source: trunk/VUT/OcclusionCullingSceneManager/include/OgreOcclusionCullingSceneManager.h @ 32

Revision 32, 1.6 KB checked in by gametools, 19 years ago (diff)
Line 
1#ifndef _OcclusionCullingSceneManager_H__
2#define _OcclusionCullingSceneManager_H__
3
4#include "OgreSceneNode.h"
5#include "OgreSceneManager.h"
6#include "OgreOcclusionCullingSceneTraverser.h"
7#include "OgrePrerequisites.h"
8#include "OgreSolidHalfBoundingBox.h"
9#include <queue>
10
11using namespace std;
12
13namespace Ogre {
14       
15        /**
16                Class which implements a scene mangager which uses occlusion queries for culling occluded objects
17        */
18        class OcclusionCullingSceneManager : public SceneManager
19        {
20        public:
21                OcclusionCullingSceneManager();
22                //~OcclusionCullingSceneManager();
23       
24                /** Overriden from SceneManager. Renders the scene with the specified algorithm
25                /**
26                        The algorithm is one of
27                        RENDER_CULL_FRUSTUM: renders the scene with view frustum culling only
28                        RENDER_STOP_AND_WAIT: renders the scene with the hierarchical stop and wait algorithm
29                        RENDER_COHERENT: renders the scene with the coherent hierarchical algorithm
30                */
31                void _renderVisibleObjects(void);
32                void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
33                void _updateSceneGraph(Camera* cam);
34
35                /** Sets the given option for the SceneManager
36                               @remarks
37                        Options are:
38                        "Algorithm", int *;                     
39                */
40                virtual bool setOption( const String &, const void * );
41                /** Gets the given option for the Scene Manager.
42                @remarks
43                    See setOption
44                */
45                virtual bool getOption( const String &, void * );
46
47                bool getOptionValues( const String & key, StringVector &refValueList );
48                bool getOptionKeys( StringVector &refKeys );
49
50        protected:
51                OcclusionCullingSceneTraverser mSceneTraverser;
52       
53        };
54
55}
56#endif // OCCLUSIONCULLINGSCENEMANAGER_H
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