source: trunk/VUT/GtpVisibilityPreprocessor/src/main.cpp @ 304

Revision 304, 2.8 KB checked in by mattausch, 19 years ago (diff)

bsp candidate selection heuristics tryout

Line 
1#include "SamplingPreprocessor.h"
2#include "ExactPreprocessor.h"
3#include "Parser.h"
4#include "UnigraphicsParser.h"
5#include "X3dParser.h"
6#include "Environment.h"
7#include "Camera.h"
8#include "MeshKdTree.h"
9#include "Exporter.h"
10#include "X3dExporter.h" // delete later
11
12#define USE_EXE_PATH false
13
14
15int
16main(int argc, const char **argv)
17{
18  Debug.open("debug.log");
19  environment = new Environment;
20  environment->Parse(argc, argv, USE_EXE_PATH);
21  MeshKdTree::ParseEnvironment();
22  BspTree::ParseEnvironment();
23
24  Preprocessor *p =
25    new SamplingPreprocessor();
26
27  char buff[128];
28  environment->GetStringValue("Scene.filename", buff);
29  string filename(buff);
30
31  p->LoadScene(filename);
32
33  p->BuildKdTree();
34  p->KdTreeStatistics(cout);
35
36#ifdef TEST_BSP_VIEWCELLS
37  environment->GetStringValue("Scene.viewcells", buff);
38
39  string vcFilename(buff);
40
41  // if BSP tree construction method needs predefined view cells
42
43  if (BspTree::sConstructionMethod == BspTree::VIEW_CELLS)
44  {
45          if (vcFilename != "")
46          p->LoadViewCells(vcFilename);
47          else
48                  p->GenerateViewCells();
49
50         Debug << "Viewcells loaded / generated. Number of view cells: " << (int)p->mViewCells.size() << endl;
51  }
52
53  p->BuildBspTree();
54  p->BspTreeStatistics(Debug);
55  p->Export("vc_bsptree2.x3d", false, false, true);
56
57#if 0
58  //-- export the complementary view cells
59  // i.e., the view cells not associated with leafs in the tree.
60  Exporter *exporter = Exporter::GetExporter("viewcells_compl.x3d");
61
62  ViewCellContainer::iterator vc_compl_it;
63  ViewCellContainer vc_compl(p->mViewCells.size() + X3dExporter::foundViewCells.size());
64 
65  sort(p->mViewCells.begin(), p->mViewCells.end());
66  vc_compl_it = set_difference(p->mViewCells.begin(), p->mViewCells.end(),
67                                 X3dExporter::foundViewCells.begin(), X3dExporter::foundViewCells.end(),
68                                 vc_compl.begin());
69  vc_compl.erase(vc_compl_it, vc_compl.end());
70 
71
72  if (exporter)
73  {     
74          Debug << Exporting complementary view cells" << endl;
75          exporter->ExportViewCells(&vc_compl); // export view cells
76          delete exporter;
77  }
78#endif
79
80#endif
81
82  //  p->mSceneGraph->Export("soda.x3d");
83  if (0) {
84    p->Export(filename + "-out.x3d", true, false, false);
85    p->Export(filename + "-kdtree.x3d", false, true, false);   
86  }
87 
88   
89  if (1) {
90    p->ComputeVisibility();
91    p->ExportPreprocessedData("scene.vis");
92  }
93
94  if (1) {
95    Camera camera;
96    //camera.LookAtBox(p->mKdTree->GetBox());
97        camera.LookInBox(p->mKdTree->GetBox());
98        camera.SetPosition(camera.mPosition + Vector3(0,300,0));
99    camera.SnapImage("camera.jpg", p->mKdTree);
100
101   
102    camera.LookInBox(p->mKdTree->GetBox());
103    camera.SetPosition(camera.mPosition - Vector3(0,100,0));
104    camera.SnapImage("camera2.png", p->mKdTree);
105  }
106
107  // clean up
108  DEL_PTR(p);
109  DEL_PTR(environment);
110
111  return 0;
112}
113
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