/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright © 2000-2002 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreOcclusionCullingResourceManager.h" namespace Ogre { //----------------------------------------------------------------------- template<> OcclusionCullingResourceManager* Singleton::ms_Singleton = 0; OcclusionCullingResourceManager* OcclusionCullingResourceManager::getSingletonPtr(void) { return ms_Singleton; } OcclusionCullingResourceManager& OcclusionCullingResourceManager::getSingleton(void) { assert( ms_Singleton ); return ( *ms_Singleton ); } //----------------------------------------------------------------------- //----------------------------------------------------------------------- OcclusionCullingResourceManager::OcclusionCullingResourceManager() { // Also create related shader manager (singleton managed) // mShaderMgr = new Quake3ShaderManager(); } //----------------------------------------------------------------------- OcclusionCullingResourceManager::~OcclusionCullingResourceManager() { //delete mShaderMgr; } //----------------------------------------------------------------------- /* BspLevel* OcclusionCullingResourceManager::load( const String& filename, int priority) { // Only 1 BSP level allowed loaded at once unloadAndDestroyAll(); BspLevel* pBsp = (BspLevel*)create(filename); ResourceManager::load(pBsp, priority); return pBsp; }*/ //----------------------------------------------------------------------- /*Resource* OcclusionCullingResourceManager::create( const String& name) { return new BspLevel(name); }*/ }