source: trunk/VUT/OcclusionCullingSceneManager/include/OgreOcclusionCullingOctreeSceneManager.h @ 44

Revision 44, 2.0 KB checked in by mattausch, 20 years ago (diff)

implementation for terrain + octree scenemanager

Line 
1#ifndef _OcclusionCullingTerrainSceneManager_H__
2#define _OcclusionCullingTerrainSceneManager_H__
3
4#include <OgreSceneNode.h>
5#include <OgreOctreeSceneManager.h>
6#include <OgreTerrainSceneManager.h>
7#include <OgreOctreeSceneQuery.h>
8#include <OgreOctreeNode.h>
9#include <OgreOctreeCamera.h>
10
11#include "OgrePrerequisites.h"
12#include "OgreOcclusionCullingTerrainSceneTraverser.h"
13//#include "OgreSolidHalfBoundingBox.h"
14
15using namespace std;
16
17namespace Ogre {
18        /**
19                Class which implements a scene mangager which uses occlusion queries for culling occluded objects
20        */
21        class OcclusionCullingTerrainSceneManager: public TerrainSceneManager
22        {
23        public:
24                OcclusionCullingTerrainSceneManager();
25                ~OcclusionCullingTerrainSceneManager();
26       
27                void _renderVisibleObjects(void);
28                void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
29                void _updateSceneGraph(Camera* cam);
30
31                /** Sets the given option for the SceneManager
32                               @remarks
33                        Options are:
34                        "Algorithm", int *;                     
35                */
36               
37                virtual bool setOption( const String &, const void * );
38                /** Gets the given option for the Scene Manager.
39                @remarks
40                    See setOption
41                */
42                virtual bool getOption( const String &, void * );
43
44                bool getOptionValues( const String & key, StringVector &refValueList );
45                bool getOptionKeys( StringVector &refKeys );
46
47                /** Renders one octant of an octree, i.e., renders current octant
48                        node and does not traverse deeper into the tree.
49                        @remark Note that OctreeNode instances are NOT part of the octree
50                        hierarchy, instead one octant of an Octree contains many OctreeNode instances.
51                        @param octree the octree to be rendered
52                        @param cam current camera
53                */
54                void _renderOctant(Camera* cam, Octree *octree);
55
56        protected:
57                /** Recursively counts octree size (i.e., number of octree instances)
58                @param root current octree
59                */
60                //unsigned int countOctreeSize(Octree *root);
61
62                OcclusionCullingTerrainSceneTraverser *mOcclusionCullingTerrainSceneTraverser;
63        };
64
65}
66#endif // OcclusionCullingTerrainSceneManager_H
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