[372] | 1 | #include "SceneGraph.h"
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| 2 | #include "KdTree.h"
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| 3 | #include "VssPreprocessor.h"
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| 4 | #include "X3dExporter.h"
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| 5 | #include "Environment.h"
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| 6 | #include "MutualVisibility.h"
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| 7 | #include "Polygon3.h"
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| 8 | #include "ViewCell.h"
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[376] | 9 | #include "VssRay.h"
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[382] | 10 | #include "VssTree.h"
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[372] | 11 |
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| 12 | VssPreprocessor::VssPreprocessor():
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| 13 | mPass(0),
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[376] | 14 | mVssRays()
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[372] | 15 | {
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| 16 | // this should increase coherence of the samples
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[376] | 17 | environment->GetIntValue("VssPreprocessor.samplesPerPass", mSamplesPerPass);
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| 18 | environment->GetIntValue("VssPreprocessor.totalSamples", mTotalSamples);
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[372] | 19 | mStats.open("stats.log");
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| 20 | }
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| 21 |
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| 22 | VssPreprocessor::~VssPreprocessor()
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| 23 | {
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[376] | 24 | CLEAR_CONTAINER(mVssRays);
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[372] | 25 | }
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| 26 |
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| 27 | void
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| 28 | VssPreprocessor::SetupRay(Ray &ray,
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| 29 | const Vector3 &point,
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[374] | 30 | const Vector3 &direction
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| 31 | )
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[372] | 32 | {
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| 33 | ray.intersections.clear();
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[374] | 34 | // do not store anything else then intersections at the ray
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| 35 | ray.Init(point, direction, Ray::LOCAL_RAY);
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[372] | 36 | }
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| 37 |
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[386] | 38 | int
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[376] | 39 | VssPreprocessor::CastRay(
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| 40 | Vector3 &viewPoint,
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[401] | 41 | Vector3 &direction,
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| 42 | VssRayContainer &vssRays
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[376] | 43 | )
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[372] | 44 | {
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[386] | 45 | int hits = 0;
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[376] | 46 | static Ray ray;
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| 47 | AxisAlignedBox3 box = mKdTree->GetBox();
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| 48 |
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| 49 | SetupRay(ray, viewPoint, direction);
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| 50 | // cast ray to KD tree to find intersection with other objects
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| 51 | Intersectable *objectA, *objectB;
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| 52 | Vector3 pointA, pointB;
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[382] | 53 | float bsize = Magnitude(box.Size());
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[376] | 54 | if (mKdTree->CastRay(ray)) {
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| 55 | objectA = ray.intersections[0].mObject;
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| 56 | pointA = ray.Extrap(ray.intersections[0].mT);
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| 57 | } else {
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| 58 | objectA = NULL;
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| 59 | // compute intersection with the scene bounding box
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| 60 | float tmin, tmax;
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| 61 | box.ComputeMinMaxT(ray, &tmin, &tmax);
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[382] | 62 | if (tmax > bsize) {
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[401] | 63 | // cerr<<"Warning: tmax > box size tmax="<<tmax<<" tmin="<<tmin<<" size="<<bsize<<endl;
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| 64 | // cerr<<"ray"<<ray<<endl;
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[382] | 65 | }
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[376] | 66 | pointA = ray.Extrap(tmax);
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[382] | 67 |
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[376] | 68 | }
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[386] | 69 |
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| 70 | bool detectEmptyViewSpace = true;
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[376] | 71 |
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[386] | 72 | if (detectEmptyViewSpace) {
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| 73 | SetupRay(ray, pointA, -direction);
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| 74 | } else
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| 75 | SetupRay(ray, viewPoint, -direction);
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[376] | 76 |
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[386] | 77 |
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[376] | 78 | if (mKdTree->CastRay(ray)) {
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[387] | 79 |
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[376] | 80 | objectB = ray.intersections[0].mObject;
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| 81 | pointB = ray.Extrap(ray.intersections[0].mT);
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[387] | 82 |
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[376] | 83 | } else {
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| 84 | objectB = NULL;
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| 85 | float tmin, tmax;
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| 86 | box.ComputeMinMaxT(ray, &tmin, &tmax);
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[382] | 87 | if (tmax > bsize) {
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[401] | 88 | // cerr<<"Warning: tmax > box size tmax="<<tmax<<" tmin="<<tmin<<" size="<<bsize<<endl;
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| 89 | // cerr<<"ray"<<ray<<endl;
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[382] | 90 | }
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| 91 |
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[376] | 92 | pointB = ray.Extrap(tmax);
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| 93 | }
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[372] | 94 |
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[376] | 95 | VssRay *vssRay = NULL;
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[386] | 96 |
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[387] | 97 | bool validSample = true;
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| 98 | if (detectEmptyViewSpace) {
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| 99 | if (Distance(pointA, pointB) <
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| 100 | Distance(viewPoint, pointA) + Distance(viewPoint, pointB) - Limits::Small) {
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| 101 | validSample = false;
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| 102 | }
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[386] | 103 | }
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[374] | 104 |
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[387] | 105 | if (validSample) {
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| 106 | if (objectA) {
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| 107 | vssRay = new VssRay(pointB,
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| 108 | pointA,
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| 109 | objectB,
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| 110 | objectA);
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[401] | 111 | vssRays.push_back(vssRay);
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[387] | 112 | hits ++;
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| 113 | }
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| 114 |
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| 115 | if (objectB) {
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| 116 | vssRay = new VssRay(pointA,
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| 117 | pointB,
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| 118 | objectA,
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| 119 | objectB);
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[401] | 120 | vssRays.push_back(vssRay);
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[387] | 121 | hits ++;
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| 122 | }
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[372] | 123 | }
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| 124 |
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[386] | 125 | return hits;
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[372] | 126 | }
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| 127 |
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| 128 |
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[376] | 129 | Vector3
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[382] | 130 | VssPreprocessor::GetViewpoint(AxisAlignedBox3 *viewSpaceBox)
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[372] | 131 | {
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[382] | 132 | AxisAlignedBox3 box;
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| 133 |
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| 134 | if (viewSpaceBox)
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| 135 | box =*viewSpaceBox;
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[387] | 136 | else
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[382] | 137 | box = mKdTree->GetBox();
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| 138 |
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[376] | 139 | // shrink the box in the y direction
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| 140 | return box.GetRandomPoint();
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[372] | 141 | }
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| 142 |
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[376] | 143 | Vector3
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| 144 | VssPreprocessor::GetDirection(const Vector3 &viewpoint)
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[372] | 145 | {
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[382] | 146 | int i = RandomValue(0, mObjects.size()-1);
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[376] | 147 | Intersectable *object = mObjects[i];
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| 148 | Vector3 point, normal;
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| 149 | object->GetRandomSurfacePoint(point, normal);
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| 150 | return point - viewpoint;
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[372] | 151 | }
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| 152 |
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[401] | 153 | int
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| 154 | VssPreprocessor::RandomizedImportanceSampling(VssTree *vssTree,
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| 155 | const int desiredSamples)
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| 156 | {
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| 157 | float minRayContribution;
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| 158 | float maxRayContribution;
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| 159 | float avgRayContribution;
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[376] | 160 |
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[401] | 161 | vssTree->GetRayContributionStatistics(minRayContribution,
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| 162 | maxRayContribution,
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| 163 | avgRayContribution);
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[376] | 164 |
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[401] | 165 | cout<<
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| 166 | "#MIN_RAY_CONTRIB\n"<<minRayContribution<<endl<<
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| 167 | "#MAX_RAY_CONTRIB\n"<<maxRayContribution<<endl<<
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| 168 | "#AVG_RAY_CONTRIB\n"<<avgRayContribution<<endl;
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| 169 |
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| 170 | float p = desiredSamples/(float)(avgRayContribution*vssTree->stat.Leaves());
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| 171 | SimpleRayContainer rays;
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| 172 | int num = vssTree->GenerateRays(p, rays);
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| 173 | cout<<"Generated "<<num<<" rays."<<endl;
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| 174 |
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| 175 | VssRayContainer vssRays;
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| 176 |
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| 177 | for (int i=0; i < rays.size(); i++)
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| 178 | CastRay(rays[i].mOrigin, rays[i].mDirection, vssRays);
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| 179 |
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| 180 | vssTree->AddRays(vssRays);
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| 181 | return num;
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| 182 | }
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| 183 |
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| 184 |
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[372] | 185 | bool
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| 186 | VssPreprocessor::ComputeVisibility()
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| 187 | {
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| 188 |
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[376] | 189 | mSceneGraph->CollectObjects(&mObjects);
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| 190 |
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[372] | 191 | long startTime = GetTime();
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| 192 |
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| 193 | int totalSamples = 0;
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| 194 |
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[382] | 195 | AxisAlignedBox3 *viewSpaceBox = NULL;
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[372] | 196 |
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[382] | 197 | AxisAlignedBox3 box = mKdTree->GetBox();
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| 198 |
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[387] | 199 |
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| 200 | if (1)
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| 201 | box.Enlarge(box.Size()*-Vector3(0.45, 0.45, 0.45));
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| 202 | else {
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| 203 | // sample city like heights
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| 204 | box.SetMin(1, box.Min(1) + box.Size(1)*0.1);
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| 205 | box.SetMax(1, box.Min(1) + box.Size(1)*0.2);
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| 206 | }
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| 207 |
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[401] | 208 | bool useViewSpaceBox = false;
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[382] | 209 | if (useViewSpaceBox)
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| 210 | viewSpaceBox = &box;
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[401] | 211 |
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| 212 | VssTree *vssTree = NULL;
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| 213 |
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[372] | 214 | while (totalSamples < mTotalSamples) {
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| 215 | int passContributingSamples = 0;
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| 216 | int passSampleContributions = 0;
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| 217 | int passSamples = 0;
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| 218 | int index = 0;
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| 219 |
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[376] | 220 | int sampleContributions;
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[372] | 221 |
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| 222 |
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[376] | 223 | for (int k=0; k < mSamplesPerPass; k++) {
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[382] | 224 |
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| 225 | Vector3 viewpoint = GetViewpoint(viewSpaceBox);
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[376] | 226 | Vector3 direction = GetDirection(viewpoint);
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[382] | 227 |
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[401] | 228 | sampleContributions = CastRay(viewpoint, direction, mVssRays);
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[376] | 229 |
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| 230 |
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| 231 | //-- CORR matt: put block inside loop
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| 232 | if (sampleContributions) {
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| 233 | passContributingSamples ++;
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| 234 | passSampleContributions += sampleContributions;
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| 235 | }
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| 236 | passSamples++;
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| 237 | totalSamples++;
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[372] | 238 | }
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| 239 |
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| 240 | mPass++;
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[382] | 241 |
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[372] | 242 | int pvsSize = 0;
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| 243 | float avgRayContrib = (passContributingSamples > 0) ?
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| 244 | passSampleContributions/(float)passContributingSamples : 0;
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[376] | 245 |
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[372] | 246 | cout << "#Pass " << mPass << " : t = " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
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| 247 | cout << "#TotalSamples=" << totalSamples/1000
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| 248 | << "k #SampleContributions=" << passSampleContributions << " ("
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| 249 | << 100*passContributingSamples/(float)passSamples<<"%)" << " avgPVS="
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[376] | 250 | << pvsSize/(float)mObjects.size() << endl
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| 251 | << "avg ray contrib=" << avgRayContrib << endl;
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| 252 |
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[372] | 253 | mStats <<
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| 254 | "#Pass\n" <<mPass<<endl<<
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| 255 | "#Time\n" << TimeDiff(startTime, GetTime())*1e-3 << endl<<
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| 256 | "#TotalSamples\n" << totalSamples<< endl<<
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| 257 | "#SampleContributions\n" << passSampleContributions << endl <<
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| 258 | "#PContributingSamples\n"<<100*passContributingSamples/(float)passSamples<<endl <<
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[376] | 259 | "#AvgPVS\n"<< pvsSize/(float)mObjects.size() << endl <<
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[372] | 260 | "#AvgRayContrib\n" << avgRayContrib << endl;
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[401] | 261 |
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| 262 |
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| 263 |
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| 264 |
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[372] | 265 | }
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| 266 |
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[374] | 267 | cout << "#totalPvsSize=" << mKdTree->CollectLeafPvs() << endl;
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[382] | 268 | cout << "#totalRayStackSize=" << mVssRays.size() << endl <<flush;
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[372] | 269 |
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[386] | 270 | cout<<"Exporting vss rays..."<<endl<<flush;
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| 271 |
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| 272 | int exportRays = 10000;
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| 273 |
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| 274 | if (exportRays) {
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| 275 | float prob = exportRays/(float)mVssRays.size();
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| 276 |
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| 277 | Exporter *exporter = NULL;
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| 278 | exporter = Exporter::GetExporter("vss-rays.x3d");
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| 279 | exporter->SetWireframe();
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| 280 | exporter->ExportKdTree(*mKdTree);
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| 281 | if (viewSpaceBox) {
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| 282 | exporter->SetForcedMaterial(RgbColor(1,0,0));
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| 283 | exporter->ExportBox(*viewSpaceBox);
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| 284 | exporter->ResetForcedMaterial();
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| 285 | }
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| 286 | VssRayContainer rays;
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| 287 | for (int i=0; i < mVssRays.size(); i++)
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| 288 | if (RandomValue(0,1) < prob)
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| 289 | rays.push_back(mVssRays[i]);
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| 290 | exporter->ExportRays(rays, RgbColor(1, 0, 0));
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| 291 |
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| 292 | delete exporter;
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| 293 | }
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| 294 | cout<<"done."<<endl<<flush;
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| 295 |
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[382] | 296 |
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[401] | 297 |
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| 298 |
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| 299 | vssTree = new VssTree;
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| 300 |
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[382] | 301 | vssTree->Construct(mVssRays, viewSpaceBox);
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[386] | 302 |
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[387] | 303 | cout<<"VssTree root PVS size = "<<vssTree->GetRootPvsSize()<<endl;
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[401] | 304 |
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[382] | 305 |
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[401] | 306 | int samples = 0;
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| 307 | for (int i=0; i < 50; i++) {
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| 308 | int num = 100000;
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| 309 | if (0) {
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| 310 | VssRayContainer vssRays;
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| 311 | for (int j=0; j < num; j++) {
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| 312 | Vector3 viewpoint = GetViewpoint(viewSpaceBox);
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| 313 | Vector3 direction = GetDirection(viewpoint);
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| 314 | CastRay(viewpoint, direction, vssRays);
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| 315 | }
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| 316 | vssTree->AddRays(vssRays);
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| 317 | } else {
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| 318 | num = RandomizedImportanceSampling(vssTree, num);
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| 319 | }
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| 320 | samples+=num;
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| 321 | float pvs = vssTree->GetAvgPvsSize();
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| 322 | cout<<samples<<" avgPVS ="<<pvs<<endl;
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| 323 | }
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[386] | 324 |
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[401] | 325 | delete vssTree;
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| 326 |
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[372] | 327 | return true;
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| 328 | }
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| 329 |
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