1 | #ifndef _VspBspTree_H__
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2 | #define _VspBspTree_H__
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3 |
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4 | #include "Mesh.h"
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5 | #include "Containers.h"
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6 | #include "Polygon3.h"
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7 | #include <stack>
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8 | #include "Statistics.h"
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9 | #include "VssRay.h"
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10 | #include "RayInfo.h"
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11 | #include "ViewCellBsp.h"
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12 |
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13 | class ViewCell;
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14 | //class BspViewCell;
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15 | class Plane3;
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16 | class VspBspTree;
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17 | class BspInterior;
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18 | class BspNode;
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19 | class AxisAlignedBox3;
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20 | class Ray;
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21 | class ViewCellsStatistics;
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22 | class ViewCellsManager;
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23 | class MergeCandidate;
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24 | class Beam;
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25 |
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26 | struct BspRay;
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27 |
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28 |
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29 | /**
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30 | This is a view space partitioning specialised BSPtree.
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31 | There are no polygon splits, but we split the sample rays.
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32 | The candidates for the next split plane are evaluated only
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33 | by checking the sampled visibility information.
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34 | The polygons are employed merely as candidates for the next split planes.
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35 | */
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36 | class VspBspTree
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37 | {
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38 | friend class ViewCellsParseHandlers;
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39 | friend class VspBspViewCellsManager;
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40 | public:
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41 |
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42 | /** Additional data which is passed down the BSP tree during traversal.
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43 | */
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44 | struct VspBspTraversalData
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45 | {
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46 | /// the current node
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47 | BspNode *mNode;
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48 | /// polygonal data for splitting
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49 | PolygonContainer *mPolygons;
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50 | /// current depth
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51 | int mDepth;
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52 | /// rays piercing this node
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53 | RayInfoContainer *mRays;
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54 | /// the probability that this node contains view point
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55 | float mProbability;
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56 | /// geometry of node as induced by planes
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57 | BspNodeGeometry *mGeometry;
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58 | /// pvs size
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59 | int mPvs;
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60 | /// how often this branch has missed the max-cost ratio
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61 | int mMaxCostMisses;
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62 | /// if this node is a kd-node (i.e., boundaries are axis aligned
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63 | bool mIsKdNode;
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64 | /// bounding box of current view space.
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65 | ///AxisAlignedBox3 mBbox;
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66 |
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67 | /** Returns average ray contribution.
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68 | */
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69 | float GetAvgRayContribution() const
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70 | {
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71 | return (float)mPvs / ((float)mRays->size() + Limits::Small);
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72 | }
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73 |
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74 |
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75 | VspBspTraversalData():
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76 | mNode(NULL),
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77 | mPolygons(NULL),
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78 | mDepth(0),
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79 | mRays(NULL),
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80 | mPvs(0),
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81 | mProbability(0.0),
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82 | mGeometry(NULL),
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83 | mMaxCostMisses(0),
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84 | mIsKdNode(false)
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85 | {}
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86 |
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87 | VspBspTraversalData(BspNode *node,
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88 | PolygonContainer *polys,
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89 | const int depth,
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90 | RayInfoContainer *rays,
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91 | const int pvs,
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92 | const float p,
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93 | BspNodeGeometry *geom):
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94 | mNode(node),
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95 | mPolygons(polys),
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96 | mDepth(depth),
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97 | mRays(rays),
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98 | mPvs(pvs),
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99 | mProbability(p),
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100 | mGeometry(geom),
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101 | mMaxCostMisses(0),
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102 | mIsKdNode(false)
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103 | {}
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104 |
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105 | VspBspTraversalData(PolygonContainer *polys,
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106 | const int depth,
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107 | RayInfoContainer *rays,
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108 | BspNodeGeometry *geom):
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109 | mNode(NULL),
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110 | mPolygons(polys),
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111 | mDepth(depth),
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112 | mRays(rays),
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113 | mPvs(0),
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114 | mProbability(0),
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115 | mGeometry(geom),
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116 | mMaxCostMisses(0),
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117 | mIsKdNode(false)
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118 | {}
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119 |
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120 | /** Returns cost of the traversal data.
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121 | */
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122 | float GetCost() const
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123 | {
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124 | #if 1
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125 | return mPvs * mProbability;
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126 | #endif
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127 | #if 0
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128 | return (float)(mPvs * (int)mRays->size());
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129 | #endif
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130 | #if 0
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131 | return (float)mPvs;
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132 | #endif
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133 | #if 0
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134 | return mProbabiliy * (float)mRays->size();
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135 | #endif
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136 | }
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137 |
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138 | // deletes contents and sets them to NULL
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139 | void Clear()
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140 | {
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141 | DEL_PTR(mPolygons);
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142 | DEL_PTR(mRays);
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143 | DEL_PTR(mGeometry);
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144 | }
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145 |
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146 | friend bool operator<(const VspBspTraversalData &a, const VspBspTraversalData &b)
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147 | {
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148 | return a.GetCost() < b.GetCost();
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149 | }
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150 | };
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151 |
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152 | typedef std::priority_queue<VspBspTraversalData> VspBspTraversalStack;
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153 | //typedef std::stack<VspBspTraversalData> VspBspTraversalStack;
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154 |
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155 | /** Default constructor creating an empty tree.
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156 | */
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157 | VspBspTree();
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158 |
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159 | /** Default destructor.
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160 | */
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161 | ~VspBspTree();
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162 |
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163 | /** Returns BSP Tree statistics.
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164 | */
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165 | const BspTreeStatistics &GetStatistics() const;
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166 |
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167 |
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168 | /** Constructs the tree from a given set of rays.
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169 | @param sampleRays the set of sample rays the construction is based on
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170 | @param viewCells if not NULL, new view cells are
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171 | created in the leafs and stored in the container
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172 | */
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173 | void Construct(const VssRayContainer &sampleRays,
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174 | AxisAlignedBox3 *forcedBoundingBox);
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175 |
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176 | /** Returns list of BSP leaves with pvs smaller than
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177 | a certain threshold.
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178 | @param onlyUnmailed if only the unmailed leaves should be considered
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179 | @param maxPvs the maximal pvs (-1 means unlimited)
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180 | */
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181 | void CollectLeaves(vector<BspLeaf *> &leaves,
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182 | const bool onlyUnmailed = false,
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183 | const int maxPvs = -1) const;
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184 |
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185 | /** Returns box which bounds the whole tree.
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186 | */
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187 | AxisAlignedBox3 GetBoundingBox()const;
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188 |
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189 | /** Returns root of BSP tree.
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190 | */
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191 | BspNode *GetRoot() const;
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192 |
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193 | /** Collects the leaf view cells of the tree
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194 | @param viewCells returns the view cells
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195 | */
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196 | void CollectViewCells(ViewCellContainer &viewCells, bool onlyValid) const;
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197 |
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198 | /** A ray is cast possible intersecting the tree.
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199 | @param the ray that is cast.
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200 | @returns the number of intersections with objects stored in the tree.
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201 | */
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202 | int CastRay(Ray &ray);
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203 |
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204 | /// bsp tree construction types
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205 | enum {FROM_INPUT_VIEW_CELLS, FROM_SCENE_GEOMETRY, FROM_SAMPLES};
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206 |
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207 | /** finds neighbouring leaves of this tree node.
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208 | */
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209 | int FindNeighbors(BspNode *n,
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210 | vector<BspLeaf *> &neighbors,
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211 | const bool onlyUnmailed) const;
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212 |
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213 | /** Constructs geometry associated with the half space intersections
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214 | leading to this node.
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215 | */
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216 | void ConstructGeometry(BspNode *n, BspNodeGeometry &geom) const;
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217 |
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218 | /** Construct geometry of view cell.
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219 | */
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220 | void ConstructGeometry(ViewCell *vc, BspNodeGeometry &geom) const;
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221 |
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222 | /** Returns random leaf of BSP tree.
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223 | @param halfspace defines the halfspace from which the leaf is taken.
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224 | */
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225 | BspLeaf *GetRandomLeaf(const Plane3 &halfspace);
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226 |
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227 | /** Returns random leaf of BSP tree.
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228 | @param onlyUnmailed if only unmailed leaves should be returned.
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229 | */
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230 | BspLeaf *GetRandomLeaf(const bool onlyUnmailed = false);
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231 |
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232 | /** Returns epsilon of this tree.
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233 | */
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234 | float GetEpsilon() const;
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235 |
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236 | /** Casts line segment into the tree.
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237 | @param origin the origin of the line segment
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238 | @param termination the end point of the line segment
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239 | @returns view cells intersecting the line segment.
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240 | */
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241 | int CastLineSegment(const Vector3 &origin,
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242 | const Vector3 &termination,
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243 | ViewCellContainer &viewcells);
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244 |
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245 |
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246 | /** Sets pointer to view cells manager.
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247 | */
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248 | void SetViewCellsManager(ViewCellsManager *vcm);
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249 |
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250 | /** Returns distance from node 1 to node 2.
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251 | */
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252 | int TreeDistance(BspNode *n1, BspNode *n2) const;
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253 |
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254 | /** Collapses the tree with respect to the view cell partition.
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255 | @returns number of collapsed nodes
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256 | */
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257 | int CollapseTree();
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258 |
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259 | /** Returns view cell the current point is located in.
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260 | */
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261 | ViewCell *GetViewCell(const Vector3 &point);
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262 |
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263 |
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264 | /** Returns true if this view point is in a valid view space,
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265 | false otherwise.
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266 | */
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267 | bool ViewPointValid(const Vector3 &viewPoint) const;
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268 |
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269 | /** Returns view cell corresponding to
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270 | the invalid view space.
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271 | */
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272 | BspViewCell *GetOutOfBoundsCell();
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273 |
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274 | /** Writes tree to output stream
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275 | */
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276 | bool Export(ofstream &stream);
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277 |
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278 | /** Casts beam, i.e. a 5D frustum of rays, into tree.
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279 | Tests conservative using the bounding box of the nodes.
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280 | @returns number of view cells it intersected
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281 | */
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282 | int CastBeam(Beam &beam);
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283 |
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284 | void CollectViewCells(BspNode *root,
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285 | bool onlyValid,
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286 | ViewCellContainer &viewCells,
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287 | bool onlyUnmailed = false) const;
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288 |
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289 |
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290 | /** Checks if tree validity-flags are right
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291 | with respect to view cell valitiy.
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292 | If not, marks subtree as invalid.
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293 | */
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294 | void ValidateTree();
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295 |
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296 | /** Invalid view cells are added to the unbounded space
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297 | */
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298 | void CollapseViewCells();
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299 |
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300 | protected:
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301 |
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302 | // --------------------------------------------------------------
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303 | // For sorting objects
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304 | // --------------------------------------------------------------
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305 | struct SortableEntry
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306 | {
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307 | enum EType
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308 | {
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309 | ERayMin,
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310 | ERayMax
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311 | };
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312 |
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313 | int type;
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314 | float value;
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315 | VssRay *ray;
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316 |
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317 | SortableEntry() {}
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318 | SortableEntry(const int t, const float v, VssRay *r):type(t),
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319 | value(v), ray(r)
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320 | {
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321 | }
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322 |
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323 | friend bool operator<(const SortableEntry &a, const SortableEntry &b)
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324 | {
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325 | return a.value < b.value;
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326 | }
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327 | };
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328 |
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329 | /** faster evaluation of split plane cost for kd axis aligned cells.
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330 | */
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331 | float EvalAxisAlignedSplitCost(const VspBspTraversalData &data,
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332 | const AxisAlignedBox3 &box,
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333 | const int axis,
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334 | const float &position,
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335 | float &pFront,
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336 | float &pBack) const;
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337 |
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338 | /** Returns view cell corresponding to
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339 | the invalid view space. If it does not exist, it is created.
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340 | */
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341 | BspViewCell *GetOrCreateOutOfBoundsCell();
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342 |
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343 | /** Collapses the tree with respect to the view cell partition,
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344 | i.e. leaves having the same view cell are collapsed.
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345 | @param node the root of the subtree to be collapsed
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346 | @param collapsed returns the number of collapsed nodes
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347 | @returns node of type leaf if the node could be collapsed,
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348 | this node otherwise
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349 | */
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350 | BspNode *CollapseTree(BspNode *node, int &collapsed);
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351 |
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352 | /** Helper function revalidating the view cell leaf list after merge.
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353 | */
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354 | void RepairViewCellsLeafLists();
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355 |
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356 | /** Evaluates tree stats in the BSP tree leafs.
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357 | */
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358 | void EvaluateLeafStats(const VspBspTraversalData &data);
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359 |
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360 | /** Subdivides node with respect to the traversal data.
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361 | @param tStack current traversal stack
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362 | @param tData traversal data also holding node to be subdivided
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363 | @returns new root of the subtree
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364 | */
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365 | BspNode *Subdivide(VspBspTraversalStack &tStack,
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366 | VspBspTraversalData &tData);
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367 |
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368 | /** Constructs the tree from the given traversal data.
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369 | @param polys stores set of polygons on which subdivision may be based
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370 | @param rays storesset of rays on which subdivision may be based
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371 | */
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372 | void Construct(const PolygonContainer &polys, RayInfoContainer *rays);
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373 |
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374 | /** Selects the best possible splitting plane.
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375 | @param plane returns the split plane
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376 | @param leaf the leaf to be split
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377 | @param polys the polygon list on which the split decition is based
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378 | @param rays ray container on which selection may be based
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379 | @note the polygons can be reordered in the process
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380 | @returns true if the cost of the split is under maxCostRatio
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381 |
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382 | */
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383 | bool SelectPlane(Plane3 &plane,
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384 | BspLeaf *leaf,
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385 | VspBspTraversalData &data,
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386 | VspBspTraversalData &frontData,
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387 | VspBspTraversalData &backData);
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388 |
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389 | /** Strategies where the effect of the split plane is tested
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390 | on all input rays.
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391 |
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392 | @returns the cost of the candidate split plane
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393 | */
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394 | float EvalSplitPlaneCost(const Plane3 &candidatePlane,
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395 | const VspBspTraversalData &data,
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396 | BspNodeGeometry &geomFront,
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397 | BspNodeGeometry &geomBack,
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398 | float &pFront,
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399 | float &pBack) const;
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400 |
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401 | /** Subdivide leaf.
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402 | @param leaf the leaf to be subdivided
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403 |
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404 | @param polys the polygons to be split
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405 | @param frontPolys returns the polygons in front of the split plane
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406 | @param backPolys returns the polygons in the back of the split plane
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407 |
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408 | @param rays the polygons to be filtered
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409 | @param frontRays returns the polygons in front of the split plane
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410 | @param backRays returns the polygons in the back of the split plane
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411 |
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412 | @returns the root of the subdivision
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413 | */
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414 |
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415 | BspNode *SubdivideNode(VspBspTraversalData &tData,
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416 | VspBspTraversalData &frontData,
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417 | VspBspTraversalData &backData,
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418 | PolygonContainer &coincident);
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419 |
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420 | /** Extracts the meshes of the objects and adds them to polygons.
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421 | Adds object aabb to the aabb of the tree.
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422 | @param maxPolys the maximal number of objects to be stored as polygons
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423 | @returns the number of polygons
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424 | */
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425 | int AddToPolygonSoup(const ObjectContainer &objects,
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426 | PolygonContainer &polys,
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427 | int maxObjects = 0);
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428 |
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429 | /** Extracts the meshes of the view cells and and adds them to polygons.
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430 | Adds view cell aabb to the aabb of the tree.
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431 | @param maxPolys the maximal number of objects to be stored as polygons
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432 | @returns the number of polygons
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433 | */
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434 | int AddToPolygonSoup(const ViewCellContainer &viewCells,
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435 | PolygonContainer &polys,
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436 | int maxObjects = 0);
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437 |
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438 | /** Extract polygons of this mesh and add to polygon container.
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439 | @param mesh the mesh that drives the polygon construction
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440 | @param parent the parent intersectable this polygon is constructed from
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441 | @returns number of polygons
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442 | */
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443 | int AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent);
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444 |
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445 | /** Selects an axis aligned for the next split.
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446 | @returns cost for this split
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447 | */
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448 | float SelectAxisAlignedPlane(Plane3 &plane,
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449 | const VspBspTraversalData &tData,
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450 | int &axis,
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451 | BspNodeGeometry **frontGeom,
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452 | BspNodeGeometry **backGeom,
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453 | float &pFront,
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454 | float &pBack,
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455 | const bool useKdSplit);
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456 |
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457 | /** Sorts split candidates for surface area heuristics for axis aligned splits.
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458 | @param polys the input for choosing split candidates
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459 | @param axis the current split axis
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460 | @param splitCandidates returns sorted list of split candidates
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461 | */
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462 | void SortSplitCandidates(const RayInfoContainer &rays, const int axis);
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463 |
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464 | /** Computes best cost for axis aligned planes.
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465 | */
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466 | float BestCostRatioHeuristics(const RayInfoContainer &rays,
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467 | const AxisAlignedBox3 &box,
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468 | const int pvsSize,
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469 | const int &axis,
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470 | float &position);
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471 |
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472 | /** Selects an axis aligned split plane.
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473 | @Returns true if split is valied
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474 | */
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475 | bool SelectAxisAlignedPlane(Plane3 &plane, const PolygonContainer &polys) const;
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476 |
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477 | /** Subdivides the rays into front and back rays according to the split plane.
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478 |
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479 | @param plane the split plane
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480 | @param rays contains the rays to be split. The rays are
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481 | distributed into front and back rays.
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482 | @param frontRays returns rays on the front side of the plane
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483 | @param backRays returns rays on the back side of the plane
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484 |
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485 | @returns the number of splits
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486 | */
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487 | int SplitRays(const Plane3 &plane,
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488 | RayInfoContainer &rays,
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489 | RayInfoContainer &frontRays,
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490 | RayInfoContainer &backRays);
|
---|
491 |
|
---|
492 |
|
---|
493 | /** Extracts the split planes representing the space bounded by node n.
|
---|
494 | */
|
---|
495 | void ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const;
|
---|
496 |
|
---|
497 | /** Adds the object to the pvs of the front and back leaf with a given classification.
|
---|
498 |
|
---|
499 | @param obj the object to be added
|
---|
500 | @param cf the ray classification regarding the split plane
|
---|
501 | @param frontPvs returns the PVS of the front partition
|
---|
502 | @param backPvs returns the PVS of the back partition
|
---|
503 |
|
---|
504 | */
|
---|
505 | void AddObjToPvs(Intersectable *obj,
|
---|
506 | const int cf,
|
---|
507 | int &frontPvs,
|
---|
508 | int &backPvs,
|
---|
509 | int &totalPvs) const;
|
---|
510 |
|
---|
511 | /** Computes PVS size induced by the rays.
|
---|
512 | */
|
---|
513 | int ComputePvsSize(const RayInfoContainer &rays) const;
|
---|
514 |
|
---|
515 | /** Returns true if tree can be terminated.
|
---|
516 | */
|
---|
517 | inline bool TerminationCriteriaMet(const VspBspTraversalData &data) const;
|
---|
518 |
|
---|
519 | /** Computes accumulated ray lenght of this rays.
|
---|
520 | */
|
---|
521 | float AccumulatedRayLength(const RayInfoContainer &rays) const;
|
---|
522 |
|
---|
523 | /** Splits polygons with respect to the split plane.
|
---|
524 |
|
---|
525 | @param plane the split plane
|
---|
526 | @param polys the polygons to be split. the polygons are consumed and
|
---|
527 | distributed to the containers frontPolys, backPolys, coincident.
|
---|
528 | @param frontPolys returns the polygons in the front of the split plane
|
---|
529 | @param backPolys returns the polygons in the back of the split plane
|
---|
530 | @param coincident returns the polygons coincident to the split plane
|
---|
531 |
|
---|
532 | @returns the number of splits
|
---|
533 | */
|
---|
534 | int SplitPolygons(const Plane3 &plane,
|
---|
535 | PolygonContainer &polys,
|
---|
536 | PolygonContainer &frontPolys,
|
---|
537 | PolygonContainer &backPolys,
|
---|
538 | PolygonContainer &coincident) const;
|
---|
539 |
|
---|
540 | /** Adds ray sample contributions to the PVS.
|
---|
541 | @param sampleContributions the number contributions of the samples
|
---|
542 | @param contributingSampels the number of contributing rays
|
---|
543 |
|
---|
544 | */
|
---|
545 | void AddToPvs(BspLeaf *leaf,
|
---|
546 | const RayInfoContainer &rays,
|
---|
547 | float &sampleContributions,
|
---|
548 | int &contributingSamples);
|
---|
549 |
|
---|
550 |
|
---|
551 |
|
---|
552 |
|
---|
553 |
|
---|
554 |
|
---|
555 | /** Take 3 ray endpoints, where two are minimum and one a maximum
|
---|
556 | point or the other way round.
|
---|
557 | */
|
---|
558 | Plane3 ChooseCandidatePlane(const RayInfoContainer &rays) const;
|
---|
559 |
|
---|
560 | /** Take plane normal as plane normal and the midpoint of the ray.
|
---|
561 | PROBLEM: does not resemble any point where visibility is
|
---|
562 | likely to change
|
---|
563 | */
|
---|
564 | Plane3 ChooseCandidatePlane2(const RayInfoContainer &rays) const;
|
---|
565 |
|
---|
566 | /** Fit the plane between the two lines so that the plane
|
---|
567 | has equal shortest distance to both lines.
|
---|
568 | */
|
---|
569 | Plane3 ChooseCandidatePlane3(const RayInfoContainer &rays) const;
|
---|
570 |
|
---|
571 | /** Collects candidates for merging.
|
---|
572 | @param leaves the leaves to be merged
|
---|
573 | @returns number of leaves in queue
|
---|
574 | */
|
---|
575 | int CollectMergeCandidates(const vector<BspLeaf *> leaves, vector<MergeCandidate> &candidates);
|
---|
576 |
|
---|
577 | /** Collects candidates for the merge in the merge queue.
|
---|
578 | @returns number of leaves in queue
|
---|
579 | */
|
---|
580 | int CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
|
---|
581 |
|
---|
582 |
|
---|
583 |
|
---|
584 | /** Propagates valid flag up the tree.
|
---|
585 | */
|
---|
586 | void PropagateUpValidity(BspNode *node);
|
---|
587 |
|
---|
588 | /** Writes the node to disk
|
---|
589 | @note: should be implemented as visitor
|
---|
590 | */
|
---|
591 | void ExportNode(BspNode *node, ofstream &stream);
|
---|
592 |
|
---|
593 | /** Returns memory usage of tree.
|
---|
594 | */
|
---|
595 | float GetMemUsage() const;
|
---|
596 |
|
---|
597 |
|
---|
598 |
|
---|
599 | /// Pointer to the root of the tree
|
---|
600 | BspNode *mRoot;
|
---|
601 |
|
---|
602 | BspTreeStatistics mBspStats;
|
---|
603 |
|
---|
604 | /// Strategies for choosing next split plane.
|
---|
605 | enum {NO_STRATEGY = 0,
|
---|
606 | RANDOM_POLYGON = 1,
|
---|
607 | AXIS_ALIGNED = 2,
|
---|
608 | LEAST_RAY_SPLITS = 256,
|
---|
609 | BALANCED_RAYS = 512,
|
---|
610 | PVS = 1024
|
---|
611 | };
|
---|
612 |
|
---|
613 | /// box around the whole view domain
|
---|
614 | AxisAlignedBox3 mBox;
|
---|
615 |
|
---|
616 | /// minimal number of rays before subdivision termination
|
---|
617 | int mTermMinRays;
|
---|
618 | /// maximal possible depth
|
---|
619 | int mTermMaxDepth;
|
---|
620 | /// mininum probability
|
---|
621 | float mTermMinProbability;
|
---|
622 | /// mininum PVS
|
---|
623 | int mTermMinPvs;
|
---|
624 | /// maximal contribution per ray
|
---|
625 | float mTermMaxRayContribution;
|
---|
626 | /// minimal accumulated ray length
|
---|
627 | float mTermMinAccRayLength;
|
---|
628 |
|
---|
629 |
|
---|
630 |
|
---|
631 | //-- termination criteria for axis aligned split
|
---|
632 |
|
---|
633 | /// minimal number of rays for axis aligned split
|
---|
634 | int mTermMinRaysForAxisAligned;
|
---|
635 | // max ray contribution
|
---|
636 | float mTermMaxRayContriForAxisAligned;
|
---|
637 |
|
---|
638 | /// strategy to get the best split plane
|
---|
639 | int mSplitPlaneStrategy;
|
---|
640 | /// number of candidates evaluated for the next split plane
|
---|
641 | int mMaxPolyCandidates;
|
---|
642 | /// number of candidates for split planes evaluated using the rays
|
---|
643 | int mMaxRayCandidates;
|
---|
644 | /// balancing factor for PVS criterium
|
---|
645 | float mCtDivCi;
|
---|
646 |
|
---|
647 | //-- axis aligned split criteria
|
---|
648 | float mAxisAlignedCtDivCi;
|
---|
649 | /// spezifies the split border of the axis aligned split
|
---|
650 | float mAxisAlignedSplitBorder;
|
---|
651 |
|
---|
652 | /// maximal acceptable cost ratio
|
---|
653 | float mTermMaxCostRatio;
|
---|
654 | /// tolerance value indicating how often the max cost ratio can be failed
|
---|
655 | int mTermMissTolerance;
|
---|
656 |
|
---|
657 | //-- factors guiding the split plane heuristics
|
---|
658 | float mLeastRaySplitsFactor;
|
---|
659 | float mBalancedRaysFactor;
|
---|
660 | float mPvsFactor;
|
---|
661 |
|
---|
662 | /// if area or volume should be used for PVS heuristics
|
---|
663 | bool mUseAreaForPvs;
|
---|
664 | /// tolerance for polygon split
|
---|
665 | float mEpsilon;
|
---|
666 | /// maximal number of test rays used to evaluate candidate split plane
|
---|
667 | int mMaxTests;
|
---|
668 | /// normalizes different bsp split plane criteria
|
---|
669 | float mCostNormalizer;
|
---|
670 | /// maximal number of view cells
|
---|
671 | int mMaxViewCells;
|
---|
672 |
|
---|
673 |
|
---|
674 | // if rays should be stored in leaves
|
---|
675 | bool mStoreRays;
|
---|
676 |
|
---|
677 | /// if only driving axis should be used for split
|
---|
678 | bool mOnlyDrivingAxis;
|
---|
679 |
|
---|
680 | ViewCellsManager *mViewCellsManager;
|
---|
681 |
|
---|
682 | vector<SortableEntry> *mSplitCandidates;
|
---|
683 |
|
---|
684 |
|
---|
685 | float mRenderCostWeight;
|
---|
686 | /// View cell corresponding to the space outside the valid view space
|
---|
687 | BspViewCell *mOutOfBoundsCell;
|
---|
688 |
|
---|
689 | /// maximal tree memory
|
---|
690 | float mMaxMemory;
|
---|
691 | /// the tree is out of memory
|
---|
692 | bool mOutOfMemory;
|
---|
693 |
|
---|
694 |
|
---|
695 | private:
|
---|
696 |
|
---|
697 |
|
---|
698 | static const float sLeastRaySplitsTable[5];
|
---|
699 | /** Evaluates split plane classification with respect to the plane's
|
---|
700 | contribution for balanced rays.
|
---|
701 | */
|
---|
702 | static const float sBalancedRaysTable[5];
|
---|
703 |
|
---|
704 | /// Generates unique ids for PVS criterium
|
---|
705 | static void GenerateUniqueIdsForPvs();
|
---|
706 |
|
---|
707 | //-- unique ids for PVS criterium
|
---|
708 | static int sFrontId;
|
---|
709 | static int sBackId;
|
---|
710 | static int sFrontAndBackId;
|
---|
711 | };
|
---|
712 |
|
---|
713 |
|
---|
714 |
|
---|
715 |
|
---|
716 | #endif
|
---|