[59] | 1 | #ifndef _VisibilitySceneManager_H__
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| 2 | #define _VisibilitySceneManager_H__
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| 3 |
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| 4 | #include "OgreSceneNodeHierarchyInterface.h"
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| 5 | #include "VisibilityManager.h"
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| 6 |
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| 7 | #include <OgreSceneNode.h>
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| 8 | #include <OgreSceneManager.h>
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| 9 | #include <OgrePrerequisites.h>
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| 10 |
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| 11 | namespace Ogre {
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| 12 |
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| 13 | /**
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| 14 | This class implements the default scene manager, using occlusion queries for
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| 15 | visibility culling.
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| 16 | */
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| 17 | class VisibilitySceneManager : public SceneManager
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| 18 | {
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| 19 | public:
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| 20 | VisibilitySceneManager(GtpVisibility::VisibilityManager *visManager);
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| 21 | ~VisibilitySceneManager();
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| 22 |
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| 23 | /** Overriden from SceneManager. Renders the scene using occlusion culling.
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| 24 | @remark the type of algorithm is specified by the occlusion culling manager type
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| 25 | using by the visibility manager.
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| 26 | */
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| 27 | void _renderVisibleObjects();
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| 28 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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| 29 | void _updateSceneGraph(Camera* cam);
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| 30 |
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| 31 | /** Sets the given option for the SceneManager
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| 32 | @remarks
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| 33 | Options are:
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| 34 | "Algorithm", int *;
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| 35 | */
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| 36 | virtual bool setOption(const String &, const void *);
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| 37 | /** Gets the given option for the Scene VisibilityManager.
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| 38 | @remarks
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| 39 | See setOption
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| 40 | */
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| 41 | virtual bool getOption(const String &, void *);
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| 42 |
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| 43 | bool getOptionValues(const String & key, StringVector &refValueList);
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| 44 | bool getOptionKeys( StringVector &refKeys );
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| 45 |
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| 46 | /** Sets the visibility manager.
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| 47 | @param visManager the visibility manager
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| 48 | */
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| 49 | void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
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| 50 | /** See set.
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| 51 | */
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| 52 | GtpVisibility::VisibilityManager *getVisibilityManager();
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| 53 |
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| 54 | protected:
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| 55 |
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| 56 | SceneNodeHierarchyInterface *mHierarchyInterface;
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| 57 | GtpVisibility::VisibilityManager *mVisibilityManager;
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[103] | 58 |
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[99] | 59 | bool mUseVisibilityCulling;
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[103] | 60 | bool mShowVisualization;
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[59] | 61 | };
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| 62 | } // namespace Ogre
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| 63 | #endif // VisibilitySceneManager_H |
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