1 | #include "SamplingPreprocessor.h"
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2 | #include "VssPreprocessor.h"
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3 | #include "ExactPreprocessor.h"
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4 | #include "Parser.h"
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5 | #include "UnigraphicsParser.h"
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6 | #include "X3dParser.h"
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7 | #include "Environment.h"
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8 | #include "Camera.h"
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9 | #include "MeshKdTree.h"
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10 | #include "Exporter.h"
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11 | #include "X3dExporter.h" // delete later
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12 | #include "ViewCell.h"
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13 | #include "SceneGraph.h"
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14 |
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15 | #define USE_EXE_PATH false
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16 |
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17 |
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18 | int
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19 | main(int argc, const char **argv)
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20 | {
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21 | Debug.open("debug.log");
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22 | environment = new Environment;
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23 | environment->Parse(argc, argv, USE_EXE_PATH);
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24 | MeshKdTree::ParseEnvironment();
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25 |
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26 | char buff[128];
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27 |
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28 | environment->GetStringValue("Preprocessor.type", buff);
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29 | string preprocessorType(buff);
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30 |
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31 | Preprocessor *p;
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32 |
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33 | if (preprocessorType == "vss")
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34 | p = new VssPreprocessor();
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35 | else
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36 | if (preprocessorType == "exact")
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37 | p = new ExactPreprocessor();
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38 | else
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39 | if (preprocessorType == "sampling")
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40 | p = new SamplingPreprocessor();
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41 | else {
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42 | cerr<<"Unknown preprocessor type"<<endl;
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43 | Debug<<"Unknown preprocessor type"<<endl;
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44 | exit(1);
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45 | }
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46 |
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47 |
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48 | environment->GetStringValue("Scene.filename", buff);
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49 | string filename(buff);
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50 |
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51 | p->LoadScene(filename);
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52 |
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53 | p->BuildKdTree();
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54 | p->KdTreeStatistics(cout);
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55 |
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56 | // parse view cell hierarchy options
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57 | p->ParseViewCellsOptions();
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58 |
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59 | if (ViewCell::sHierarchy == ViewCell::BSP)
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60 | {
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61 | BspTree::ParseEnvironment();
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62 |
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63 | // We construct BSP tree immediately for "from view cells" or "from scene geometry"
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64 | // construction method.
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65 | // For the "from samples" option, construction is delayed until enough samples were collected
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66 | if (BspTree::sConstructionMethod != BspTree::FROM_SAMPLES)
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67 | {
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68 | if (BspTree::sConstructionMethod == BspTree::FROM_INPUT_VIEW_CELLS)
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69 | {
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70 | //-- load view cells from file
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71 | environment->GetStringValue("ViewCells.filename", buff);
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72 | string vcFilename(buff);
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73 | p->LoadViewCells(vcFilename);
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74 | Debug << (int)p->mViewCells.size() << " view cells loaded" << endl;
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75 | }
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76 |
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77 | p->BuildBspTree();
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78 |
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79 | p->Export("vc_bsptree.x3d", false, false, true);
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80 | p->BspTreeStatistics(Debug);
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81 | }
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82 | }
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83 |
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84 | // p->mSceneGraph->Export("soda.x3d");
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85 | if (0) {
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86 | p->Export(filename + "-out.x3d", true, false, false);
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87 | p->Export(filename + "-kdtree.x3d", false, true, false);
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88 | }
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89 |
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90 |
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91 | if (1) {
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92 | p->ComputeVisibility();
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93 | p->ExportPreprocessedData("scene.vis");
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94 | }
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95 |
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96 | Camera camera;
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97 | if (0) {
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98 | //camera.LookAtBox(p->mKdTree->GetBox());
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99 | camera.LookInBox(p->mKdTree->GetBox());
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100 | camera.SetPosition(camera.mPosition + Vector3(0,300,0));
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101 | camera.SnapImage("camera.jpg", p->mKdTree);
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102 | }
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103 | if (0) {
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104 | camera.LookInBox(p->mKdTree->GetBox());
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105 | camera.SetPosition(camera.mPosition - Vector3(0,100,0));
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106 | camera.SnapImage("camera2.jpg", p->mKdTree);
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107 | }
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108 |
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109 | if (0) {
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110 | camera.SetPosition( p->mKdTree->GetBox().Center() - Vector3(0,-100,0) );
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111 | camera.SetDirection(Vector3(1, 0, 0));
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112 | camera.SnapImage("camera3.jpg", p->mKdTree);
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113 | }
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114 |
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115 | // clean up
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116 | DEL_PTR(p);
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117 | DEL_PTR(environment);
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118 |
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119 | return 0;
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120 | }
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121 |
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