[33] | 1 | #ifndef _OcclusionCullingTerrainSceneManager_H__
|
---|
| 2 | #define _OcclusionCullingTerrainSceneManager_H__
|
---|
| 3 |
|
---|
| 4 | #include <OgreSceneNode.h>
|
---|
| 5 | #include <OgreOctreeSceneManager.h>
|
---|
| 6 | #include <OgreTerrainSceneManager.h>
|
---|
| 7 | #include <OgreOctreeSceneQuery.h>
|
---|
| 8 | #include <OgreOctreeNode.h>
|
---|
| 9 | #include <OgreOctreeCamera.h>
|
---|
| 10 |
|
---|
| 11 | #include "OgrePrerequisites.h"
|
---|
[40] | 12 | #include "OgreOcclusionCullingTerrainSceneTraverser.h"
|
---|
[33] | 13 | //#include "OgreSolidHalfBoundingBox.h"
|
---|
| 14 |
|
---|
| 15 | using namespace std; |
---|
| 16 | |
---|
| 17 | namespace Ogre { |
---|
| 18 | /**
|
---|
| 19 | Class which implements a scene mangager which uses occlusion queries for culling occluded objects
|
---|
| 20 | */
|
---|
| 21 | class OcclusionCullingTerrainSceneManager: public TerrainSceneManager
|
---|
| 22 | {
|
---|
| 23 | public:
|
---|
| 24 | OcclusionCullingTerrainSceneManager();
|
---|
| 25 | ~OcclusionCullingTerrainSceneManager();
|
---|
| 26 |
|
---|
[40] | 27 | void _renderVisibleObjects(void);
|
---|
| 28 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
|
---|
| 29 | void _updateSceneGraph(Camera* cam);
|
---|
[33] | 30 |
|
---|
| 31 | /** Sets the given option for the SceneManager
|
---|
| 32 | @remarks
|
---|
| 33 | Options are:
|
---|
| 34 | "Algorithm", int *;
|
---|
| 35 | */
|
---|
[34] | 36 |
|
---|
[33] | 37 | virtual bool setOption( const String &, const void * );
|
---|
| 38 | /** Gets the given option for the Scene Manager.
|
---|
| 39 | @remarks
|
---|
| 40 | See setOption
|
---|
| 41 | */
|
---|
| 42 | virtual bool getOption( const String &, void * );
|
---|
| 43 |
|
---|
| 44 | bool getOptionValues( const String & key, StringVector &refValueList );
|
---|
| 45 | bool getOptionKeys( StringVector &refKeys );
|
---|
| 46 |
|
---|
[40] | 47 | /** Renders one octant of an octree, i.e., renders current octant
|
---|
| 48 | node and does not traverse deeper into the tree.
|
---|
| 49 | @remark Note that OctreeNode instances are NOT part of the octree
|
---|
| 50 | hierarchy, instead one octant of an Octree contains many OctreeNode instances.
|
---|
| 51 | @param octree the octree to be rendered
|
---|
| 52 | @param cam current camera
|
---|
| 53 | */
|
---|
| 54 | void _renderOctant(Camera* cam, Octree *octree);
|
---|
| 55 |
|
---|
[33] | 56 | protected:
|
---|
[41] | 57 | /** Recursively counts octree size (i.e., number of octree instances)
|
---|
| 58 | @param root current octree
|
---|
| 59 | */
|
---|
| 60 | unsigned int countOctreeSize(Octree *root);
|
---|
| 61 |
|
---|
| 62 | OcclusionCullingTerrainSceneTraverser *mOcclusionCullingTerrainSceneTraverser;
|
---|
| 63 | //OcclusionCullingSceneTraverser *mOcclusionCullingTerrainSceneTraverser;
|
---|
[33] | 64 | };
|
---|
| 65 |
|
---|
| 66 | }
|
---|
| 67 | #endif // OcclusionCullingTerrainSceneManager_H |
---|