1 | #ifndef _VisibilityBspSceneManager_H__
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2 | #define _VisibilityBspSceneManager_H__
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3 |
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4 | #include <OgreSceneNode.h>
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5 | #include <OgreBspSceneManager.h>
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6 | #include <OgreOctreeNode.h>
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7 | #include <OgreOctreeCamera.h>
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8 | #include <OgrePrerequisites.h>
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9 |
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10 | #include "OgreBspHierarchyInterface.h"
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11 | #include "GtpVisibility/Manager.h"
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12 |
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13 | namespace Ogre {
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14 |
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15 | /**
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16 | This class extends the octree scene manager, using
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17 | occlusion queries for visibility culling.
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18 | */
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19 | class VisibilityBspSceneManager: public BspSceneManager
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20 | {
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21 | public:
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22 | VisibilityBspSceneManager(GtpVisibility::Manager *visManager);
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23 | ~VisibilityBspSceneManager();
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24 |
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25 | void _renderVisibleObjects();
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26 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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27 | void _updateSceneGraph(Camera* cam );
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28 |
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29 | /** Sets the given option for the SceneManager
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30 | @remarks
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31 | Options are:
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32 | "Algorithm", int *;
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33 | */
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34 |
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35 | virtual bool setOption(const String &, const void *);
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36 | /** Gets the given option for the Scene Manager.
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37 | @remarks
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38 | See setOption
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39 | */
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40 | virtual bool getOption(const String &, void *);
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41 |
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42 | bool getOptionValues(const String & key, StringVector &refValueList);
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43 | bool getOptionKeys(StringVector &refKeys);
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44 |
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45 | /** Sets the visibility manager.
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46 | @param visManager the visibility manager
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47 | */
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48 | void setVisibilityManager(GtpVisibility::Manager *visManager);
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49 | /** See set.
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50 | */
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51 | GtpVisibility::Manager *getVisibilityManager( void );
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52 |
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53 | protected:
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54 |
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55 | BspHierarchyInterface *mHierarchyInterface;
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56 | GtpVisibility::Manager *mVisibilityManager;
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57 | };
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58 |
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59 | } // namespace Ogre
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60 |
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61 | #endif // VisibilityBspSceneManager_H |
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