source: trunk/VUT/OcclusionCullingSceneManager/TestCullingDotScene/TestCullingDotSceneApplication.h @ 37

Revision 37, 2.7 KB checked in by mattausch, 19 years ago (diff)
Line 
1/**
2    \file
3        TestCullingApplication.h
4*/
5#include "CEGUIForwardRefs.h"
6#include "ExampleApplication.h"
7#include "OgreLight.h"
8#include "OgreOcclusionCullingSceneTraverser.h"
9
10Real timeDelay = 0;
11#define KEY_PRESSED(_key,_timeDelay, _macro) \
12{ \
13    if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
14{ \
15    timeDelay = _timeDelay; \
16    _macro ; \
17} \
18}
19
20String mCurrentAlgorithmCaptions[OcclusionCullingSceneTraverser::NUM_RENDERMODES] =
21{
22    "Cull Frustum",
23        "Stop and Wait",
24        "Coherent Occlusion Culling"
25};
26
27class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
28{
29public:
30
31    MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager, CEGUI::Renderer *renderer);
32
33
34    ~MouseQueryListener( )
35    {
36    }
37
38//      bool frameStarted(const FrameEvent& evt);
39        bool frameEnded(const FrameEvent& evt);
40
41    /* MouseListener callbacks. */
42    virtual void mouseClicked(MouseEvent* e) { }
43    virtual void mouseEntered(MouseEvent* e) { }
44    virtual void mouseExited(MouseEvent* e)  { }
45
46    // This is when the mouse button goes DOWN.
47    virtual void mousePressed(MouseEvent* e);
48
49    // This is when the mouse button is let UP.
50    virtual void mouseReleased(MouseEvent* e);
51
52    /* MouseMotionListener callbacks */
53    virtual void mouseMoved (MouseEvent *e);
54   
55    // This is when the mouse is clicked, held and dragged.
56    virtual void mouseDragged (MouseEvent *e);
57
58    void keyPressed(KeyEvent* e);
59
60        void keyReleased(KeyEvent* e);
61        void keyClicked(KeyEvent* e);
62
63        void changeAlgorithm();
64        void changeThreshold(int incr);
65        void changeStats();
66
67protected:
68    bool mLMouseDown, mRMouseDown;     // True if the mouse buttons are down
69    SceneManager *mSceneMgr;           // A pointer to the scene manager
70   
71        CEGUI::Renderer *mGUIRenderer;     // cegui renderer
72       
73        bool mShutdownRequested;
74        int mCurrentAlgorithm;
75        int mThreshold;
76
77        OverlayElement *mAlgorithmInfo;
78        OverlayElement *mThresholdInfo;
79        OverlayElement *mFrustumCulledNodesInfo;
80        OverlayElement *mQueryCulledNodesInfo;
81    OverlayElement *mTraversedNodesInfo;
82};
83
84
85class TestCullingDotSceneApplication : public ExampleApplication
86{
87public:
88        //~TestCullingDotSceneApplication();
89
90protected:
91        void createScene(void);
92        void createFrameListener(void);
93        void setupGui(void);
94        void ParseDotScene( const String &SceneName, const String& groupName );
95        Light* LoadLight( TiXmlElement *XMLLight );
96
97        virtual void createViewports(void);
98
99        CEGUI::OgreCEGUIRenderer *mGUIRenderer;
100        CEGUI::System *mGUISystem;
101
102private:
103        void chooseSceneManager(void);
104
105        //SceneManager* mSceneMgr;
106        //Entity* mShip;
107        //SceneNode* mShipNode;
108};
109
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