source: trunk/VUT/Ogre/include/OgreSceneContentGenerator.h @ 107

Revision 107, 1.8 KB checked in by mattausch, 20 years ago (diff)

added frame interpolation

RevLine 
[107]1#ifndef _SCENECONTENTGENERATOR_H__
2#define _SCENECONTENTGENERATOR_H__
3
4#include <OgrePrerequisites.h>
5#include <OgreMath.h>
6#include <Ogre.h>
7
8namespace Ogre {
9
10/** Class which fills a scene with content in a random fashion.
11*/
12class __declspec(dllexport) SceneContentGenerator
13{
14public:
15        SceneContentGenerator(SceneManager *sm);
16        virtual ~SceneContentGenerator() {};
17        /** Generates scene object in a random fashion.
18                @param number of objects to generate
19                @param objName the name of the mesh to be generated
20        */
21        void GenerateScene(int numObjects, const String &objName);
22        /** Generates a new object in the scene using ray scene queries
23                and inserts it into thr scene hierarchy.
24                @param position position where the object is created
25                @param rotation rotation angle applied locally to object
26                @objName the name of the object entity
27                @returns scene object if it was successfully created, NULL otherwise
28                @remark internally stores pointer to object
29        */
30        virtual SceneNode *GenerateSceneObject(const Vector3 &position,
31                const Vector3 &rotation, const String &objName);
32
33        void SetMinAngle(Vector3 minAngle);
34        void SetMaxAngle(Vector3 maxAngle);
35        void SetMinPos(Vector3 minPos);
36        void SetMaxPos(Vector3 maxPos);
37        void SetScale(Vector3 scale);
38       
39        /** the number of created objects */
40        int GetObjectCount();
41
42        /** writes scene nodes to file */
43        bool WriteObjects(const std::string &filename);
44
45        /** loads scene nodes from file */
46        bool LoadObjects(const std::string &filename);
47
48        SceneNode *GenerateSceneObject(const Vector3 &position,
49                const Quaternion &orientation, const String &objName);
50
51protected:
52
53        Vector3 mMinAngle;
54        Vector3 mMaxAngle;
55        Vector3 mMaxPos;
56        Vector3 mMinPos;
57        Vector3 mScale;
58
59        SceneManager *mSceneMgr;
60       
61        std::vector<SceneNode *> mSceneObjects;
62};
63
64} // namespace Ogre
65
66#endif // SCENECONTENTGENERATOR_H_
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