source: trunk/VUT/GtpVisibilityPreprocessor/src/preprocessor.pro @ 505

Revision 505, 1.5 KB checked in by bittner, 18 years ago (diff)

renaming frustum tp beam step 1

Line 
1TEMPLATE = app
2
3TARGET = preprocessor
4
5#win32:INCLUDEPATH += c:/STLport-4.6.2/stlport
6
7unix:INCLUDEPATH += ../support/src/xerces-c-src_2_7_0/include
8
9INCLUDEPATH += ../src  ../support/xerces/include  ../support/zlib/include ../support/boost ../support/devil/include
10
11
12win32:LIBPATH += ../support/xerces/lib ../support/devil/lib
13unix:LIBPATH += ../support/src/xerces-c-src_2_7_0/lib ../support/devil/lib /usr/lib/qt3/lib64
14
15#win32:LIBPATH += c:/STLport-4.6.2/lib
16
17# debuc config
18CONFIG          += console warn_off thread release qt
19
20# RELEASE CONFIG
21#CONFIG         += windows warn_on thread release
22
23# DEPENDPATH    = ../../include
24
25QT += opengl
26
27win32:LIBS += xerces-c_2.lib devil.lib ilu.lib ilut.lib
28unix:LIBS += -lxerces-c -lIL -lILU -lILUT
29
30# Input
31HEADERS += Halton.h VssRay.h VssPreprocessor.h RssTree.h GlRenderer.h \
32PreprocessorThread.h Preprocessor.h Beam.h
33
34
35SOURCES += \
36Preprocessor.cpp SamplingPreprocessor.cpp ExactPreprocessor.cpp \
37KdTree.cpp Environment.cpp gzstream.cpp common.cpp \
38UnigraphicsParser.cpp X3dExporter.cpp SceneGraph.cpp Material.cpp \
39Matrix4x4.cpp Vector3.cpp AxisAlignedBox3.cpp Ray.cpp main.cpp Mesh.cpp \
40Exporter.cpp Camera.cpp X3dParser.cpp MeshKdTree.cpp Pvs.cpp \
41MutualVisibility.cpp Triangle3.cpp Rectangle3.cpp Plane3.cpp Polygon3.cpp \
42ViewCell.cpp ViewCellBsp.cpp Halton.cpp VssRay.cpp VssTree.cpp VssPreprocessor.cpp \
43RenderSimulator.cpp VspKdTree.cpp RayInfo.cpp RssTree.cpp RssPreprocessor.cpp \
44ViewCellsManager.cpp VspBspTree.cpp GlRenderer.cpp \
45PreprocessorThread.cpp Renderer.cpp Beam.cpp
46
Note: See TracBrowser for help on using the repository browser.