1 | #ifndef _VisibilityDotSceneManager_H__
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2 | #define _VisibilityDotSceneManager_H__
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3 |
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4 | #include <OgreSceneNode.h>
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5 | #include <DotSceneManager.h>
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6 | #include <OgrePrerequisites.h>
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7 | #include "VisibilityManager.h"
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8 | #include "OgreSceneNodeHierarchyInterface.h"
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9 |
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10 | namespace Ogre {
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11 |
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12 | /**
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13 | This class extends the dot scene manager, using occlusion queries for
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14 | visibility culling.
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15 | @remark the scene manager can operate on Ogre scene descriptions in
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16 | XML defined by the ".scene" format
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17 | */
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18 | class VisibilityDotSceneManager: public DotSceneManager
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19 | {
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20 | public:
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21 | VisibilityDotSceneManager(GtpVisibility::VisibilityManager *visManager);
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22 | ~VisibilityDotSceneManager();
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23 |
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24 | void _renderVisibleObjects();
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25 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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26 | void _updateSceneGraph(Camera* cam);
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27 |
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28 | /** Sets the given option for the SceneManager
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29 | @remarks
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30 | Options are:
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31 | "Algorithm", int *;
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32 | */
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33 | virtual bool setOption(const String &, const void *);
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34 | /** Gets the given option for the Scene VisibilityManager.
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35 | @remarks
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36 | See setOption
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37 | */
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38 | virtual bool getOption(const String &, void *);
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39 |
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40 | bool getOptionValues(const String & key, StringVector &refValueList);
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41 | bool getOptionKeys(StringVector &refKeys);
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42 |
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43 | /** Sets the visibility manager.
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44 | @param visManager the visibility manager
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45 | */
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46 | void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
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47 | /** See set.
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48 | */
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49 | GtpVisibility::VisibilityManager *getVisibilityManager();
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50 |
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51 | protected:
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52 |
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53 | Ogre::SceneNodeHierarchyInterface *mHierarchyInterface;
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54 | GtpVisibility::VisibilityManager *mVisibilityManager;
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55 | };
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56 | } // namespace Ogre
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57 |
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58 | #endif // VisibilityDotSceneManager_H
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