#include "OgreOcclusionCullingTerrainSceneManager.h" #include "OgreMath.h" #include "OgreIteratorWrappers.h" #include "OgreRenderSystem.h" #include "OgreCamera.h" #include "OgreHardwareOcclusionQuery.h" //#include "OgreWireBoundingBox.h" #include "OgreSolidHalfBoundingBox.h" //#include namespace Ogre { //----------------------------------------------------------------------- OcclusionCullingTerrainSceneManager::OcclusionCullingTerrainSceneManager() { mOcclusionCullingSceneTraverser = new OcclusionCullingSceneTraverser(this, mDestRenderSystem); mDisplayNodes = true; //mShowBoundingBoxes = true; mShowBoxes = true; } //----------------------------------------------------------------------- OcclusionCullingTerrainSceneManager::~OcclusionCullingTerrainSceneManager() { delete mOcclusionCullingSceneTraverser; } //----------------------------------------------------------------------- /*void OcclusionCullingTerrainSceneManager::_renderVisibleObjects(void) { mOcclusionCullingSceneTraverser->renderScene(mCameraInProgress, mSceneRoot); } //----------------------------------------------------------------------- void OcclusionCullingTerrainSceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters) { // must be empty because objects are found and rendered in an interleaved fashion // in _renderVisibibleObjects } //----------------------------------------------------------------------- void OcclusionCullingTerrainSceneManager::_updateSceneGraph(Camera* cam) { mOcclusionCullingSceneTraverser->preprocess(); TerrainSceneManager::_updateSceneGraph(cam); }*/ //----------------------------------------------------------------------- bool OcclusionCullingTerrainSceneManager::setOption( const String & key, const void * val ) { return mOcclusionCullingSceneTraverser->setOption( key, val) || TerrainSceneManager::setOption( key, val ); } //----------------------------------------------------------------------- bool OcclusionCullingTerrainSceneManager::getOption( const String & key, void *val ) { return mOcclusionCullingSceneTraverser->getOption( key, val) || TerrainSceneManager::getOption( key, val ) ; } //----------------------------------------------------------------------- bool OcclusionCullingTerrainSceneManager::getOptionValues( const String & key, StringVector &refValueList ) { return TerrainSceneManager::getOptionValues( key, refValueList ); } //----------------------------------------------------------------------- bool OcclusionCullingTerrainSceneManager::getOptionKeys( StringVector & refKeys ) { return mOcclusionCullingSceneTraverser->getOptionKeys ( refKeys ) || TerrainSceneManager::getOptionKeys( refKeys ); } }