#ifndef _OcclusionCullingTerrainSceneTraverser_H__ #define _OcclusionCullingTerrainSceneTraverser_H__ #include "OgreOcclusionCullingSceneTraverser.h" using namespace std; namespace Ogre { class OcclusionCullingTerrainSceneTraverser: OcclusionCullingSceneTraverser { void traverseNode( Camera *cam, SceneNode *node ); }; } #endif // OcclusionCullingTerrainSceneTraverser_H