1 | #include <stack>
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2 | #include "common.h"
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3 | #include "SceneGraph.h"
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4 | #include "X3dExporter.h"
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5 | #include "Mesh.h"
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6 | #include "KdTree.h"
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7 | #include "ViewCellBsp.h"
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8 | #include "ViewCell.h"
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9 | #include "Polygon3.h"
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10 |
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11 | X3dExporter::X3dExporter(const string filename):Exporter(filename)
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12 | {
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13 | stream.open(mFilename.c_str());
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14 | stream<<"<?xml version=\"1.0\" encoding=\"UTF-8\"?>"<<endl;
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15 | stream<<"<X3D>"<<endl;
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16 | stream<<"<Scene>"<<endl;
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17 |
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18 | }
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19 |
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20 | X3dExporter::~X3dExporter()
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21 | {
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22 | stream<<"</Scene>"<<endl;
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23 | stream<<"</X3D>"<<endl;
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24 | stream.close();
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25 | }
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26 |
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27 |
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28 | bool
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29 | X3dExporter::ExportRays(const vector<Ray> &rays,
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30 | const float length,
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31 | const RgbColor &color)
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32 | {
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33 | vector<Ray>::const_iterator ri = rays.begin();
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34 | stream<<"<Shape>"<<endl;
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35 | stream<<"<Appearance>"<<endl;
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36 | stream<<"<Material ambientColor=\""<<color.r<<" "<<color.g<<" "<<color.b<<
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37 | "\" />"<<endl;
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38 | stream<<"</Appearance>"<<endl;
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39 |
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40 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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41 |
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42 | int index = 0;
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43 | for (; ri != rays.end(); ri++) {
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44 | stream<<index<<" "<<index+1<<" -1\n";
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45 | index+=2;
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46 | }
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47 |
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48 | stream<<"\" >"<<endl;
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49 |
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50 | stream<<"<Coordinate point=\""<<endl;
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51 |
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52 | ri = rays.begin();
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53 | for (; ri != rays.end(); ri++) {
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54 | Vector3 a = (*ri).GetLoc();
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55 |
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56 | Vector3 b;
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57 | if (length < 0)
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58 | b = (*ri).GetLoc() - length*(*ri).GetDir();
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59 | else
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60 | if ((*ri).intersections.size()==0)
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61 | b = (*ri).GetLoc() + length*(*ri).GetDir();
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62 | else
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63 | b = (*ri).Extrap((*ri).intersections[0].mT);
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64 |
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65 | stream<<a.x<<" "<<a.y<<" "<<a.z<<" ,";
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66 | stream<<b.x<<" "<<b.y<<" "<<b.z<<" ,\n";
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67 | }
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68 |
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69 | stream<<"\" >"<<endl;
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70 | stream<<"</Coordinate>"<<endl;
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71 | stream<<"</IndexedLineSet>"<<endl;
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72 | stream<<"</Shape>"<<endl;
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73 | return true;
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74 | }
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75 |
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76 | bool
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77 | X3dExporter::ExportRays(const RayContainer &rays,
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78 | const float length,
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79 | const RgbColor &color)
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80 | {
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81 | RayContainer::const_iterator ri = rays.begin();
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82 |
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83 | stream<<"<Shape>"<<endl;
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84 | stream<<"<Appearance>"<<endl;
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85 | stream<<"<Material ambientColor=\""<<color.r<<" "<<color.g<<" "<<color.b<<
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86 | "\" />"<<endl;
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87 | stream<<"</Appearance>"<<endl;
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88 |
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89 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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90 |
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91 | int index = 0;
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92 | for (; ri != rays.end(); ri++) {
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93 | stream<<index<<" "<<index+1<<" -1\n";
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94 | index+=2;
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95 | }
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96 |
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97 | stream<<"\" >"<<endl;
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98 |
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99 | stream<<"<Coordinate point=\""<<endl;
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100 |
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101 | ri = rays.begin();
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102 | for (; ri != rays.end(); ri++) {
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103 | Vector3 a = (*ri)->GetLoc();
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104 |
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105 | Vector3 b;
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106 | if (length < 0)
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107 | b = (*ri)->GetLoc() - length*(*ri)->GetDir();
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108 | else
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109 | if ((*ri)->intersections.size()==0)
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110 | b = (*ri)->GetLoc() + length*(*ri)->GetDir();
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111 | else
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112 | b = (*ri)->Extrap((*ri)->intersections[0].mT);
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113 |
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114 | stream<<a.x<<" "<<a.y<<" "<<a.z<<" ,";
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115 | stream<<b.x<<" "<<b.y<<" "<<b.z<<" ,\n";
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116 | }
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117 |
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118 | stream<<"\" >"<<endl;
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119 | stream<<"</Coordinate>"<<endl;
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120 | stream<<"</IndexedLineSet>"<<endl;
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121 | stream<<"</Shape>"<<endl;
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122 |
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123 | return true;
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124 | }
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125 |
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126 | void
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127 | X3dExporter::ExportSceneNode(SceneGraphNode *node)
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128 | {
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129 | stream<<"<Group>"<<endl;
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130 |
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131 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
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132 | for (; ni != node->mChildren.end(); ni++)
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133 | ExportSceneNode(*ni);
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134 |
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135 |
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136 | ObjectContainer::const_iterator mi = node->mGeometry.begin();
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137 | for (; mi != node->mGeometry.end(); mi++) {
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138 | // export the transform...
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139 | ExportIntersectable(*mi);
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140 | }
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141 |
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142 | stream<<"</Group>"<<endl;
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143 |
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144 | }
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145 | void
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146 | X3dExporter::ExportIntersectable(Intersectable *object)
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147 | {
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148 | switch (object->Type()) {
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149 | case Intersectable::MESH_INSTANCE:
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150 | case Intersectable::TRANSFORMED_MESH_INSTANCE:
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151 | ExportMeshInstance((MeshInstance *)object);
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152 | break;
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153 | case Intersectable::VIEW_CELL:
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154 | ExportViewCell((ViewCell *)object);
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155 | break;
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156 | default:
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157 | cerr<<"Sorry the export for object not yet defined"<<endl;
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158 | break;
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159 | }
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160 | }
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161 |
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162 | void
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163 | X3dExporter::ExportMeshInstance(MeshInstance *object)
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164 | {
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165 | // $$JB$$
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166 | // in the future check whether the mesh was not already exported
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167 | // and use a reference to the that mesh instead
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168 | ExportMesh(object->GetMesh());
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169 | }
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170 |
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171 | void
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172 | X3dExporter::ExportViewCells(const ViewCellContainer &viewCells)
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173 | {
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174 | ViewCellContainer::const_iterator it, it_end = viewCells.end();
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175 |
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176 | for (it = viewCells.begin(); it != it_end; ++ it)
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177 | ExportViewCell(*it);
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178 | }
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179 |
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180 | void
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181 | X3dExporter::ExportBspViewCellPartition(const BspTree &tree)
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182 | {
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183 | ViewCellContainer viewCells;
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184 | tree.CollectViewCells(viewCells);
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185 |
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186 | ViewCellContainer::const_iterator it, it_end = viewCells.end();
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187 |
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188 | for (it = viewCells.begin(); it != it_end; ++ it)
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189 | {
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190 | if ((*it)->GetMesh())
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191 | ExportViewCell(*it);
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192 | else
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193 | {
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194 | PolygonContainer cell;
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195 | tree.ConstructGeometry(dynamic_cast<BspViewCell *>(*it), cell);
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196 | ExportPolygons(cell);
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197 | }
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198 | }
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199 | }
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200 |
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201 | void
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202 | X3dExporter::ExportBspLeaves(const BspTree &tree)
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203 | {
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204 | vector<BspLeaf *> leaves;
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205 | tree.CollectLeaves(leaves);
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206 |
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207 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end();
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208 |
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209 | for (it = leaves.begin(); it != it_end; ++ it)
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210 | {
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211 | PolygonContainer cell;
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212 | tree.ConstructGeometry(*it, cell);
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213 | ExportPolygons(cell);
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214 | }
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215 | }
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216 |
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217 | void
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218 | X3dExporter::ExportViewCell(ViewCell *viewCell)
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219 | {
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220 | if (viewCell->GetMesh())
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221 | ExportMesh(viewCell->GetMesh());
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222 | }
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223 |
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224 | void
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225 | X3dExporter::ExportMesh(Mesh *mesh)
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226 | {
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227 |
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228 | stream<<"<Shape>"<<endl;
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229 | stream<<"<Appearance>"<<endl;
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230 |
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231 | // $$ tmp -> random material
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232 |
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233 | float r, g, b;
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234 |
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235 | if (mUseForcedMaterial) {
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236 | r = mForcedMaterial.mDiffuseColor.r;
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237 | g = mForcedMaterial.mDiffuseColor.g;
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238 | b = mForcedMaterial.mDiffuseColor.b;
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239 |
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240 | } else
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241 | if (mesh->mMaterial) {
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242 | r = mesh->mMaterial->mDiffuseColor.r;
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243 | g = mesh->mMaterial->mDiffuseColor.g;
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244 | b = mesh->mMaterial->mDiffuseColor.b;
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245 | } else {
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246 | r = RandomValue(0.5, 1.0);
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247 | g = RandomValue(0.5, 1.0);
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248 | b = RandomValue(0.5, 1.0);
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249 | }
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250 | stream<<"<Material diffuseColor=\""<<r<<" "<<g<<" "<<b<<
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251 | "\" specularColor=\"0.0 0.0 0.0\"/>"<<endl;
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252 | stream<<"</Appearance>"<<endl;
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253 |
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254 |
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255 | if (mWireframe)
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256 | stream<<"<IndexedLineSet ccw=\"TRUE\" coordIndex=\""<<endl;
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257 | else
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258 | stream<<"<IndexedFaceSet ccw=\"TRUE\" coordIndex=\""<<endl;
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259 |
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260 | FaceContainer::const_iterator fi = mesh->mFaces.begin();
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261 |
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262 | int index = 0;
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263 |
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264 | for (; fi != mesh->mFaces.end(); fi++) {
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265 | Face *face = *fi;
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266 | VertexIndexContainer::const_iterator vi = face->mVertexIndices.begin();
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267 | for (; vi != face->mVertexIndices.end(); vi++)
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268 | stream<<*vi<<" ";
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269 | stream<<"-1"<<endl;
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270 | }
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271 | stream<<"\" >"<<endl;
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272 |
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273 | stream<<"<Coordinate point=\""<<endl;
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274 |
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275 | VertexContainer::const_iterator vi = mesh->mVertices.begin();
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276 | for (; vi != mesh->mVertices.end(); vi++) {
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277 | stream<<(*vi).x<<" "<<(*vi).y<<" "<<(*vi).z;
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278 | stream<<","<<endl;
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279 | }
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280 |
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281 | stream<<"\" >"<<endl;
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282 | stream<<"</Coordinate>"<<endl;
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283 |
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284 | if (mWireframe)
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285 | stream<<"</IndexedLineSet>"<<endl;
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286 | else
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287 | stream<<"</IndexedFaceSet>"<<endl;
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288 |
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289 | stream<<"</Shape>"<<endl;
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290 |
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291 | }
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292 |
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293 |
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294 | void X3dExporter::ExportPolygon(Polygon3 *poly)
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295 | {
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296 | stream << "<Shape>" << endl;
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297 | stream << "<Appearance>" << endl;
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298 |
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299 | // $$ tmp -> random material
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300 |
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301 | float r, g, b;
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302 |
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303 | if (mUseForcedMaterial)
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304 | {
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305 | r = mForcedMaterial.mDiffuseColor.r;
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306 | g = mForcedMaterial.mDiffuseColor.g;
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307 | b = mForcedMaterial.mDiffuseColor.b;
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308 | }
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309 | else if (poly->mMaterial)
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310 | {
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311 | r = poly->mMaterial->mDiffuseColor.r;
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312 | g = poly->mMaterial->mDiffuseColor.g;
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313 | b = poly->mMaterial->mDiffuseColor.b;
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314 | } else
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315 | {
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316 | r = RandomValue(0.5, 1.0);
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317 | g = RandomValue(0.5, 1.0);
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318 | b = RandomValue(0.5, 1.0);
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319 | }
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320 |
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321 | stream << "<Material diffuseColor=\"" << r << " " << g << " " << b
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322 | << "\" specularColor=\"0.0 0.0 0.0\"/>" << endl;
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323 |
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324 | stream << "</Appearance>" << endl;
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325 |
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326 |
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327 | //-- create and write indices
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328 | if (mWireframe)
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329 | stream << "<IndexedLineSet ccw=\"TRUE\" coordIndex=\"" << endl;
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330 | else
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331 | stream << "<IndexedFaceSet ccw=\"TRUE\" coordIndex=\"" << endl;
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332 |
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333 | int index = 0;
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334 |
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335 | VertexContainer::const_iterator vi;
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336 |
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337 | for (index = 0; index < (int)poly->mVertices.size(); ++ index)
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338 | stream << index << " ";
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339 |
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340 | if (mWireframe) // final line to finish polygon
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341 | stream << "0 ";
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342 |
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343 | stream << "-1" << endl;
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344 | stream << "\" >" << endl;
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345 |
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346 | stream << "<Coordinate point=\"" << endl;
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347 |
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348 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
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349 | {
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350 | stream << (*vi).x << " " << (*vi).y << " " << (*vi).z;
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351 | stream << "," << endl;
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352 | }
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353 |
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354 | stream << "\" >" << endl;
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355 | stream << "</Coordinate>" << endl;
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356 |
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357 | if (mWireframe)
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358 | stream << "</IndexedLineSet>" << endl;
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359 | else
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360 | stream << "</IndexedFaceSet>" << endl;
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361 |
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362 | stream << "</Shape>" << endl;
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363 | }
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364 |
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365 | void X3dExporter::ExportPolygons(const PolygonContainer &polys)
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366 | {
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367 | stream << "<Shape>" << endl;
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368 | stream << "<Appearance>" << endl;
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369 |
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370 | // $$ tmp -> random material
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371 |
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372 | float r, g, b;
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373 |
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374 | if (mUseForcedMaterial)
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375 | {
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376 | r = mForcedMaterial.mDiffuseColor.r;
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377 | g = mForcedMaterial.mDiffuseColor.g;
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378 | b = mForcedMaterial.mDiffuseColor.b;
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379 | }
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380 | else
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381 | {
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382 | r = RandomValue(0.5, 1.0);
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383 | g = RandomValue(0.5, 1.0);
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384 | b = RandomValue(0.5, 1.0);
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385 | }
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386 |
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387 | stream << "<Material diffuseColor=\"" << r << " " << g << " " << b
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388 | << "\" specularColor=\"0.0 0.0 0.0\"/>" << endl;
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389 |
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390 | stream << "</Appearance>" << endl;
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391 |
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392 |
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393 | //-- create and write indices
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394 | if (mWireframe)
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395 | stream << "<IndexedLineSet ccw=\"TRUE\" coordIndex=\"" << endl;
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396 | else
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397 | stream << "<IndexedFaceSet ccw=\"TRUE\" coordIndex=\"" << endl;
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398 |
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399 | int index = 0;
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400 |
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401 | PolygonContainer::const_iterator pit;
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402 |
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403 | VertexContainer::const_iterator vi;
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404 |
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405 | for (pit = polys.begin(); pit != polys.end(); ++pit)
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406 | {
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407 | Polygon3 *poly = *pit;
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408 | int startIdx = index;
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409 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
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410 | {
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411 | stream << index ++ << " ";
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412 | }
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413 |
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414 | stream << startIdx << " ";// finish line
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415 | stream << "-1" << endl;
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416 | }
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417 |
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418 | stream << "\" >" << endl;
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419 |
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420 | stream << "<Coordinate point=\"" << endl;
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421 | for (pit = polys.begin(); pit != polys.end(); ++ pit)
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422 | {
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423 | Polygon3 *poly = *pit;
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424 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
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425 | {
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426 | stream << (*vi).x << " " << (*vi).y << " " << (*vi).z;
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427 | stream << "," << endl;
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428 | }
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429 | }
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430 | stream << "\" >" << endl;
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431 | stream << "</Coordinate>" << endl;
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432 |
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433 | if (mWireframe)
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434 | stream << "</IndexedLineSet>" << endl;
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435 | else
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436 | stream << "</IndexedFaceSet>" << endl;
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437 |
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438 | stream << "</Shape>" << endl;
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439 | }
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440 |
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441 | bool
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442 | X3dExporter::ExportBox(const AxisAlignedBox3 &box)
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443 | {
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444 | Mesh *mesh = new Mesh;
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445 | // add 6 vertices of the box
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446 | int index = (int)mesh->mVertices.size();
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447 | for (int i=0; i < 8; i++) {
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448 | Vector3 v;
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449 | box.GetVertex(i, v);
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450 | mesh->mVertices.push_back(v);
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451 | }
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452 |
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453 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
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454 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
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455 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
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456 |
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457 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
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458 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
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459 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
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460 |
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461 | ExportMesh(mesh);
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462 | delete mesh;
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463 | return true;
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464 | }
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465 |
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466 | bool
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467 | X3dExporter::ExportBspTree(const BspTree &tree)
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468 | {
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469 | if (mExportRayDensity)
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470 | {
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471 | return ExportBspTreeRayDensity(tree);
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472 | }
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473 |
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474 | stack<BspNode *> tStack;
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475 |
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476 | tStack.push(tree.GetRoot());
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477 |
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478 | Mesh *mesh = new Mesh;
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479 |
|
---|
480 | AxisAlignedBox3 box = tree.GetBoundingBox();
|
---|
481 | bool savedWireframe = mWireframe;
|
---|
482 |
|
---|
483 | SetWireframe();
|
---|
484 | ExportBox(box);
|
---|
485 |
|
---|
486 | if (!savedWireframe)
|
---|
487 | SetFilled();
|
---|
488 |
|
---|
489 | //ViewCellContainer foundViewCells;
|
---|
490 |
|
---|
491 | if (BspTree::sStoreSplitPolys)
|
---|
492 | {
|
---|
493 | while (!tStack.empty())
|
---|
494 | {
|
---|
495 | BspNode *node = tStack.top();
|
---|
496 |
|
---|
497 | tStack.pop();
|
---|
498 |
|
---|
499 | PolygonContainer::const_iterator it;
|
---|
500 | PolygonContainer::const_iterator it_end = node->GetPolygons()->end();
|
---|
501 |
|
---|
502 | for (it = node->GetPolygons()->begin(); it != it_end; ++ it)
|
---|
503 | ExportPolygon(*it);
|
---|
504 |
|
---|
505 | if (!node->IsLeaf())
|
---|
506 | {
|
---|
507 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
508 |
|
---|
509 | tStack.push(interior->GetFront());
|
---|
510 | tStack.push(interior->GetBack());
|
---|
511 |
|
---|
512 | }
|
---|
513 | }
|
---|
514 | }
|
---|
515 | // export view cells
|
---|
516 | ExportBspViewCellPartition(tree);
|
---|
517 |
|
---|
518 | return true;
|
---|
519 | }
|
---|
520 |
|
---|
521 | bool X3dExporter::ExportKdTree(const KdTree &tree)
|
---|
522 | {
|
---|
523 | if (mExportRayDensity) {
|
---|
524 | return ExportKdTreeRayDensity(tree);
|
---|
525 | }
|
---|
526 |
|
---|
527 | stack<KdNode *> tStack;
|
---|
528 |
|
---|
529 | tStack.push(tree.GetRoot());
|
---|
530 |
|
---|
531 | Mesh *mesh = new Mesh;
|
---|
532 |
|
---|
533 | while (!tStack.empty()) {
|
---|
534 | KdNode *node = tStack.top();
|
---|
535 | tStack.pop();
|
---|
536 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
537 | // add 6 vertices of the box
|
---|
538 | int index = (int)mesh->mVertices.size();
|
---|
539 | for (int i=0; i < 8; i++) {
|
---|
540 | Vector3 v;
|
---|
541 | box.GetVertex(i, v);
|
---|
542 | mesh->mVertices.push_back(v);
|
---|
543 | }
|
---|
544 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
545 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
546 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
547 |
|
---|
548 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
549 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
550 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
551 |
|
---|
552 | if (!node->IsLeaf()) {
|
---|
553 | KdInterior *interior = (KdInterior *)node;
|
---|
554 | tStack.push(interior->mFront);
|
---|
555 | tStack.push(interior->mBack);
|
---|
556 | }
|
---|
557 | }
|
---|
558 |
|
---|
559 | ExportMesh(mesh);
|
---|
560 | delete mesh;
|
---|
561 | return true;
|
---|
562 | // TODO
|
---|
563 | return true;
|
---|
564 | }
|
---|
565 |
|
---|
566 |
|
---|
567 | bool
|
---|
568 | X3dExporter::ExportBspTreeRayDensity(const BspTree &tree)
|
---|
569 | {
|
---|
570 | stack<BspNode *> tStack;
|
---|
571 |
|
---|
572 | tStack.push(tree.GetRoot());
|
---|
573 |
|
---|
574 | bool fm = mUseForcedMaterial;
|
---|
575 |
|
---|
576 | mUseForcedMaterial = true;
|
---|
577 |
|
---|
578 | mForcedMaterial.mDiffuseColor.g = 1.0f;
|
---|
579 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
580 |
|
---|
581 | while (!tStack.empty())
|
---|
582 | {
|
---|
583 | BspNode *node = tStack.top();
|
---|
584 | tStack.pop();
|
---|
585 |
|
---|
586 | if (node->IsLeaf())
|
---|
587 | {
|
---|
588 | ViewCell *vc = dynamic_cast<BspLeaf *>(node)->GetViewCell();
|
---|
589 |
|
---|
590 | // set the mesh material according to the ray density
|
---|
591 | if (vc->mPassingRays.mRays)
|
---|
592 | {
|
---|
593 | float importance =
|
---|
594 | vc->mPassingRays.mContributions / (float)vc->mPassingRays.mRays;
|
---|
595 |
|
---|
596 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
597 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
598 | ExportViewCell(vc);
|
---|
599 | }
|
---|
600 | } else
|
---|
601 | {
|
---|
602 | BspInterior *interior = (BspInterior *)node;
|
---|
603 | tStack.push(interior->GetFront());
|
---|
604 | tStack.push(interior->GetBack());
|
---|
605 | }
|
---|
606 | }
|
---|
607 |
|
---|
608 | // restore the state of forced material
|
---|
609 | mUseForcedMaterial = fm;
|
---|
610 |
|
---|
611 | return true;
|
---|
612 | }
|
---|
613 |
|
---|
614 | bool
|
---|
615 | X3dExporter::ExportKdTreeRayDensity(const KdTree &tree)
|
---|
616 | {
|
---|
617 | stack<KdNode *> tStack;
|
---|
618 |
|
---|
619 | tStack.push(tree.GetRoot());
|
---|
620 |
|
---|
621 | bool fm = mUseForcedMaterial;
|
---|
622 | mUseForcedMaterial = true;
|
---|
623 | mForcedMaterial.mDiffuseColor.g = 1.0f;
|
---|
624 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
625 | while (!tStack.empty()) {
|
---|
626 | KdNode *node = tStack.top();
|
---|
627 | tStack.pop();
|
---|
628 | if (node->IsLeaf()) {
|
---|
629 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
630 | Mesh *mesh = new Mesh;
|
---|
631 |
|
---|
632 | // add 6 vertices of the box
|
---|
633 | int index = (int)mesh->mVertices.size();
|
---|
634 | for (int i=0; i < 8; i++) {
|
---|
635 | Vector3 v;
|
---|
636 | box.GetVertex(i, v);
|
---|
637 | mesh->mVertices.push_back(v);
|
---|
638 | }
|
---|
639 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
640 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
641 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
642 |
|
---|
643 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
644 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
645 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
646 |
|
---|
647 |
|
---|
648 | // set the mesh material according to the ray density
|
---|
649 | KdLeaf *leaf = (KdLeaf *) node;
|
---|
650 | if (leaf->mPassingRays.mRays) {
|
---|
651 | float importance = leaf->mPassingRays.mContributions/(float)leaf->mPassingRays.mRays;
|
---|
652 | // float importance = leaf->mPassingRays.mContributions/1000.0f;
|
---|
653 | // float importance = leaf->mPassingRays.mRays/1000.0f;
|
---|
654 | ///(float)leaf->mPassingRays.mRays;
|
---|
655 | // mForcedMaterial.mDiffuseColor.r = log10(leaf->mPassingRays.mRays)/3.0f;
|
---|
656 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
657 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
658 | ExportMesh(mesh);
|
---|
659 | }
|
---|
660 | delete mesh;
|
---|
661 | } else {
|
---|
662 | KdInterior *interior = (KdInterior *)node;
|
---|
663 | tStack.push(interior->mFront);
|
---|
664 | tStack.push(interior->mBack);
|
---|
665 | }
|
---|
666 | }
|
---|
667 | // restore the state of forced material
|
---|
668 | mUseForcedMaterial = fm;
|
---|
669 | return true;
|
---|
670 | }
|
---|
671 |
|
---|
672 |
|
---|
673 | struct BspSplitData
|
---|
674 | {
|
---|
675 | /// the current node
|
---|
676 | BspNode *mNode;
|
---|
677 |
|
---|
678 | vector<Plane3 *> mPlanes;
|
---|
679 | vector<bool> mSides;
|
---|
680 | bool mIsFront;
|
---|
681 |
|
---|
682 | BspSplitData(BspNode *node):
|
---|
683 | mNode(node), mIsFront(false)
|
---|
684 | {};
|
---|
685 | BspSplitData(BspNode *node,
|
---|
686 | vector<Plane3 *> planes,
|
---|
687 | vector<bool> sides,
|
---|
688 | bool isFront):
|
---|
689 | mNode(node), mPlanes(planes),
|
---|
690 | mSides(sides), mIsFront(isFront)
|
---|
691 | {};
|
---|
692 | };
|
---|
693 |
|
---|
694 | void X3dExporter::ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves)
|
---|
695 | {
|
---|
696 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end();
|
---|
697 |
|
---|
698 | for (it = leaves.begin(); it != it_end; ++ it)
|
---|
699 | {
|
---|
700 | PolygonContainer cell;
|
---|
701 | tree.ConstructGeometry(*it, cell);
|
---|
702 |
|
---|
703 | ExportPolygons(cell);
|
---|
704 |
|
---|
705 | CLEAR_CONTAINER(cell);
|
---|
706 | }
|
---|
707 | }
|
---|
708 |
|
---|
709 | void X3dExporter::ExportBspSplits(const BspTree &tree)
|
---|
710 | {
|
---|
711 | std::stack<BspSplitData> tStack;
|
---|
712 |
|
---|
713 | BspSplitData tData(tree.GetRoot());
|
---|
714 | tStack.push(tData);
|
---|
715 |
|
---|
716 | PolygonContainer polys;
|
---|
717 |
|
---|
718 | while (!tStack.empty())
|
---|
719 | {
|
---|
720 | // filter polygons donw the tree
|
---|
721 | BspSplitData tData = tStack.top();
|
---|
722 | tStack.pop();
|
---|
723 |
|
---|
724 | if (!tData.mNode->IsLeaf())
|
---|
725 | {
|
---|
726 | BspInterior *interior = dynamic_cast<BspInterior *>(tData.mNode);
|
---|
727 |
|
---|
728 | if (tData.mNode != tree.GetRoot())
|
---|
729 | tData.mSides.push_back(tData.mIsFront); // add current side of split plane
|
---|
730 |
|
---|
731 | // bounded plane is added to the polygons
|
---|
732 | Polygon3 *planePoly = tree.GetBoundingBox().CrossSection(*interior->GetPlane());
|
---|
733 |
|
---|
734 | // do all the splits with the previous planes
|
---|
735 | for (int i = 0; i < (int)tData.mPlanes.size(); ++ i)
|
---|
736 | {
|
---|
737 | VertexContainer splitPts;
|
---|
738 |
|
---|
739 | if (planePoly->ClassifyPlane(*tData.mPlanes[i]) == Polygon3::SPLIT)
|
---|
740 | {
|
---|
741 | Polygon3 *frontPoly = new Polygon3();
|
---|
742 | Polygon3 *backPoly = new Polygon3();
|
---|
743 |
|
---|
744 | planePoly->Split(*tData.mPlanes[i], *frontPoly, *backPoly, splitPts);
|
---|
745 | DEL_PTR(planePoly);
|
---|
746 |
|
---|
747 | if(tData.mSides[i] == true)
|
---|
748 | {
|
---|
749 | planePoly = frontPoly;
|
---|
750 | DEL_PTR(backPoly);
|
---|
751 | }
|
---|
752 | else
|
---|
753 | {
|
---|
754 | planePoly = backPoly;
|
---|
755 | DEL_PTR(frontPoly);
|
---|
756 | }
|
---|
757 | }
|
---|
758 | }
|
---|
759 |
|
---|
760 | tData.mPlanes.push_back(interior->GetPlane()); // add plane to split planes
|
---|
761 |
|
---|
762 | if (planePoly->Valid())
|
---|
763 | polys.push_back(planePoly);
|
---|
764 | else
|
---|
765 | DEL_PTR(planePoly);
|
---|
766 |
|
---|
767 | // push the children on the stack
|
---|
768 | tStack.push(BspSplitData(interior->GetFront(), tData.mPlanes, tData.mSides, true));
|
---|
769 | tStack.push(BspSplitData(interior->GetBack(), tData.mPlanes, tData.mSides, false));
|
---|
770 | }
|
---|
771 | }
|
---|
772 | ExportPolygons(polys);
|
---|
773 | CLEAR_CONTAINER(polys);
|
---|
774 | }
|
---|
775 |
|
---|
776 | void X3dExporter::ExportBspSplitPlanes(const BspTree &tree)
|
---|
777 | {
|
---|
778 | std::stack<BspNode *> tStack;
|
---|
779 |
|
---|
780 | tStack.push(tree.GetRoot());
|
---|
781 |
|
---|
782 | PolygonContainer polys;
|
---|
783 |
|
---|
784 | while (!tStack.empty())
|
---|
785 | {
|
---|
786 | // filter polygons donw the tree
|
---|
787 | BspNode *node = tStack.top();
|
---|
788 | tStack.pop();
|
---|
789 |
|
---|
790 | if (!node->IsLeaf())
|
---|
791 | {
|
---|
792 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
793 |
|
---|
794 | // bounded plane is added to the polygons
|
---|
795 | polys.push_back(tree.GetBoundingBox().CrossSection(*interior->GetPlane()));
|
---|
796 |
|
---|
797 | // push the children on the stack
|
---|
798 | tStack.push(interior->GetBack());
|
---|
799 | tStack.push(interior->GetFront());
|
---|
800 | }
|
---|
801 | }
|
---|
802 |
|
---|
803 | ExportPolygons(polys);
|
---|
804 | CLEAR_CONTAINER(polys);
|
---|
805 | }
|
---|