[59] | 1 | #ifndef _VisibilityOctreeSceneManager_H__
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| 2 | #define _VisibilityOctreeSceneManager_H__
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| 3 |
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| 4 | #include <OgreSceneNode.h>
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| 5 | #include <OgreOctreeSceneManager.h>
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| 6 | #include <OgreOctreeNode.h>
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| 7 | #include <OgreOctreeCamera.h>
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| 8 | #include <OgrePrerequisites.h>
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| 9 |
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| 10 | #include "OgreOctreeHierarchyInterface.h"
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| 11 | #include "VisibilityManager.h"
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| 12 |
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| 13 | namespace Ogre {
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| 14 |
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| 15 | /**
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| 16 | This class extends the octree scene manager, using
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| 17 | occlusion queries for visibility culling.
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| 18 | */
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| 19 | class VisibilityOctreeSceneManager: public OctreeSceneManager
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| 20 | {
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| 21 | public:
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| 22 | VisibilityOctreeSceneManager(GtpVisibility::VisibilityManager *visManager);
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| 23 | ~VisibilityOctreeSceneManager();
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| 24 |
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| 25 | void _renderVisibleObjects();
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| 26 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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| 27 | void _updateSceneGraph(Camera* cam );
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| 28 |
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| 29 | /** Sets the given option for the SceneManager
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[118] | 30 | @remarks Options are: "Algorithm", int *;
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[59] | 31 | */
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[118] | 32 |
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[59] | 33 | virtual bool setOption(const String &, const void *);
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| 34 | /** Gets the given option for the Scene VisibilityManager.
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| 35 | @remarks
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| 36 | See setOption
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| 37 | */
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| 38 | virtual bool getOption(const String &, void *);
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| 39 |
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| 40 | bool getOptionValues(const String & key, StringVector &refValueList);
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| 41 | bool getOptionKeys(StringVector &refKeys);
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| 42 |
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| 43 | /** Sets the visibility manager.
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| 44 | @param visManager the visibility manager
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| 45 | */
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| 46 | void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
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| 47 | /** See set.
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| 48 | */
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[118] | 49 | GtpVisibility::VisibilityManager *getVisibilityManager();
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[115] | 50 |
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[114] | 51 | /** Render a set of objects, see renderSingleObject for param definitions
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| 52 | Override so we can handle delayed rendering of transparent objects
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| 53 | */
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| 54 | virtual void renderObjects(const RenderPriorityGroup::TransparentRenderablePassList& objs,
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| 55 | bool doLightIteration, const LightList* manualLightList = 0);
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[118] | 56 |
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| 57 | /** Writes out stats into the Ogre log file.
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| 58 | */
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| 59 | void WriteLog();
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| 60 |
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| 61 | /** Override pass so we can do the z-fail pass */
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| 62 | Pass* setPass(Pass* pass);
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| 63 |
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[59] | 64 | protected:
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[118] | 65 | /** Creates material for depth pass, e.g., a pass that only fills the depth buffer */
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[115] | 66 | void CreateDepthPass();
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[118] | 67 | void ShowVisualization(Camera *cam);
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[59] | 68 | OctreeHierarchyInterface *mHierarchyInterface;
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| 69 | GtpVisibility::VisibilityManager *mVisibilityManager;
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[100] | 70 |
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| 71 | bool mShowVisualization;
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[115] | 72 | bool mSkipTransparents;
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[112] | 73 | bool mVisualizeCulledNodes;
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[113] | 74 |
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[114] | 75 | bool mRenderNodesForViz;
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| 76 | bool mRenderNodesContentForViz;
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[115] | 77 | bool mDelayRenderTransparents;
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| 78 | bool mUseDepthPass;
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[118] | 79 | bool mIsDepthPass;
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[115] | 80 |
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| 81 | Pass *mDepthPass;
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[59] | 82 | };
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| 83 |
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| 84 | } // namespace Ogre
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| 85 |
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| 86 | #endif // VisibilityOctreeSceneManager_H |
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