Revision 162,
814 bytes
checked in by bittner, 19 years ago
(diff) |
functional raycasting version
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[162] | 1 | #ifndef __X3DEXPORTER_H
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| 2 | #define __X3DEXPORTER_H
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| 3 |
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| 4 | #include <string>
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| 5 | using std::string;
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| 6 |
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| 7 | #include <iostream>
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| 8 | #include <fstream>
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| 9 |
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| 10 | #include "Exporter.h"
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| 11 |
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| 12 | class SceneGraphNode;
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| 13 | class Mesh;
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| 14 |
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| 15 |
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| 16 |
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| 17 | class X3dExporter : public Exporter
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| 18 | {
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| 19 | std::ofstream stream;
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| 20 |
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| 21 | public:
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| 22 |
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| 23 | X3dExporter(const string filename);
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| 24 |
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| 25 | ~X3dExporter();
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| 26 |
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| 27 |
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| 28 | bool
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| 29 | ExportRays(const vector<Ray> &rays, const float length=1000);
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| 30 |
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| 31 | bool
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| 32 | ExportKdTree(const KdTree &tree);
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| 33 |
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| 34 | bool
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| 35 | ExportScene(SceneGraphNode *root)
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| 36 | {
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| 37 | ExportSceneNode(root);
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| 38 | return true;
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| 39 | }
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| 40 |
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| 41 | bool
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| 42 | ExportBox(const AxisAlignedBox3 &box);
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| 43 |
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| 44 | virtual void
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| 45 | ExportMeshInstance(MeshInstance *mi);
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| 46 |
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| 47 | void
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| 48 | ExportMesh(Mesh *mesh);
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| 49 |
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| 50 | protected:
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| 51 | void
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| 52 | ExportSceneNode(SceneGraphNode *node);
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| 53 |
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| 54 |
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| 55 |
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| 56 | };
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| 57 |
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| 58 |
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| 59 |
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| 60 | #endif
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