[372] | 1 | #include "SceneGraph.h"
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| 2 | #include "KdTree.h"
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| 3 | #include "VssPreprocessor.h"
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| 4 | #include "X3dExporter.h"
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| 5 | #include "Environment.h"
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| 6 | #include "MutualVisibility.h"
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| 7 | #include "Polygon3.h"
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| 8 | #include "ViewCell.h"
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[376] | 9 | #include "VssRay.h"
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[382] | 10 | #include "VssTree.h"
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[372] | 11 |
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| 12 | VssPreprocessor::VssPreprocessor():
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| 13 | mPass(0),
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[376] | 14 | mVssRays()
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[372] | 15 | {
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| 16 | // this should increase coherence of the samples
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[376] | 17 | environment->GetIntValue("VssPreprocessor.samplesPerPass", mSamplesPerPass);
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[403] | 18 | environment->GetIntValue("VssPreprocessor.initialSamples", mInitialSamples);
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| 19 | environment->GetIntValue("VssPreprocessor.vssSamples", mVssSamples);
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| 20 | environment->GetBoolValue("VssPreprocessor.useImportanceSampling", mUseImportanceSampling);
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| 21 |
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[372] | 22 | mStats.open("stats.log");
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| 23 | }
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| 24 |
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| 25 | VssPreprocessor::~VssPreprocessor()
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| 26 | {
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[376] | 27 | CLEAR_CONTAINER(mVssRays);
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[372] | 28 | }
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| 29 |
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| 30 | void
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| 31 | VssPreprocessor::SetupRay(Ray &ray,
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| 32 | const Vector3 &point,
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[374] | 33 | const Vector3 &direction
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| 34 | )
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[372] | 35 | {
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| 36 | ray.intersections.clear();
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[374] | 37 | // do not store anything else then intersections at the ray
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| 38 | ray.Init(point, direction, Ray::LOCAL_RAY);
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[372] | 39 | }
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| 40 |
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[386] | 41 | int
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[376] | 42 | VssPreprocessor::CastRay(
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| 43 | Vector3 &viewPoint,
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[401] | 44 | Vector3 &direction,
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| 45 | VssRayContainer &vssRays
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[376] | 46 | )
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[372] | 47 | {
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[386] | 48 | int hits = 0;
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[376] | 49 | static Ray ray;
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| 50 | AxisAlignedBox3 box = mKdTree->GetBox();
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| 51 |
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| 52 | SetupRay(ray, viewPoint, direction);
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| 53 | // cast ray to KD tree to find intersection with other objects
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| 54 | Intersectable *objectA, *objectB;
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| 55 | Vector3 pointA, pointB;
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[382] | 56 | float bsize = Magnitude(box.Size());
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[376] | 57 | if (mKdTree->CastRay(ray)) {
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| 58 | objectA = ray.intersections[0].mObject;
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| 59 | pointA = ray.Extrap(ray.intersections[0].mT);
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| 60 | } else {
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| 61 | objectA = NULL;
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| 62 | // compute intersection with the scene bounding box
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| 63 | float tmin, tmax;
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| 64 | box.ComputeMinMaxT(ray, &tmin, &tmax);
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[382] | 65 | if (tmax > bsize) {
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[401] | 66 | // cerr<<"Warning: tmax > box size tmax="<<tmax<<" tmin="<<tmin<<" size="<<bsize<<endl;
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| 67 | // cerr<<"ray"<<ray<<endl;
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[382] | 68 | }
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[376] | 69 | pointA = ray.Extrap(tmax);
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[382] | 70 |
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[376] | 71 | }
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[386] | 72 |
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| 73 | bool detectEmptyViewSpace = true;
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[376] | 74 |
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[386] | 75 | if (detectEmptyViewSpace) {
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| 76 | SetupRay(ray, pointA, -direction);
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| 77 | } else
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| 78 | SetupRay(ray, viewPoint, -direction);
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[376] | 79 |
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[386] | 80 |
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[376] | 81 | if (mKdTree->CastRay(ray)) {
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[387] | 82 |
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[376] | 83 | objectB = ray.intersections[0].mObject;
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| 84 | pointB = ray.Extrap(ray.intersections[0].mT);
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[387] | 85 |
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[376] | 86 | } else {
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| 87 | objectB = NULL;
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| 88 | float tmin, tmax;
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| 89 | box.ComputeMinMaxT(ray, &tmin, &tmax);
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[382] | 90 | if (tmax > bsize) {
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[401] | 91 | // cerr<<"Warning: tmax > box size tmax="<<tmax<<" tmin="<<tmin<<" size="<<bsize<<endl;
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| 92 | // cerr<<"ray"<<ray<<endl;
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[382] | 93 | }
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| 94 |
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[376] | 95 | pointB = ray.Extrap(tmax);
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| 96 | }
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[372] | 97 |
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[376] | 98 | VssRay *vssRay = NULL;
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[386] | 99 |
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[387] | 100 | bool validSample = true;
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| 101 | if (detectEmptyViewSpace) {
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| 102 | if (Distance(pointA, pointB) <
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| 103 | Distance(viewPoint, pointA) + Distance(viewPoint, pointB) - Limits::Small) {
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| 104 | validSample = false;
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| 105 | }
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[386] | 106 | }
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[374] | 107 |
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[387] | 108 | if (validSample) {
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| 109 | if (objectA) {
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| 110 | vssRay = new VssRay(pointB,
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| 111 | pointA,
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| 112 | objectB,
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| 113 | objectA);
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[401] | 114 | vssRays.push_back(vssRay);
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[387] | 115 | hits ++;
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| 116 | }
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| 117 |
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| 118 | if (objectB) {
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| 119 | vssRay = new VssRay(pointA,
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| 120 | pointB,
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| 121 | objectA,
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| 122 | objectB);
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[401] | 123 | vssRays.push_back(vssRay);
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[387] | 124 | hits ++;
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| 125 | }
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[372] | 126 | }
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| 127 |
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[386] | 128 | return hits;
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[372] | 129 | }
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| 130 |
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| 131 |
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[376] | 132 | Vector3
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[382] | 133 | VssPreprocessor::GetViewpoint(AxisAlignedBox3 *viewSpaceBox)
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[372] | 134 | {
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[382] | 135 | AxisAlignedBox3 box;
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| 136 |
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| 137 | if (viewSpaceBox)
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| 138 | box =*viewSpaceBox;
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[387] | 139 | else
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[382] | 140 | box = mKdTree->GetBox();
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| 141 |
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[376] | 142 | // shrink the box in the y direction
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| 143 | return box.GetRandomPoint();
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[372] | 144 | }
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| 145 |
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[376] | 146 | Vector3
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| 147 | VssPreprocessor::GetDirection(const Vector3 &viewpoint)
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[372] | 148 | {
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[382] | 149 | int i = RandomValue(0, mObjects.size()-1);
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[376] | 150 | Intersectable *object = mObjects[i];
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| 151 | Vector3 point, normal;
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| 152 | object->GetRandomSurfacePoint(point, normal);
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| 153 | return point - viewpoint;
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[372] | 154 | }
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| 155 |
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[401] | 156 | int
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| 157 | VssPreprocessor::RandomizedImportanceSampling(VssTree *vssTree,
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| 158 | const int desiredSamples)
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| 159 | {
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| 160 | float minRayContribution;
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| 161 | float maxRayContribution;
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| 162 | float avgRayContribution;
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[376] | 163 |
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[401] | 164 | vssTree->GetRayContributionStatistics(minRayContribution,
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| 165 | maxRayContribution,
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| 166 | avgRayContribution);
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[376] | 167 |
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[401] | 168 | cout<<
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| 169 | "#MIN_RAY_CONTRIB\n"<<minRayContribution<<endl<<
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| 170 | "#MAX_RAY_CONTRIB\n"<<maxRayContribution<<endl<<
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| 171 | "#AVG_RAY_CONTRIB\n"<<avgRayContribution<<endl;
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| 172 |
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| 173 | float p = desiredSamples/(float)(avgRayContribution*vssTree->stat.Leaves());
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| 174 | SimpleRayContainer rays;
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| 175 | int num = vssTree->GenerateRays(p, rays);
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| 176 | cout<<"Generated "<<num<<" rays."<<endl;
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| 177 |
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| 178 | VssRayContainer vssRays;
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| 179 |
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| 180 | for (int i=0; i < rays.size(); i++)
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| 181 | CastRay(rays[i].mOrigin, rays[i].mDirection, vssRays);
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| 182 |
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| 183 | vssTree->AddRays(vssRays);
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| 184 | return num;
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| 185 | }
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| 186 |
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| 187 |
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[372] | 188 | bool
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| 189 | VssPreprocessor::ComputeVisibility()
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| 190 | {
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| 191 |
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[376] | 192 | mSceneGraph->CollectObjects(&mObjects);
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| 193 |
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[372] | 194 | long startTime = GetTime();
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| 195 |
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| 196 | int totalSamples = 0;
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| 197 |
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[382] | 198 | AxisAlignedBox3 *viewSpaceBox = NULL;
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[372] | 199 |
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[382] | 200 | AxisAlignedBox3 box = mKdTree->GetBox();
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| 201 |
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[387] | 202 |
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| 203 | if (1)
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| 204 | box.Enlarge(box.Size()*-Vector3(0.45, 0.45, 0.45));
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| 205 | else {
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| 206 | // sample city like heights
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| 207 | box.SetMin(1, box.Min(1) + box.Size(1)*0.1);
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| 208 | box.SetMax(1, box.Min(1) + box.Size(1)*0.2);
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| 209 | }
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| 210 |
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[401] | 211 | bool useViewSpaceBox = false;
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[382] | 212 | if (useViewSpaceBox)
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| 213 | viewSpaceBox = &box;
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[401] | 214 |
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| 215 | VssTree *vssTree = NULL;
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| 216 |
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[403] | 217 | while (totalSamples < mInitialSamples) {
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[372] | 218 | int passContributingSamples = 0;
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| 219 | int passSampleContributions = 0;
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| 220 | int passSamples = 0;
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| 221 | int index = 0;
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| 222 |
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[376] | 223 | int sampleContributions;
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[372] | 224 |
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| 225 |
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[376] | 226 | for (int k=0; k < mSamplesPerPass; k++) {
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[382] | 227 |
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| 228 | Vector3 viewpoint = GetViewpoint(viewSpaceBox);
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[376] | 229 | Vector3 direction = GetDirection(viewpoint);
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[382] | 230 |
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[401] | 231 | sampleContributions = CastRay(viewpoint, direction, mVssRays);
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[376] | 232 |
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| 233 |
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| 234 | //-- CORR matt: put block inside loop
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| 235 | if (sampleContributions) {
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| 236 | passContributingSamples ++;
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| 237 | passSampleContributions += sampleContributions;
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| 238 | }
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| 239 | passSamples++;
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| 240 | totalSamples++;
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[372] | 241 | }
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| 242 |
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| 243 | mPass++;
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[382] | 244 |
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[372] | 245 | int pvsSize = 0;
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| 246 | float avgRayContrib = (passContributingSamples > 0) ?
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| 247 | passSampleContributions/(float)passContributingSamples : 0;
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[376] | 248 |
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[372] | 249 | cout << "#Pass " << mPass << " : t = " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
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| 250 | cout << "#TotalSamples=" << totalSamples/1000
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| 251 | << "k #SampleContributions=" << passSampleContributions << " ("
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| 252 | << 100*passContributingSamples/(float)passSamples<<"%)" << " avgPVS="
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[376] | 253 | << pvsSize/(float)mObjects.size() << endl
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| 254 | << "avg ray contrib=" << avgRayContrib << endl;
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| 255 |
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[372] | 256 | mStats <<
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| 257 | "#Pass\n" <<mPass<<endl<<
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| 258 | "#Time\n" << TimeDiff(startTime, GetTime())*1e-3 << endl<<
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| 259 | "#TotalSamples\n" << totalSamples<< endl<<
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| 260 | "#SampleContributions\n" << passSampleContributions << endl <<
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| 261 | "#PContributingSamples\n"<<100*passContributingSamples/(float)passSamples<<endl <<
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[376] | 262 | "#AvgPVS\n"<< pvsSize/(float)mObjects.size() << endl <<
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[372] | 263 | "#AvgRayContrib\n" << avgRayContrib << endl;
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[401] | 264 |
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| 265 |
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| 266 |
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| 267 |
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[372] | 268 | }
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| 269 |
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[374] | 270 | cout << "#totalPvsSize=" << mKdTree->CollectLeafPvs() << endl;
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[382] | 271 | cout << "#totalRayStackSize=" << mVssRays.size() << endl <<flush;
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[372] | 272 |
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[386] | 273 | cout<<"Exporting vss rays..."<<endl<<flush;
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| 274 |
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| 275 | int exportRays = 10000;
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| 276 |
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| 277 | if (exportRays) {
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| 278 | float prob = exportRays/(float)mVssRays.size();
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| 279 |
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| 280 | Exporter *exporter = NULL;
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| 281 | exporter = Exporter::GetExporter("vss-rays.x3d");
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| 282 | exporter->SetWireframe();
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| 283 | exporter->ExportKdTree(*mKdTree);
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| 284 | if (viewSpaceBox) {
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| 285 | exporter->SetForcedMaterial(RgbColor(1,0,0));
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| 286 | exporter->ExportBox(*viewSpaceBox);
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| 287 | exporter->ResetForcedMaterial();
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| 288 | }
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| 289 | VssRayContainer rays;
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| 290 | for (int i=0; i < mVssRays.size(); i++)
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| 291 | if (RandomValue(0,1) < prob)
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| 292 | rays.push_back(mVssRays[i]);
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| 293 | exporter->ExportRays(rays, RgbColor(1, 0, 0));
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| 294 |
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| 295 | delete exporter;
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| 296 | }
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| 297 | cout<<"done."<<endl<<flush;
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| 298 |
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[382] | 299 |
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[401] | 300 |
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| 301 |
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| 302 | vssTree = new VssTree;
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| 303 |
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[382] | 304 | vssTree->Construct(mVssRays, viewSpaceBox);
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[386] | 305 |
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[387] | 306 | cout<<"VssTree root PVS size = "<<vssTree->GetRootPvsSize()<<endl;
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[401] | 307 |
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[382] | 308 |
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[401] | 309 | int samples = 0;
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[403] | 310 | while (1) {
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| 311 | int num = mSamplesPerPass;
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| 312 | if (!mUseImportanceSampling) {
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[401] | 313 | VssRayContainer vssRays;
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| 314 | for (int j=0; j < num; j++) {
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| 315 | Vector3 viewpoint = GetViewpoint(viewSpaceBox);
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| 316 | Vector3 direction = GetDirection(viewpoint);
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| 317 | CastRay(viewpoint, direction, vssRays);
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| 318 | }
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| 319 | vssTree->AddRays(vssRays);
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| 320 | } else {
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| 321 | num = RandomizedImportanceSampling(vssTree, num);
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| 322 | }
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| 323 | samples+=num;
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| 324 | float pvs = vssTree->GetAvgPvsSize();
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| 325 | cout<<samples<<" avgPVS ="<<pvs<<endl;
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[403] | 326 | if (samples >= mVssSamples)
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| 327 | break;
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[401] | 328 | }
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[386] | 329 |
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[401] | 330 | delete vssTree;
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| 331 |
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[372] | 332 | return true;
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| 333 | }
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| 334 |
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