1 | #ifndef _VspBspTree_H__
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2 | #define _VspBspTree_H__
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3 |
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4 | #include "Mesh.h"
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5 | #include "Containers.h"
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6 | #include "Polygon3.h"
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7 | #include <stack>
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8 | #include "Statistics.h"
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9 | #include "VssRay.h"
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10 | #include "RayInfo.h"
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11 | #include "ViewCellBsp.h"
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12 |
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13 | class ViewCell;
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14 | class BspViewCell;
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15 | class Plane3;
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16 | class VspBspTree;
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17 | class BspInterior;
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18 | class BspNode;
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19 | class AxisAlignedBox3;
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20 | class Ray;
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21 | class ViewCellsStatistics;
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22 |
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23 | /*class BspNodeGeometry;
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24 | class BspTreeStatistics;
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25 | class ViewCellsStatistics;
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26 | class BspNode;
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27 | class BspLeaf;
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28 | class BspInterior;
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29 | */
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30 |
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31 | /**
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32 | This is a view space partitioning specialised BSPtree.
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33 | There are no polygon splits, but we split the sample rays.
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34 | The candidates for the next split plane are evaluated only
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35 | by checking the sampled visibility information.
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36 | The polygons are employed merely as candidates for the next split planes.
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37 | */
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38 | class VspBspTree
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39 | {
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40 | public:
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41 |
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42 | /** Additional data which is passed down the BSP tree during traversal.
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43 | */
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44 | struct VspBspTraversalData
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45 | {
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46 | /// the current node
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47 | BspNode *mNode;
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48 | /// polygonal data for splitting
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49 | PolygonContainer *mPolygons;
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50 | /// current depth
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51 | int mDepth;
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52 |
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53 | /// rays piercing this node
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54 | RayInfoContainer *mRays;
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55 | /// area of current node
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56 | float mArea;
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57 | /// geometry of node as induced by planes
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58 | BspNodeGeometry *mGeometry;
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59 |
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60 | /// pvs size
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61 | int mPvs;
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62 |
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63 | /** Returns average ray contribution.
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64 | */
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65 | float GetAvgRayContribution() const
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66 | {
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67 | return (float)mPvs / ((float)mRays->size() + Limits::Small);
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68 | }
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69 |
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70 |
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71 | VspBspTraversalData():
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72 | mNode(NULL),
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73 | mPolygons(NULL),
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74 | mDepth(0),
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75 | mRays(NULL),
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76 | mPvs(0),
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77 | mArea(0.0),
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78 | mGeometry(NULL)
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79 | {}
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80 |
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81 | VspBspTraversalData(BspNode *node,
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82 | PolygonContainer *polys,
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83 | const int depth,
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84 | RayInfoContainer *rays,
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85 | int pvs,
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86 | float area,
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87 | BspNodeGeometry *geom):
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88 | mNode(node),
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89 | mPolygons(polys),
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90 | mDepth(depth),
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91 | mRays(rays),
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92 | mPvs(pvs),
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93 | mArea(area),
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94 | mGeometry(geom)
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95 | {}
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96 |
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97 | VspBspTraversalData(PolygonContainer *polys,
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98 | const int depth,
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99 | RayInfoContainer *rays,
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100 | BspNodeGeometry *geom):
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101 | mNode(NULL),
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102 | mPolygons(polys),
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103 | mDepth(depth),
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104 | mRays(rays),
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105 | mPvs(0),
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106 | mArea(0),
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107 | mGeometry(geom)
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108 | {}
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109 | };
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110 |
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111 | typedef std::stack<VspBspTraversalData> VspBspTraversalStack;
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112 |
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113 | /** Default constructor creating an empty tree.
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114 | */
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115 | VspBspTree();
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116 |
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117 | /** Default destructor.
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118 | */
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119 | ~VspBspTree();
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120 |
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121 | /** Returns BSP Tree statistics.
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122 | */
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123 | const BspTreeStatistics &GetStatistics() const;
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124 |
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125 |
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126 | /** Constructs the tree from a given set of rays.
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127 | @param sampleRays the set of sample rays the construction is based on
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128 | @param viewCells if not NULL, new view cells are
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129 | created in the leafs and stored in the container
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130 | */
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131 | void Construct(const VssRayContainer &sampleRays);
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132 |
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133 | /** Returns list of BSP leaves.
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134 | */
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135 | void CollectLeaves(vector<BspLeaf *> &leaves) const;
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136 |
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137 | /** Returns box which bounds the whole tree.
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138 | */
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139 | AxisAlignedBox3 GetBoundingBox()const;
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140 |
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141 | /** Returns root of BSP tree.
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142 | */
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143 | BspNode *GetRoot() const;
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144 |
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145 | /** Exports VspBsp tree to file.
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146 | */
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147 | bool Export(const string filename);
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148 |
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149 | /** Collects the leaf view cells of the tree
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150 | @param viewCells returns the view cells
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151 | */
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152 | void CollectViewCells(ViewCellContainer &viewCells) const;
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153 |
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154 | /** A ray is cast possible intersecting the tree.
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155 | @param the ray that is cast.
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156 | @returns the number of intersections with objects stored in the tree.
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157 | */
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158 | int CastRay(Ray &ray);
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159 |
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160 | /// bsp tree construction types
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161 | enum {FROM_INPUT_VIEW_CELLS, FROM_SCENE_GEOMETRY, FROM_SAMPLES};
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162 |
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163 | /** Returns statistics.
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164 | */
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165 | BspTreeStatistics &GetStat();
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166 |
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167 | /** finds neighbouring leaves of this tree node.
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168 | */
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169 | int FindNeighbors(BspNode *n,
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170 | vector<BspLeaf *> &neighbors,
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171 | const bool onlyUnmailed) const;
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172 |
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173 | /** Constructs geometry associated with the half space intersections
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174 | leading to this node.
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175 | */
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176 | void ConstructGeometry(BspNode *n, PolygonContainer &cell) const;
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177 |
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178 | /** Constructs geometry associated with the half space intersections
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179 | leading to this node.
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180 | */
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181 | void ConstructGeometry(BspViewCell *vc, PolygonContainer &cell) const;
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182 |
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183 | /** Construct geometry and stores it in a geometry node container.
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184 | */
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185 | void ConstructGeometry(BspNode *n, BspNodeGeometry &cell) const;
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186 |
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187 | /** Returns random leaf of BSP tree.
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188 | @param halfspace defines the halfspace from which the leaf is taken.
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189 | */
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190 | BspLeaf *GetRandomLeaf(const Plane3 &halfspace);
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191 |
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192 | /** Returns random leaf of BSP tree.
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193 | @param onlyUnmailed if only unmailed leaves should be returned.
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194 | */
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195 | BspLeaf *GetRandomLeaf(const bool onlyUnmailed = false);
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196 |
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197 | /** Traverses tree and counts all view cells as well as their PVS size.
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198 | */
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199 | void EvaluateViewCellsStats(ViewCellsStatistics &stat) const;
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200 |
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201 |
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202 | /** Returns view cell corresponding to unbounded space.
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203 | */
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204 | BspViewCell *GetRootCell() const;
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205 |
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206 | /** Returns epsilon of this tree.
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207 | */
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208 | float GetEpsilon() const;
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209 |
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210 |
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211 | int
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212 | CastLineSegment(const Vector3 &origin,
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213 | const Vector3 &termination,
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214 | ViewCellContainer &viewcells
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215 | );
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216 |
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217 | protected:
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218 |
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219 | // --------------------------------------------------------------
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220 | // For sorting objects
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221 | // --------------------------------------------------------------
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222 | struct SortableEntry
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223 | {
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224 | enum {POLY_MIN, POLY_MAX};
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225 |
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226 | int type;
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227 | float value;
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228 | Polygon3 *poly;
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229 | SortableEntry() {}
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230 | SortableEntry(const int t, const float v, Polygon3 *poly):
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231 | type(t), value(v), poly(poly) {}
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232 |
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233 | bool operator<(const SortableEntry &b) const
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234 | {
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235 | return value < b.value;
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236 | }
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237 | };
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238 |
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239 | /** Evaluates tree stats in the BSP tree leafs.
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240 | */
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241 | void EvaluateLeafStats(const VspBspTraversalData &data);
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242 |
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243 | /** Subdivides node with respect to the traversal data.
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244 | @param tStack current traversal stack
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245 | @param tData traversal data also holding node to be subdivided
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246 | @returns new root of the subtree
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247 | */
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248 | BspNode *Subdivide(VspBspTraversalStack &tStack,
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249 | VspBspTraversalData &tData);
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250 |
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251 | /** Constructs the tree from the given traversal data.
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252 | @param polys stores set of polygons on which subdivision may be based
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253 | @param rays storesset of rays on which subdivision may be based
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254 | */
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255 | void Construct(const PolygonContainer &polys, RayInfoContainer *rays);
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256 |
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257 | /** Selects the best possible splitting plane.
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258 | @param leaf the leaf to be split
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259 | @param polys the polygon list on which the split decition is based
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260 | @param rays ray container on which selection may be based
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261 | @note the polygons can be reordered in the process
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262 | @returns the split plane
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263 | */
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264 | Plane3 SelectPlane(BspLeaf *leaf,
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265 | VspBspTraversalData &data);
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266 |
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267 |
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268 | /** Strategies where the effect of the split plane is tested
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269 | on all input rays.
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270 |
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271 | @returns the cost of the candidate split plane
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272 | */
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273 | float SplitPlaneCost(const Plane3 &candidatePlane,
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274 | const VspBspTraversalData &data);
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275 |
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276 |
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277 |
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278 | /** Subdivide leaf.
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279 | @param leaf the leaf to be subdivided
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280 |
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281 | @param polys the polygons to be split
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282 | @param frontPolys returns the polygons in front of the split plane
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283 | @param backPolys returns the polygons in the back of the split plane
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284 |
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285 | @param rays the polygons to be filtered
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286 | @param frontRays returns the polygons in front of the split plane
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287 | @param backRays returns the polygons in the back of the split plane
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288 |
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289 | @returns the root of the subdivision
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290 | */
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291 |
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292 | BspInterior *SubdivideNode(VspBspTraversalData &tData,
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293 | VspBspTraversalData &frontData,
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294 | VspBspTraversalData &backData,
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295 | PolygonContainer &coincident);
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296 |
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297 | /** Selects the split plane in order to construct a tree with
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298 | certain characteristics (e.g., balanced tree, least splits,
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299 | 2.5d aligned)
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300 | @param polygons container of polygons
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301 | @param rays bundle of rays on which the split can be based
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302 | */
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303 | Plane3 SelectPlaneHeuristics(BspLeaf *leaf,
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304 | VspBspTraversalData &data);
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305 |
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306 | /** Extracts the meshes of the objects and adds them to polygons.
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307 | Adds object aabb to the aabb of the tree.
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308 | @param maxPolys the maximal number of objects to be stored as polygons
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309 | @returns the number of polygons
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310 | */
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311 | int AddToPolygonSoup(const ObjectContainer &objects,
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312 | PolygonContainer &polys,
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313 | int maxObjects = 0);
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314 |
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315 | /** Extracts the meshes of the view cells and and adds them to polygons.
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316 | Adds view cell aabb to the aabb of the tree.
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317 | @param maxPolys the maximal number of objects to be stored as polygons
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318 | @returns the number of polygons
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319 | */
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320 | int AddToPolygonSoup(const ViewCellContainer &viewCells,
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321 | PolygonContainer &polys,
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322 | int maxObjects = 0);
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323 |
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324 | /** Extract polygons of this mesh and add to polygon container.
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325 | @param mesh the mesh that drives the polygon construction
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326 | @param parent the parent intersectable this polygon is constructed from
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327 | @returns number of polygons
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328 | */
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329 | int AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent);
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330 |
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331 | /** returns next candidate index and reorders polygons so no candidate is chosen two times
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332 | @param the current candidate index
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333 | @param max the range of candidates
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334 | */
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335 | int GetNextCandidateIdx(int currentIdx, PolygonContainer &polys);
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336 |
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337 | /** Computes best cost ratio for the suface area heuristics for axis aligned
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338 | splits. This heuristics minimizes the cost for ray traversal.
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339 | @param polys the polygons guiding the ratio computation
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340 | @param box the bounding box of the leaf
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341 | @param axis the current split axis
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342 | @param position returns the split position
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343 | @param objectsBack the number of objects in the back of the split plane
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344 | @param objectsFront the number of objects in the front of the split plane
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345 | */
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346 | float BestCostRatio(const PolygonContainer &polys,
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347 | const AxisAlignedBox3 &box,
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348 | const int axis,
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349 | float &position,
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350 | int &objectsBack,
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351 | int &objectsFront) const;
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352 |
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353 | /** Sorts split candidates for surface area heuristics for axis aligned splits.
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354 | @param polys the input for choosing split candidates
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355 | @param axis the current split axis
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356 | @param splitCandidates returns sorted list of split candidates
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357 | */
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358 | void SortSplitCandidates(const PolygonContainer &polys,
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359 | const int axis,
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360 | vector<SortableEntry> &splitCandidates) const;
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361 |
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362 | /** Selects an axis aligned split plane.
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363 | Returns true if split is valied
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364 | */
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365 | bool SelectAxisAlignedPlane(Plane3 &plane, const PolygonContainer &polys) const;
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366 |
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367 | /** Subdivides the rays into front and back rays according to the split plane.
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368 |
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369 | @param plane the split plane
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370 | @param rays contains the rays to be split. The rays are
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371 | distributed into front and back rays.
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372 | @param frontRays returns rays on the front side of the plane
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373 | @param backRays returns rays on the back side of the plane
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374 |
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375 | @returns the number of splits
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376 | */
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377 | int SplitRays(const Plane3 &plane,
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378 | RayInfoContainer &rays,
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379 | RayInfoContainer &frontRays,
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380 | RayInfoContainer &backRays);
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381 |
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382 |
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383 | /** Extracts the split planes representing the space bounded by node n.
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384 | */
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385 | void ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const;
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386 |
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387 | /** Adds the object to the pvs of the front and back leaf with a given classification.
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388 |
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389 | @param obj the object to be added
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390 | @param cf the ray classification regarding the split plane
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391 | @param frontPvs returns the PVS of the front partition
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392 | @param backPvs returns the PVS of the back partition
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393 |
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394 | */
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395 | void AddObjToPvs(Intersectable *obj, const int cf, int &frontPvs, int &backPvs) const;
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396 |
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397 | /** Computes PVS size induced by the rays.
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398 | */
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399 | int ComputePvsSize(const RayInfoContainer &rays) const;
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400 |
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401 | /** Returns true if tree can be terminated.
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402 | */
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403 | inline bool TerminationCriteriaMet(const VspBspTraversalData &data) const;
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404 |
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405 | /** Computes accumulated ray lenght of this rays.
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406 | */
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407 | float AccumulatedRayLength(const RayInfoContainer &rays) const;
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408 |
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409 | /** Splits polygons with respect to the split plane.
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410 |
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411 | @param plane the split plane
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412 | @param polys the polygons to be split. the polygons are consumed and
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413 | distributed to the containers frontPolys, backPolys, coincident.
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414 | @param frontPolys returns the polygons in the front of the split plane
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415 | @param backPolys returns the polygons in the back of the split plane
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416 | @param coincident returns the polygons coincident to the split plane
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417 |
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418 | @returns the number of splits
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419 | */
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420 | int SplitPolygons(const Plane3 &plane,
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421 | PolygonContainer &polys,
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422 | PolygonContainer &frontPolys,
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423 | PolygonContainer &backPolys,
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424 | PolygonContainer &coincident) const;
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425 |
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426 | /** Adds ray sample contributions to the PVS.
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427 | @param sampleContributions the number contributions of the samples
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428 | @param contributingSampels the number of contributing rays
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429 |
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430 | */
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431 | void AddToPvs(BspLeaf *leaf,
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432 | const RayInfoContainer &rays,
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433 | int &sampleContributions,
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434 | int &contributingSamples);
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435 |
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436 |
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437 |
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438 |
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439 | /// Pointer to the root of the tree
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440 | BspNode *mRoot;
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441 |
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442 | BspTreeStatistics mStat;
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443 |
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444 | /// Strategies for choosing next split plane.
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445 | enum {NO_STRATEGY = 0,
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446 | RANDOM_POLYGON = 1,
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447 | AXIS_ALIGNED = 2,
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448 | LEAST_RAY_SPLITS = 256,
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449 | BALANCED_RAYS = 512,
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450 | PVS = 1024
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451 | };
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452 |
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453 | /// box around the whole view domain
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454 | AxisAlignedBox3 mBox;
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455 |
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456 | /// view cell corresponding to unbounded space
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457 | BspViewCell *mRootCell;
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458 |
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459 | /// minimal number of rays before subdivision termination
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460 | int mTermMinRays;
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461 | /// maximal possible depth
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462 | int mTermMaxDepth;
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463 | /// mininum area
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464 | float mTermMinArea;
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465 | /// mininum PVS
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466 | int mTermMinPvs;
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467 |
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468 | /// minimal number of rays for axis aligned split
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469 | int mTermMinRaysForAxisAligned;
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470 | /// minimal number of objects for axis aligned split
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471 | int mTermMinObjectsForAxisAligned;
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472 | /// maximal contribution per ray
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473 | float mTermMaxRayContribution;
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474 | /// minimal accumulated ray length
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475 | float mTermMinAccRayLength;
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476 |
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477 |
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478 | /// strategy to get the best split plane
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479 | int mSplitPlaneStrategy;
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480 | /// number of candidates evaluated for the next split plane
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481 | int mMaxPolyCandidates;
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482 | /// number of candidates for split planes evaluated using the rays
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483 | int mMaxRayCandidates;
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484 | /// balancing factor for PVS criterium
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485 | float mCtDivCi;
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486 |
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487 | //-- axis aligned split criteria
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488 | float mAaCtDivCi;
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489 | float mSplitBorder;
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490 | float mMaxCostRatio;
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491 |
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492 | //-- factors guiding the split plane heuristics
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493 | float mLeastRaySplitsFactor;
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494 | float mBalancedRaysFactor;
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495 | float mPvsFactor;
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496 |
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497 | /// if area or accumulated ray lenght should be used for PVS heuristics
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498 | bool mPvsUseArea;
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499 |
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500 | float mEpsilon;
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501 |
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502 | int mMaxTests;
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503 |
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504 | private:
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505 |
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506 | static const float sLeastRaySplitsTable[5];
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507 | /** Evaluates split plane classification with respect to the plane's
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508 | contribution for balanced rays.
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509 | */
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510 | static const float sBalancedRaysTable[5];
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511 |
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512 | /// Generates unique ids for PVS criterium
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513 | static void GenerateUniqueIdsForPvs();
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514 |
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515 | //-- unique ids for PVS criterium
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516 | static int sFrontId;
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517 | static int sBackId;
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518 | static int sFrontAndBackId;
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519 | };
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520 |
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521 | #endif
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