source: trunk/VUT/GtpVisibilityPreprocessor/src/X3dExporter.h @ 448

Revision 448, 2.9 KB checked in by mattausch, 19 years ago (diff)

fixed bug in VspBspTree?
view cells in VssPreprocessor?
bounding rays for vspkdtree

Line 
1#ifndef __X3DEXPORTER_H
2#define __X3DEXPORTER_H
3
4#include <string>
5using std::string;
6
7#include <iostream>
8#include <fstream>
9
10#include "Exporter.h"
11#include "Containers.h"
12#include "VssRay.h"
13
14class SceneGraphNode;
15class Mesh;
16class Intersectable;
17class MeshInstance;
18class Polygon3;
19class ViewCell;
20class BspTree;
21class VspBspTree;
22class BspNode;
23
24class X3dExporter : public Exporter
25{
26  std::ofstream stream;
27
28public:
29
30  X3dExporter(const string filename);
31
32  ~X3dExporter();
33
34
35//    bool
36//    ExportRays(const vector<Ray> &rays,
37//           const float length=1000,
38//           const RgbColor &color = RgbColor(1,1,1));
39
40
41  bool
42  ExportKdTree(const KdTree &tree);
43
44  bool
45  ExportVssTree(const VssTree &tree);
46
47  bool
48  ExportVssTree2(const VssTree &tree,
49                                 const Vector3 direction
50                                 );
51
52  virtual bool
53  ExportRssTree2(const RssTree &tree,
54                                 const Vector3 direction
55                                 );
56
57  bool
58  ExportVspKdTree(const VspKdTree &tree, const int maxPvs);
59
60  bool ExportBspTree(const BspTree &tree);
61
62  bool
63  ExportScene(SceneGraphNode *root)
64  {
65    ExportSceneNode(root);
66    return true;
67  }
68 
69  virtual void
70  ExportPolygon(Polygon3 *poly);
71
72  virtual void
73  ExportPolygons(const PolygonContainer &polys);
74
75  virtual bool
76  ExportBox(const AxisAlignedBox3 &box);
77
78  virtual void
79  ExportMeshInstance(MeshInstance *mi);
80
81  virtual void
82  ExportIntersectable(Intersectable *object);
83
84  virtual void
85  ExportMesh(Mesh *mesh);
86
87  virtual void
88  ExportViewCell(ViewCell *viewCell);
89
90  virtual void
91  ExportViewCells(const ViewCellContainer &viewCells);
92
93  virtual void
94  ExportGeometry(const ObjectContainer &objects);
95
96  bool
97  ExportRays(const RayContainer &rays,
98                         const float length=1000,
99                         const RgbColor &color = RgbColor(1,1,1));
100  bool
101  ExportRays(const VssRayContainer &rays,
102                         const RgbColor &color = RgbColor(1,1,1));
103
104  virtual void
105  ExportBspSplitPlanes(const BspTree &tree);
106 
107  virtual void
108  ExportBspSplits(const BspTree &tree, const bool exportDepth);
109
110  virtual void
111  ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves);
112
113  virtual void
114  ExportBspViewCellPartition(const BspTree &tree, const int maxPvs = 0);
115
116  virtual void
117  ExportBspLeaves(const BspTree &tree, const int maxPvs = 0);
118
119
120  virtual void
121  ExportBspSplits(const VspBspTree &tree, const bool exportDepth);
122
123  virtual void
124  ExportBspViewCellPartition(const VspBspTree &tree, const int maxPvs = 0);
125
126protected:
127
128
129  virtual void
130  ExportSceneNode(SceneGraphNode *node);
131
132  bool
133  ExportKdTreeRayDensity(const KdTree &tree);
134
135  bool
136  ExportBspTreeRayDensity(const BspTree &tree);
137 
138  void
139  AddBoxToMesh(const AxisAlignedBox3 &box,
140                           Mesh *mesh);
141
142  void ExportBspNodeSplits(BspNode *root,
143                                                   const AxisAlignedBox3 &box,
144                                                   const bool exportDepth,
145                                                   const bool epsilon);
146};
147 
148
149
150#endif
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