source: trunk/VUT/Ogre/include/OgrePlatformHierarchyInterface.h @ 94

Revision 94, 3.7 KB checked in by mattausch, 19 years ago (diff)
Line 
1#ifndef _PlatformHierarchyInterface_H__
2#define _PlatformHierarchyInterface_H__
3
4#include <OgreSceneManager.h>
5#include <OgrePrerequisites.h>
6#include <OgreCamera.h>
7#include <OgreRenderSystem.h>
8
9//#include "OgreSolidHalfBoundingBox.h"
10#include "OgreSolidBoundingBox.h"
11#include "HierarchyInterface.h"
12#include "OgrePlatformOcclusionQuery.h"
13
14/** This namespace contains the Ogre dependent classes.
15*/
16namespace Ogre {
17
18/**     Class which implements a hierarchy interface for a specific type of hierarchy.
19        @remark also provides methods for using occlusion queries on the hierarchy nodes
20*/
21class PlatformHierarchyInterface: public GtpVisibility::HierarchyInterface
22{
23public:
24        /** Construction taking the current scene manager and the current rendersystem as argument
25                @param sm current scene manager
26                @param rsys current render system
27        */
28        PlatformHierarchyInterface(SceneManager *sm, RenderSystem *rsys);
29        ~PlatformHierarchyInterface();
30               
31        /** Returns next available occlusion query or creates new one.
32                @return the next occlusion query
33        */
34        GtpVisibility::OcclusionQuery *GetNextOcclusionQuery();
35               
36        /** Sets the current camera used for the rendering.
37                @param cam the current camera
38        */
39        void SetCamera(Camera *cam);
40        /** Sets the current camera used for culling.
41                @param cam the current camera
42                @remark the default is the camera used for rendering
43        */
44        void SetCullCamera(Camera *cullCam);
45        /** Initialises this scene traverser for the current frame.
46        @param root root of the hierarchy
47                @param cam current camera
48                @param cullCam the camera used for culling. If null, the current camera is used
49                @remark convenience method wich calls VisibilitySceneTraverser::initFrame,
50                sets the current camera, and initialises the distance queue.
51        */
52        void InitFrame(GtpVisibility::HierarchyNode *root, Camera *cam, Camera *cullCam = NULL);
53        /** Checks if the node is visible from the current view frustum.
54                @param node the current node
55                @param intersects returns true if the current node intersects the near plane
56        */
57        bool CheckFrustumVisible(GtpVisibility::HierarchyNode *node, bool &intersects);
58        /** Sets pointer to the current scene manager.
59                @param sm the scene manager
60        */
61        void SetSceneManager(SceneManager *sm);
62        /** Sets pointer to the current render system
63                @param rsys the rendersystem
64        */
65        void SetRenderSystem(RenderSystem *rsys);
66        /** Returns pointer to bounding box of node.
67                @param node current hierarchy node
68                @returns bounding box of current node
69        */
70        virtual AxisAlignedBox *GetBoundingBox(GtpVisibility::HierarchyNode *node) = 0;
71        /** Issue a occlusion query for this node.
72                @param node the current hierarchy node
73                @param wasVisible if the node was visible in the last frame
74                @returns occlusion query for this node
75        */
76        GtpVisibility::OcclusionQuery *IssueOcclusionQuery(
77                GtpVisibility::HierarchyNode *node, const bool wasVisible);
78
79protected:
80        /** Deletes all occlusion queries.
81        */
82        void DeleteQueries();
83        /** Renders bounding box of specified node.
84                @param box the bounding box of the scene node to be rendered
85        */
86        void RenderBoundingBox(AxisAlignedBox *box);
87        /** Returns pointer to current renderable half bounding box geometry
88        */
89        //SolidHalfBoundingBox *GetSolidHalfBoundingBox();
90        /** Returns pointer to current renderable bounding box geometry
91        */
92        SolidBoundingBox *GetSolidBoundingBox();
93
94        /** one renderable half of an aabb.
95        */
96        SolidBoundingBox *mSolidBoundingBox;
97
98        SceneManager *mSceneManager;
99        RenderSystem *mRenderSystem;
100
101        Camera *mCamera;
102        Camera *mCullCamera;
103
104        AxisAlignedBox mBox;
105       
106        std::vector<PlatformOcclusionQuery *> mOcclusionQueries;
107};
108
109} // namespace Ogre
110
111#endif // PlatformHierarchyInterface_H
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