[56] | 1 | #include "OgreOcclusionCullingSceneTraverser.h"
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| 2 | #include "OgreMath.h"
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| 3 | #include "OgreIteratorWrappers.h"
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| 4 | #include "OgreCamera.h"
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| 5 | #include "OgreHardwareOcclusionQuery.h"
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| 6 | #include "OgreSolidHalfBoundingBox.h"
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| 7 |
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| 8 |
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| 9 | #include <windows.h>
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| 10 |
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| 11 | namespace Ogre {
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| 12 |
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| 13 | //-----------------------------------------------------------------------
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| 14 | SceneTraverser::OcclusionCullingSceneTraverser(SceneManager *sm, RenderSystem *rsys):
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| 15 | mFrameId(1), mDistanceQueue(NULL), mVisibilityThreshold(0), mCurrentTestIdx(0),
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| 16 | mNumSceneNodes(0), mNumTraversedNodes(0), mNumQueryCulledNodes(0), mNumFrustumCulledNodes(0),
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| 17 | mNumRenderedNodes(0),mNumRenderedGeometry(0), mSceneManager(sm), mRenderSystem(rsys), mSceneRoot(NULL)
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| 18 | {
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| 19 | mHalfBoundingBox[0] = mHalfBoundingBox[1] = 0;
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| 20 | }
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| 21 | //-----------------------------------------------------------------------
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| 22 | SceneTraverser::~OcclusionCullingSceneTraverser()
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| 23 | {
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| 24 | if(mHalfBoundingBox[0]) delete mHalfBoundingBox[0];
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| 25 | if(mHalfBoundingBox[1]) delete mHalfBoundingBox[1];
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| 26 |
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| 27 | deleteQueries();
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| 28 |
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| 29 | if(mDistanceQueue)
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| 30 | delete mDistanceQueue;
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| 31 | //SceneManager::~SceneManager();
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| 32 | }
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| 33 | //-----------------------------------------------------------------------
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| 34 | void SceneTraverser::traverseNode( Camera *cam, HierarchyNode *node )
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| 35 | {
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| 36 | mNumTraversedNodes ++;
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| 37 |
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| 38 | if(node->numAttachedObjects() > 0)
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| 39 | {
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| 40 | renderSceneNode(cam, node);
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| 41 | }
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| 42 |
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| 43 | // internal node: add children to priority queue for further processing
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| 44 | Node::ChildNodeIterator it = node->getChildIterator();
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| 45 |
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| 46 | while (it.hasMoreElements())
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| 47 | {
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| 48 | SceneNode* sceneChild = static_cast<SceneNode*>(it.getNext());
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| 49 | mDistanceQueue->push(sceneChild);
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| 50 | }
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| 51 | }
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| 52 | //-----------------------------------------------------------------------
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| 53 | void SceneTraverser::renderSceneNode( Camera *cam, HierarchyNode *node )
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| 54 | {
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| 55 | if(node->lastRendered() != node->lastVisited())
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| 56 | {
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| 57 | node->setLastRendered(node->lastVisited());
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| 58 | mNumRenderedNodes ++;
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| 59 |
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| 60 | mSceneManager->_renderSceneNode(cam, node);
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| 61 | }
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| 62 | }
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| 63 | //-----------------------------------------------------------------------
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| 64 | void SceneTraverser::setSceneManager( SceneManager *sm )
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| 65 | {
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| 66 | mSceneManager = sm;
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| 67 | }
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| 68 | //-----------------------------------------------------------------------
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| 69 | void SceneTraverser::setRenderSystem( RenderSystem *rsys )
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| 70 | {
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| 71 | mRenderSystem = rsys;
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| 72 | }
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| 73 | //-----------------------------------------------------------------------
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| 74 | bool SceneTraverser::isLeaf( SceneNode *node )
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| 75 | {
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| 76 | return (node->numChildren() == 0);
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| 77 | }
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| 78 | //-----------------------------------------------------------------------
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| 79 | void SceneTraverser::pullUpVisibility(SceneNode *node )
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| 80 | {
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| 81 | while(node && !node->isNodeVisible()) |
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| 82 | { |
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| 83 | node->setNodeVisible(true); |
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| 84 | node = node->getParentSceneNode(); |
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| 85 | }
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| 86 | }
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| 87 | //-----------------------------------------------------------------------
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| 88 | void SceneTraverser::deleteQueries( void )
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| 89 | {
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| 90 | for(unsigned int i=0; i < (unsigned int)mOcclusionQueries.size(); ++i)
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| 91 | delete mOcclusionQueries[i];
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| 92 |
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| 93 | mOcclusionQueries.clear();
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| 94 | }
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| 95 | //-----------------------------------------------------------------------
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| 96 | void SceneTraverser::renderBoundingBox( AxisAlignedBox *box )
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| 97 | {
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| 98 | // Render two halfes of the bounding box (using triangle fans)
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| 99 | for(int half = 0; half < 2; half ++)
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| 100 | {
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| 101 | static Matrix4 xform[256];
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| 102 | //TODO: this should be full bounding box
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| 103 | SolidHalfBoundingBox *halfbox = getSolidHalfBoundingBox(half);
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| 104 | halfbox->setupBoundingBox(*box);
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| 105 |
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| 106 | /*mRenderSystem->_setWorldMatrix(Matrix4::IDENTITY); |
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| 107 | |
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| 108 | halfbox->getWorldTransforms(xform); |
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| 109 | |
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| 110 | int numMatrices = halfbox->getNumWorldTransforms(); |
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| 111 | if (numMatrices > 1) |
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| 112 | { |
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| 113 | mRenderSystem->_setWorldMatrices(xform, numMatrices); |
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| 114 | } |
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| 115 | else |
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| 116 | { |
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| 117 | mRenderSystem->_setWorldMatrix(*xform); |
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| 118 | } |
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| 119 | mRenderSystem->setClipPlanes(halfbox->getClipPlanes()); |
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| 120 | |
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| 121 | static RenderOperation ro; |
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| 122 | |
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| 123 | mSceneManager->useRenderableViewProjMode(halfbox);
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| 124 | halfbox->getRenderOperation(ro);
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| 125 | ro.srcRenderable = halfbox;
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| 126 | mRenderSystem->_render(ro);*/
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| 127 |
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| 128 | mSceneManager->myrenderSingleObject(getSolidHalfBoundingBox(half),
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| 129 | getSolidHalfBoundingBox(half)->getTechnique()->getPass(0), true);
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| 130 | }
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| 131 | }
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| 132 | //-----------------------------------------------------------------------
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| 133 | SolidHalfBoundingBox *SceneTraverser::getSolidHalfBoundingBox( int half )
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| 134 | {
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| 135 | if(!mHalfBoundingBox[half])
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| 136 | mHalfBoundingBox[half] = new SolidHalfBoundingBox(half == 1);
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| 137 |
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| 138 | return mHalfBoundingBox[half];
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| 139 | }
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| 140 | //-----------------------------------------------------------------------
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| 141 | void OcclusionCullingSceneTraverser::setNumSceneNodes(int num)
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| 142 | {
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| 143 | mNumSceneNodes = num;
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| 144 | }
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| 145 | //-----------------------------------------------------------------------
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| 146 | void SceneTraverser::setSceneRoot(SceneNode *root)
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| 147 | {
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| 148 | mSceneRoot = root;
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| 149 | }
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| 150 | //-----------------------------------------------------------------------
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| 151 | void SceneTraverser::initDistanceQueue(Camera *cam)
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| 152 | {
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| 153 | mDistanceQueue = new PriorityQueue(myless<SceneNode *>(cam));
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| 154 | mDistanceQueue->push(mSceneRoot);
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| 155 | }
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| 156 | //-----------------------------------------------------------------------
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| 157 | HardwareOcclusionQuery *SceneTraverser::getNextOcclusionQuery(void)
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| 158 | {
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| 159 | if(mCurrentTestIdx == mOcclusionQueries.size())
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| 160 | {
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| 161 | mOcclusionQueries.push_back(mRenderSystem->createHardwareOcclusionQuery());
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| 162 | }
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| 163 |
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| 164 | return mOcclusionQueries[mCurrentTestIdx ++];
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| 165 | }
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| 166 | //-----------------------------------------------------------------------
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| 167 | bool OcclusionCullingSceneTraverser::setOption( const String & key, const void * val )
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| 168 | {
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| 169 | if ( key == "Algorithm" )
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| 170 | {
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| 171 | mCurrentAlgorithm = * static_cast < const int * > ( val );
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| 172 | return true;
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| 173 | }
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| 174 | if ( key == "Threshold" )
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| 175 | {
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| 176 | mVisibilityThreshold = * static_cast < const int * > ( val );
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| 177 | return true;
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| 178 | }
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| 179 |
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| 180 | return false;
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| 181 | }
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| 182 | //-----------------------------------------------------------------------
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| 183 | bool SceneTraverser::getOption( const String & key, void *val )
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| 184 | {
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| 185 | if ( key == "Algorithm" )
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| 186 | {
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| 187 | * static_cast < int * > ( val ) = mCurrentAlgorithm;
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| 188 | return true;
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| 189 | }
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| 190 | if ( key == "Threshold" )
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| 191 | {
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| 192 | * static_cast < unsigned int * > ( val ) = mVisibilityThreshold;
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| 193 | return true;
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| 194 | }
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| 195 | if ( key == "NumSceneNodes" )
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| 196 | {
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| 197 | * static_cast < unsigned int * > ( val ) = mNumSceneNodes;
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| 198 | return true;
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| 199 | }
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| 200 | if ( key == "NumTraversedNodes" )
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| 201 | {
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| 202 | * static_cast < unsigned int * > ( val ) = mNumTraversedNodes;
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| 203 | return true;
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| 204 | }
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| 205 | if ( key == "NumQueryCulledNodes" )
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| 206 | {
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| 207 | * static_cast < unsigned int * > ( val ) = mNumQueryCulledNodes;
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| 208 | return true;
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| 209 | }
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| 210 | if ( key == "NumFrustumCulledNodes" )
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| 211 | {
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| 212 | * static_cast < unsigned int * > ( val ) = mNumFrustumCulledNodes;
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| 213 | return true;
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| 214 | }
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| 215 | if ( key == "NumRenderedNodes" )
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| 216 | {
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| 217 | * static_cast < unsigned int * > ( val ) = mNumRenderedNodes;
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| 218 | return true;
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| 219 | }
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| 220 | return false;
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| 221 | }
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| 222 | //-----------------------------------------------------------------------
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| 223 | bool SceneTraverser::getOptionKeys( StringVector & refKeys )
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| 224 | {
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| 225 | refKeys.push_back( "Algorithm" );
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| 226 | refKeys.push_back( "Threshold" );
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| 227 | refKeys.push_back( "NumSceneNodes" ); |
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| 228 | refKeys.push_back( "NumTraversedNodes" ); |
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| 229 | refKeys.push_back( "NumQueryCulledNodes" ); |
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| 230 | refKeys.push_back( "NumFrustumCulledNodes" ); |
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| 231 | refKeys.push_back( "mNumRenderedGeometry" );
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| 232 |
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| 233 | return true;
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| 234 | }
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| 235 | }
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