340 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
1341 |
|
---|
1342 | nodeStack.push(interior->GetFront());
|
---|
1343 | nodeStack.push(interior->GetBack());
|
---|
1344 | }
|
---|
1345 | }
|
---|
1346 | }
|
---|
1347 |
|
---|
1348 | BspTreeStatistics &VspBspTree::GetStat()
|
---|
1349 | {
|
---|
1350 | return mStat;
|
---|
1351 | }
|
---|
1352 |
|
---|
1353 | float VspBspTree::AccumulatedRayLength(const RayInfoContainer &rays) const
|
---|
1354 | {
|
---|
1355 | float len = 0;
|
---|
1356 |
|
---|
1357 | RayInfoContainer::const_iterator it, it_end = rays.end();
|
---|
1358 |
|
---|
1359 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
1360 | len += (*it).SegmentLength();
|
---|
1361 |
|
---|
1362 | return len;
|
---|
1363 | }
|
---|
1364 |
|
---|
1365 | int VspBspTree::SplitRays(const Plane3 &plane,
|
---|
1366 | RayInfoContainer &rays,
|
---|
1367 | RayInfoContainer &frontRays,
|
---|
1368 | RayInfoContainer &backRays)
|
---|
1369 | {
|
---|
1370 | int splits = 0;
|
---|
1371 |
|
---|
1372 | while (!rays.empty())
|
---|
1373 | {
|
---|
1374 | RayInfo bRay = rays.back();
|
---|
1375 | rays.pop_back();
|
---|
1376 |
|
---|
1377 | VssRay *ray = bRay.mRay;
|
---|
1378 | float t;
|
---|
1379 |
|
---|
1380 | // get classification and receive new t
|
---|
1381 | const int cf = bRay.ComputeRayIntersection(plane, t);
|
---|
1382 |
|
---|
1383 | switch (cf)
|
---|
1384 | {
|
---|
1385 | case -1:
|
---|
1386 | backRays.push_back(bRay);
|
---|
1387 | break;
|
---|
1388 | case 1:
|
---|
1389 | frontRays.push_back(bRay);
|
---|
1390 | break;
|
---|
1391 | case 0:
|
---|
1392 | //-- split ray
|
---|
1393 | //-- look if start point behind or in front of plane
|
---|
1394 | if (plane.Side(bRay.ExtrapOrigin()) <= 0)
|
---|
1395 | {
|
---|
1396 | backRays.push_back(RayInfo(ray, bRay.GetMinT(), t));
|
---|
1397 | frontRays.push_back(RayInfo(ray, t, bRay.GetMaxT()));
|
---|
1398 | }
|
---|
1399 | else
|
---|
1400 | {
|
---|
1401 | frontRays.push_back(RayInfo(ray, bRay.GetMinT(), t));
|
---|
1402 | backRays.push_back(RayInfo(ray, t, bRay.GetMaxT()));
|
---|
1403 | }
|
---|
1404 | break;
|
---|
1405 | default:
|
---|
1406 | Debug << "Should not come here 4" << endl;
|
---|
1407 | break;
|
---|
1408 | }
|
---|
1409 | }
|
---|
1410 |
|
---|
1411 | return splits;
|
---|
1412 | }
|
---|
1413 |
|
---|
1414 | void VspBspTree::ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const
|
---|
1415 | {
|
---|
1416 | BspNode *lastNode;
|
---|
1417 |
|
---|
1418 | do
|
---|
1419 | {
|
---|
1420 | lastNode = n;
|
---|
1421 |
|
---|
1422 | // want to get planes defining geometry of this node => don't take
|
---|
1423 | // split plane of node itself
|
---|
1424 | n = n->GetParent();
|
---|
1425 |
|
---|
1426 | if (n)
|
---|
1427 | {
|
---|
1428 | BspInterior *interior = dynamic_cast<BspInterior *>(n);
|
---|
1429 | Plane3 halfSpace = dynamic_cast<BspInterior *>(interior)->GetPlane();
|
---|
1430 |
|
---|
1431 | if (interior->GetFront() != lastNode)
|
---|
1432 | halfSpace.ReverseOrientation();
|
---|
1433 |
|
---|
1434 | halfSpaces.push_back(halfSpace);
|
---|
1435 | }
|
---|
1436 | }
|
---|
1437 | while (n);
|
---|
1438 | }
|
---|
1439 |
|
---|
1440 | void VspBspTree::ConstructGeometry(BspNode *n,
|
---|
1441 | BspNodeGeometry &cell) const
|
---|
1442 | {
|
---|
1443 | PolygonContainer polys;
|
---|
1444 | ConstructGeometry(n, polys);
|
---|
1445 | cell.mPolys = polys;
|
---|
1446 | }
|
---|
1447 |
|
---|
1448 | void VspBspTree::ConstructGeometry(BspNode *n,
|
---|
1449 | PolygonContainer &cell) const
|
---|
1450 | {
|
---|
1451 | vector<Plane3> halfSpaces;
|
---|
1452 | ExtractHalfSpaces(n, halfSpaces);
|
---|
1453 |
|
---|
1454 | PolygonContainer candidatePolys;
|
---|
1455 |
|
---|
1456 | // bounded planes are added to the polygons (reverse polygons
|
---|
1457 | // as they have to be outfacing
|
---|
1458 | for (int i = 0; i < (int)halfSpaces.size(); ++ i)
|
---|
1459 | {
|
---|
1460 | Polygon3 *p = GetBoundingBox().CrossSection(halfSpaces[i]);
|
---|
1461 |
|
---|
1462 | if (p->Valid(mEpsilon))
|
---|
1463 | {
|
---|
1464 | candidatePolys.push_back(p->CreateReversePolygon());
|
---|
1465 | DEL_PTR(p);
|
---|
1466 | }
|
---|
1467 | }
|
---|
1468 |
|
---|
1469 | // add faces of bounding box (also could be faces of the cell)
|
---|
1470 | for (int i = 0; i < 6; ++ i)
|
---|
1471 | {
|
---|
1472 | VertexContainer vertices;
|
---|
1473 |
|
---|
1474 | for (int j = 0; j < 4; ++ j)
|
---|
1475 | vertices.push_back(mBox.GetFace(i).mVertices[j]);
|
---|
1476 |
|
---|
1477 | candidatePolys.push_back(new Polygon3(vertices));
|
---|
1478 | }
|
---|
1479 |
|
---|
1480 | for (int i = 0; i < (int)candidatePolys.size(); ++ i)
|
---|
1481 | {
|
---|
1482 | // polygon is split by all other planes
|
---|
1483 | for (int j = 0; (j < (int)halfSpaces.size()) && candidatePolys[i]; ++ j)
|
---|
1484 | {
|
---|
1485 | if (i == j) // polygon and plane are coincident
|
---|
1486 | continue;
|
---|
1487 |
|
---|
1488 | VertexContainer splitPts;
|
---|
1489 | Polygon3 *frontPoly, *backPoly;
|
---|
1490 |
|
---|
1491 | const int cf =
|
---|
1492 | candidatePolys[i]->ClassifyPlane(halfSpaces[j],
|
---|
1493 | mEpsilon);
|
---|
1494 |
|
---|
1495 | switch (cf)
|
---|
1496 | {
|
---|
1497 | case Polygon3::SPLIT:
|
---|
1498 | frontPoly = new Polygon3();
|
---|
1499 | backPoly = new Polygon3();
|
---|
1500 |
|
---|
1501 | candidatePolys[i]->Split(halfSpaces[j],
|
---|
1502 | *frontPoly,
|
---|
1503 | *backPoly,
|
---|
1504 | mEpsilon);
|
---|
1505 |
|
---|
1506 | DEL_PTR(candidatePolys[i]);
|
---|
1507 |
|
---|
1508 | if (frontPoly->Valid(mEpsilon))
|
---|
1509 | candidatePolys[i] = frontPoly;
|
---|
1510 | else
|
---|
1511 | DEL_PTR(frontPoly);
|
---|
1512 |
|
---|
1513 | DEL_PTR(backPoly);
|
---|
1514 | break;
|
---|
1515 | case Polygon3::BACK_SIDE:
|
---|
1516 | DEL_PTR(candidatePolys[i]);
|
---|
1517 | break;
|
---|
1518 | // just take polygon as it is
|
---|
1519 | case Polygon3::FRONT_SIDE:
|
---|
1520 | case Polygon3::COINCIDENT:
|
---|
1521 | default:
|
---|
1522 | break;
|
---|
1523 | }
|
---|
1524 | }
|
---|
1525 |
|
---|
1526 | if (candidatePolys[i])
|
---|
1527 | cell.push_back(candidatePolys[i]);
|
---|
1528 | }
|
---|
1529 | }
|
---|
1530 |
|
---|
1531 | void VspBspTree::ConstructGeometry(BspViewCell *vc, PolygonContainer &vcGeom) const
|
---|
1532 | {
|
---|
1533 | vector<BspLeaf *> leaves = vc->mLeaves;
|
---|
1534 |
|
---|
1535 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end();
|
---|
1536 |
|
---|
1537 | for (it = leaves.begin(); it != it_end; ++ it)
|
---|
1538 | ConstructGeometry(*it, vcGeom);
|
---|
1539 | }
|
---|
1540 |
|
---|
1541 | int VspBspTree::FindNeighbors(BspNode *n, vector<BspLeaf *> &neighbors,
|
---|
1542 | const bool onlyUnmailed) const
|
---|
1543 | {
|
---|
1544 | PolygonContainer cell;
|
---|
1545 |
|
---|
1546 | ConstructGeometry(n, cell);
|
---|
1547 |
|
---|
1548 | stack<BspNode *> nodeStack;
|
---|
1549 | nodeStack.push(mRoot);
|
---|
1550 |
|
---|
1551 | // planes needed to verify that we found neighbor leaf.
|
---|
1552 | vector<Plane3> halfSpaces;
|
---|
1553 | ExtractHalfSpaces(n, halfSpaces);
|
---|
1554 |
|
---|
1555 | while (!nodeStack.empty())
|
---|
1556 | {
|
---|
1557 | BspNode *node = nodeStack.top();
|
---|
1558 | nodeStack.pop();
|
---|
1559 |
|
---|
1560 | if (node->IsLeaf())
|
---|
1561 | {
|
---|
1562 | if (node != n && (!onlyUnmailed || !node->Mailed()))
|
---|
1563 | {
|
---|
1564 | // test all planes of current node if candidate really
|
---|
1565 | // is neighbour
|
---|
1566 | PolygonContainer neighborCandidate;
|
---|
1567 | ConstructGeometry(node, neighborCandidate);
|
---|
1568 |
|
---|
1569 | bool isAdjacent = true;
|
---|
1570 | for (int i = 0; (i < halfSpaces.size()) && isAdjacent; ++ i)
|
---|
1571 | {
|
---|
1572 | const int cf =
|
---|
1573 | Polygon3::ClassifyPlane(neighborCandidate,
|
---|
1574 | halfSpaces[i],
|
---|
1575 | mEpsilon);
|
---|
1576 |
|
---|
1577 | if (cf == Polygon3::BACK_SIDE)
|
---|
1578 | isAdjacent = false;
|
---|
1579 | }
|
---|
1580 |
|
---|
1581 | if (isAdjacent)
|
---|
1582 | neighbors.push_back(dynamic_cast<BspLeaf *>(node));
|
---|
1583 |
|
---|
1584 | CLEAR_CONTAINER(neighborCandidate);
|
---|
1585 | }
|
---|
1586 | }
|
---|
1587 | else
|
---|
1588 | {
|
---|
1589 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
1590 |
|
---|
1591 | const int cf = Polygon3::ClassifyPlane(cell,
|
---|
1592 | interior->GetPlane(),
|
---|
1593 | mEpsilon);
|
---|
1594 |
|
---|
1595 | if (cf == Polygon3::FRONT_SIDE)
|
---|
1596 | nodeStack.push(interior->GetFront());
|
---|
1597 | else
|
---|
1598 | if (cf == Polygon3::BACK_SIDE)
|
---|
1599 | nodeStack.push(interior->GetBack());
|
---|
1600 | else
|
---|
1601 | {
|
---|
1602 | // random decision
|
---|
1603 | nodeStack.push(interior->GetBack());
|
---|
1604 | nodeStack.push(interior->GetFront());
|
---|
1605 | }
|
---|
1606 | }
|
---|
1607 | }
|
---|
1608 |
|
---|
1609 | CLEAR_CONTAINER(cell);
|
---|
1610 | return (int)neighbors.size();
|
---|
1611 | }
|
---|
1612 |
|
---|
1613 | BspLeaf *VspBspTree::GetRandomLeaf(const Plane3 &halfspace)
|
---|
1614 | {
|
---|
1615 | stack<BspNode *> nodeStack;
|
---|
1616 | nodeStack.push(mRoot);
|
---|
1617 |
|
---|
1618 | int mask = rand();
|
---|
1619 |
|
---|
1620 | while (!nodeStack.empty())
|
---|
1621 | {
|
---|
1622 | BspNode *node = nodeStack.top();
|
---|
1623 | nodeStack.pop();
|
---|
1624 |
|
---|
1625 | if (node->IsLeaf())
|
---|
1626 | {
|
---|
1627 | return dynamic_cast<BspLeaf *>(node);
|
---|
1628 | }
|
---|
1629 | else
|
---|
1630 | {
|
---|
1631 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
1632 |
|
---|
1633 | BspNode *next;
|
---|
1634 |
|
---|
1635 | PolygonContainer cell;
|
---|
1636 |
|
---|
1637 | // todo: not very efficient: constructs full cell everytime
|
---|
1638 | ConstructGeometry(interior, cell);
|
---|
1639 |
|
---|
1640 | const int cf = Polygon3::ClassifyPlane(cell, halfspace, mEpsilon);
|
---|
1641 |
|
---|
1642 | if (cf == Polygon3::BACK_SIDE)
|
---|
1643 | next = interior->GetFront();
|
---|
1644 | else
|
---|
1645 | if (cf == Polygon3::FRONT_SIDE)
|
---|
1646 | next = interior->GetFront();
|
---|
1647 | else
|
---|
1648 | {
|
---|
1649 | // random decision
|
---|
1650 | if (mask & 1)
|
---|
1651 | next = interior->GetBack();
|
---|
1652 | else
|
---|
1653 | next = interior->GetFront();
|
---|
1654 | mask = mask >> 1;
|
---|
1655 | }
|
---|
1656 |
|
---|
1657 | nodeStack.push(next);
|
---|
1658 | }
|
---|
1659 | }
|
---|
1660 |
|
---|
1661 | return NULL;
|
---|
1662 | }
|
---|
1663 |
|
---|
1664 | BspLeaf *VspBspTree::GetRandomLeaf(const bool onlyUnmailed)
|
---|
1665 | {
|
---|
1666 | stack<BspNode *> nodeStack;
|
---|
1667 |
|
---|
1668 | nodeStack.push(mRoot);
|
---|
1669 |
|
---|
1670 | int mask = rand();
|
---|
1671 |
|
---|
1672 | while (!nodeStack.empty())
|
---|
1673 | {
|
---|
1674 | BspNode *node = nodeStack.top();
|
---|
1675 | nodeStack.pop();
|
---|
1676 |
|
---|
1677 | if (node->IsLeaf())
|
---|
1678 | {
|
---|
1679 | if ( (!onlyUnmailed || !node->Mailed()) )
|
---|
1680 | return dynamic_cast<BspLeaf *>(node);
|
---|
1681 | }
|
---|
1682 | else
|
---|
1683 | {
|
---|
1684 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
1685 |
|
---|
1686 | // random decision
|
---|
1687 | if (mask & 1)
|
---|
1688 | nodeStack.push(interior->GetBack());
|
---|
1689 | else
|
---|
1690 | nodeStack.push(interior->GetFront());
|
---|
1691 |
|
---|
1692 | mask = mask >> 1;
|
---|
1693 | }
|
---|
1694 | }
|
---|
1695 |
|
---|
1696 | return NULL;
|
---|
1697 | }
|
---|
1698 |
|
---|
1699 | int VspBspTree::ComputePvsSize(const RayInfoContainer &rays) const
|
---|
1700 | {
|
---|
1701 | int pvsSize = 0;
|
---|
1702 |
|
---|
1703 | RayInfoContainer::const_iterator rit, rit_end = rays.end();
|
---|
1704 |
|
---|
1705 | Intersectable::NewMail();
|
---|
1706 |
|
---|
1707 | for (rit = rays.begin(); rit != rays.end(); ++ rit)
|
---|
1708 | {
|
---|
1709 | VssRay *ray = (*rit).mRay;
|
---|
1710 |
|
---|
1711 | if (ray->mOriginObject)
|
---|
1712 | {
|
---|
1713 | if (!ray->mOriginObject->Mailed())
|
---|
1714 | {
|
---|
1715 | ray->mOriginObject->Mail();
|
---|
1716 | ++ pvsSize;
|
---|
1717 | }
|
---|
1718 | }
|
---|
1719 | if (ray->mTerminationObject)
|
---|
1720 | {
|
---|
1721 | if (!ray->mTerminationObject->Mailed())
|
---|
1722 | {
|
---|
1723 | ray->mTerminationObject->Mail();
|
---|
1724 | ++ pvsSize;
|
---|
1725 | }
|
---|
1726 | }
|
---|
1727 | }
|
---|
1728 |
|
---|
1729 | return pvsSize;
|
---|
1730 | }
|
---|
1731 |
|
---|
1732 | float VspBspTree::GetEpsilon() const
|
---|
1733 | {
|
---|
1734 | return mEpsilon;
|
---|
1735 | }
|
---|
1736 |
|
---|
1737 | BspViewCell *VspBspTree::GetRootCell() const
|
---|
1738 | {
|
---|
1739 | return mRootCell;
|
---|
1740 | }
|
---|
1741 |
|
---|
1742 | int VspBspTree::SplitPolygons(const Plane3 &plane,
|
---|
1743 | PolygonContainer &polys,
|
---|
1744 | PolygonContainer &frontPolys,
|
---|
1745 | PolygonContainer &backPolys,
|
---|
1746 | PolygonContainer &coincident) const
|
---|
1747 | {
|
---|
1748 | int splits = 0;
|
---|
1749 |
|
---|
1750 | while (!polys.empty())
|
---|
1751 | {
|
---|
1752 | Polygon3 *poly = polys.back();
|
---|
1753 | polys.pop_back();
|
---|
1754 |
|
---|
1755 | // classify polygon
|
---|
1756 | const int cf = poly->ClassifyPlane(plane, mEpsilon);
|
---|
1757 |
|
---|
1758 | switch (cf)
|
---|
1759 | {
|
---|
1760 | case Polygon3::COINCIDENT:
|
---|
1761 | coincident.push_back(poly);
|
---|
1762 | break;
|
---|
1763 | case Polygon3::FRONT_SIDE:
|
---|
1764 | frontPolys.push_back(poly);
|
---|
1765 | break;
|
---|
1766 | case Polygon3::BACK_SIDE:
|
---|
1767 | backPolys.push_back(poly);
|
---|
1768 | break;
|
---|
1769 | case Polygon3::SPLIT:
|
---|
1770 | backPolys.push_back(poly);
|
---|
1771 | frontPolys.push_back(poly);
|
---|
1772 | ++ splits;
|
---|
1773 | break;
|
---|
1774 | default:
|
---|
1775 | Debug << "SHOULD NEVER COME HERE\n";
|
---|
1776 | break;
|
---|
1777 | }
|
---|
1778 | }
|
---|
1779 |
|
---|
1780 | return splits;
|
---|
1781 | }
|
---|
1782 |
|
---|
1783 |
|
---|
1784 | int VspBspTree::CastLineSegment(const Vector3 &origin,
|
---|
1785 | const Vector3 &termination,
|
---|
1786 | vector<ViewCell *> &viewcells)
|
---|
1787 | {
|
---|
1788 | int hits = 0;
|
---|
1789 | stack<BspRayTraversalData> tStack;
|
---|
1790 |
|
---|
1791 | float mint = 0.0f, maxt = 1.0f;
|
---|
1792 |
|
---|
1793 | Intersectable::NewMail();
|
---|
1794 |
|
---|
1795 | Vector3 entp = origin;
|
---|
1796 | Vector3 extp = termination;
|
---|
1797 |
|
---|
1798 | BspNode *node = mRoot;
|
---|
1799 | BspNode *farChild = NULL;
|
---|
1800 |
|
---|
1801 | while (1)
|
---|
1802 | {
|
---|
1803 | if (!node->IsLeaf())
|
---|
1804 | {
|
---|
1805 | BspInterior *in = dynamic_cast<BspInterior *>(node);
|
---|
1806 |
|
---|
1807 | Plane3 splitPlane = in->GetPlane();
|
---|
1808 | const int entSide = splitPlane.Side(entp);
|
---|
1809 | const int extSide = splitPlane.Side(extp);
|
---|
1810 |
|
---|
1811 | if (entSide < 0)
|
---|
1812 | {
|
---|
1813 | node = in->GetBack();
|
---|
1814 |
|
---|
1815 | if(extSide <= 0) // plane does not split ray => no far child
|
---|
1816 | continue;
|
---|
1817 |
|
---|
1818 | farChild = in->GetFront(); // plane splits ray
|
---|
1819 | } else if (entSide > 0)
|
---|
1820 | {
|
---|
1821 | node = in->GetFront();
|
---|
1822 |
|
---|
1823 | if (extSide >= 0) // plane does not split ray => no far child
|
---|
1824 | continue;
|
---|
1825 |
|
---|
1826 | farChild = in->GetBack(); // plane splits ray
|
---|
1827 | }
|
---|
1828 | else // ray and plane are coincident
|
---|
1829 | {
|
---|
1830 | // WHAT TO DO IN THIS CASE ?
|
---|
1831 | //break;
|
---|
1832 | node = in->GetFront();
|
---|
1833 | continue;
|
---|
1834 | }
|
---|
1835 |
|
---|
1836 | // push data for far child
|
---|
1837 | tStack.push(BspRayTraversalData(farChild, extp, maxt));
|
---|
1838 |
|
---|
1839 | // find intersection of ray segment with plane
|
---|
1840 | float t;
|
---|
1841 | extp = splitPlane.FindIntersection(origin, extp, &t);
|
---|
1842 | maxt *= t;
|
---|
1843 |
|
---|
1844 | } else
|
---|
1845 | {
|
---|
1846 | // reached leaf => intersection with view cell
|
---|
1847 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node);
|
---|
1848 |
|
---|
1849 | if (!leaf->GetViewCell()->Mailed())
|
---|
1850 | {
|
---|
1851 | viewcells.push_back(leaf->GetViewCell());
|
---|
1852 | leaf->GetViewCell()->Mail();
|
---|
1853 | ++ hits;
|
---|
1854 | }
|
---|
1855 |
|
---|
1856 | //-- fetch the next far child from the stack
|
---|
1857 | if (tStack.empty())
|
---|
1858 | break;
|
---|
1859 |
|
---|
1860 | entp = extp;
|
---|
1861 | mint = maxt; // NOTE: need this?
|
---|
1862 |
|
---|
1863 |
|
---|
1864 | BspRayTraversalData &s = tStack.top();
|
---|
1865 |
|
---|
1866 | node = s.mNode;
|
---|
1867 | extp = s.mExitPoint;
|
---|
1868 | maxt = s.mMaxT;
|
---|
1869 |
|
---|
1870 | tStack.pop();
|
---|
1871 | }
|
---|
1872 | }
|
---|
1873 | return hits;
|
---|
1874 | }
|
---|