1 | #include <stack>
|
---|
2 | #include "common.h"
|
---|
3 | #include "SceneGraph.h"
|
---|
4 | #include "X3dExporter.h"
|
---|
5 | #include "Mesh.h"
|
---|
6 | #include "KdTree.h"
|
---|
7 |
|
---|
8 |
|
---|
9 | X3dExporter::X3dExporter(const string filename):Exporter(filename)
|
---|
10 | {
|
---|
11 | stream.open(mFilename.c_str());
|
---|
12 | stream<<"<?xml version=\"1.0\" encoding=\"UTF-8\"?>"<<endl;
|
---|
13 | stream<<"<X3D>"<<endl;
|
---|
14 | stream<<"<Scene>"<<endl;
|
---|
15 |
|
---|
16 | }
|
---|
17 |
|
---|
18 | X3dExporter::~X3dExporter()
|
---|
19 | {
|
---|
20 | stream<<"</Scene>"<<endl;
|
---|
21 | stream<<"</X3D>"<<endl;
|
---|
22 | stream.close();
|
---|
23 | }
|
---|
24 |
|
---|
25 |
|
---|
26 | bool
|
---|
27 | X3dExporter::ExportRays(const vector<Ray> &rays,
|
---|
28 | const float length,
|
---|
29 | const RgbColor &color)
|
---|
30 | {
|
---|
31 | vector<Ray>::const_iterator ri = rays.begin();
|
---|
32 | stream<<"<Shape>"<<endl;
|
---|
33 | stream<<"<Appearance>"<<endl;
|
---|
34 | stream<<"<Material ambientColor=\""<<color.r<<" "<<color.g<<" "<<color.b<<
|
---|
35 | "\" />"<<endl;
|
---|
36 | stream<<"</Appearance>"<<endl;
|
---|
37 |
|
---|
38 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
|
---|
39 |
|
---|
40 | int index = 0;
|
---|
41 | for (; ri != rays.end(); ri++) {
|
---|
42 | stream<<index<<" "<<index+1<<" -1\n";
|
---|
43 | index+=2;
|
---|
44 | }
|
---|
45 |
|
---|
46 | stream<<"\" >"<<endl;
|
---|
47 |
|
---|
48 | stream<<"<Coordinate point=\""<<endl;
|
---|
49 |
|
---|
50 | ri = rays.begin();
|
---|
51 | for (; ri != rays.end(); ri++) {
|
---|
52 | Vector3 a = (*ri).GetLoc();
|
---|
53 |
|
---|
54 | Vector3 b;
|
---|
55 | if (length < 0)
|
---|
56 | b = (*ri).GetLoc() - length*(*ri).GetDir();
|
---|
57 | else
|
---|
58 | if ((*ri).intersections.size()==0)
|
---|
59 | b = (*ri).GetLoc() + length*(*ri).GetDir();
|
---|
60 | else
|
---|
61 | b = (*ri).Extrap((*ri).intersections[0].mT);
|
---|
62 |
|
---|
63 | stream<<a.x<<" "<<a.y<<" "<<a.z<<" ,";
|
---|
64 | stream<<b.x<<" "<<b.y<<" "<<b.z<<" ,\n";
|
---|
65 | }
|
---|
66 |
|
---|
67 | stream<<"\" >"<<endl;
|
---|
68 | stream<<"</Coordinate>"<<endl;
|
---|
69 | stream<<"</IndexedLineSet>"<<endl;
|
---|
70 | stream<<"</Shape>"<<endl;
|
---|
71 | return true;
|
---|
72 | }
|
---|
73 |
|
---|
74 | void
|
---|
75 | X3dExporter::ExportSceneNode(SceneGraphNode *node)
|
---|
76 | {
|
---|
77 | stream<<"<Group>"<<endl;
|
---|
78 |
|
---|
79 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
|
---|
80 | for (; ni != node->mChildren.end(); ni++)
|
---|
81 | ExportSceneNode(*ni);
|
---|
82 |
|
---|
83 |
|
---|
84 | ObjectContainer::const_iterator mi = node->mGeometry.begin();
|
---|
85 | for (; mi != node->mGeometry.end(); mi++) {
|
---|
86 | // export the transform...
|
---|
87 | ExportIntersectable(*mi);
|
---|
88 | }
|
---|
89 |
|
---|
90 | stream<<"</Group>"<<endl;
|
---|
91 |
|
---|
92 | }
|
---|
93 | void
|
---|
94 | X3dExporter::ExportIntersectable(Intersectable *object)
|
---|
95 | {
|
---|
96 | switch (object->Type()) {
|
---|
97 | case Intersectable::MESH_INSTANCE:
|
---|
98 | case Intersectable::TRANSFORMED_MESH_INSTANCE:
|
---|
99 | ExportMeshInstance((MeshInstance *)object);
|
---|
100 | break;
|
---|
101 | default:
|
---|
102 | cerr<<"Sorry the export for object not yet defined"<<endl;
|
---|
103 | break;
|
---|
104 | }
|
---|
105 | }
|
---|
106 |
|
---|
107 | void
|
---|
108 | X3dExporter::ExportMeshInstance(MeshInstance *object)
|
---|
109 | {
|
---|
110 | // $$JB$$
|
---|
111 | // in the future check whether the mesh was not already exportet
|
---|
112 | // and use a reference to the that mesh instead
|
---|
113 | ExportMesh(object->GetMesh());
|
---|
114 | }
|
---|
115 |
|
---|
116 | void
|
---|
117 | X3dExporter::ExportMesh(Mesh *mesh)
|
---|
118 | {
|
---|
119 |
|
---|
120 | stream<<"<Shape>"<<endl;
|
---|
121 | stream<<"<Appearance>"<<endl;
|
---|
122 |
|
---|
123 | // $$ tmp -> random material
|
---|
124 |
|
---|
125 | float r, g, b;
|
---|
126 |
|
---|
127 | if (mUseForcedMaterial) {
|
---|
128 | r = mForcedMaterial.mDiffuseColor.r;
|
---|
129 | g = mForcedMaterial.mDiffuseColor.g;
|
---|
130 | b = mForcedMaterial.mDiffuseColor.b;
|
---|
131 |
|
---|
132 | } else
|
---|
133 | if (mesh->mMaterial) {
|
---|
134 | r = mesh->mMaterial->mDiffuseColor.r;
|
---|
135 | g = mesh->mMaterial->mDiffuseColor.g;
|
---|
136 | b = mesh->mMaterial->mDiffuseColor.b;
|
---|
137 | } else {
|
---|
138 | r = RandomValue(0.5, 1.0);
|
---|
139 | g = RandomValue(0.5, 1.0);
|
---|
140 | b = RandomValue(0.5, 1.0);
|
---|
141 | }
|
---|
142 | stream<<"<Material diffuseColor=\""<<r<<" "<<g<<" "<<b<<
|
---|
143 | "\" specularColor=\"0.0 0.0 0.0\"/>"<<endl;
|
---|
144 | stream<<"</Appearance>"<<endl;
|
---|
145 |
|
---|
146 |
|
---|
147 | if (mWireframe)
|
---|
148 | stream<<"<IndexedLineSet ccw=\"TRUE\" coordIndex=\""<<endl;
|
---|
149 | else
|
---|
150 | stream<<"<IndexedFaceSet ccw=\"TRUE\" coordIndex=\""<<endl;
|
---|
151 |
|
---|
152 | FaceContainer::const_iterator fi = mesh->mFaces.begin();
|
---|
153 |
|
---|
154 | int index = 0;
|
---|
155 |
|
---|
156 | for (; fi != mesh->mFaces.end(); fi++) {
|
---|
157 | Face *face = *fi;
|
---|
158 | VertexIndexContainer::const_iterator vi = face->mVertexIndices.begin();
|
---|
159 | for (; vi != face->mVertexIndices.end(); vi++)
|
---|
160 | stream<<*vi<<" ";
|
---|
161 | stream<<"-1"<<endl;
|
---|
162 | }
|
---|
163 | stream<<"\" >"<<endl;
|
---|
164 |
|
---|
165 | stream<<"<Coordinate point=\""<<endl;
|
---|
166 |
|
---|
167 | VertexContainer::const_iterator vi = mesh->mVertices.begin();
|
---|
168 | for (; vi != mesh->mVertices.end(); vi++) {
|
---|
169 | stream<<(*vi).x<<" "<<(*vi).y<<" "<<(*vi).z;
|
---|
170 | stream<<","<<endl;
|
---|
171 | }
|
---|
172 |
|
---|
173 | stream<<"\" >"<<endl;
|
---|
174 | stream<<"</Coordinate>"<<endl;
|
---|
175 |
|
---|
176 | if (mWireframe)
|
---|
177 | stream<<"</IndexedLineSet>"<<endl;
|
---|
178 | else
|
---|
179 | stream<<"</IndexedFaceSet>"<<endl;
|
---|
180 |
|
---|
181 | stream<<"</Shape>"<<endl;
|
---|
182 |
|
---|
183 | }
|
---|
184 |
|
---|
185 | bool
|
---|
186 | X3dExporter::ExportBox(const AxisAlignedBox3 &box)
|
---|
187 | {
|
---|
188 | Mesh *mesh = new Mesh;
|
---|
189 | // add 6 vertices of the box
|
---|
190 | int index = mesh->mVertices.size();
|
---|
191 | for (int i=0; i < 8; i++) {
|
---|
192 | Vector3 v;
|
---|
193 | box.GetVertex(i, v);
|
---|
194 | mesh->mVertices.push_back(v);
|
---|
195 | }
|
---|
196 |
|
---|
197 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
198 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
199 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
200 |
|
---|
201 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
202 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
203 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
204 |
|
---|
205 | ExportMesh(mesh);
|
---|
206 | delete mesh;
|
---|
207 | return true;
|
---|
208 | }
|
---|
209 |
|
---|
210 | bool
|
---|
211 | X3dExporter::ExportKdTree(const KdTree &tree)
|
---|
212 | {
|
---|
213 | if (mExportRayDensity) {
|
---|
214 | return ExportKdTreeRayDensity(tree);
|
---|
215 | }
|
---|
216 |
|
---|
217 | stack<KdNode *> tStack;
|
---|
218 |
|
---|
219 | tStack.push(tree.GetRoot());
|
---|
220 |
|
---|
221 | Mesh *mesh = new Mesh;
|
---|
222 |
|
---|
223 | while (!tStack.empty()) {
|
---|
224 | KdNode *node = tStack.top();
|
---|
225 | tStack.pop();
|
---|
226 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
227 | // add 6 vertices of the box
|
---|
228 | int index = mesh->mVertices.size();
|
---|
229 | for (int i=0; i < 8; i++) {
|
---|
230 | Vector3 v;
|
---|
231 | box.GetVertex(i, v);
|
---|
232 | mesh->mVertices.push_back(v);
|
---|
233 | }
|
---|
234 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
235 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
236 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
237 |
|
---|
238 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
239 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
240 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
241 |
|
---|
242 | if (!node->IsLeaf()) {
|
---|
243 | KdInterior *interior = (KdInterior *)node;
|
---|
244 | tStack.push(interior->mFront);
|
---|
245 | tStack.push(interior->mBack);
|
---|
246 | }
|
---|
247 | }
|
---|
248 |
|
---|
249 | ExportMesh(mesh);
|
---|
250 | delete mesh;
|
---|
251 | return true;
|
---|
252 | }
|
---|
253 |
|
---|
254 |
|
---|
255 | bool
|
---|
256 | X3dExporter::ExportKdTreeRayDensity(const KdTree &tree)
|
---|
257 | {
|
---|
258 | stack<KdNode *> tStack;
|
---|
259 |
|
---|
260 | tStack.push(tree.GetRoot());
|
---|
261 |
|
---|
262 | bool fm = mUseForcedMaterial;
|
---|
263 | mUseForcedMaterial = true;
|
---|
264 | mForcedMaterial.mDiffuseColor.g = 1.0f;
|
---|
265 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
266 | while (!tStack.empty()) {
|
---|
267 | KdNode *node = tStack.top();
|
---|
268 | tStack.pop();
|
---|
269 | if (node->IsLeaf()) {
|
---|
270 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
271 | Mesh *mesh = new Mesh;
|
---|
272 |
|
---|
273 | // add 6 vertices of the box
|
---|
274 | int index = mesh->mVertices.size();
|
---|
275 | for (int i=0; i < 8; i++) {
|
---|
276 | Vector3 v;
|
---|
277 | box.GetVertex(i, v);
|
---|
278 | mesh->mVertices.push_back(v);
|
---|
279 | }
|
---|
280 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
281 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
282 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
283 |
|
---|
284 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
285 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
286 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
287 |
|
---|
288 |
|
---|
289 | // set the mesh material according to the ray density
|
---|
290 | KdLeaf *leaf = (KdLeaf *) node;
|
---|
291 | if (leaf->mPassingRays.mRays) {
|
---|
292 | float importance = leaf->mPassingRays.mContributions/(float)leaf->mPassingRays.mRays;
|
---|
293 | // float importance = leaf->mPassingRays.mContributions/1000.0f;
|
---|
294 | // float importance = leaf->mPassingRays.mRays/1000.0f;
|
---|
295 | ///(float)leaf->mPassingRays.mRays;
|
---|
296 | // mForcedMaterial.mDiffuseColor.r = log10(leaf->mPassingRays.mRays)/3.0f;
|
---|
297 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
298 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
299 | ExportMesh(mesh);
|
---|
300 | }
|
---|
301 | delete mesh;
|
---|
302 | } else {
|
---|
303 | KdInterior *interior = (KdInterior *)node;
|
---|
304 | tStack.push(interior->mFront);
|
---|
305 | tStack.push(interior->mBack);
|
---|
306 | }
|
---|
307 | }
|
---|
308 | // restore the state of forced material
|
---|
309 | mUseForcedMaterial = fm;
|
---|
310 | return true;
|
---|
311 | }
|
---|