[59] | 1 | #ifndef _VisibilityTerrainSceneManager_H__
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| 2 | #define _VisibilityTerrainSceneManager_H__
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| 3 |
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| 4 | #include <OgreSceneNode.h>
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| 5 | #include <OgreOctreeSceneManager.h>
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| 6 | #include <OgreTerrainSceneManager.h>
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| 7 | #include <OgreOctreeSceneQuery.h>
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| 8 | #include <OgreOctreeNode.h>
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| 9 | #include <OgreOctreeCamera.h>
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| 10 | #include <OgrePrerequisites.h>
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| 11 |
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| 12 | #include "OgreOctreeHierarchyInterface.h"
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| 13 | #include "VisibilityManager.h"
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| 14 |
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| 15 | namespace Ogre {
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| 16 |
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| 17 | /**
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| 18 | This class extends the terrain scene manager,
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| 19 | using occlusion queries for visibility culling.
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| 20 | */
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| 21 | class VisibilityTerrainSceneManager: public TerrainSceneManager
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| 22 | {
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| 23 | public:
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| 24 | VisibilityTerrainSceneManager(GtpVisibility::VisibilityManager *visManager);
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| 25 | ~VisibilityTerrainSceneManager();
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| 26 |
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| 27 | void _renderVisibleObjects(void);
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| 28 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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| 29 | void _updateSceneGraph(Camera* cam);
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| 30 |
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| 31 | /** Sets the given option for the SceneManager
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| 32 | @remarks
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| 33 | Options are:
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| 34 | "Algorithm", int *;
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| 35 | */
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| 36 |
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| 37 | virtual bool setOption( const String &, const void * );
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| 38 | /** Gets the given option for the Scene VisibilityManager.
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| 39 | @remarks
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| 40 | See setOption
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| 41 | */
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| 42 | virtual bool getOption( const String &, void * );
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| 43 |
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| 44 | bool getOptionValues( const String & key, StringVector &refValueList );
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| 45 | bool getOptionKeys( StringVector &refKeys );
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| 46 |
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| 47 | /** Sets the visibility manager.
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| 48 | @param visManager the visibility manager
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| 49 | */
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| 50 | void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
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| 51 | /** See set.
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| 52 | */
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| 53 | GtpVisibility::VisibilityManager *getVisibilityManager();
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| 54 |
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| 55 | protected:
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| 56 |
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| 57 | OctreeHierarchyInterface *mHierarchyInterface;
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| 58 | GtpVisibility::VisibilityManager *mVisibilityManager;
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| 59 | };
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| 60 |
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| 61 | //} // namespace GtpVisibility
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| 62 | } // namespace Ogre
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| 63 |
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| 64 | #endif // CullingTerrainSceneManager_H |
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