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1 | #ifndef _TerrainOcclusionCullingSceneManager_H__
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2 | #define _TerrainOcclusionCullingSceneManager_H__
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3 |
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4 | #include "OgreSceneNode.h"
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5 | #include "OgreTerrainSceneManager.h"
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6 | //#include "OgreOcclusionCullingSceneManager.h"
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7 | #include "OgrePrerequisites.h"
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8 | //#include "OgreSolidHalfBoundingBox.h"
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9 |
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10 | using namespace std; |
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11 | |
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12 | namespace Ogre { |
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13 |
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14 | /**
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15 | Class which implements a scene mangager which uses occlusion queries for culling occluded objects
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16 | */
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17 | class TerrainOcclusionCullingSceneManager: public TerrainSceneManager
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18 | {
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19 | public:
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20 | TerrainOcclusionCullingSceneManager();
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21 | //~OcclusionCullingSceneManager();
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22 |
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23 | /* void _renderVisibleObjects(void);
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24 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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25 | void _updateSceneGraph(Camera* cam);
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26 | */
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27 | /** Sets the given option for the SceneManager
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28 | @remarks
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29 | Options are:
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30 | "Algorithm", int *;
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31 | */
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32 | // virtual bool setOption( const String &, const void * );
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33 | /** Gets the given option for the Scene Manager.
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34 | @remarks
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35 | See setOption
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36 | */
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37 | /* virtual bool getOption( const String &, void * );
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38 |
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39 | bool getOptionValues( const String & key, StringVector &refValueList );
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40 | bool getOptionKeys( StringVector &refKeys );*/
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41 |
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42 | };
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43 |
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44 | }
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45 | #endif // TERRAINOCCLUSIONCULLINGSCENEMANAGER_H |
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