1 | #include <stack>
|
---|
2 | #include "common.h"
|
---|
3 | #include "SceneGraph.h"
|
---|
4 | #include "X3dExporter.h"
|
---|
5 | #include "Mesh.h"
|
---|
6 | #include "KdTree.h"
|
---|
7 |
|
---|
8 |
|
---|
9 | X3dExporter::X3dExporter(const string filename):Exporter(filename)
|
---|
10 | {
|
---|
11 | stream.open(mFilename.c_str());
|
---|
12 | stream<<"<?xml version=\"1.0\" encoding=\"UTF-8\"?>"<<endl;
|
---|
13 | stream<<"<X3D>"<<endl;
|
---|
14 | stream<<"<Scene>"<<endl;
|
---|
15 |
|
---|
16 | }
|
---|
17 |
|
---|
18 | X3dExporter::~X3dExporter()
|
---|
19 | {
|
---|
20 | stream<<"</Scene>"<<endl;
|
---|
21 | stream<<"</X3D>"<<endl;
|
---|
22 | stream.close();
|
---|
23 | }
|
---|
24 |
|
---|
25 | bool
|
---|
26 | X3dExporter::ExportRays(const vector<Ray> &rays, const float length)
|
---|
27 | {
|
---|
28 | vector<Ray>::const_iterator ri = rays.begin();
|
---|
29 | stream<<"<Shape>"<<endl;
|
---|
30 | stream<<"<IndexedLineSet ccw=\"TRUE\" coordIndex=\""<<endl;
|
---|
31 |
|
---|
32 | int index = 0;
|
---|
33 | for (; ri != rays.end(); ri++) {
|
---|
34 | stream<<index<<" "<<index+1<<" -1\n";
|
---|
35 | index+=2;
|
---|
36 | }
|
---|
37 |
|
---|
38 | stream<<"\" >"<<endl;
|
---|
39 |
|
---|
40 | stream<<"<Coordinate point=\""<<endl;
|
---|
41 |
|
---|
42 | ri = rays.begin();
|
---|
43 | for (; ri != rays.end(); ri++) {
|
---|
44 | Vector3 a = (*ri).GetLoc();
|
---|
45 | Vector3 b = (*ri).GetLoc() + length*(*ri).GetDir();
|
---|
46 |
|
---|
47 | stream<<a.x<<" "<<a.y<<" "<<a.z<<" ,";
|
---|
48 | stream<<b.x<<" "<<b.y<<" "<<b.z<<" ,\n";
|
---|
49 | }
|
---|
50 |
|
---|
51 | stream<<"\" >"<<endl;
|
---|
52 | stream<<"</Coordinate>"<<endl;
|
---|
53 | stream<<"</IndexedLineSet>"<<endl;
|
---|
54 | stream<<"</Shape>"<<endl;
|
---|
55 | return true;
|
---|
56 | }
|
---|
57 |
|
---|
58 | void
|
---|
59 | X3dExporter::ExportSceneNode(SceneGraphNode *node)
|
---|
60 | {
|
---|
61 | stream<<"<Group>"<<endl;
|
---|
62 |
|
---|
63 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
|
---|
64 | for (; ni != node->mChildren.end(); ni++)
|
---|
65 | ExportSceneNode(*ni);
|
---|
66 |
|
---|
67 |
|
---|
68 | MeshContainer::const_iterator mi = node->mGeometry.begin();
|
---|
69 | for (; mi != node->mGeometry.end(); mi++) {
|
---|
70 | // export the transform...
|
---|
71 | ExportMesh((*mi)->GetMesh());
|
---|
72 | }
|
---|
73 |
|
---|
74 | stream<<"</Group>"<<endl;
|
---|
75 |
|
---|
76 | }
|
---|
77 |
|
---|
78 | void
|
---|
79 | X3dExporter::ExportMesh(Mesh *mesh)
|
---|
80 | {
|
---|
81 |
|
---|
82 | stream<<"<Shape>"<<endl;
|
---|
83 | stream<<"<Appearance>"<<endl;
|
---|
84 |
|
---|
85 | // $$ tmp -> random material
|
---|
86 |
|
---|
87 | float r, g, b;
|
---|
88 |
|
---|
89 | if (mesh->mMaterial) {
|
---|
90 | r = mesh->mMaterial->mDiffuseColor.r;
|
---|
91 | g = mesh->mMaterial->mDiffuseColor.g;
|
---|
92 | b = mesh->mMaterial->mDiffuseColor.b;
|
---|
93 | } else {
|
---|
94 | r = RandomValue(0.5, 1.0);
|
---|
95 | g = RandomValue(0.5, 1.0);
|
---|
96 | b = RandomValue(0.5, 1.0);
|
---|
97 | }
|
---|
98 | stream<<"<Material diffuseColor=\""<<r<<" "<<g<<" "<<b<<
|
---|
99 | "\" specularColor=\"0.0 0.0 0.0\"/>"<<endl;
|
---|
100 | stream<<"</Appearance>"<<endl;
|
---|
101 |
|
---|
102 |
|
---|
103 | if (wireframe)
|
---|
104 | stream<<"<IndexedLineSet ccw=\"TRUE\" coordIndex=\""<<endl;
|
---|
105 | else
|
---|
106 | stream<<"<IndexedFaceSet ccw=\"TRUE\" coordIndex=\""<<endl;
|
---|
107 |
|
---|
108 | FaceContainer::const_iterator fi = mesh->mFaces.begin();
|
---|
109 |
|
---|
110 | int index = 0;
|
---|
111 |
|
---|
112 | for (; fi != mesh->mFaces.end(); fi++) {
|
---|
113 | Face *face = *fi;
|
---|
114 | VertexIndexContainer::const_iterator vi = face->mVertexIndices.begin();
|
---|
115 | for (; vi != face->mVertexIndices.end(); vi++)
|
---|
116 | stream<<*vi<<" ";
|
---|
117 | stream<<"-1"<<endl;
|
---|
118 | }
|
---|
119 | stream<<"\" >"<<endl;
|
---|
120 |
|
---|
121 | stream<<"<Coordinate point=\""<<endl;
|
---|
122 |
|
---|
123 | VertexContainer::const_iterator vi = mesh->mVertices.begin();
|
---|
124 | for (; vi != mesh->mVertices.end(); vi++) {
|
---|
125 | stream<<(*vi).x<<" "<<(*vi).y<<" "<<(*vi).z;
|
---|
126 | stream<<","<<endl;
|
---|
127 | }
|
---|
128 |
|
---|
129 | stream<<"\" >"<<endl;
|
---|
130 | stream<<"</Coordinate>"<<endl;
|
---|
131 |
|
---|
132 | if (wireframe)
|
---|
133 | stream<<"</IndexedLineSet>"<<endl;
|
---|
134 | else
|
---|
135 | stream<<"</IndexedFaceSet>"<<endl;
|
---|
136 |
|
---|
137 | stream<<"</Shape>"<<endl;
|
---|
138 |
|
---|
139 | }
|
---|
140 |
|
---|
141 | bool
|
---|
142 | X3dExporter::ExportBox(const AxisAlignedBox3 &box)
|
---|
143 | {
|
---|
144 | Mesh *mesh = new Mesh;
|
---|
145 | // add 6 vertices of the box
|
---|
146 | int index = mesh->mVertices.size();
|
---|
147 | for (int i=0; i < 8; i++) {
|
---|
148 | Vector3 v;
|
---|
149 | box.GetVertex(i, v);
|
---|
150 | mesh->mVertices.push_back(v);
|
---|
151 | }
|
---|
152 |
|
---|
153 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
154 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
155 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
156 |
|
---|
157 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
158 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
159 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
160 |
|
---|
161 | ExportMesh(mesh);
|
---|
162 | delete mesh;
|
---|
163 | return true;
|
---|
164 | }
|
---|
165 |
|
---|
166 | bool
|
---|
167 | X3dExporter::ExportKdTree(const KdTree &tree)
|
---|
168 | {
|
---|
169 | stack<KdNode *> tStack;
|
---|
170 |
|
---|
171 | tStack.push(tree.GetRoot());
|
---|
172 |
|
---|
173 | Mesh *mesh = new Mesh;
|
---|
174 |
|
---|
175 | while (!tStack.empty()) {
|
---|
176 | KdNode *node = tStack.top();
|
---|
177 | tStack.pop();
|
---|
178 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
179 | // add 6 vertices of the box
|
---|
180 | int index = mesh->mVertices.size();
|
---|
181 | for (int i=0; i < 8; i++) {
|
---|
182 | Vector3 v;
|
---|
183 | box.GetVertex(i, v);
|
---|
184 | mesh->mVertices.push_back(v);
|
---|
185 | }
|
---|
186 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
187 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
188 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
189 |
|
---|
190 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
191 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
192 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
193 |
|
---|
194 | if (!node->IsLeaf()) {
|
---|
195 | KdInterior *interior = (KdInterior *)node;
|
---|
196 | tStack.push(interior->mFront);
|
---|
197 | tStack.push(interior->mBack);
|
---|
198 | }
|
---|
199 | }
|
---|
200 |
|
---|
201 | ExportMesh(mesh);
|
---|
202 | delete mesh;
|
---|
203 | return true;
|
---|
204 | }
|
---|
205 |
|
---|
206 |
|
---|
207 | void
|
---|
208 | X3dExporter::ExportMeshInstance(MeshInstance *mi)
|
---|
209 | {
|
---|
210 | ExportMesh(mi->GetMesh());
|
---|
211 | }
|
---|