source: trunk/VUT/Ogre/include/OgreVisibilityOctreeSceneManager.h @ 114

Revision 114, 2.2 KB checked in by mattausch, 19 years ago (diff)
RevLine 
[59]1#ifndef _VisibilityOctreeSceneManager_H__
2#define _VisibilityOctreeSceneManager_H__
3
4#include <OgreSceneNode.h>
5#include <OgreOctreeSceneManager.h>
6#include <OgreOctreeNode.h>
7#include <OgreOctreeCamera.h>
8#include <OgrePrerequisites.h>
9
10#include "OgreOctreeHierarchyInterface.h"
11#include "VisibilityManager.h"
12
13namespace Ogre {
14
15/**
16        This class extends the octree scene manager, using
17        occlusion queries for visibility culling.
18*/
19class VisibilityOctreeSceneManager: public OctreeSceneManager
20{
21public:
22        VisibilityOctreeSceneManager(GtpVisibility::VisibilityManager *visManager);
23        ~VisibilityOctreeSceneManager();
24
25        void _renderVisibleObjects();
26        void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
27        void _updateSceneGraph(Camera* cam );
28
29        /** Sets the given option for the SceneManager
30                            @remarks
31                Options are:
32                "Algorithm", int *;                     
33        */
34        virtual bool setOption(const String &, const void *);
35        /** Gets the given option for the Scene VisibilityManager.
36            @remarks
37                See setOption
38        */
39        virtual bool getOption(const String &, void *);
40
41        bool getOptionValues(const String & key, StringVector &refValueList);
42        bool getOptionKeys(StringVector &refKeys);
43
44        /** Sets the visibility manager.
45                @param visManager the visibility manager
46        */
47        void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
48        /** See set.
49        */
50        GtpVisibility::VisibilityManager *getVisibilityManager( void );
51
[99]52        //writes out stats into the Ogre log file
[92]53        void WriteLog();
[114]54        /** Render a set of objects, see renderSingleObject for param definitions
55                Override so we can handle delayed rendering of transparent objects
56        */
57        virtual void renderObjects(const RenderPriorityGroup::TransparentRenderablePassList& objs,
58            bool doLightIteration, const LightList* manualLightList = 0);
[59]59protected:
60       
61        OctreeHierarchyInterface *mHierarchyInterface;
62        GtpVisibility::VisibilityManager *mVisibilityManager;
[100]63       
[99]64        bool mUseVisibilityCulling;
[100]65        bool mShowVisualization;
[114]66        bool mRenderTransparentObjects;
[112]67        bool mVisualizeCulledNodes;
[113]68
[114]69        bool mRenderNodesForViz;
70        bool mRenderNodesContentForViz;
[59]71};
72
73} // namespace Ogre
74
75#endif // VisibilityOctreeSceneManager_H
Note: See TracBrowser for help on using the repository browser.