[372] | 1 | #include "SceneGraph.h"
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| 2 | #include "KdTree.h"
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| 3 | #include "VssPreprocessor.h"
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| 4 | #include "X3dExporter.h"
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| 5 | #include "Environment.h"
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| 6 | #include "MutualVisibility.h"
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| 7 | #include "Polygon3.h"
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| 8 | #include "ViewCell.h"
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[376] | 9 | #include "VssRay.h"
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[382] | 10 | #include "VssTree.h"
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[372] | 11 |
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[427] | 12 |
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| 13 | bool useViewSpaceBox = true;
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| 14 | bool use2dSampling = false;
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| 15 | bool useViewspacePlane = false;
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| 16 |
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[372] | 17 | VssPreprocessor::VssPreprocessor():
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| 18 | mPass(0),
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[376] | 19 | mVssRays()
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[372] | 20 | {
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| 21 | // this should increase coherence of the samples
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[376] | 22 | environment->GetIntValue("VssPreprocessor.samplesPerPass", mSamplesPerPass);
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[403] | 23 | environment->GetIntValue("VssPreprocessor.initialSamples", mInitialSamples);
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| 24 | environment->GetIntValue("VssPreprocessor.vssSamples", mVssSamples);
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[427] | 25 | environment->GetIntValue("VssPreprocessor.vssSamplesPerPass", mVssSamplesPerPass);
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[403] | 26 | environment->GetBoolValue("VssPreprocessor.useImportanceSampling", mUseImportanceSampling);
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| 27 |
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[372] | 28 | mStats.open("stats.log");
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| 29 | }
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| 30 |
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| 31 | VssPreprocessor::~VssPreprocessor()
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| 32 | {
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[376] | 33 | CLEAR_CONTAINER(mVssRays);
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[372] | 34 | }
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| 35 |
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| 36 | void
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| 37 | VssPreprocessor::SetupRay(Ray &ray,
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| 38 | const Vector3 &point,
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[374] | 39 | const Vector3 &direction
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| 40 | )
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[372] | 41 | {
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| 42 | ray.intersections.clear();
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[374] | 43 | // do not store anything else then intersections at the ray
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| 44 | ray.Init(point, direction, Ray::LOCAL_RAY);
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[372] | 45 | }
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| 46 |
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[386] | 47 | int
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[376] | 48 | VssPreprocessor::CastRay(
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| 49 | Vector3 &viewPoint,
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[401] | 50 | Vector3 &direction,
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| 51 | VssRayContainer &vssRays
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[376] | 52 | )
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[372] | 53 | {
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[386] | 54 | int hits = 0;
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[376] | 55 | static Ray ray;
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| 56 | AxisAlignedBox3 box = mKdTree->GetBox();
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[427] | 57 |
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| 58 | AxisAlignedBox3 sbox = box;
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| 59 | sbox.Enlarge(Vector3(-Limits::Small));
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| 60 | if (!sbox.IsInside(viewPoint))
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| 61 | return 0;
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[376] | 62 |
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| 63 | SetupRay(ray, viewPoint, direction);
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| 64 | // cast ray to KD tree to find intersection with other objects
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| 65 | Intersectable *objectA, *objectB;
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| 66 | Vector3 pointA, pointB;
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[382] | 67 | float bsize = Magnitude(box.Size());
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[376] | 68 | if (mKdTree->CastRay(ray)) {
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| 69 | objectA = ray.intersections[0].mObject;
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| 70 | pointA = ray.Extrap(ray.intersections[0].mT);
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| 71 | } else {
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| 72 | objectA = NULL;
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| 73 | // compute intersection with the scene bounding box
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| 74 | float tmin, tmax;
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| 75 | box.ComputeMinMaxT(ray, &tmin, &tmax);
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[382] | 76 | if (tmax > bsize) {
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[401] | 77 | // cerr<<"Warning: tmax > box size tmax="<<tmax<<" tmin="<<tmin<<" size="<<bsize<<endl;
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| 78 | // cerr<<"ray"<<ray<<endl;
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[382] | 79 | }
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[376] | 80 | pointA = ray.Extrap(tmax);
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[382] | 81 |
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[376] | 82 | }
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[386] | 83 |
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| 84 | bool detectEmptyViewSpace = true;
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[376] | 85 |
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[386] | 86 | if (detectEmptyViewSpace) {
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| 87 | SetupRay(ray, pointA, -direction);
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| 88 | } else
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| 89 | SetupRay(ray, viewPoint, -direction);
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[376] | 90 |
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[386] | 91 |
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[376] | 92 | if (mKdTree->CastRay(ray)) {
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[387] | 93 |
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[376] | 94 | objectB = ray.intersections[0].mObject;
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| 95 | pointB = ray.Extrap(ray.intersections[0].mT);
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[387] | 96 |
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[376] | 97 | } else {
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| 98 | objectB = NULL;
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| 99 | float tmin, tmax;
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| 100 | box.ComputeMinMaxT(ray, &tmin, &tmax);
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[382] | 101 | if (tmax > bsize) {
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[401] | 102 | // cerr<<"Warning: tmax > box size tmax="<<tmax<<" tmin="<<tmin<<" size="<<bsize<<endl;
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| 103 | // cerr<<"ray"<<ray<<endl;
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[382] | 104 | }
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| 105 |
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[376] | 106 | pointB = ray.Extrap(tmax);
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| 107 | }
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[372] | 108 |
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[376] | 109 | VssRay *vssRay = NULL;
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[386] | 110 |
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[387] | 111 | bool validSample = true;
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| 112 | if (detectEmptyViewSpace) {
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| 113 | if (Distance(pointA, pointB) <
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| 114 | Distance(viewPoint, pointA) + Distance(viewPoint, pointB) - Limits::Small) {
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| 115 | validSample = false;
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| 116 | }
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[386] | 117 | }
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[374] | 118 |
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[387] | 119 | if (validSample) {
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| 120 | if (objectA) {
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| 121 | vssRay = new VssRay(pointB,
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| 122 | pointA,
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| 123 | objectB,
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| 124 | objectA);
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[401] | 125 | vssRays.push_back(vssRay);
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[387] | 126 | hits ++;
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| 127 | }
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| 128 |
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| 129 | if (objectB) {
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| 130 | vssRay = new VssRay(pointA,
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| 131 | pointB,
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| 132 | objectA,
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| 133 | objectB);
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[401] | 134 | vssRays.push_back(vssRay);
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[387] | 135 | hits ++;
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| 136 | }
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[372] | 137 | }
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| 138 |
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[386] | 139 | return hits;
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[372] | 140 | }
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| 141 |
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| 142 |
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[376] | 143 | Vector3
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[382] | 144 | VssPreprocessor::GetViewpoint(AxisAlignedBox3 *viewSpaceBox)
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[372] | 145 | {
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[382] | 146 | AxisAlignedBox3 box;
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| 147 |
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| 148 | if (viewSpaceBox)
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| 149 | box =*viewSpaceBox;
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[387] | 150 | else
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[382] | 151 | box = mKdTree->GetBox();
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| 152 |
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[376] | 153 | // shrink the box in the y direction
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| 154 | return box.GetRandomPoint();
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[372] | 155 | }
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| 156 |
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[376] | 157 | Vector3
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[427] | 158 | VssPreprocessor::GetDirection(const Vector3 &viewpoint,
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| 159 | AxisAlignedBox3 *viewSpaceBox
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| 160 | )
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[372] | 161 | {
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[427] | 162 | Vector3 point;
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| 163 | if (!use2dSampling) {
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| 164 | Vector3 normal;
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| 165 | int i = RandomValue(0, mObjects.size()-1);
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| 166 | Intersectable *object = mObjects[i];
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| 167 | object->GetRandomSurfacePoint(point, normal);
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| 168 | } else {
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| 169 | AxisAlignedBox3 box;
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| 170 |
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| 171 | if (viewSpaceBox)
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| 172 | box =*viewSpaceBox;
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| 173 | else
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| 174 | box = mKdTree->GetBox();
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| 175 |
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| 176 | point = box.GetRandomPoint();
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| 177 | point.y = viewpoint.y;
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| 178 | }
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| 179 |
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[376] | 180 | return point - viewpoint;
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[372] | 181 | }
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| 182 |
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[401] | 183 | int
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[427] | 184 | VssPreprocessor::GenerateImportanceRays(VssTree *vssTree,
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| 185 | const int desiredSamples,
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| 186 | SimpleRayContainer &rays
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| 187 | )
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[401] | 188 | {
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[427] | 189 | int num;
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| 190 | if (0) {
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| 191 | float minRayContribution;
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| 192 | float maxRayContribution;
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| 193 | float avgRayContribution;
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| 194 |
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| 195 | vssTree->GetRayContributionStatistics(minRayContribution,
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| 196 | maxRayContribution,
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| 197 | avgRayContribution);
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| 198 |
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| 199 | cout<<
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| 200 | "#MIN_RAY_CONTRIB\n"<<minRayContribution<<endl<<
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| 201 | "#MAX_RAY_CONTRIB\n"<<maxRayContribution<<endl<<
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| 202 | "#AVG_RAY_CONTRIB\n"<<avgRayContribution<<endl;
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| 203 |
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| 204 | float p = desiredSamples/(float)(avgRayContribution*vssTree->stat.Leaves());
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| 205 | num = vssTree->GenerateRays(p, rays);
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| 206 | } else {
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| 207 | int leaves = vssTree->stat.Leaves()/2;
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| 208 | num = vssTree->GenerateRays(desiredSamples, leaves, rays);
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| 209 | }
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| 210 |
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| 211 | cout<<"Generated "<<num<<" rays."<<endl;
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| 212 |
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| 213 | return num;
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| 214 | }
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[376] | 215 |
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| 216 |
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[427] | 217 | bool
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| 218 | VssPreprocessor::ExportRays(const char *filename,
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| 219 | const VssRayContainer &vssRays,
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| 220 | const int number
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| 221 | )
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| 222 | {
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| 223 | cout<<"Exporting vss rays..."<<endl<<flush;
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[401] | 224 |
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[427] | 225 | float prob = number/(float)vssRays.size();
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| 226 |
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| 227 |
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| 228 | Exporter *exporter = NULL;
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| 229 | exporter = Exporter::GetExporter(filename);
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| 230 | // exporter->SetWireframe();
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| 231 | // exporter->ExportKdTree(*mKdTree);
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| 232 | exporter->SetFilled();
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| 233 | exporter->ExportScene(mSceneGraph->mRoot);
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| 234 | exporter->SetWireframe();
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| 235 |
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| 236 | if (mViewSpaceBox) {
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| 237 | exporter->SetForcedMaterial(RgbColor(1,0,0));
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| 238 | exporter->ExportBox(*mViewSpaceBox);
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| 239 | exporter->ResetForcedMaterial();
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| 240 | }
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[401] | 241 |
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[427] | 242 | VssRayContainer rays; for (int i=0; i < vssRays.size(); i++)
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| 243 | if (RandomValue(0,1) < prob)
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| 244 | rays.push_back(vssRays[i]);
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| 245 |
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| 246 | exporter->ExportRays(rays, RgbColor(1, 0, 0));
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[401] | 247 |
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[427] | 248 | delete exporter;
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[401] | 249 |
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[427] | 250 | cout<<"done."<<endl<<flush;
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| 251 |
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| 252 | return true;
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[401] | 253 | }
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| 254 |
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| 255 |
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[372] | 256 | bool
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[427] | 257 | VssPreprocessor::ExportVssTreeLeaf(char *filename,
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| 258 | VssTree *tree,
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| 259 | VssTreeLeaf *leaf)
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| 260 | {
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| 261 | Exporter *exporter = NULL;
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| 262 | exporter = Exporter::GetExporter(filename);
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| 263 | exporter->SetWireframe();
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| 264 | exporter->ExportKdTree(*mKdTree);
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| 265 |
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| 266 | if (mViewSpaceBox) {
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| 267 | exporter->SetForcedMaterial(RgbColor(1,0,0));
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| 268 | exporter->ExportBox(*mViewSpaceBox);
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| 269 | exporter->ResetForcedMaterial();
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| 270 | }
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| 271 |
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| 272 | exporter->SetForcedMaterial(RgbColor(0,0,1));
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| 273 | exporter->ExportBox(tree->GetBBox(leaf));
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| 274 | exporter->ResetForcedMaterial();
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| 275 |
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| 276 | VssRayContainer rays[4];
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| 277 | for (int i=0; i < leaf->rays.size(); i++) {
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| 278 | int k = leaf->rays[i].GetRayClass();
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| 279 | rays[k].push_back(leaf->rays[i].mRay);
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| 280 | }
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| 281 |
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| 282 | // SOURCE RAY
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| 283 | exporter->ExportRays(rays[0], RgbColor(1, 0, 0));
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| 284 | // TERMINATION RAY
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| 285 | exporter->ExportRays(rays[1], RgbColor(1, 1, 1));
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| 286 | // PASSING_RAY
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| 287 | exporter->ExportRays(rays[2], RgbColor(1, 1, 0));
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| 288 | // CONTAINED_RAY
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| 289 | exporter->ExportRays(rays[3], RgbColor(0, 0, 1));
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| 290 |
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| 291 | delete exporter;
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| 292 | return true;
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| 293 | }
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| 294 |
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| 295 | void
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| 296 | VssPreprocessor::ExportVssTreeLeaves(VssTree *tree, const int number)
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| 297 | {
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| 298 | vector<VssTreeLeaf *> leaves;
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| 299 | tree->CollectLeaves(leaves);
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| 300 |
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| 301 | int num = 0;
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| 302 | int i;
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| 303 | float p = number / (float)leaves.size();
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| 304 | for (i=0; i < leaves.size(); i++) {
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| 305 | if (RandomValue(0,1) < p) {
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| 306 | char filename[64];
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| 307 | sprintf(filename, "vss-leaf-%04d.x3d", num);
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| 308 | ExportVssTreeLeaf(filename, tree, leaves[i]);
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| 309 | num++;
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| 310 | }
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| 311 | if (num >= number)
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| 312 | break;
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| 313 | }
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| 314 | }
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| 315 |
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| 316 | bool
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[372] | 317 | VssPreprocessor::ComputeVisibility()
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| 318 | {
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| 319 |
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[376] | 320 | mSceneGraph->CollectObjects(&mObjects);
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| 321 |
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[372] | 322 | long startTime = GetTime();
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| 323 |
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| 324 | int totalSamples = 0;
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| 325 |
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| 326 |
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[427] | 327 | AxisAlignedBox3 *box = new AxisAlignedBox3(mKdTree->GetBox());
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[382] | 328 |
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[427] | 329 | if (!useViewspacePlane) {
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| 330 | float size = 0.01f;
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| 331 | float s = 0.5f - size;
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| 332 | float olds = Magnitude(box->Size());
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| 333 | box->Enlarge(box->Size()*Vector3(-s));
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| 334 | Vector3 translation = Vector3(-olds*0.1f, 0, 0);
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| 335 | box->SetMin(box->Min() + translation);
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| 336 | box->SetMax(box->Max() + translation);
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| 337 | } else {
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| 338 |
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[387] | 339 | // sample city like heights
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[427] | 340 | box->SetMin(1, box->Min(1) + box->Size(1)*0.1);
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| 341 | box->SetMax(1, box->Min(1) + box->Size(1)*0.2);
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[387] | 342 | }
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[427] | 343 |
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| 344 | if (use2dSampling)
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| 345 | box->SetMax(1, box->Min(1));
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[387] | 346 |
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[382] | 347 | if (useViewSpaceBox)
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[427] | 348 | mViewSpaceBox = box;
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| 349 | else
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| 350 | mViewSpaceBox = NULL;
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| 351 |
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[401] | 352 |
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| 353 | VssTree *vssTree = NULL;
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| 354 |
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[403] | 355 | while (totalSamples < mInitialSamples) {
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[372] | 356 | int passContributingSamples = 0;
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| 357 | int passSampleContributions = 0;
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| 358 | int passSamples = 0;
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| 359 | int index = 0;
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| 360 |
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[376] | 361 | int sampleContributions;
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[372] | 362 |
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[427] | 363 | int s = Min(mSamplesPerPass, mInitialSamples);
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| 364 | for (int k=0; k < s; k++) {
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[382] | 365 |
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[427] | 366 | Vector3 viewpoint = GetViewpoint(mViewSpaceBox);
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| 367 | Vector3 direction = GetDirection(viewpoint, mViewSpaceBox);
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[382] | 368 |
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[401] | 369 | sampleContributions = CastRay(viewpoint, direction, mVssRays);
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[376] | 370 |
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| 371 |
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| 372 | //-- CORR matt: put block inside loop
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| 373 | if (sampleContributions) {
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| 374 | passContributingSamples ++;
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| 375 | passSampleContributions += sampleContributions;
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| 376 | }
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| 377 | passSamples++;
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| 378 | totalSamples++;
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[372] | 379 | }
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| 380 |
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| 381 | mPass++;
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[382] | 382 |
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[372] | 383 | int pvsSize = 0;
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| 384 | float avgRayContrib = (passContributingSamples > 0) ?
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| 385 | passSampleContributions/(float)passContributingSamples : 0;
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[376] | 386 |
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[372] | 387 | cout << "#Pass " << mPass << " : t = " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
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| 388 | cout << "#TotalSamples=" << totalSamples/1000
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| 389 | << "k #SampleContributions=" << passSampleContributions << " ("
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| 390 | << 100*passContributingSamples/(float)passSamples<<"%)" << " avgPVS="
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[376] | 391 | << pvsSize/(float)mObjects.size() << endl
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| 392 | << "avg ray contrib=" << avgRayContrib << endl;
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| 393 |
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[372] | 394 | mStats <<
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| 395 | "#Pass\n" <<mPass<<endl<<
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| 396 | "#Time\n" << TimeDiff(startTime, GetTime())*1e-3 << endl<<
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| 397 | "#TotalSamples\n" << totalSamples<< endl<<
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| 398 | "#SampleContributions\n" << passSampleContributions << endl <<
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| 399 | "#PContributingSamples\n"<<100*passContributingSamples/(float)passSamples<<endl <<
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[376] | 400 | "#AvgPVS\n"<< pvsSize/(float)mObjects.size() << endl <<
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[372] | 401 | "#AvgRayContrib\n" << avgRayContrib << endl;
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[401] | 402 |
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| 403 |
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| 404 |
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| 405 |
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[372] | 406 | }
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| 407 |
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[374] | 408 | cout << "#totalPvsSize=" << mKdTree->CollectLeafPvs() << endl;
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[382] | 409 | cout << "#totalRayStackSize=" << mVssRays.size() << endl <<flush;
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[372] | 410 |
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[386] | 411 |
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[427] | 412 | // int numExportRays = 10000;
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[386] | 413 |
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[427] | 414 | int numExportRays = 0;
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[386] | 415 |
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[427] | 416 | if (numExportRays) {
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| 417 | char filename[64];
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| 418 | sprintf(filename, "vss-rays-initial.x3d");
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| 419 | ExportRays(filename, mVssRays, numExportRays);
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[386] | 420 | }
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| 421 |
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[382] | 422 |
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[401] | 423 |
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| 424 |
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| 425 | vssTree = new VssTree;
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| 426 |
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[427] | 427 | vssTree->Construct(mVssRays, mViewSpaceBox);
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[386] | 428 |
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[387] | 429 | cout<<"VssTree root PVS size = "<<vssTree->GetRootPvsSize()<<endl;
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[401] | 430 |
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[427] | 431 | ExportVssTreeLeaves(vssTree, 10);
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[382] | 432 |
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[401] | 433 | int samples = 0;
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[427] | 434 | int pass = 0;
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[403] | 435 | while (1) {
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[427] | 436 | int num = mVssSamplesPerPass;
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| 437 | SimpleRayContainer rays;
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| 438 | VssRayContainer vssRays;
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| 439 |
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[403] | 440 | if (!mUseImportanceSampling) {
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[401] | 441 | for (int j=0; j < num; j++) {
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[427] | 442 | Vector3 viewpoint = GetViewpoint(mViewSpaceBox);
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| 443 | Vector3 direction = GetDirection(viewpoint, mViewSpaceBox);
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| 444 | rays.push_back(SimpleRay(viewpoint, direction));
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[401] | 445 | }
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| 446 | } else {
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[427] | 447 | num = GenerateImportanceRays(vssTree, num, rays);
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[401] | 448 | }
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[427] | 449 |
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| 450 |
|
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| 451 | for (int i=0; i < rays.size(); i++)
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| 452 | CastRay(rays[i].mOrigin, rays[i].mDirection, vssRays);
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| 453 |
|
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| 454 | vssTree->AddRays(vssRays);
|
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| 455 |
|
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| 456 | if (1) {
|
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| 457 | int subdivided = vssTree->UpdateSubdivision();
|
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| 458 | cout<<"subdivided leafs = "<<subdivided<<endl;
|
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| 459 | }
|
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| 460 |
|
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| 461 | if (numExportRays) {
|
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| 462 | char filename[64];
|
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| 463 | if (mUseImportanceSampling)
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| 464 | sprintf(filename, "vss-rays-i%04d.x3d", pass);
|
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| 465 | else
|
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| 466 | sprintf(filename, "vss-rays-%04d.x3d", pass);
|
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| 467 |
|
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| 468 | ExportRays(filename, vssRays, numExportRays);
|
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| 469 | }
|
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| 470 |
|
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| 471 |
|
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[401] | 472 | samples+=num;
|
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| 473 | float pvs = vssTree->GetAvgPvsSize();
|
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[427] | 474 | cout<<"*****************************\n";
|
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[401] | 475 | cout<<samples<<" avgPVS ="<<pvs<<endl;
|
---|
[427] | 476 | cout<<"VssTree root PVS size = "<<vssTree->GetRootPvsSize()<<endl;
|
---|
| 477 | cout<<"*****************************\n";
|
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[403] | 478 | if (samples >= mVssSamples)
|
---|
| 479 | break;
|
---|
[427] | 480 | pass++;
|
---|
[401] | 481 | }
|
---|
[386] | 482 |
|
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[401] | 483 | delete vssTree;
|
---|
| 484 |
|
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[372] | 485 | return true;
|
---|
| 486 | }
|
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| 487 |
|
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