1 | #ifndef _OcclusionCullingTerrainSceneManager_H__
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2 | #define _OcclusionCullingTerrainSceneManager_H__
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3 |
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4 | #include <OgreSceneNode.h>
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5 | #include <OgreOctreeSceneManager.h>
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6 | #include <OgreTerrainSceneManager.h>
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7 | #include <OgreOctreeSceneQuery.h>
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8 | #include <OgreOctreeNode.h>
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9 | #include <OgreOctreeCamera.h>
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10 |
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11 | #include "OgrePrerequisites.h"
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12 | #include "OgreOcclusionCullinOctreeSceneTraverser.h"
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13 | //#include "OgreSolidHalfBoundingBox.h"
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14 |
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15 | using namespace std; |
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16 | |
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17 | namespace Ogre { |
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18 | /**
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19 | Class which implements a scene mangager which uses occlusion queries for culling occluded objects
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20 | */
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21 | class OcclusionCullingTerrainSceneManager: public TerrainSceneManager
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22 | {
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23 | public:
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24 | OcclusionCullingTerrainSceneManager();
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25 | ~OcclusionCullingTerrainSceneManager();
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26 |
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27 | void _renderVisibleObjects(void);
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28 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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29 | void _updateSceneGraph(Camera* cam);
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30 |
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31 | /** Sets the given option for the SceneManager
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32 | @remarks
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33 | Options are:
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34 | "Algorithm", int *;
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35 | */
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36 |
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37 | virtual bool setOption( const String &, const void * );
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38 | /** Gets the given option for the Scene Manager.
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39 | @remarks
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40 | See setOption
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41 | */
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42 | virtual bool getOption( const String &, void * );
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43 |
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44 | bool getOptionValues( const String & key, StringVector &refValueList );
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45 | bool getOptionKeys( StringVector &refKeys );
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46 |
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47 | /** Renders one octant of an octree, i.e., renders current octant
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48 | node and does not traverse deeper into the tree.
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49 | @remark Note that OctreeNode instances are NOT part of the octree
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50 | hierarchy, instead one octant of an Octree contains many OctreeNode instances.
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51 | @param octree the octree to be rendered
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52 | @param cam current camera
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53 | */
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54 | void _renderOctant(Camera* cam, Octree *octree);
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55 |
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56 | protected:
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57 |
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58 | OcclusionCullingOctreeSceneTraverser *mOcclusionCullingOctreeSceneTraverser;
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59 | };
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60 |
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61 | }
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62 | #endif // OcclusionCullingTerrainSceneManager_H |
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