Revision 490,
440 bytes
checked in by mattausch, 19 years ago
(diff) |
added loading and storing rays capability
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1 | #ifndef __X3DPARSER_H
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2 | #define __X3DPARSER_H
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3 |
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4 | #include "Parser.h"
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5 | #include "Containers.h"
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6 |
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7 | class ViewCellsManager;
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8 |
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9 | class X3dParser : public Parser
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10 | {
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11 | public:
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12 | X3dParser():Parser(), mViewCellHeight(5.0f) {}
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13 |
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14 | bool ParseFile(const string filename, SceneGraphNode **root);
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15 | bool ParseFile(const string filename, ViewCellsManager &viewCells);
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16 |
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17 | /// height of a loaded view cell
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18 | float mViewCellHeight;
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19 | };
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20 |
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21 |
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22 | #endif
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