1 | #include "SamplingPreprocessor.h"
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2 | #include "ExactPreprocessor.h"
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3 | #include "Parser.h"
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4 | #include "UnigraphicsParser.h"
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5 | #include "X3dParser.h"
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6 | #include "Environment.h"
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7 | #include "Camera.h"
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8 | #include "MeshKdTree.h"
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9 | #include "Exporter.h"
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10 | #include "X3dExporter.h" // delete later
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11 | #include "ViewCell.h"
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12 | #include "SceneGraph.h"
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13 |
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14 | #define USE_EXE_PATH false
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15 | |
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16 |
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17 | int
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18 | main(int argc, const char **argv)
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19 | {
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20 | Debug.open("debug.log");
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21 | environment = new Environment;
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22 | environment->Parse(argc, argv, USE_EXE_PATH);
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23 | MeshKdTree::ParseEnvironment();
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24 | BspTree::ParseEnvironment();
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25 |
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26 | Preprocessor *p =
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27 | new SamplingPreprocessor();
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28 |
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29 | char buff[128];
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30 | environment->GetStringValue("Scene.filename", buff);
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31 | string filename(buff);
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32 |
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33 | p->LoadScene(filename);
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34 |
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35 | p->BuildKdTree();
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36 | p->KdTreeStatistics(cout);
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37 |
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38 | // parse view cell hierarchy options
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39 | p->ParseViewCellsOptions();
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40 |
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41 | if (p->mViewCellsType == Preprocessor::BSP_VIEW_CELLS &&
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42 | !(BspTree::sConstructionMethod == BspTree::FROM_RAYS)) // construct tree later
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43 | { |
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44 | if (BspTree::sConstructionMethod == BspTree::FROM_INPUT_VIEW_CELLS) |
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45 | { |
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46 | // view cells input file name
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47 | environment->GetStringValue("ViewCells.filename", buff); |
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48 | string vcFilename(buff); |
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49 | |
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50 | if (vcFilename != "")
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51 | p->LoadViewCells(vcFilename);
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52 | else
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53 | p->GenerateViewCells();
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54 |
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55 | Debug << "Viewcells loaded / generated. Number of view cells: " << (int)p->mViewCells.size() << endl;
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56 | }
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57 |
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58 | p->BuildBspTree();
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59 | p->Export("vc_bsptree.x3d", false, false, true);
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60 | p->BspTreeStatistics(Debug); |
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61 | |
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62 | bool exportSplits = false; |
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63 | environment->GetBoolValue("BspTree.exportSplits", exportSplits); |
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64 | |
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65 | // export the bsp splits |
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66 | if (exportSplits)
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67 | {
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68 | Exporter *exporter = Exporter::GetExporter("bsp_splits.x3d");
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69 | |
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70 | if (exporter) |
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71 | { |
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72 | Material m;
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73 | m.mDiffuseColor = RgbColor(1, 0, 0);
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74 | exporter->SetForcedMaterial(m);
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75 | exporter->SetWireframe();
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76 | exporter->ExportBspSplits(*p->mBspTree);
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77 | |
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78 | // take forced material because does not load for big scenes otherwise
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79 | m.mDiffuseColor = RgbColor(0, 1, 0);
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80 | exporter->SetForcedMaterial(m);
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81 | exporter->SetFilled();
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82 |
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83 | exporter->ResetForcedMaterial();
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84 |
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85 | if (1)
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86 | {
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87 | ObjectContainer objects;
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88 | p->mSceneGraph->CollectObjects(&objects);
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89 | Material m;//= RandomMaterial(); |
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90 | m.mDiffuseColor = RgbColor(0, 0, 1); |
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91 | exporter->SetForcedMaterial(m); |
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92 | |
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93 | for (int j = 0; j < objects.size(); ++ j) |
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94 | exporter->ExportIntersectable(objects[j]); |
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95 | |
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96 | delete exporter; |
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97 | } |
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98 | } |
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99 | } |
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100 | #if 0 |
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101 | //-- export the complementary view cells |
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102 | // i.e., the view cells not associated with leafs in the tree. |
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103 | Exporter *exporter = Exporter::GetExporter("viewcells_compl.x3d"); |
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104 | |
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105 | ViewCellContainer::iterator vc_compl_it; |
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106 | ViewCellContainer vc_compl(p->mViewCells.size() + X3dExporter::foundViewCells.size()); |
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107 | |
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108 | sort(p->mViewCells.begin(), p->mViewCells.end());
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109 |
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110 | vc_compl_it = set_difference(p->mViewCells.begin(), p->mViewCells.end(),
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111 | X3dExporter::foundViewCells.begin(), X3dExporter::foundViewCells.end(), vc_compl.begin()); |
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112 | |
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113 | vc_compl.erase(vc_compl_it, vc_compl.end()); |
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114 | |
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115 | |
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116 | if (exporter) |
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117 | { |
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118 | Debug << "Exporting complementary view cells" << endl;
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119 | exporter->ExportViewCells(vc_compl); // export view cells
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120 | delete exporter;
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121 | }
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122 | #endif
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123 | }
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124 |
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125 | // p->mSceneGraph->Export("soda.x3d");
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126 | if (0) {
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127 | p->Export(filename + "-out.x3d", true, false, false);
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128 | p->Export(filename + "-kdtree.x3d", false, true, false);
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129 | }
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130 |
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131 |
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132 | if (1) {
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133 | p->ComputeVisibility();
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134 | p->ExportPreprocessedData("scene.vis");
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135 | }
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136 |
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137 | if (1) {
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138 | Camera camera;
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139 | //camera.LookAtBox(p->mKdTree->GetBox());
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140 | camera.LookInBox(p->mKdTree->GetBox());
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141 | camera.SetPosition(camera.mPosition + Vector3(0,300,0));
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142 | camera.SnapImage("camera.jpg", p->mKdTree);
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143 |
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144 |
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145 | camera.LookInBox(p->mKdTree->GetBox());
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146 | camera.SetPosition(camera.mPosition - Vector3(0,100,0));
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147 | camera.SnapImage("camera2.png", p->mKdTree);
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148 | }
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149 |
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150 | // clean up
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151 | DEL_PTR(p);
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152 | DEL_PTR(environment);
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153 |
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154 | return 0;
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155 | }
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156 |
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