Revision 329,
1.6 KB
checked in by mattausch, 19 years ago
(diff) |
worked on ray based subdivision
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1 | #ifndef __X3DEXPORTER_H
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2 | #define __X3DEXPORTER_H
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3 |
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4 | #include <string>
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5 | using std::string;
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6 |
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7 | #include <iostream>
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8 | #include <fstream>
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9 |
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10 | #include "Exporter.h"
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11 | #include "Containers.h"
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12 |
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13 | class SceneGraphNode;
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14 | class Mesh;
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15 | class Intersectable;
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16 | class MeshInstance;
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17 | class Polygon3;
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18 | class ViewCell;
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19 | class BspTree;
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20 |
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21 | class X3dExporter : public Exporter
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22 | {
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23 | std::ofstream stream;
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24 |
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25 | public:
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26 |
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27 | X3dExporter(const string filename);
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28 |
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29 | ~X3dExporter();
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30 |
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31 |
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32 | bool
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33 | ExportRays(const vector<Ray> &rays,
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34 | const float length=1000,
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35 | const RgbColor &color = RgbColor(1,1,1));
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36 |
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37 | bool
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38 | ExportKdTree(const KdTree &tree);
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39 |
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40 | bool ExportBspTree(const BspTree &tree);
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41 |
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42 | bool
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43 | ExportScene(SceneGraphNode *root)
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44 | {
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45 | ExportSceneNode(root);
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46 | return true;
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47 | }
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48 |
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49 | virtual void
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50 | ExportPolygon(Polygon3 *poly);
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51 |
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52 | virtual void ExportPolygons(const PolygonContainer &polys);
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53 |
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54 | virtual bool
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55 | ExportBox(const AxisAlignedBox3 &box);
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56 |
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57 | virtual void
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58 | ExportMeshInstance(MeshInstance *mi);
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59 |
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60 | virtual void
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61 | ExportIntersectable(Intersectable *object);
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62 |
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63 | virtual void
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64 | ExportMesh(Mesh *mesh);
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65 |
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66 | virtual void
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67 | ExportViewCell(ViewCell *viewCell);
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68 |
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69 | virtual void
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70 | ExportViewCells(const ViewCellContainer &viewCells);
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71 |
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72 | virtual void
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73 | ExportBspSplitPlanes(const BspTree &tree);
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74 |
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75 | virtual void
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76 | ExportBspSplits(const BspTree &tree);
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77 |
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78 | static ViewCellContainer foundViewCells; // todo: remove this
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79 | protected:
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80 |
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81 | virtual void
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82 | ExportSceneNode(SceneGraphNode *node);
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83 |
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84 | bool
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85 | ExportKdTreeRayDensity(const KdTree &tree);
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86 |
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87 | bool
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88 | ExportBspTreeRayDensity(const BspTree &tree);
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89 | };
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90 |
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91 |
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92 |
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93 | #endif
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