#ifndef _VisibilityOctreeSceneManager_H__ #define _VisibilityOctreeSceneManager_H__ #include #include #include #include #include #include "OgreOctreeHierarchyInterface.h" #include "VisibilityManager.h" namespace Ogre { /** This class extends the octree scene manager, using occlusion queries for visibility culling. */ class VisibilityOctreeSceneManager: public OctreeSceneManager { public: VisibilityOctreeSceneManager(GtpVisibility::VisibilityManager *visManager); ~VisibilityOctreeSceneManager(); void _renderVisibleObjects(); void _findVisibleObjects(Camera* cam, bool onlyShadowCasters); void _updateSceneGraph(Camera* cam ); /** Sets the given option for the SceneManager @remarks Options are: "Algorithm", int *; */ virtual bool setOption(const String &, const void *); /** Gets the given option for the Scene VisibilityManager. @remarks See setOption */ virtual bool getOption(const String &, void *); bool getOptionValues(const String & key, StringVector &refValueList); bool getOptionKeys(StringVector &refKeys); /** Sets the visibility manager. @param visManager the visibility manager */ void setVisibilityManager(GtpVisibility::VisibilityManager *visManager); /** See set. */ GtpVisibility::VisibilityManager *getVisibilityManager( void ); //writes out statis into the Ogre log file void WriteLog(); protected: OctreeHierarchyInterface *mHierarchyInterface; GtpVisibility::VisibilityManager *mVisibilityManager; bool mUseCulling; }; } // namespace Ogre #endif // VisibilityOctreeSceneManager_H