source: trunk/VUT/GtpVisibilityPreprocessor/src/main.cpp @ 294

Revision 294, 2.8 KB checked in by mattausch, 19 years ago (diff)

vertical splitr criterium

Line 
1#include "SamplingPreprocessor.h"
2#include "ExactPreprocessor.h"
3#include "Parser.h"
4#include "UnigraphicsParser.h"
5#include "X3dParser.h"
6#include "Environment.h"
7#include "Camera.h"
8#include "MeshKdTree.h"
9#include "Exporter.h"
10#include "X3dExporter.h" // delete later
11
12#define USE_EXE_PATH false
13
14
15int
16main(int argc, const char **argv)
17{
18  Debug.open("debug.log");
19  environment = new Environment;
20  environment->Parse(argc, argv, USE_EXE_PATH);
21  MeshKdTree::ParseEnvironment();
22  BspTree::ParseEnvironment();
23
24  Preprocessor *p =
25    new SamplingPreprocessor();
26
27  char buff[128];
28  environment->GetStringValue("Scene.filename", buff);
29  string filename(buff);
30
31  p->LoadScene(filename);
32
33  p->BuildKdTree();
34  p->KdTreeStatistics(cout);
35
36#ifdef TEST_BSP_VIEWCELLS
37  environment->GetStringValue("Scene.viewcells", buff);
38
39  string vcFilename(buff);
40
41  // if BSP tree construction method needs predefined view cells
42  if (BspTree::sConstructionMethod == BspTree::VIEW_CELLS)
43  {
44          if (vcFilename != "")
45          p->LoadViewCells(vcFilename);
46          else
47                  p->GenerateViewCells();
48
49         Debug << "Viewcells loaded / generated. Number of view cells: " << p->mViewCells.size() << endl;
50  }
51
52  p->BuildBspTree();
53  p->BspTreeStatistics(Debug);
54  p->Export("vc_bsptree.x3d", false, false, true);
55
56  //-- export the complementary view cells, i.e., the view cells not associated with leafs in the tree.
57  Exporter *exporter = Exporter::GetExporter("viewcells_compl.x3d");
58
59  ViewCellContainer::iterator vc_compl_it;
60  ViewCellContainer vc_compl(p->mViewCells.size() + X3dExporter::foundViewCells.size());
61 
62  sort(p->mViewCells.begin(), p->mViewCells.end());
63  vc_compl_it = set_difference(p->mViewCells.begin(), p->mViewCells.end(),
64                                 X3dExporter::foundViewCells.begin(), X3dExporter::foundViewCells.end(),
65                                 vc_compl.begin());
66  vc_compl.erase(vc_compl_it, vc_compl.end());
67 
68
69  if (exporter)
70  {     
71          exporter->ExportViewCells(&vc_compl); // export view cells
72          delete exporter;
73  }
74
75#endif
76
77  //  p->mSceneGraph->Export("soda.x3d");
78  if (0) {
79    p->Export(filename + "-out.x3d", true, false, false);
80    p->Export(filename + "-kdtree.x3d", false, true, false);   
81  }
82 
83   
84  if (1) {
85    p->ComputeVisibility();
86    p->ExportPreprocessedData("scene.vis");
87  }
88
89  if (1) {
90    Camera camera;
91    //camera.LookAtBox(p->mKdTree->GetBox());
92        camera.LookInBox(p->mKdTree->GetBox());
93        camera.SetPosition(camera.mPosition + Vector3(0,300,0));
94    camera.SnapImage("camera.jpg", p->mKdTree);
95
96   
97    camera.LookInBox(p->mKdTree->GetBox());
98    camera.SetPosition(camera.mPosition - Vector3(0,100,0));
99    camera.SnapImage("camera2.png", p->mKdTree);
100  }
101
102  // clean up
103  DEL_PTR(p);
104  DEL_PTR(environment);
105
106  return 0;
107}
108
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