source: trunk/VUT/OcclusionCullingSceneManager/scripts/Plugin_OcclusionCullingSceneManager.dsp @ 12

Revision 12, 6.3 KB checked in by gametools, 19 years ago (diff)

added occlusionscenemanager

Line 
1# Microsoft Developer Studio Project File - Name="Plugin_BSPSceneManager" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6
7CFG=Plugin_BSPSceneManager - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "Plugin_BSPSceneManager.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "Plugin_BSPSceneManager.mak" CFG="Plugin_BSPSceneManager - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "Plugin_BSPSceneManager - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21!MESSAGE "Plugin_BSPSceneManager - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName ""
27# PROP Scc_LocalPath ""
28CPP=cl.exe
29MTL=midl.exe
30RSC=rc.exe
31
32!IF  "$(CFG)" == "Plugin_BSPSceneManager - Win32 Release"
33
34# PROP BASE Use_MFC 0
35# PROP BASE Use_Debug_Libraries 0
36# PROP BASE Output_Dir "Release"
37# PROP BASE Intermediate_Dir "Release"
38# PROP BASE Target_Dir ""
39# PROP Use_MFC 0
40# PROP Use_Debug_Libraries 0
41# PROP Output_Dir "..\bin\Release"
42# PROP Intermediate_Dir "..\obj\Release"
43# PROP Ignore_Export_Lib 0
44# PROP Target_Dir ""
45# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /c
46# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\..\..\OgreMain\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /c
47# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
48# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
49# ADD BASE RSC /l 0x418 /d "NDEBUG"
50# ADD RSC /l 0x418 /d "NDEBUG"
51BSC32=bscmake.exe
52# ADD BASE BSC32 /nologo
53# ADD BSC32 /nologo
54LINK32=link.exe
55# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
56# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib /nologo /dll /machine:I386 /libpath:"..\..\..\OgreMain\lib\Release"
57# Begin Special Build Tool
58SOURCE="$(InputPath)"
59PostBuild_Cmds=copy ..\bin\Release\*.dll ..\..\..\Samples\Common\bin\Release
60# End Special Build Tool
61
62!ELSEIF  "$(CFG)" == "Plugin_BSPSceneManager - Win32 Debug"
63
64# PROP BASE Use_MFC 0
65# PROP BASE Use_Debug_Libraries 1
66# PROP BASE Output_Dir "Debug"
67# PROP BASE Intermediate_Dir "Debug"
68# PROP BASE Target_Dir ""
69# PROP Use_MFC 0
70# PROP Use_Debug_Libraries 1
71# PROP Output_Dir "..\bin\Debug"
72# PROP Intermediate_Dir "..\obj\Debug"
73# PROP Ignore_Export_Lib 0
74# PROP Target_Dir ""
75# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /GZ /c
76# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\..\..\OgreMain\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /GZ /Zm200 /c
77# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
78# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
79# ADD BASE RSC /l 0x418 /d "_DEBUG"
80# ADD RSC /l 0x418 /d "_DEBUG"
81BSC32=bscmake.exe
82# ADD BASE BSC32 /nologo
83# ADD BSC32 /nologo
84LINK32=link.exe
85# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
86# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain_d.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\OgreMain\lib\Debug"
87# Begin Special Build Tool
88SOURCE="$(InputPath)"
89PostBuild_Cmds=copy ..\bin\Debug\*.dll ..\..\..\Samples\Common\bin\Debug
90# End Special Build Tool
91
92!ENDIF
93
94# Begin Target
95
96# Name "Plugin_BSPSceneManager - Win32 Release"
97# Name "Plugin_BSPSceneManager - Win32 Debug"
98# Begin Group "Source Files"
99
100# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
101# Begin Source File
102
103SOURCE=..\src\OgreBspLevel.cpp
104# End Source File
105# Begin Source File
106
107SOURCE=..\src\OgreBspNode.cpp
108# End Source File
109# Begin Source File
110
111SOURCE=..\src\OgreBspResourceManager.cpp
112# End Source File
113# Begin Source File
114
115SOURCE=..\src\OgreBspSceneManager.cpp
116# End Source File
117# Begin Source File
118
119SOURCE=..\misc\OgreBspSceneManager.def
120# End Source File
121# Begin Source File
122
123SOURCE=..\src\OgreBspSceneManagerDll.cpp
124# End Source File
125# Begin Source File
126
127SOURCE=..\src\OgreBspSceneNode.cpp
128# End Source File
129# Begin Source File
130
131SOURCE=..\src\OgreQuake3Level.cpp
132# End Source File
133# Begin Source File
134
135SOURCE=..\src\OgreQuake3Shader.cpp
136# End Source File
137# Begin Source File
138
139SOURCE=..\src\OgreQuake3ShaderManager.cpp
140# End Source File
141# End Group
142# Begin Group "Header Files"
143
144# PROP Default_Filter "h;hpp;hxx;hm;inl"
145# Begin Source File
146
147SOURCE=..\include\OgreBspLevel.h
148# End Source File
149# Begin Source File
150
151SOURCE=..\include\OgreBspNode.h
152# End Source File
153# Begin Source File
154
155SOURCE=..\include\OgreBspPrerequisites.h
156# End Source File
157# Begin Source File
158
159SOURCE=..\include\OgreBspResourceManager.h
160# End Source File
161# Begin Source File
162
163SOURCE=..\include\OgreBspSceneManager.h
164# End Source File
165# Begin Source File
166
167SOURCE=..\include\OgreBspSceneNode.h
168# End Source File
169# Begin Source File
170
171SOURCE=..\include\OgreQuake3Level.h
172# End Source File
173# Begin Source File
174
175SOURCE=..\include\OgreQuake3Shader.h
176# End Source File
177# Begin Source File
178
179SOURCE=..\include\OgreQuake3ShaderManager.h
180# End Source File
181# Begin Source File
182
183SOURCE=..\include\OgreQuake3Types.h
184# End Source File
185# End Group
186# Begin Group "Resource Files"
187
188# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
189# End Group
190# End Target
191# End Project
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