[59] | 1 | #ifndef _VisibilityOctreeSceneManager_H__
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| 2 | #define _VisibilityOctreeSceneManager_H__
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| 3 |
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| 4 | #include <OgreSceneNode.h>
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| 5 | #include <OgreOctreeSceneManager.h>
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| 6 | #include <OgreOctreeNode.h>
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| 7 | #include <OgreOctreeCamera.h>
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| 8 | #include <OgrePrerequisites.h>
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| 9 |
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| 10 | #include "OgreOctreeHierarchyInterface.h"
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| 11 | #include "VisibilityManager.h"
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| 12 |
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| 13 | namespace Ogre {
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| 14 |
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| 15 | /**
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| 16 | This class extends the octree scene manager, using
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| 17 | occlusion queries for visibility culling.
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| 18 | */
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| 19 | class VisibilityOctreeSceneManager: public OctreeSceneManager
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| 20 | {
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| 21 | public:
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| 22 | VisibilityOctreeSceneManager(GtpVisibility::VisibilityManager *visManager);
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| 23 | ~VisibilityOctreeSceneManager();
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| 24 |
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| 25 | void _renderVisibleObjects();
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| 26 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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| 27 | void _updateSceneGraph(Camera* cam );
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| 28 |
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| 29 | /** Sets the given option for the SceneManager
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| 30 | @remarks
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| 31 | Options are:
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| 32 | "Algorithm", int *;
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| 33 | */
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| 34 | virtual bool setOption(const String &, const void *);
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| 35 | /** Gets the given option for the Scene VisibilityManager.
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| 36 | @remarks
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| 37 | See setOption
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| 38 | */
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| 39 | virtual bool getOption(const String &, void *);
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| 40 |
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| 41 | bool getOptionValues(const String & key, StringVector &refValueList);
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| 42 | bool getOptionKeys(StringVector &refKeys);
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| 43 |
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| 44 | /** Sets the visibility manager.
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| 45 | @param visManager the visibility manager
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| 46 | */
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| 47 | void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
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| 48 | /** See set.
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| 49 | */
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| 50 | GtpVisibility::VisibilityManager *getVisibilityManager( void );
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| 51 |
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[93] | 52 | //writes out statis into the Ogre log file
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[92] | 53 | void WriteLog();
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| 54 |
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[59] | 55 | protected:
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| 56 |
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| 57 | OctreeHierarchyInterface *mHierarchyInterface;
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| 58 | GtpVisibility::VisibilityManager *mVisibilityManager;
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[87] | 59 | bool mUseCulling;
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[59] | 60 | };
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| 61 |
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| 62 | } // namespace Ogre
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| 63 |
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| 64 | #endif // VisibilityOctreeSceneManager_H |
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