[33] | 1 | #include "OgreOcclusionCullingDotSceneManager.h"
|
---|
| 2 | #include "OgreMath.h"
|
---|
| 3 | #include "OgreIteratorWrappers.h"
|
---|
| 4 | #include "OgreRenderSystem.h"
|
---|
| 5 | #include "OgreCamera.h"
|
---|
| 6 | #include "OgreHardwareOcclusionQuery.h"
|
---|
| 7 | #include "OgreSolidHalfBoundingBox.h"
|
---|
| 8 |
|
---|
| 9 | //#include <windows.h>
|
---|
| 10 |
|
---|
| 11 | namespace Ogre {
|
---|
| 12 | //-----------------------------------------------------------------------
|
---|
| 13 | OcclusionCullingDotSceneManager::OcclusionCullingDotSceneManager()
|
---|
| 14 | {
|
---|
| 15 | mOcclusionCullingSceneTraverser = new OcclusionCullingSceneTraverser(this, mDestRenderSystem);
|
---|
[37] | 16 | //mDisplayNodes = true;
|
---|
| 17 | mShowBoundingBoxes = true;
|
---|
| 18 | //mShowBoxes = true;
|
---|
[33] | 19 | }
|
---|
| 20 | //-----------------------------------------------------------------------
|
---|
| 21 | OcclusionCullingDotSceneManager::~OcclusionCullingDotSceneManager()
|
---|
| 22 | {
|
---|
| 23 | delete mOcclusionCullingSceneTraverser;
|
---|
| 24 | }
|
---|
| 25 | //-----------------------------------------------------------------------
|
---|
| 26 | void OcclusionCullingDotSceneManager::_renderVisibleObjects(void)
|
---|
| 27 | {
|
---|
[38] | 28 | //-- render background
|
---|
| 29 | clearSpecialCaseRenderQueues();
|
---|
| 30 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
|
---|
| 31 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
|
---|
[39] | 32 |
|
---|
[38] | 33 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
|
---|
[39] | 34 | DotSceneManager::_renderVisibleObjects( );
|
---|
[38] | 35 | _deleteRenderedQueueGroups();
|
---|
[37] | 36 |
|
---|
[38] | 37 | //-- render visible objects (i.e., all but overlay)
|
---|
| 38 | clearSpecialCaseRenderQueues();
|
---|
| 39 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
|
---|
| 40 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
|
---|
| 41 |
|
---|
[42] | 42 | mOcclusionCullingSceneTraverser->setSceneRoot(mSceneRoot);
|
---|
| 43 | mOcclusionCullingSceneTraverser->renderScene(mCameraInProgress);
|
---|
[38] | 44 | _deleteRenderedQueueGroups();
|
---|
| 45 |
|
---|
| 46 | //-- render overlay
|
---|
| 47 | clearSpecialCaseRenderQueues();
|
---|
| 48 | DotSceneManager::_renderVisibleObjects( );
|
---|
| 49 |
|
---|
| 50 | clearSpecialCaseRenderQueues();
|
---|
[33] | 51 | }
|
---|
| 52 | //-----------------------------------------------------------------------
|
---|
| 53 | void OcclusionCullingDotSceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters)
|
---|
| 54 | {
|
---|
| 55 | // must be empty because objects are found and rendered in an interleaved fashion
|
---|
| 56 | // in _renderVisibibleObjects
|
---|
| 57 | }
|
---|
| 58 | //-----------------------------------------------------------------------
|
---|
| 59 | void OcclusionCullingDotSceneManager::_updateSceneGraph(Camera* cam)
|
---|
| 60 | {
|
---|
[42] | 61 | mOcclusionCullingSceneTraverser->setNumSceneNodes((int)mSceneNodes.size());
|
---|
[37] | 62 | mOcclusionCullingSceneTraverser->setRenderSystem(mDestRenderSystem);
|
---|
| 63 |
|
---|
[42] | 64 | //mOcclusionCullingSceneTraverser->preprocess();
|
---|
[37] | 65 |
|
---|
[33] | 66 | DotSceneManager::_updateSceneGraph(cam);
|
---|
| 67 | }
|
---|
| 68 | //-----------------------------------------------------------------------
|
---|
| 69 | bool OcclusionCullingDotSceneManager::setOption( const String & key, const void * val )
|
---|
| 70 | {
|
---|
| 71 | return mOcclusionCullingSceneTraverser->setOption( key, val) || DotSceneManager::setOption( key, val );
|
---|
| 72 | }
|
---|
| 73 | //-----------------------------------------------------------------------
|
---|
| 74 | bool OcclusionCullingDotSceneManager::getOption( const String & key, void *val )
|
---|
| 75 | {
|
---|
| 76 | return mOcclusionCullingSceneTraverser->getOption( key, val) || DotSceneManager::getOption( key, val ) ;
|
---|
| 77 | }
|
---|
| 78 | //-----------------------------------------------------------------------
|
---|
| 79 | bool OcclusionCullingDotSceneManager::getOptionValues( const String & key, StringVector &refValueList )
|
---|
| 80 | {
|
---|
| 81 | return DotSceneManager::getOptionValues( key, refValueList );
|
---|
| 82 | }
|
---|
| 83 | //-----------------------------------------------------------------------
|
---|
| 84 | bool OcclusionCullingDotSceneManager::getOptionKeys( StringVector & refKeys )
|
---|
| 85 | {
|
---|
| 86 | return mOcclusionCullingSceneTraverser->getOptionKeys ( refKeys ) || DotSceneManager::getOptionKeys( refKeys );
|
---|
| 87 | }
|
---|
[38] | 88 |
|
---|
[33] | 89 | }
|
---|