source: trunk/VUT/GtpVisibilityPreprocessor/src/X3dExporter.cpp @ 261

Revision 261, 11.2 KB checked in by mattausch, 19 years ago (diff)

added viewcell loader

Line 
1#include <stack>
2#include "common.h"
3#include "SceneGraph.h"
4#include "X3dExporter.h"
5#include "Mesh.h"
6#include "KdTree.h"
7#include "ViewCellBsp.h"
8#include "ViewCell.h"
9#include "Polygon3.h"
10
11
12X3dExporter::X3dExporter(const string filename):Exporter(filename)
13{
14  stream.open(mFilename.c_str());
15  stream<<"<?xml version=\"1.0\" encoding=\"UTF-8\"?>"<<endl;
16  stream<<"<X3D>"<<endl;
17  stream<<"<Scene>"<<endl;
18 
19}
20
21X3dExporter::~X3dExporter()
22{
23  stream<<"</Scene>"<<endl;
24  stream<<"</X3D>"<<endl;
25  stream.close();
26}
27
28
29bool
30X3dExporter::ExportRays(const vector<Ray> &rays,
31                        const float length,
32                        const RgbColor &color)
33{
34  vector<Ray>::const_iterator ri = rays.begin();
35  stream<<"<Shape>"<<endl;
36  stream<<"<Appearance>"<<endl;
37  stream<<"<Material ambientColor=\""<<color.r<<" "<<color.g<<" "<<color.b<<
38    "\" />"<<endl;
39  stream<<"</Appearance>"<<endl;
40 
41  stream<<"<IndexedLineSet coordIndex=\""<<endl;
42
43  int index = 0;
44  for (; ri != rays.end(); ri++) {
45    stream<<index<<" "<<index+1<<" -1\n";
46    index+=2;
47  }
48 
49  stream<<"\" >"<<endl;
50 
51  stream<<"<Coordinate  point=\""<<endl;
52 
53  ri = rays.begin();
54  for (; ri != rays.end(); ri++) {
55    Vector3 a = (*ri).GetLoc();
56   
57    Vector3 b;
58    if (length < 0)
59      b = (*ri).GetLoc() - length*(*ri).GetDir();
60    else
61      if ((*ri).intersections.size()==0)
62        b = (*ri).GetLoc() + length*(*ri).GetDir();
63      else
64        b = (*ri).Extrap((*ri).intersections[0].mT);
65   
66    stream<<a.x<<" "<<a.y<<" "<<a.z<<" ,";
67    stream<<b.x<<" "<<b.y<<" "<<b.z<<" ,\n";
68  }
69 
70  stream<<"\" >"<<endl;
71  stream<<"</Coordinate>"<<endl;
72  stream<<"</IndexedLineSet>"<<endl;
73  stream<<"</Shape>"<<endl;
74  return true;
75}
76
77void
78X3dExporter::ExportSceneNode(SceneGraphNode *node)
79{
80  stream<<"<Group>"<<endl;
81
82  SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
83  for (; ni != node->mChildren.end(); ni++)
84    ExportSceneNode(*ni);
85 
86 
87  ObjectContainer::const_iterator mi = node->mGeometry.begin();
88  for (; mi != node->mGeometry.end(); mi++) {
89    // export the transform...
90    ExportIntersectable(*mi);
91  }
92 
93  stream<<"</Group>"<<endl;
94
95}
96void
97X3dExporter::ExportIntersectable(Intersectable *object)
98{
99  switch (object->Type()) {
100  case Intersectable::MESH_INSTANCE:
101  case Intersectable::TRANSFORMED_MESH_INSTANCE:
102    ExportMeshInstance((MeshInstance *)object);
103        break;
104  case Intersectable::VIEWCELL:
105        ExportViewCell((ViewCell *)object);
106    break;
107  default:
108    cerr<<"Sorry the export for object not yet defined"<<endl;
109    break;
110  }
111}
112
113void
114X3dExporter::ExportMeshInstance(MeshInstance *object)
115{
116  // $$JB$$
117  // in the future check whether the mesh was not already exportet
118  // and use a reference to the that mesh instead
119  ExportMesh(object->GetMesh());
120}
121
122void X3dExporter::ExportViewCells(ViewCellContainer *viewCells)
123{
124        ViewCellContainer::iterator it, it_end = viewCells->end();
125
126        for (it = viewCells->begin(); it != it_end; ++it)
127                ExportViewCell(*it);
128}
129void
130X3dExporter::ExportViewCell(ViewCell *viewCell)
131{
132        if (viewCell->GetMesh())
133                ExportMesh(viewCell->GetMesh());
134}
135
136void
137X3dExporter::ExportMesh(Mesh *mesh)
138{
139
140  stream<<"<Shape>"<<endl;
141  stream<<"<Appearance>"<<endl;
142 
143  // $$ tmp -> random material
144 
145  float r, g, b;
146
147  if (mUseForcedMaterial) {
148    r = mForcedMaterial.mDiffuseColor.r;
149    g = mForcedMaterial.mDiffuseColor.g;
150    b = mForcedMaterial.mDiffuseColor.b;
151   
152  } else
153    if (mesh->mMaterial) {
154      r = mesh->mMaterial->mDiffuseColor.r;
155      g = mesh->mMaterial->mDiffuseColor.g;
156      b = mesh->mMaterial->mDiffuseColor.b;
157    } else {
158      r = RandomValue(0.5, 1.0);
159      g = RandomValue(0.5, 1.0);
160      b = RandomValue(0.5, 1.0);
161    }
162  stream<<"<Material diffuseColor=\""<<r<<" "<<g<<" "<<b<<
163    "\" specularColor=\"0.0 0.0 0.0\"/>"<<endl;
164  stream<<"</Appearance>"<<endl;
165
166
167  if (mWireframe)
168    stream<<"<IndexedLineSet ccw=\"TRUE\" coordIndex=\""<<endl;
169  else
170    stream<<"<IndexedFaceSet ccw=\"TRUE\" coordIndex=\""<<endl;
171
172  FaceContainer::const_iterator fi = mesh->mFaces.begin();
173
174  int index = 0;
175 
176  for (; fi != mesh->mFaces.end(); fi++) {
177    Face *face = *fi;
178    VertexIndexContainer::const_iterator vi = face->mVertexIndices.begin();
179    for (; vi != face->mVertexIndices.end(); vi++)
180      stream<<*vi<<" ";
181    stream<<"-1"<<endl;
182  }
183  stream<<"\" >"<<endl;
184
185  stream<<"<Coordinate  point=\""<<endl;
186 
187  VertexContainer::const_iterator vi = mesh->mVertices.begin();
188  for (; vi != mesh->mVertices.end(); vi++) {
189    stream<<(*vi).x<<" "<<(*vi).y<<" "<<(*vi).z;
190    stream<<","<<endl;
191  }
192 
193  stream<<"\" >"<<endl;
194  stream<<"</Coordinate>"<<endl;
195
196  if (mWireframe)
197    stream<<"</IndexedLineSet>"<<endl;
198  else
199    stream<<"</IndexedFaceSet>"<<endl;
200 
201  stream<<"</Shape>"<<endl;
202
203}
204
205
206void X3dExporter::ExportPolygon(Polygon3 *poly)
207{
208        stream << "<Shape>" << endl;
209        stream << "<Appearance>" << endl;
210 
211        // $$ tmp -> random material
212 
213        float r, g, b;
214
215        if (mUseForcedMaterial)
216        {
217                r = mForcedMaterial.mDiffuseColor.r;
218                g = mForcedMaterial.mDiffuseColor.g;
219                b = mForcedMaterial.mDiffuseColor.b;
220        }
221        else if (poly->mMaterial)
222        {
223                r = poly->mMaterial->mDiffuseColor.r;
224                g = poly->mMaterial->mDiffuseColor.g;
225                b = poly->mMaterial->mDiffuseColor.b;
226        } else
227        {
228                r = RandomValue(0.5, 1.0);
229                g = RandomValue(0.5, 1.0);
230                b = RandomValue(0.5, 1.0);
231        }
232
233        stream << "<Material diffuseColor=\"" << r << " " << g << " " << b
234                   << "\" specularColor=\"0.0 0.0 0.0\"/>" << endl;
235
236    stream << "</Appearance>" << endl;
237
238
239        if (mWireframe)
240                stream << "<IndexedLineSet ccw=\"TRUE\" coordIndex=\"" << endl;
241        else
242                stream << "<IndexedFaceSet ccw=\"TRUE\" coordIndex=\"" << endl;
243
244        VertexContainer::const_iterator vi = poly->mVertices.begin();
245
246        stream << "<Coordinate  point=\"" << endl;
247 
248        for (; vi != poly->mVertices.end(); ++vi)
249        {
250                stream << (*vi).x << " " << (*vi).y << " " << (*vi).z;
251                stream << "," << endl;
252        }
253 
254        stream<<"\" >"<<endl;
255        stream<<"</Coordinate>"<<endl;
256
257        if (mWireframe)
258                stream << "</IndexedLineSet>" << endl;
259        else
260                stream << "</IndexedFaceSet>" << endl;
261 
262        stream << "</Shape>" << endl;
263}
264
265
266bool
267X3dExporter::ExportBox(const AxisAlignedBox3 &box)
268{
269  Mesh *mesh = new Mesh;
270  // add 6 vertices of the box
271  int index = mesh->mVertices.size();
272  for (int i=0; i < 8; i++) {
273    Vector3 v;
274    box.GetVertex(i, v);
275    mesh->mVertices.push_back(v);
276  }
277 
278  mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
279  mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
280  mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
281 
282  mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
283  mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
284  mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
285 
286  ExportMesh(mesh);
287  delete mesh;
288  return true;
289}
290
291bool
292X3dExporter::ExportBspTree(const BspTree &tree)
293{
294        if (mExportRayDensity)
295        {
296                return false;//ExportKdTreeRayDensity(tree);
297        }
298 
299        stack<BspNode *> tStack;
300
301        tStack.push(tree.GetRoot());
302
303        Mesh *mesh = new Mesh;
304
305        //AxisAlignedBox3 box = tree.GetBoundingBox();
306        //ExportBox(box);
307         
308        while (!tStack.empty())
309        {
310                BspNode *node = tStack.top();
311   
312                tStack.pop();
313       
314                if (tree.StorePolys()) // extract the polygons
315                {
316                        PolygonContainer::const_iterator it;
317                        PolygonContainer::const_iterator it_end = node->GetPolygons()->end();
318
319                        for (it = node->GetPolygons()->begin(); it != it_end; ++ it)
320                                ExportPolygon(*it);
321                }
322
323                if (!node->IsLeaf())
324                {
325                        BspInterior *interior = dynamic_cast<BspInterior *>(node);
326     
327                        tStack.push(interior->GetFront());
328                        tStack.push(interior->GetBack());
329
330                }
331                else
332                {
333                        BspLeaf *leaf = dynamic_cast<BspLeaf *>(node);
334                        // export view cell geometry
335                        if (!tree.StorePolys() && leaf->GetViewCell())
336                                ExportViewCell(leaf->GetViewCell());
337                }
338  }
339 
340  return true;
341}
342
343bool X3dExporter::ExportKdTree(const KdTree &tree)
344{
345         if (mExportRayDensity) {
346    return ExportKdTreeRayDensity(tree);
347  }
348 
349  stack<KdNode *> tStack;
350
351  tStack.push(tree.GetRoot());
352
353  Mesh *mesh = new Mesh;
354 
355  while (!tStack.empty()) {
356    KdNode *node = tStack.top();
357    tStack.pop();
358    AxisAlignedBox3 box = tree.GetBox(node);
359    // add 6 vertices of the box
360    int index = mesh->mVertices.size();
361    for (int i=0; i < 8; i++) {
362      Vector3 v;
363      box.GetVertex(i, v);
364      mesh->mVertices.push_back(v);
365    }
366    mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
367    mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
368    mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
369
370    mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
371    mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
372    mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
373
374    if (!node->IsLeaf()) {
375      KdInterior *interior = (KdInterior *)node;
376      tStack.push(interior->mFront);
377      tStack.push(interior->mBack);
378    }
379  }
380 
381  ExportMesh(mesh);
382  delete mesh;
383  return true;
384        // TODO
385        return true;
386}
387
388
389bool
390X3dExporter::ExportKdTreeRayDensity(const KdTree &tree)
391{
392  stack<KdNode *> tStack;
393
394  tStack.push(tree.GetRoot());
395
396  bool fm = mUseForcedMaterial;
397  mUseForcedMaterial = true;
398  mForcedMaterial.mDiffuseColor.g = 1.0f;
399  mForcedMaterial.mDiffuseColor.b = 1.0f;
400  while (!tStack.empty()) {
401    KdNode *node = tStack.top();
402    tStack.pop();
403    if (node->IsLeaf()) {
404      AxisAlignedBox3 box = tree.GetBox(node);
405      Mesh *mesh = new Mesh;
406     
407      // add 6 vertices of the box
408      int index = mesh->mVertices.size();
409      for (int i=0; i < 8; i++) {
410        Vector3 v;
411        box.GetVertex(i, v);
412        mesh->mVertices.push_back(v);
413      }
414      mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
415      mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
416      mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
417     
418      mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
419      mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
420      mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
421
422
423      // set the mesh material according to the ray density
424      KdLeaf *leaf = (KdLeaf *) node;
425      if (leaf->mPassingRays.mRays) {
426        float importance = leaf->mPassingRays.mContributions/(float)leaf->mPassingRays.mRays;
427        //      float importance = leaf->mPassingRays.mContributions/1000.0f;
428        //      float importance = leaf->mPassingRays.mRays/1000.0f;
429        ///(float)leaf->mPassingRays.mRays;
430        // mForcedMaterial.mDiffuseColor.r = log10(leaf->mPassingRays.mRays)/3.0f;
431        mForcedMaterial.mDiffuseColor.r = importance;
432        mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
433        ExportMesh(mesh);
434      }
435      delete mesh;
436    } else {
437      KdInterior *interior = (KdInterior *)node;
438      tStack.push(interior->mFront);
439      tStack.push(interior->mBack);
440    }
441  }
442  // restore the state of forced material
443  mUseForcedMaterial = fm;
444  return true;
445}
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