1 | #include <stack>
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2 | #include "common.h"
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3 | #include "SceneGraph.h"
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4 | #include "X3dExporter.h"
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5 | #include "Mesh.h"
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6 | #include "KdTree.h"
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7 | #include "ViewCellBsp.h"
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8 | #include "ViewCell.h"
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9 | #include "Polygon3.h"
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10 | #include "VssRay.h"
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11 | #include "VspKdTree.h"
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12 | #include "VssTree.h"
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13 | #include "VspBspTree.h"
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14 | #include "RssTree.h"
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15 |
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16 |
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17 | X3dExporter::X3dExporter(const string filename):Exporter(filename)
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18 | {
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19 | stream.open(mFilename.c_str());
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20 | stream<<"<?xml version=\"1.0\" encoding=\"UTF-8\"?>"<<endl;
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21 | stream<<"<X3D>"<<endl;
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22 | stream<<"<Scene>"<<endl;
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23 |
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24 | }
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25 |
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26 | X3dExporter::~X3dExporter()
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27 | {
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28 | stream<<"</Scene>"<<endl;
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29 | stream<<"</X3D>"<<endl;
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30 | stream.close();
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31 | }
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32 |
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33 |
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34 | // bool
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35 | // X3dExporter::ExportRays(const vector<Ray> &rays,
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36 | // const float length,
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37 | // const RgbColor &color)
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38 | // {
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39 | // vector<Ray>::const_iterator ri = rays.begin();
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40 | // stream<<"<Shape>"<<endl;
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41 | // stream<<"<Appearance>"<<endl;
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42 | // stream<<"<Material ambientColor=\""<<color.r<<" "<<color.g<<" "<<color.b<<
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43 | // "\" />"<<endl;
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44 | // stream<<"</Appearance>"<<endl;
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45 |
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46 | // stream<<"<IndexedLineSet coordIndex=\""<<endl;
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47 |
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48 | // int index = 0;
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49 | // for (; ri != rays.end(); ri++) {
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50 | // stream<<index<<" "<<index+1<<" -1\n";
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51 | // index+=2;
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52 | // }
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53 |
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54 | // stream<<"\" >"<<endl;
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55 |
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56 | // stream<<"<Coordinate point=\""<<endl;
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57 |
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58 | // ri = rays.begin();
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59 | // for (; ri != rays.end(); ri++) {
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60 | // Vector3 a = (*ri).GetLoc();
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61 |
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62 | // Vector3 b;
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63 | // if (length < 0)
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64 | // b = (*ri).GetLoc() - length*(*ri).GetDir();
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65 | // else
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66 | // if ((*ri).intersections.size()==0)
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67 | // b = (*ri).GetLoc() + length*(*ri).GetDir();
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68 | // else
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69 | // b = (*ri).Extrap((*ri).intersections[0].mT);
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70 |
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71 | // stream<<a.x<<" "<<a.y<<" "<<a.z<<" ,";
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72 | // stream<<b.x<<" "<<b.y<<" "<<b.z<<" ,\n";
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73 | // }
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74 |
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75 | // stream<<"\" >"<<endl;
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76 | // stream<<"</Coordinate>"<<endl;
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77 | // stream<<"</IndexedLineSet>"<<endl;
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78 | // stream<<"</Shape>"<<endl;
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79 | // return true;
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80 | // }
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81 |
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82 |
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83 | bool
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84 | X3dExporter::ExportRays(const RayContainer &rays,
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85 | const float length,
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86 | const RgbColor &color)
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87 | {
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88 | RayContainer::const_iterator ri = rays.begin();
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89 |
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90 | stream<<"<Shape>"<<endl;
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91 | stream<<"<Appearance>"<<endl;
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92 | stream<<"<Material diffuseColor=\""<<color.r<<" "<<color.g<<" "<<color.b<<
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93 | "\" />"<<endl;
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94 | stream<<"</Appearance>"<<endl;
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95 |
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96 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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97 |
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98 | int index = 0;
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99 | for (; ri != rays.end(); ri++) {
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100 | stream<<index<<" "<<index+1<<" -1\n";
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101 | index+=2;
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102 | }
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103 |
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104 | stream<<"\" >"<<endl;
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105 |
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106 | stream<<"<Coordinate point=\""<<endl;
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107 |
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108 | ri = rays.begin();
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109 | for (; ri != rays.end(); ri++) {
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110 | Vector3 a = (*ri)->GetLoc();
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111 |
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112 | Vector3 b;
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113 | if (length < 0)
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114 | b = (*ri)->GetLoc() - length*(*ri)->GetDir();
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115 | else
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116 | if ((*ri)->intersections.size()==0)
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117 | b = (*ri)->GetLoc() + length*(*ri)->GetDir();
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118 | else
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119 | b = (*ri)->Extrap((*ri)->intersections[0].mT);
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120 |
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121 | stream<<a.x<<" "<<a.y<<" "<<a.z<<" ,";
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122 | stream<<b.x<<" "<<b.y<<" "<<b.z<<" ,\n";
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123 | }
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124 |
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125 | stream<<"\" >"<<endl;
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126 | stream<<"</Coordinate>"<<endl;
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127 | stream<<"</IndexedLineSet>"<<endl;
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128 | stream<<"</Shape>"<<endl;
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129 |
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130 | return true;
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131 | }
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132 |
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133 | bool
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134 | X3dExporter::ExportRays(const VssRayContainer &rays,
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135 | const RgbColor &color)
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136 | {
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137 | VssRayContainer::const_iterator ri = rays.begin();
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138 |
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139 | stream<<"<Shape>"<<endl;
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140 | stream<<"<Appearance>"<<endl;
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141 | stream<<"<Material diffuseColor=\""<<color.r<<" "<<color.g<<" "<<color.b<<
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142 | "\" />"<<endl;
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143 | stream<<"</Appearance>"<<endl;
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144 |
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145 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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146 |
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147 | int index = 0;
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148 | for (; ri != rays.end(); ri++) {
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149 | stream<<index<<" "<<index+1<<" -1\n";
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150 | index+=2;
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151 | }
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152 |
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153 | stream<<"\" >"<<endl;
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154 |
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155 | stream<<"<Coordinate point=\""<<endl;
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156 |
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157 | ri = rays.begin();
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158 | for (; ri != rays.end(); ri++) {
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159 | const Vector3 a = (*ri)->GetOrigin();
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160 | //const Vector3 b = (*ri)->mTerminationObject ? (*ri)->GetTermination() : a + 1000 * Normalize((*ri)->GetDir());
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161 | const Vector3 b = (*ri)->GetTermination(); // matt: change again!!
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162 |
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163 | stream<<a.x<<" "<<a.y<<" "<<a.z<<" ,";
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164 | stream<<b.x<<" "<<b.y<<" "<<b.z<<" ,\n";
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165 | }
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166 |
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167 | stream<<"\" >"<<endl;
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168 | stream<<"</Coordinate>"<<endl;
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169 | stream<<"</IndexedLineSet>"<<endl;
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170 | stream<<"</Shape>"<<endl;
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171 |
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172 | return true;
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173 | }
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174 |
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175 | void
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176 | X3dExporter::ExportSceneNode(SceneGraphNode *node)
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177 | {
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178 | stream<<"<Group>"<<endl;
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179 |
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180 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
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181 | for (; ni != node->mChildren.end(); ni++)
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182 | ExportSceneNode(*ni);
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183 |
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184 |
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185 | ObjectContainer::const_iterator mi = node->mGeometry.begin();
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186 | for (; mi != node->mGeometry.end(); mi++) {
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187 | // export the transform...
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188 | ExportIntersectable(*mi);
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189 | }
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190 |
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191 | stream<<"</Group>"<<endl;
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192 |
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193 | }
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194 | void
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195 | X3dExporter::ExportIntersectable(Intersectable *object)
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196 | {
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197 | switch (object->Type()) {
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198 | case Intersectable::MESH_INSTANCE:
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199 | case Intersectable::TRANSFORMED_MESH_INSTANCE:
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200 | ExportMeshInstance((MeshInstance *)object);
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201 | break;
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202 | case Intersectable::VIEW_CELL:
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203 | ExportViewCell((ViewCell *)object);
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204 | break;
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205 | default:
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206 | cerr<<"Sorry the export for object not yet defined"<<endl;
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207 | break;
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208 | }
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209 | }
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210 |
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211 | void
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212 | X3dExporter::ExportMeshInstance(MeshInstance *object)
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213 | {
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214 | // $$JB$$
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215 | // in the future check whether the mesh was not already exported
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216 | // and use a reference to the that mesh instead
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217 | ExportMesh(object->GetMesh());
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218 | }
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219 |
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220 | void
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221 | X3dExporter::ExportViewCells(const ViewCellContainer &viewCells)
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222 | {
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223 | ViewCellContainer::const_iterator it, it_end = viewCells.end();
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224 |
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225 | for (it = viewCells.begin(); it != it_end; ++ it)
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226 | ExportViewCell(*it);
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227 | }
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228 |
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229 | void
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230 | X3dExporter::ExportBspLeaves(const BspTree &tree, const int maxPvs)
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231 | {
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232 | stack<pair<BspNode *, BspNodeGeometry *> > tStack;
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233 | ViewCell::NewMail();
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234 |
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235 | BspNodeGeometry *geom = new BspNodeGeometry();
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236 | tree.ConstructGeometry(tree.GetRoot(), *geom);
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237 |
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238 | tStack.push(pair<BspNode *, BspNodeGeometry *>(tree.GetRoot(), geom));
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239 |
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240 | if (maxPvs > 0)
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241 | mUseForcedMaterial = true;
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242 |
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243 | while (!tStack.empty())
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244 | {
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245 | BspNode *node = tStack.top().first;
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246 | BspNodeGeometry *cell = tStack.top().second;
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247 | tStack.pop();
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248 |
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249 | if (!node->IsLeaf())
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250 | {
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251 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
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252 |
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253 | BspNodeGeometry *front = new BspNodeGeometry();
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254 | BspNodeGeometry *back = new BspNodeGeometry();
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255 |
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256 | cell->SplitGeometry(*front,
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257 | *back,
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258 | interior->GetPlane(),
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259 | tree.GetBoundingBox(),
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260 | tree.GetEpsilon());
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261 |
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262 | tStack.push(pair<BspNode *, BspNodeGeometry *>(interior->GetFront(), front));
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263 | tStack.push(pair<BspNode *, BspNodeGeometry *>(interior->GetBack(), back));
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264 | }
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265 | else
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266 | {
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267 | if (maxPvs > 0)
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268 | {
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269 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node);
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270 |
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271 | mForcedMaterial.mDiffuseColor.b = 1.0f;
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272 | float importance = (float)leaf->GetViewCell()->GetPvs().GetSize() / (float)maxPvs;
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273 |
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274 | mForcedMaterial.mDiffuseColor.r = importance;
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275 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
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276 | }
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277 |
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278 | ExportPolygons(cell->mPolys);
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279 | }
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280 |
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281 | DEL_PTR(cell);
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282 | }
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283 | }
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284 |
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285 | void
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286 | X3dExporter::ExportViewCell(ViewCell *viewCell)
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287 | {
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288 | if (viewCell->GetMesh())
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289 | ExportMesh(viewCell->GetMesh());
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290 | }
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291 |
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292 | void
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293 | X3dExporter::ExportMesh(Mesh *mesh)
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294 | {
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295 |
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296 | stream<<"<Shape>"<<endl;
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297 | stream<<"<Appearance>"<<endl;
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298 |
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299 | // $$ tmp -> random material
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300 |
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301 | float r, g, b;
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302 |
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303 | if (mUseForcedMaterial) {
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304 | r = mForcedMaterial.mDiffuseColor.r;
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305 | g = mForcedMaterial.mDiffuseColor.g;
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306 | b = mForcedMaterial.mDiffuseColor.b;
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307 |
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308 | } else
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309 | if (mesh->mMaterial) {
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310 | r = mesh->mMaterial->mDiffuseColor.r;
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311 | g = mesh->mMaterial->mDiffuseColor.g;
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312 | b = mesh->mMaterial->mDiffuseColor.b;
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313 | } else {
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314 | r = RandomValue(0.5, 1.0);
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315 | g = RandomValue(0.5, 1.0);
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316 | b = RandomValue(0.5, 1.0);
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317 | }
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318 | stream<<"<Material diffuseColor=\""<<r<<" "<<g<<" "<<b<<
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319 | "\" specularColor=\"0.0 0.0 0.0\"/>"<<endl;
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320 | stream<<"</Appearance>"<<endl;
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321 |
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322 |
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323 | if (mWireframe)
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324 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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325 | else
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326 | //stream<<"<IndexedFaceSet ccw=\"TRUE\" coordIndex=\""<<endl;
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327 | stream << "<IndexedFaceSet coordIndex=\"" << endl;
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328 |
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329 | FaceContainer::const_iterator fi = mesh->mFaces.begin();
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330 |
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331 | int index = 0;
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332 |
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333 | for (; fi != mesh->mFaces.end(); fi++) {
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334 | Face *face = *fi;
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335 | VertexIndexContainer::const_iterator vi = face->mVertexIndices.begin();
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336 | for (; vi != face->mVertexIndices.end(); vi++)
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337 | stream<<*vi<<" ";
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338 | if (mWireframe) // final line to finish polygon
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339 | stream << (*face->mVertexIndices.begin()) << " ";
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340 |
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341 | stream<<"-1"<<endl;
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342 | }
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343 | stream<<"\" >"<<endl;
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344 |
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345 | stream<<"<Coordinate point=\""<<endl;
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346 |
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347 | VertexContainer::const_iterator vi = mesh->mVertices.begin();
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348 | for (; vi != mesh->mVertices.end(); vi++) {
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349 | stream<<(*vi).x<<" "<<(*vi).y<<" "<<(*vi).z;
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350 | stream<<","<<endl;
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351 | }
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352 |
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353 | stream<<"\" >"<<endl;
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354 | stream<<"</Coordinate>"<<endl;
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355 |
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356 | if (mWireframe)
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357 | stream<<"</IndexedLineSet>"<<endl;
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358 | else
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359 | stream<<"</IndexedFaceSet>"<<endl;
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360 |
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361 | stream<<"</Shape>"<<endl;
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362 |
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363 | }
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364 |
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365 |
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366 | void X3dExporter::ExportPolygon(Polygon3 *poly)
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367 | {
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368 | stream << "<Shape>" << endl;
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369 | stream << "<Appearance>" << endl;
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370 |
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371 | // $$ tmp -> random material
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372 |
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373 | float r, g, b;
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374 |
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375 | if (mUseForcedMaterial)
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376 | {
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377 | r = mForcedMaterial.mDiffuseColor.r;
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378 | g = mForcedMaterial.mDiffuseColor.g;
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379 | b = mForcedMaterial.mDiffuseColor.b;
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380 | }
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381 | else if (poly->mMaterial)
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382 | {
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383 | r = poly->mMaterial->mDiffuseColor.r;
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384 | g = poly->mMaterial->mDiffuseColor.g;
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385 | b = poly->mMaterial->mDiffuseColor.b;
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386 | } else
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387 | {
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388 | r = RandomValue(0.5, 1.0);
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389 | g = RandomValue(0.5, 1.0);
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390 | b = RandomValue(0.5, 1.0);
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391 | }
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392 |
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393 | stream << "<Material diffuseColor=\"" << r << " " << g << " " << b
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394 | << "\" specularColor=\"0.0 0.0 0.0\"/>" << endl;
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395 |
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396 | stream << "</Appearance>" << endl;
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397 |
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398 |
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399 | //-- create and write indices
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400 | if (mWireframe)
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401 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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402 | else
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403 | //stream << "<IndexedFaceSet ccw=\"TRUE\" coordIndex=\"" << endl;
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404 | stream << "<IndexedFaceSet coordIndex=\"" << endl;
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405 | int index = 0;
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406 |
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407 | VertexContainer::const_iterator vi;
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408 |
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409 | for (index = 0; index < (int)poly->mVertices.size(); ++ index)
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410 | stream << index << " ";
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411 |
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412 | if (mWireframe) // final line to finish polygon
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413 | stream << "0 ";
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414 |
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415 | stream << "-1" << endl;
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416 | stream << "\" >" << endl;
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417 |
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418 | stream << "<Coordinate point=\"" << endl;
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419 |
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420 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
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421 | {
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422 | stream << (*vi).x << " " << (*vi).y << " " << (*vi).z;
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423 | stream << "," << endl;
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424 | }
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425 |
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426 | stream << "\" >" << endl;
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427 | stream << "</Coordinate>" << endl;
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428 |
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429 | if (mWireframe)
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430 | stream << "</IndexedLineSet>" << endl;
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431 | else
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432 | stream << "</IndexedFaceSet>" << endl;
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433 |
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434 | stream << "</Shape>" << endl;
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435 | }
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436 |
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437 | void X3dExporter::ExportPolygons(const PolygonContainer &polys)
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438 | {
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439 | stream << "<Shape>" << endl;
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440 | stream << "<Appearance>" << endl;
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441 |
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442 | // $$ tmp -> random material
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443 |
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444 | float r, g, b;
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445 |
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446 | if (mUseForcedMaterial)
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447 | {
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448 | r = mForcedMaterial.mDiffuseColor.r;
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449 | g = mForcedMaterial.mDiffuseColor.g;
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450 | b = mForcedMaterial.mDiffuseColor.b;
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451 | }
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452 | else
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453 | {
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454 | r = RandomValue(0.5, 1.0);
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455 | g = RandomValue(0.5, 1.0);
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456 | b = RandomValue(0.5, 1.0);
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457 | }
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458 |
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459 | stream << "<Material diffuseColor=\"" << r << " " << g << " " << b
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460 | << "\" specularColor=\"0.0 0.0 0.0\"/>" << endl;
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461 |
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462 | stream << "</Appearance>" << endl;
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463 |
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464 |
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465 | //-- create and write indices
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466 | if (mWireframe)
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467 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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468 | else
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469 | //stream << "<IndexedFaceSet ccw=\"TRUE\" coordIndex=\"" << endl;
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470 | stream << "<IndexedFaceSet coordIndex=\"" << endl;
|
---|
471 |
|
---|
472 | int index = 0;
|
---|
473 |
|
---|
474 | PolygonContainer::const_iterator pit;
|
---|
475 |
|
---|
476 | VertexContainer::const_iterator vi;
|
---|
477 |
|
---|
478 | for (pit = polys.begin(); pit != polys.end(); ++pit)
|
---|
479 | {
|
---|
480 | Polygon3 *poly = *pit;
|
---|
481 | int startIdx = index;
|
---|
482 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
|
---|
483 | {
|
---|
484 | stream << index ++ << " ";
|
---|
485 | }
|
---|
486 |
|
---|
487 | stream << startIdx << " ";// finish line
|
---|
488 | stream << "-1" << endl;
|
---|
489 | }
|
---|
490 |
|
---|
491 | stream << "\" >" << endl;
|
---|
492 |
|
---|
493 | stream << "<Coordinate point=\"" << endl;
|
---|
494 | for (pit = polys.begin(); pit != polys.end(); ++ pit)
|
---|
495 | {
|
---|
496 | Polygon3 *poly = *pit;
|
---|
497 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
|
---|
498 | {
|
---|
499 | stream << (*vi).x << " " << (*vi).y << " " << (*vi).z;
|
---|
500 | stream << "," << endl;
|
---|
501 | }
|
---|
502 | }
|
---|
503 | stream << "\" >" << endl;
|
---|
504 | stream << "</Coordinate>" << endl;
|
---|
505 |
|
---|
506 | if (mWireframe)
|
---|
507 | stream << "</IndexedLineSet>" << endl;
|
---|
508 | else
|
---|
509 | stream << "</IndexedFaceSet>" << endl;
|
---|
510 |
|
---|
511 | stream << "</Shape>" << endl;
|
---|
512 | }
|
---|
513 |
|
---|
514 | bool
|
---|
515 | X3dExporter::ExportBox(const AxisAlignedBox3 &box)
|
---|
516 | {
|
---|
517 | Mesh *mesh = new Mesh;
|
---|
518 | // add 6 vertices of the box
|
---|
519 | int index = (int)mesh->mVertices.size();
|
---|
520 | for (int i=0; i < 8; i++) {
|
---|
521 | Vector3 v;
|
---|
522 | box.GetVertex(i, v);
|
---|
523 | mesh->mVertices.push_back(v);
|
---|
524 | }
|
---|
525 |
|
---|
526 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
527 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
528 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
529 |
|
---|
530 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
531 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
532 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
533 |
|
---|
534 | ExportMesh(mesh);
|
---|
535 | delete mesh;
|
---|
536 | return true;
|
---|
537 | }
|
---|
538 |
|
---|
539 | bool
|
---|
540 | X3dExporter::ExportBspTree(const BspTree &tree)
|
---|
541 | {
|
---|
542 | if (mExportRayDensity)
|
---|
543 | {
|
---|
544 | return ExportBspTreeRayDensity(tree);
|
---|
545 | }
|
---|
546 |
|
---|
547 | bool savedWireframe = mWireframe;
|
---|
548 |
|
---|
549 | SetWireframe();
|
---|
550 |
|
---|
551 | ExportBox(tree.GetBoundingBox());
|
---|
552 |
|
---|
553 | if (!savedWireframe)
|
---|
554 | SetFilled();
|
---|
555 |
|
---|
556 | // export view cells
|
---|
557 | ExportBspLeaves(tree);
|
---|
558 |
|
---|
559 | return true;
|
---|
560 | }
|
---|
561 |
|
---|
562 | bool X3dExporter::ExportVspKdTree(const VspKdTree &tree, const int maxPvs)
|
---|
563 | {
|
---|
564 | stack<VspKdNode *> tStack;
|
---|
565 |
|
---|
566 | tStack.push(tree.GetRoot());
|
---|
567 |
|
---|
568 | //Mesh *mesh = new Mesh;
|
---|
569 |
|
---|
570 | if (maxPvs > 0)
|
---|
571 | mUseForcedMaterial = true;
|
---|
572 |
|
---|
573 | while (!tStack.empty())
|
---|
574 | {
|
---|
575 | VspKdNode *node = tStack.top();
|
---|
576 |
|
---|
577 | tStack.pop();
|
---|
578 |
|
---|
579 | if (node->IsLeaf())
|
---|
580 | {
|
---|
581 | AxisAlignedBox3 box = tree.GetBBox(node);
|
---|
582 |
|
---|
583 | Mesh *mesh = new Mesh;
|
---|
584 |
|
---|
585 | // add 6 vertices of the box
|
---|
586 | int index = (int)mesh->mVertices.size();
|
---|
587 |
|
---|
588 | for (int i=0; i < 8; ++ i)
|
---|
589 | {
|
---|
590 | Vector3 v;
|
---|
591 | box.GetVertex(i, v);
|
---|
592 | mesh->mVertices.push_back(v);
|
---|
593 | }
|
---|
594 |
|
---|
595 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
596 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
597 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
598 |
|
---|
599 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
600 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
601 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
602 |
|
---|
603 | if (maxPvs > 0)
|
---|
604 | {
|
---|
605 | VspKdLeaf *leaf = dynamic_cast<VspKdLeaf *>(node);
|
---|
606 |
|
---|
607 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
608 |
|
---|
609 | leaf->UpdatePvsSize();
|
---|
610 |
|
---|
611 | const float importance = (float)leaf->GetPvsSize() / (float)maxPvs;
|
---|
612 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
613 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
614 | }
|
---|
615 |
|
---|
616 | ExportMesh(mesh);
|
---|
617 | DEL_PTR(mesh);
|
---|
618 | }
|
---|
619 | else
|
---|
620 | {
|
---|
621 | VspKdInterior *interior = dynamic_cast<VspKdInterior *>(node);
|
---|
622 | tStack.push(interior->GetFront());
|
---|
623 | tStack.push(interior->GetBack());
|
---|
624 | }
|
---|
625 | }
|
---|
626 |
|
---|
627 | //ExportMesh(mesh);
|
---|
628 | //DEL_PTR(mesh);
|
---|
629 |
|
---|
630 | return true;
|
---|
631 | }
|
---|
632 |
|
---|
633 |
|
---|
634 | bool X3dExporter::ExportKdTree(const KdTree &tree)
|
---|
635 | {
|
---|
636 | if (mExportRayDensity) {
|
---|
637 | return ExportKdTreeRayDensity(tree);
|
---|
638 | }
|
---|
639 |
|
---|
640 | stack<KdNode *> tStack;
|
---|
641 |
|
---|
642 | tStack.push(tree.GetRoot());
|
---|
643 |
|
---|
644 | Mesh *mesh = new Mesh;
|
---|
645 |
|
---|
646 | while (!tStack.empty()) {
|
---|
647 | KdNode *node = tStack.top();
|
---|
648 | tStack.pop();
|
---|
649 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
650 | // add 6 vertices of the box
|
---|
651 | int index = (int)mesh->mVertices.size();
|
---|
652 | for (int i=0; i < 8; i++) {
|
---|
653 | Vector3 v;
|
---|
654 | box.GetVertex(i, v);
|
---|
655 | mesh->mVertices.push_back(v);
|
---|
656 | }
|
---|
657 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
658 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
659 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
660 |
|
---|
661 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
662 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
663 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
664 |
|
---|
665 | if (!node->IsLeaf()) {
|
---|
666 | KdInterior *interior = (KdInterior *)node;
|
---|
667 | tStack.push(interior->mFront);
|
---|
668 | tStack.push(interior->mBack);
|
---|
669 | }
|
---|
670 | }
|
---|
671 |
|
---|
672 | ExportMesh(mesh);
|
---|
673 | delete mesh;
|
---|
674 | return true;
|
---|
675 | // TODO
|
---|
676 | return true;
|
---|
677 | }
|
---|
678 |
|
---|
679 |
|
---|
680 | void
|
---|
681 | X3dExporter::AddBoxToMesh(const AxisAlignedBox3 &box,
|
---|
682 | Mesh *mesh)
|
---|
683 | {
|
---|
684 | // add 6 vertices of the box
|
---|
685 | int index = (int)mesh->mVertices.size();
|
---|
686 |
|
---|
687 | for (int i=0; i < 8; i++) {
|
---|
688 | Vector3 v;
|
---|
689 | box.GetVertex(i, v);
|
---|
690 | mesh->mVertices.push_back(v);
|
---|
691 | }
|
---|
692 |
|
---|
693 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
694 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
695 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
696 |
|
---|
697 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
698 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
699 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
700 |
|
---|
701 | }
|
---|
702 |
|
---|
703 | bool
|
---|
704 | X3dExporter::ExportVssTree(const VssTree &tree
|
---|
705 | )
|
---|
706 | {
|
---|
707 | stack<VssTreeNode *> tStack;
|
---|
708 |
|
---|
709 | tStack.push(tree.GetRoot());
|
---|
710 |
|
---|
711 | Mesh *mesh = new Mesh;
|
---|
712 | VssRayContainer rays;
|
---|
713 |
|
---|
714 | while (!tStack.empty()) {
|
---|
715 |
|
---|
716 | VssTreeNode *node = tStack.top();
|
---|
717 | tStack.pop();
|
---|
718 |
|
---|
719 |
|
---|
720 | if (!node->IsLeaf()) {
|
---|
721 | VssTreeInterior *interior = (VssTreeInterior *)node;
|
---|
722 | tStack.push(interior->front);
|
---|
723 | tStack.push(interior->back);
|
---|
724 | } else {
|
---|
725 | VssTreeLeaf *leaf = (VssTreeLeaf *)node;
|
---|
726 | AxisAlignedBox3 box;
|
---|
727 | box = tree.GetBBox(leaf);
|
---|
728 | AddBoxToMesh(box, mesh);
|
---|
729 |
|
---|
730 | if (tree.ValidLeaf(leaf)) {
|
---|
731 |
|
---|
732 | Vector3 origin = box.Center();
|
---|
733 | box = tree.GetDirBBox(leaf);
|
---|
734 | VssRay *ray;
|
---|
735 |
|
---|
736 | const indices[][2] = {{0,0}, {0,1}, {1,1}, {1,0}};
|
---|
737 | MeshInstance dummy(mesh);
|
---|
738 | for (int i=0; i < 4; i++) {
|
---|
739 | // Vector3 v = box.GetVertex(indices[i][0], indices[i][1], 0);
|
---|
740 | Vector3 v = box.Center();
|
---|
741 |
|
---|
742 | Vector3 direction = VssRay::GetDirection(v.x, v.y);
|
---|
743 | if (Magnitude(direction) > Limits::Small)
|
---|
744 | direction.Normalize();
|
---|
745 | else
|
---|
746 | direction = Vector3(0, 1, 0);
|
---|
747 | float k = 100.0f*leaf->GetImportance();
|
---|
748 | // get 4 corners of the ray directions
|
---|
749 |
|
---|
750 | ray = new VssRay(origin, origin + (direction*k), NULL, &dummy);
|
---|
751 | rays.push_back(ray);
|
---|
752 | }
|
---|
753 | }
|
---|
754 | }
|
---|
755 | }
|
---|
756 |
|
---|
757 | ExportMesh(mesh);
|
---|
758 | ExportRays(rays);
|
---|
759 | CLEAR_CONTAINER(rays);
|
---|
760 | delete mesh;
|
---|
761 | return true;
|
---|
762 | }
|
---|
763 |
|
---|
764 | bool
|
---|
765 | X3dExporter::ExportVssTree2(const VssTree &tree,
|
---|
766 | const Vector3 direction
|
---|
767 | )
|
---|
768 | {
|
---|
769 | stack<VssTreeNode *> tStack;
|
---|
770 |
|
---|
771 |
|
---|
772 | mUseForcedMaterial = true;
|
---|
773 |
|
---|
774 | Vector3 dirParam;
|
---|
775 |
|
---|
776 | dirParam.x = VssRay::GetDirParam(0, Normalize(direction));
|
---|
777 | dirParam.y = VssRay::GetDirParam(1, Normalize(direction));
|
---|
778 |
|
---|
779 | float maxImportance = 0.0f;
|
---|
780 | tStack.push(tree.GetRoot());
|
---|
781 | while (!tStack.empty()) {
|
---|
782 |
|
---|
783 | VssTreeNode *node = tStack.top();
|
---|
784 | tStack.pop();
|
---|
785 |
|
---|
786 | if (!node->IsLeaf()) {
|
---|
787 | VssTreeInterior *interior = (VssTreeInterior *)node;
|
---|
788 | if (interior->axis < 3) {
|
---|
789 | tStack.push(interior->front);
|
---|
790 | tStack.push(interior->back);
|
---|
791 | } else {
|
---|
792 | if (dirParam[interior->axis-3] < interior->position)
|
---|
793 | tStack.push(interior->back);
|
---|
794 | else
|
---|
795 | tStack.push(interior->front);
|
---|
796 | }
|
---|
797 | } else {
|
---|
798 | VssTreeLeaf *leaf = (VssTreeLeaf *)node;
|
---|
799 | if (tree.ValidLeaf(leaf)) {
|
---|
800 | float i = leaf->GetImportance();
|
---|
801 | if (i > maxImportance)
|
---|
802 | maxImportance = i;
|
---|
803 | }
|
---|
804 | }
|
---|
805 | }
|
---|
806 |
|
---|
807 | tStack.push(tree.GetRoot());
|
---|
808 | while (!tStack.empty()) {
|
---|
809 |
|
---|
810 | VssTreeNode *node = tStack.top();
|
---|
811 | tStack.pop();
|
---|
812 |
|
---|
813 |
|
---|
814 | if (!node->IsLeaf()) {
|
---|
815 | VssTreeInterior *interior = (VssTreeInterior *)node;
|
---|
816 | if (interior->axis < 3) {
|
---|
817 | tStack.push(interior->front);
|
---|
818 | tStack.push(interior->back);
|
---|
819 | } else {
|
---|
820 | if (dirParam[interior->axis-3] < interior->position)
|
---|
821 | tStack.push(interior->back);
|
---|
822 | else
|
---|
823 | tStack.push(interior->front);
|
---|
824 | }
|
---|
825 | } else {
|
---|
826 | VssTreeLeaf *leaf = (VssTreeLeaf *)node;
|
---|
827 | if (tree.ValidLeaf(leaf)) {
|
---|
828 | AxisAlignedBox3 box;
|
---|
829 | box = tree.GetBBox(leaf);
|
---|
830 | Mesh *mesh = new Mesh;
|
---|
831 | AddBoxToMesh(box, mesh);
|
---|
832 |
|
---|
833 | // get 4 corners of the ray directions
|
---|
834 |
|
---|
835 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
836 | mForcedMaterial.mDiffuseColor.r = leaf->GetImportance()/maxImportance;
|
---|
837 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
838 |
|
---|
839 | ExportMesh(mesh);
|
---|
840 | delete mesh;
|
---|
841 | }
|
---|
842 | }
|
---|
843 | }
|
---|
844 |
|
---|
845 | mUseForcedMaterial = false;
|
---|
846 |
|
---|
847 | return true;
|
---|
848 | }
|
---|
849 |
|
---|
850 | bool
|
---|
851 | X3dExporter::ExportBspTreeRayDensity(const BspTree &tree)
|
---|
852 | {
|
---|
853 | stack<BspNode *> tStack;
|
---|
854 |
|
---|
855 | tStack.push(tree.GetRoot());
|
---|
856 |
|
---|
857 | bool fm = mUseForcedMaterial;
|
---|
858 |
|
---|
859 | mUseForcedMaterial = true;
|
---|
860 |
|
---|
861 | mForcedMaterial.mDiffuseColor.g = 1.0f;
|
---|
862 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
863 |
|
---|
864 | while (!tStack.empty())
|
---|
865 | {
|
---|
866 | BspNode *node = tStack.top();
|
---|
867 | tStack.pop();
|
---|
868 |
|
---|
869 | if (node->IsLeaf())
|
---|
870 | {
|
---|
871 | ViewCell *vc = dynamic_cast<BspLeaf *>(node)->GetViewCell();
|
---|
872 |
|
---|
873 | // set the mesh material according to the ray density
|
---|
874 | if (vc->mPassingRays.mRays)
|
---|
875 | {
|
---|
876 | float importance =
|
---|
877 | vc->mPassingRays.mContributions / (float)vc->mPassingRays.mRays;
|
---|
878 |
|
---|
879 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
880 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
881 | ExportViewCell(vc);
|
---|
882 | }
|
---|
883 | } else
|
---|
884 | {
|
---|
885 | BspInterior *interior = (BspInterior *)node;
|
---|
886 | tStack.push(interior->GetFront());
|
---|
887 | tStack.push(interior->GetBack());
|
---|
888 | }
|
---|
889 | }
|
---|
890 |
|
---|
891 | // restore the state of forced material
|
---|
892 | mUseForcedMaterial = fm;
|
---|
893 |
|
---|
894 | return true;
|
---|
895 | }
|
---|
896 |
|
---|
897 | bool
|
---|
898 | X3dExporter::ExportKdTreeRayDensity(const KdTree &tree)
|
---|
899 | {
|
---|
900 | stack<KdNode *> tStack;
|
---|
901 |
|
---|
902 | tStack.push(tree.GetRoot());
|
---|
903 |
|
---|
904 | bool fm = mUseForcedMaterial;
|
---|
905 | mUseForcedMaterial = true;
|
---|
906 | mForcedMaterial.mDiffuseColor.g = 1.0f;
|
---|
907 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
908 | while (!tStack.empty()) {
|
---|
909 | KdNode *node = tStack.top();
|
---|
910 | tStack.pop();
|
---|
911 | if (node->IsLeaf()) {
|
---|
912 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
913 | Mesh *mesh = new Mesh;
|
---|
914 |
|
---|
915 | // add 6 vertices of the box
|
---|
916 | int index = (int)mesh->mVertices.size();
|
---|
917 | for (int i=0; i < 8; i++) {
|
---|
918 | Vector3 v;
|
---|
919 | box.GetVertex(i, v);
|
---|
920 | mesh->mVertices.push_back(v);
|
---|
921 | }
|
---|
922 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
923 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
924 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
925 |
|
---|
926 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
927 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
928 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
929 |
|
---|
930 |
|
---|
931 | // set the mesh material according to the ray density
|
---|
932 | KdLeaf *leaf = (KdLeaf *) node;
|
---|
933 | if (leaf->mPassingRays.mRays) {
|
---|
934 | float importance = leaf->mPassingRays.mContributions/(float)leaf->mPassingRays.mRays;
|
---|
935 | // float importance = leaf->mPassingRays.mContributions/1000.0f;
|
---|
936 | // float importance = leaf->mPassingRays.mRays/1000.0f;
|
---|
937 | ///(float)leaf->mPassingRays.mRays;
|
---|
938 | // mForcedMaterial.mDiffuseColor.r = log10(leaf->mPassingRays.mRays)/3.0f;
|
---|
939 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
940 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
941 | ExportMesh(mesh);
|
---|
942 | }
|
---|
943 | delete mesh;
|
---|
944 | } else {
|
---|
945 | KdInterior *interior = (KdInterior *)node;
|
---|
946 | tStack.push(interior->mFront);
|
---|
947 | tStack.push(interior->mBack);
|
---|
948 | }
|
---|
949 | }
|
---|
950 | // restore the state of forced material
|
---|
951 | mUseForcedMaterial = fm;
|
---|
952 | return true;
|
---|
953 | }
|
---|
954 |
|
---|
955 |
|
---|
956 | struct BspSplitData
|
---|
957 | {
|
---|
958 | /// the current node
|
---|
959 | BspNode *mNode;
|
---|
960 |
|
---|
961 | vector<Plane3> mPlanes;
|
---|
962 | vector<bool> mSides;
|
---|
963 | bool mIsFront;
|
---|
964 | int mDepth;
|
---|
965 |
|
---|
966 | BspSplitData(BspNode *node):
|
---|
967 | mNode(node), mIsFront(false), mDepth(0)
|
---|
968 | {};
|
---|
969 |
|
---|
970 | BspSplitData(BspNode *node,
|
---|
971 | vector<Plane3> planes,
|
---|
972 | vector<bool> sides,
|
---|
973 | const bool isFront,
|
---|
974 | const int depth):
|
---|
975 | mNode(node), mPlanes(planes), mSides(sides),
|
---|
976 | mIsFront(isFront), mDepth(depth)
|
---|
977 | {};
|
---|
978 | };
|
---|
979 |
|
---|
980 | void X3dExporter::ExportLeavesGeometry(const BspTree &tree,
|
---|
981 | const vector<BspLeaf *> &leaves)
|
---|
982 | {
|
---|
983 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end();
|
---|
984 |
|
---|
985 | for (it = leaves.begin(); it != it_end; ++ it)
|
---|
986 | {
|
---|
987 | PolygonContainer cell;
|
---|
988 | tree.ConstructGeometry(*it, cell);
|
---|
989 |
|
---|
990 | ExportPolygons(cell);
|
---|
991 |
|
---|
992 | CLEAR_CONTAINER(cell);
|
---|
993 | }
|
---|
994 | }
|
---|
995 |
|
---|
996 | void X3dExporter::ExportBspNodeSplits(BspNode *root,
|
---|
997 | const AxisAlignedBox3 &box,
|
---|
998 | const bool exportDepth,
|
---|
999 | const bool epsilon)
|
---|
1000 | {
|
---|
1001 | std::stack<BspSplitData> tStack;
|
---|
1002 |
|
---|
1003 | BspSplitData tData(root);
|
---|
1004 | tStack.push(tData);
|
---|
1005 |
|
---|
1006 | PolygonContainer polys;
|
---|
1007 | vector <int> depths;
|
---|
1008 |
|
---|
1009 | int maxDepth = 0;
|
---|
1010 |
|
---|
1011 | while (!tStack.empty())
|
---|
1012 | {
|
---|
1013 | // filter polygons donw the tree
|
---|
1014 | BspSplitData tData = tStack.top();
|
---|
1015 | tStack.pop();
|
---|
1016 |
|
---|
1017 | if (tData.mNode->IsLeaf())
|
---|
1018 | {
|
---|
1019 | if (tData.mDepth > maxDepth)
|
---|
1020 | maxDepth = tData.mDepth;
|
---|
1021 | }
|
---|
1022 | else
|
---|
1023 | {
|
---|
1024 | BspInterior *interior = dynamic_cast<BspInterior *>(tData.mNode);
|
---|
1025 |
|
---|
1026 | // add current side of split plane
|
---|
1027 | if (tData.mNode != root)
|
---|
1028 | tData.mSides.push_back(tData.mIsFront);
|
---|
1029 |
|
---|
1030 | // bounded plane is added to the polygons
|
---|
1031 | Polygon3 *planePoly =
|
---|
1032 | box.CrossSection(interior->GetPlane());
|
---|
1033 |
|
---|
1034 | // do all the splits with the previous planes
|
---|
1035 | for (int i = 0; i < (int)tData.mPlanes.size(); ++ i)
|
---|
1036 | {
|
---|
1037 | if (planePoly->ClassifyPlane(tData.mPlanes[i], epsilon)
|
---|
1038 | == Polygon3::SPLIT)
|
---|
1039 | {
|
---|
1040 | Polygon3 *frontPoly = new Polygon3();
|
---|
1041 | Polygon3 *backPoly = new Polygon3();
|
---|
1042 |
|
---|
1043 | planePoly->Split(tData.mPlanes[i],
|
---|
1044 | *frontPoly,
|
---|
1045 | *backPoly,
|
---|
1046 | epsilon);
|
---|
1047 |
|
---|
1048 | DEL_PTR(planePoly);
|
---|
1049 |
|
---|
1050 | if(tData.mSides[i] == true)
|
---|
1051 | {
|
---|
1052 | planePoly = frontPoly;
|
---|
1053 | DEL_PTR(backPoly);
|
---|
1054 | }
|
---|
1055 | else
|
---|
1056 | {
|
---|
1057 | planePoly = backPoly;
|
---|
1058 | DEL_PTR(frontPoly);
|
---|
1059 | }
|
---|
1060 | }
|
---|
1061 | }
|
---|
1062 |
|
---|
1063 | tData.mPlanes.push_back(interior->GetPlane()); // add plane to split planes
|
---|
1064 |
|
---|
1065 | if (planePoly->Valid(epsilon))
|
---|
1066 | {
|
---|
1067 | polys.push_back(planePoly);
|
---|
1068 | depths.push_back(tData.mDepth);
|
---|
1069 | }
|
---|
1070 | else
|
---|
1071 | DEL_PTR(planePoly);
|
---|
1072 |
|
---|
1073 | // push the children on the stack
|
---|
1074 | tStack.push(BspSplitData(interior->GetFront(), tData.mPlanes,
|
---|
1075 | tData.mSides, true, tData.mDepth + 1));
|
---|
1076 | tStack.push(BspSplitData(interior->GetBack(), tData.mPlanes,
|
---|
1077 | tData.mSides, false, tData.mDepth + 1));
|
---|
1078 | }
|
---|
1079 | }
|
---|
1080 |
|
---|
1081 | if (maxDepth > 0)
|
---|
1082 | {
|
---|
1083 | mUseForcedMaterial = true;
|
---|
1084 |
|
---|
1085 | for (int i = 0; i < (int)polys.size(); ++ i)
|
---|
1086 | {
|
---|
1087 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
1088 | float importance = (float)depths[i]/ (float)maxDepth;
|
---|
1089 |
|
---|
1090 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
1091 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
1092 |
|
---|
1093 | ExportPolygon(polys[i]);
|
---|
1094 | }
|
---|
1095 | }
|
---|
1096 | else
|
---|
1097 | {
|
---|
1098 | ExportPolygons(polys);
|
---|
1099 | }
|
---|
1100 |
|
---|
1101 | CLEAR_CONTAINER(polys);
|
---|
1102 | }
|
---|
1103 |
|
---|
1104 | void X3dExporter::ExportBspSplits(const BspTree &tree,
|
---|
1105 | const bool exportDepth)
|
---|
1106 | {
|
---|
1107 | ExportBspNodeSplits(tree.GetRoot(),
|
---|
1108 | tree.GetBoundingBox(),
|
---|
1109 | exportDepth,
|
---|
1110 | tree.GetEpsilon());
|
---|
1111 | }
|
---|
1112 |
|
---|
1113 | void X3dExporter::ExportBspSplits(const VspBspTree &tree,
|
---|
1114 | const bool exportDepth)
|
---|
1115 | {
|
---|
1116 | ExportBspNodeSplits(tree.GetRoot(),
|
---|
1117 | tree.GetBoundingBox(),
|
---|
1118 | exportDepth,
|
---|
1119 | tree.GetEpsilon());
|
---|
1120 | }
|
---|
1121 |
|
---|
1122 | void X3dExporter::ExportBspSplitPlanes(const BspTree &tree)
|
---|
1123 | {
|
---|
1124 | std::stack<BspNode *> tStack;
|
---|
1125 |
|
---|
1126 | tStack.push(tree.GetRoot());
|
---|
1127 |
|
---|
1128 | PolygonContainer polys;
|
---|
1129 |
|
---|
1130 | while (!tStack.empty())
|
---|
1131 | {
|
---|
1132 | // filter polygons donw the tree
|
---|
1133 | BspNode *node = tStack.top();
|
---|
1134 | tStack.pop();
|
---|
1135 |
|
---|
1136 | if (!node->IsLeaf())
|
---|
1137 | {
|
---|
1138 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
1139 |
|
---|
1140 | // bounded plane is added to the polygons
|
---|
1141 | polys.push_back(tree.GetBoundingBox().CrossSection(interior->GetPlane()));
|
---|
1142 |
|
---|
1143 | // push the children on the stack
|
---|
1144 | tStack.push(interior->GetBack());
|
---|
1145 | tStack.push(interior->GetFront());
|
---|
1146 | }
|
---|
1147 | }
|
---|
1148 |
|
---|
1149 | ExportPolygons(polys);
|
---|
1150 | CLEAR_CONTAINER(polys);
|
---|
1151 | }
|
---|
1152 |
|
---|
1153 |
|
---|
1154 | void X3dExporter::ExportGeometry(const ObjectContainer &objects)
|
---|
1155 | {
|
---|
1156 | for (int j = 0; j < objects.size(); ++ j)
|
---|
1157 | ExportIntersectable(objects[j]);
|
---|
1158 | }
|
---|
1159 |
|
---|
1160 |
|
---|
1161 | bool
|
---|
1162 | X3dExporter::ExportRssTree2(const RssTree &tree,
|
---|
1163 | const Vector3 direction
|
---|
1164 | )
|
---|
1165 | {
|
---|
1166 | stack<RssTreeNode *> tStack;
|
---|
1167 |
|
---|
1168 |
|
---|
1169 | mUseForcedMaterial = true;
|
---|
1170 |
|
---|
1171 | Vector3 dirParam;
|
---|
1172 |
|
---|
1173 | dirParam.x = VssRay::GetDirParam(0, Normalize(direction));
|
---|
1174 | dirParam.y = VssRay::GetDirParam(1, Normalize(direction));
|
---|
1175 |
|
---|
1176 | float maxImportance = 0.0f;
|
---|
1177 | tStack.push(tree.GetRoot());
|
---|
1178 | while (!tStack.empty()) {
|
---|
1179 |
|
---|
1180 | RssTreeNode *node = tStack.top();
|
---|
1181 | tStack.pop();
|
---|
1182 |
|
---|
1183 | if (!node->IsLeaf()) {
|
---|
1184 | RssTreeInterior *interior = (RssTreeInterior *)node;
|
---|
1185 | if (interior->axis < 3) {
|
---|
1186 | tStack.push(interior->front);
|
---|
1187 | tStack.push(interior->back);
|
---|
1188 | } else {
|
---|
1189 | if (dirParam[interior->axis-3] < interior->position)
|
---|
1190 | tStack.push(interior->back);
|
---|
1191 | else
|
---|
1192 | tStack.push(interior->front);
|
---|
1193 | }
|
---|
1194 | } else {
|
---|
1195 | RssTreeLeaf *leaf = (RssTreeLeaf *)node;
|
---|
1196 | if (tree.ValidLeaf(leaf)) {
|
---|
1197 | float i = leaf->GetImportance();
|
---|
1198 | if (i > maxImportance)
|
---|
1199 | maxImportance = i;
|
---|
1200 | }
|
---|
1201 | }
|
---|
1202 | }
|
---|
1203 |
|
---|
1204 | tStack.push(tree.GetRoot());
|
---|
1205 | while (!tStack.empty()) {
|
---|
1206 |
|
---|
1207 | RssTreeNode *node = tStack.top();
|
---|
1208 | tStack.pop();
|
---|
1209 |
|
---|
1210 |
|
---|
1211 | if (!node->IsLeaf()) {
|
---|
1212 | RssTreeInterior *interior = (RssTreeInterior *)node;
|
---|
1213 | if (interior->axis < 3) {
|
---|
1214 | tStack.push(interior->front);
|
---|
1215 | tStack.push(interior->back);
|
---|
1216 | } else {
|
---|
1217 | if (dirParam[interior->axis-3] < interior->position)
|
---|
1218 | tStack.push(interior->back);
|
---|
1219 | else
|
---|
1220 | tStack.push(interior->front);
|
---|
1221 | }
|
---|
1222 | } else {
|
---|
1223 | RssTreeLeaf *leaf = (RssTreeLeaf *)node;
|
---|
1224 | if (tree.ValidLeaf(leaf)) {
|
---|
1225 | AxisAlignedBox3 box;
|
---|
1226 | box = tree.GetShrankedBBox(leaf);
|
---|
1227 | Mesh *mesh = new Mesh;
|
---|
1228 | AddBoxToMesh(box, mesh);
|
---|
1229 |
|
---|
1230 | // get 4 corners of the ray directions
|
---|
1231 |
|
---|
1232 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
1233 | mForcedMaterial.mDiffuseColor.r = leaf->GetImportance()/maxImportance;
|
---|
1234 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
1235 |
|
---|
1236 | ExportMesh(mesh);
|
---|
1237 | delete mesh;
|
---|
1238 | }
|
---|
1239 | }
|
---|
1240 | }
|
---|
1241 |
|
---|
1242 | mUseForcedMaterial = false;
|
---|
1243 |
|
---|
1244 | return true;
|
---|
1245 | }
|
---|
1246 |
|
---|
1247 |
|
---|
1248 | void
|
---|
1249 | X3dExporter::ExportViewpoint(const Vector3 &point,
|
---|
1250 | const Vector3 &direction)
|
---|
1251 | {
|
---|
1252 | stream<<"<Viewpoint "<<endl;
|
---|
1253 |
|
---|
1254 | stream<<"position=\""<<point.x<<" "<<point.y<<" "<<point.z<<"\""<<endl;
|
---|
1255 | // stream<<"orientation "<<direction.x<<direction.y<<direction.z<<endl;
|
---|
1256 |
|
---|
1257 | stream<<">"<<endl;
|
---|
1258 | stream<<"</Viewpoint>"<<endl;
|
---|
1259 |
|
---|
1260 | }
|
---|