1 | #include "OgreOcclusionCullingTerrainSceneManager.h"
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2 | #include "OgreMath.h"
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3 | #include "OgreIteratorWrappers.h"
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4 | #include "OgreRenderSystem.h"
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5 | #include "OgreCamera.h"
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6 | #include "OgreHardwareOcclusionQuery.h"
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7 | //#include "OgreWireBoundingBox.h"
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8 | #include "OgreSolidHalfBoundingBox.h"
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9 |
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10 | #include <windows.h>
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11 |
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12 | namespace Ogre {
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13 | //-----------------------------------------------------------------------
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14 | OcclusionCullingTerrainSceneManager::OcclusionCullingTerrainSceneManager()
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15 | {
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16 | mOcclusionCullingTerrainSceneTraverser =
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17 | new OcclusionCullingTerrainSceneTraverser(this, mDestRenderSystem);
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18 |
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19 | //mDisplayNodes = true;
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20 | //mShowBoundingBoxes = true;
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21 | mShowBoxes = true;
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22 | //mMaxDepth = 20;
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23 | }
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24 | //-----------------------------------------------------------------------
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25 | OcclusionCullingTerrainSceneManager::~OcclusionCullingTerrainSceneManager()
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26 | {
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27 | delete mOcclusionCullingTerrainSceneTraverser;
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28 | }
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29 | //-----------------------------------------------------------------------
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30 | void OcclusionCullingTerrainSceneManager::_renderVisibleObjects(void)
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31 | {
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32 | //-- render background
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33 | clearSpecialCaseRenderQueues();
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34 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
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35 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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36 |
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37 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
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38 | SceneManager::_renderVisibleObjects( );
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39 | _deleteRenderedQueueGroups();
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40 |
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41 | //-- render visible objects (i.e., all but overlay)
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42 | clearSpecialCaseRenderQueues();
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43 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
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44 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
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45 |
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46 | mOcclusionCullingTerrainSceneTraverser->setSceneRoot(mOctree);
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47 | mOcclusionCullingTerrainSceneTraverser->renderScene(mCameraInProgress);
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48 |
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49 | _deleteRenderedQueueGroups();
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50 |
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51 | //-- render overlay
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52 | clearSpecialCaseRenderQueues();
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53 | SceneManager::_renderVisibleObjects( );
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54 |
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55 | clearSpecialCaseRenderQueues();
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56 | }
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57 | //-----------------------------------------------------------------------
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58 | void OcclusionCullingTerrainSceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters)
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59 | {
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60 | // must be empty because objects are found and rendered in an interleaved fashion
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61 | // in _renderVisibibleObjects
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62 | //char *msg = "now finding visible objects\n"; OutputDebugString(msg);
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63 | }
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64 | //-----------------------------------------------------------------------
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65 | void OcclusionCullingTerrainSceneManager::_updateSceneGraph(Camera* cam)
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66 | {
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67 | //char *msg = "now updating scenegraph\n"; OutputDebugString(msg);
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68 | mOcclusionCullingTerrainSceneTraverser->setNumSceneNodes((int)mSceneNodes.size());
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69 | mOcclusionCullingTerrainSceneTraverser->setRenderSystem(mDestRenderSystem);
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70 | //mOcclusionCullingTerrainSceneTraverser->preprocess();
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71 | mOcclusionCullingTerrainSceneTraverser->setNumOctreeNodes(mNumOctreeNodes);
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72 |
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73 | TerrainSceneManager::_updateSceneGraph(cam);
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74 | }
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75 | //-----------------------------------------------------------------------
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76 | bool OcclusionCullingTerrainSceneManager::setOption( const String & key, const void * val )
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77 | {
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78 | return mOcclusionCullingTerrainSceneTraverser->setOption( key, val) || TerrainSceneManager::setOption( key, val );
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79 | }
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80 | //-----------------------------------------------------------------------
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81 | bool OcclusionCullingTerrainSceneManager::getOption( const String & key, void *val )
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82 | {
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83 | return mOcclusionCullingTerrainSceneTraverser->getOption( key, val) || TerrainSceneManager::getOption( key, val ) ;
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84 | }
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85 | //-----------------------------------------------------------------------
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86 | bool OcclusionCullingTerrainSceneManager::getOptionValues( const String & key, StringVector &refValueList )
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87 | {
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88 | return TerrainSceneManager::getOptionValues( key, refValueList );
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89 | }
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90 | //-----------------------------------------------------------------------
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91 | bool OcclusionCullingTerrainSceneManager::getOptionKeys( StringVector & refKeys )
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92 | {
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93 | return mOcclusionCullingTerrainSceneTraverser->getOptionKeys ( refKeys ) || TerrainSceneManager::getOptionKeys( refKeys );
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94 | }
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95 | //-----------------------------------------------------------------------
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96 | void OcclusionCullingTerrainSceneManager::_renderOctant(Camera *cam, Octree *octant)
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97 | {
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98 | //Add stuff to be rendered;
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99 | NodeList::iterator it = octant->mNodes.begin();
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100 |
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101 | while ( it != octant->mNodes.end() )
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102 | {
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103 | OctreeNode *sn = *it;
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104 |
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105 | mNumObjects++;
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106 |
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107 | // check bounding box visibility of scene nodes
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108 | if( cam->isVisible( sn->_getWorldAABB() ) )
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109 | {
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110 | sn->_addToRenderQueue(cam, getRenderQueue(), false );
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111 | //node->_findVisibleObjects(cam, getRenderQueue(), false, mDisplayNodes, false);
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112 | mVisible.push_back( sn );
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113 |
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114 | if ( mDisplayNodes )
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115 | getRenderQueue()->addRenderable( sn );
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116 |
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117 | // check if the scene manager or this node wants the bounding box shown.
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118 | if (sn->getShowBoundingBox() || mShowBoundingBoxes)
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119 | sn->_addBoundingBoxToQueue(getRenderQueue());
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120 |
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121 | if ( mShowBoxes )
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122 | getRenderQueue()->addRenderable(octant->getWireBoundingBox());
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123 | }
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124 | ++it;
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125 | }
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126 |
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127 | SceneManager::_renderVisibleObjects(); |
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128 | |
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129 | // delete all rendered objects from renderqueue |
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130 | _deleteRenderedQueueGroups();
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131 | }
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132 | //-----------------------------------------------------------------------
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133 | /*unsigned int OcclusionCullingTerrainSceneManager::countNumOctrees(Octree *root)
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134 | {
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135 | unsigned int result = 1;
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136 |
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137 | for(int i=0; i<8; ++i)
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138 | {
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139 | Octree *nextChild = root->mChildren[(i & 4) >> 2][(i & 2) >> 1][i & 1];
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140 |
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141 | if(nextChild != 0)
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142 | result += countNumOctrees(nextChild);
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143 | }
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144 |
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145 | return result;
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146 | }*/
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147 | }
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