1 | #include "OgreOcclusionCullingDotSceneManager.h"
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2 | #include "OgreMath.h"
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3 | #include "OgreIteratorWrappers.h"
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4 | #include "OgreRenderSystem.h"
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5 | #include "OgreCamera.h"
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6 | #include "OgreHardwareOcclusionQuery.h"
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7 | //#include "OgreWireBoundingBox.h"
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8 | #include "OgreSolidHalfBoundingBox.h"
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9 |
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10 | //#include <windows.h>
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11 |
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12 | namespace Ogre {
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13 | //-----------------------------------------------------------------------
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14 | OcclusionCullingDotSceneManager::OcclusionCullingDotSceneManager()
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15 | {
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16 | mOcclusionCullingSceneTraverser = new OcclusionCullingSceneTraverser(this, mDestRenderSystem);
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17 | //mDisplayNodes = true;
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18 | mShowBoundingBoxes = true;
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19 | //mShowBoxes = true;
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20 | }
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21 | //-----------------------------------------------------------------------
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22 | OcclusionCullingDotSceneManager::~OcclusionCullingDotSceneManager()
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23 | {
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24 | delete mOcclusionCullingSceneTraverser;
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25 | }
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26 | //-----------------------------------------------------------------------
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27 | void OcclusionCullingDotSceneManager::_renderVisibleObjects(void)
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28 | {
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29 | //-- render background
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30 | clearSpecialCaseRenderQueues();
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31 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
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32 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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33 |
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34 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
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35 | DotSceneManager::_renderVisibleObjects( );
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36 | _deleteRenderedQueueGroups();
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37 |
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38 | //-- render visible objects (i.e., all but overlay)
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39 | clearSpecialCaseRenderQueues();
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40 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
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41 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
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42 |
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43 | mOcclusionCullingSceneTraverser->renderScene(mCameraInProgress, mSceneRoot);
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44 | _deleteRenderedQueueGroups();
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45 |
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46 | //-- render overlay
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47 | clearSpecialCaseRenderQueues();
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48 | DotSceneManager::_renderVisibleObjects( );
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49 |
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50 | clearSpecialCaseRenderQueues();
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51 | }
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52 | //-----------------------------------------------------------------------
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53 | void OcclusionCullingDotSceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters)
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54 | {
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55 | // must be empty because objects are found and rendered in an interleaved fashion
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56 | // in _renderVisibibleObjects
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57 | }
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58 | //-----------------------------------------------------------------------
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59 | void OcclusionCullingDotSceneManager::_updateSceneGraph(Camera* cam)
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60 | {
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61 | mOcclusionCullingSceneTraverser->setNumSceneNodes(mSceneNodes.size());
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62 | mOcclusionCullingSceneTraverser->setRenderSystem(mDestRenderSystem);
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63 |
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64 | mOcclusionCullingSceneTraverser->preprocess();
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65 |
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66 | DotSceneManager::_updateSceneGraph(cam);
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67 | }
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68 | //-----------------------------------------------------------------------
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69 | bool OcclusionCullingDotSceneManager::setOption( const String & key, const void * val )
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70 | {
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71 | return mOcclusionCullingSceneTraverser->setOption( key, val) || DotSceneManager::setOption( key, val );
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72 | }
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73 | //-----------------------------------------------------------------------
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74 | bool OcclusionCullingDotSceneManager::getOption( const String & key, void *val )
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75 | {
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76 | return mOcclusionCullingSceneTraverser->getOption( key, val) || DotSceneManager::getOption( key, val ) ;
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77 | }
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78 | //-----------------------------------------------------------------------
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79 | bool OcclusionCullingDotSceneManager::getOptionValues( const String & key, StringVector &refValueList )
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80 | {
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81 | return DotSceneManager::getOptionValues( key, refValueList );
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82 | }
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83 | //-----------------------------------------------------------------------
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84 | bool OcclusionCullingDotSceneManager::getOptionKeys( StringVector & refKeys )
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85 | {
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86 | return mOcclusionCullingSceneTraverser->getOptionKeys ( refKeys ) || DotSceneManager::getOptionKeys( refKeys );
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87 | }
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88 |
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89 | }
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