[59] | 1 | #ifndef _PlatformHierarchyInterface_H__
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| 2 | #define _PlatformHierarchyInterface_H__
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| 3 |
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| 4 | #include <OgreSceneManager.h>
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| 5 | #include <OgrePrerequisites.h>
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| 6 | #include <OgreCamera.h>
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| 7 | #include <OgreRenderSystem.h>
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| 8 |
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[92] | 9 | //#include "OgreSolidHalfBoundingBox.h"
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| 10 | #include "OgreSolidBoundingBox.h"
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[59] | 11 | #include "HierarchyInterface.h"
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| 12 | #include "OgrePlatformOcclusionQuery.h"
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| 13 |
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[71] | 14 | /** This namespace contains the Ogre dependent classes.
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| 15 | */
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[59] | 16 | namespace Ogre {
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| 17 |
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| 18 | /** Class which implements a hierarchy interface for a specific type of hierarchy.
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| 19 | @remark also provides methods for using occlusion queries on the hierarchy nodes
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| 20 | */
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| 21 | class PlatformHierarchyInterface: public GtpVisibility::HierarchyInterface
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| 22 | {
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| 23 | public:
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| 24 | /** Construction taking the current scene manager and the current rendersystem as argument
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| 25 | @param sm current scene manager
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| 26 | @param rsys current render system
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| 27 | */
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| 28 | PlatformHierarchyInterface(SceneManager *sm, RenderSystem *rsys);
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| 29 | ~PlatformHierarchyInterface();
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| 30 |
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| 31 | /** Returns next available occlusion query or creates new one.
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| 32 | @return the next occlusion query
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| 33 | */
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| 34 | GtpVisibility::OcclusionQuery *GetNextOcclusionQuery();
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| 35 |
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[94] | 36 | /** Sets the current camera used for the rendering.
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[59] | 37 | @param cam the current camera
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| 38 | */
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| 39 | void SetCamera(Camera *cam);
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[94] | 40 | /** Sets the current camera used for culling.
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| 41 | @param cam the current camera
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| 42 | @remark the default is the camera used for rendering
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| 43 | */
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| 44 | void SetCullCamera(Camera *cullCam);
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[59] | 45 | /** Initialises this scene traverser for the current frame.
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[103] | 46 | @remark This is a convenience method which resets the stats,
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| 47 | sets the current camera, and initialises the distance queue.
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| 48 | @param root root of the hierarchy
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| 49 | @param cam the actual camera definding the view frustum
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| 50 | @param cullCam the camera used for culling.
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| 51 | @remark If null, the actual camera is used for both viewing and culling
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[59] | 52 | */
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[94] | 53 | void InitFrame(GtpVisibility::HierarchyNode *root, Camera *cam, Camera *cullCam = NULL);
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[59] | 54 | /** Checks if the node is visible from the current view frustum.
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| 55 | @param node the current node
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| 56 | @param intersects returns true if the current node intersects the near plane
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| 57 | */
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| 58 | bool CheckFrustumVisible(GtpVisibility::HierarchyNode *node, bool &intersects);
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| 59 | /** Sets pointer to the current scene manager.
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| 60 | @param sm the scene manager
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| 61 | */
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| 62 | void SetSceneManager(SceneManager *sm);
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[103] | 63 | /** Sets pointer to the current render system .
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[59] | 64 | @param rsys the rendersystem
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| 65 | */
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| 66 | void SetRenderSystem(RenderSystem *rsys);
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| 67 | /** Returns pointer to bounding box of node.
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| 68 | @param node current hierarchy node
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| 69 | @returns bounding box of current node
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| 70 | */
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| 71 | virtual AxisAlignedBox *GetBoundingBox(GtpVisibility::HierarchyNode *node) = 0;
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| 72 | /** Issue a occlusion query for this node.
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| 73 | @param node the current hierarchy node
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[86] | 74 | @param wasVisible if the node was visible in the last frame
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[59] | 75 | @returns occlusion query for this node
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| 76 | */
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[86] | 77 | GtpVisibility::OcclusionQuery *IssueOcclusionQuery(
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| 78 | GtpVisibility::HierarchyNode *node, const bool wasVisible);
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[59] | 79 |
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[103] | 80 | /** If true, the interface finds and renders only objects which are marked as shadow casters.
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| 81 | @remark This is important for the shadow texture pass
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| 82 | */
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| 83 | void SetOnlyShadowCasters(bool onlyShadowCasters);
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| 84 |
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[59] | 85 | protected:
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[103] | 86 | /** A pass that prepares an occlusion query.
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| 87 | @remark disables depth write, colour write, lighting,
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| 88 | vertex and fragment program.
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| 89 | */
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| 90 | void SetOcclusionPass();
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| 91 |
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[59] | 92 | /** Deletes all occlusion queries.
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| 93 | */
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| 94 | void DeleteQueries();
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| 95 | /** Renders bounding box of specified node.
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| 96 | @param box the bounding box of the scene node to be rendered
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| 97 | */
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| 98 | void RenderBoundingBox(AxisAlignedBox *box);
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[103] | 99 |
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[92] | 100 | /** Returns pointer to current renderable bounding box geometry
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| 101 | */
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| 102 | SolidBoundingBox *GetSolidBoundingBox();
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[59] | 103 |
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[103] | 104 | /** Returns pointer to current renderable half bounding box geometry
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[59] | 105 | */
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[103] | 106 | //SolidHalfBoundingBox *GetSolidHalfBoundingBox();
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| 107 |
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| 108 | /** Renderable of an aabb
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| 109 | */
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[92] | 110 | SolidBoundingBox *mSolidBoundingBox;
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[59] | 111 |
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| 112 | SceneManager *mSceneManager;
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| 113 | RenderSystem *mRenderSystem;
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| 114 |
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| 115 | Camera *mCamera;
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[94] | 116 | Camera *mCullCamera;
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| 117 |
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[59] | 118 | AxisAlignedBox mBox;
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[85] | 119 |
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[59] | 120 | std::vector<PlatformOcclusionQuery *> mOcclusionQueries;
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[103] | 121 |
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| 122 | bool mOnlyShadowCasters;
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[59] | 123 | };
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| 124 |
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| 125 | } // namespace Ogre
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| 126 |
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| 127 | #endif // PlatformHierarchyInterface_H |
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